The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Great Aurora occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
The Great Aurora Discussion
3 days ago
I have built a very similar monoG Nissa control list. One card that I am a huge fan of is The Great Aurora . Casting it and then playing Ritual of Subdual is a pretty tough lock for most people to break out of. All you need is a mana elf or two or a Wild Growth effect and you are miles ahead of the competition.
1 month ago
This deck is making me want to put something together! Thank you for the inspiration.
1 month ago
We have been returning to Kamigawa in a few cards from a commander set eg Kaseto, Orochi Archmage in C15; when (not if) we get conspiracy 3, it will be set on fiora for sure; literally no-one knows anything from Mercadia other than Rishadan Port ; cards like The Great Aurora reference Lorwyn directly.
I started in Lorwyn/Shadowmoor, so I am nostalgic for this set and honestly, Eldraine is possibly the closest we will get to a new full set in Lorwyn.
1 month ago
2 months ago
ADD: Cold-Eyed Selkie Heroic Intervention Wood Elves Kamahl, Fist of Krosa Fierce Empath Song of the Dryads Bane of Progress Tishana, Voice of Thunder Natural Order Coat of Arms Hinterland Harbor Craterhoof Behemoth
After looking over your list I've picked out some cards that I would cut if it were my deck, but if you like them then play them anyways. You definitely need more win cons so I've suggested some cards that will allow you to convert your board advantage into a win. Craterhoof would find a home in this deck for certain but if that isn't your style then maybe Coat of Arms might be more your thing. Tishana, Voice of Thunder would also be a really good addition to this deck with all the card advantage she provides and the no maximum hand size is always nice. Also I suggested Song of the Dryads as good removal but also as a cute little way to give your opponent a Forest to use all your Forestwalk abilities. If you have any questions about any of the suggestions or cuts feel free to ask.
3 months ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel
5 months ago
Does anyone think the big sorceries should be unbanned? ( Biorhythm , Sway of the Stars , and Worldfire , as Coalition Victory was mentioned already) I think these would be a lot of fun to play with, and because many similar complicated and slow massive cards already exist to these that are unbanned, Warp World , The Great Aurora , Decree of Annihilation , etc., it seems these were chosen almost at random xD.