The Great Aurora

The Great Aurora


Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

Latest Decks as Commander

The Great Aurora Discussion

b0bjohnson on Mono Green burn

5 days ago


I just cut Hurricane from the list, to make room for Gaea's Touch. I think the number of wincons depends on your playstyle/playgroup. Two might be too few.. In total I have 6 cards that usually leads to victory after flipping sasaya:

I used to play City of Solitude. It was amazing in this deck.. I think I might have cut it for Veil of Summer.. Both of your card-suggestions are excellent.

My issue with this deck is cutting cards. I do honestly not know what cards to cut anymore! If you have any suggestions for cuttable cards I would love to hear them!

Aceh on Mono Green burn

1 week ago

Hi, have you considered adding more wincons maybe 2ish (The Great Aurora is maybe another wincon) it's too few.

Also what do you think about City of Solitude

plakjekaas on Pursuing Perfection, Part 5: Mono-Green …

2 months ago

I also play Omnath, Locus of Mana , which is both a storm-like The Great Aurora -deck, and a deck with plenty of trample tricks to indeed turn people into so much paste. I prefer Gemrazer or Rancor for trample myself. Also, Beast Within and Terastodon to enable a lethal Ram Through even if the opponent doesn't play creatures ;)

DreadKhan on Infinitely Inevitable Combo

3 months ago

The Great Aurora is one of the funnier board wipes out there, especially if you run way more lands than most decks, and if I can get enough mana together, I have 2 'X' spells that can wipe out a lot of bodies. It can also deck someone if they have a lot of tokens, so care must be taken.

As for how strong, it's a bit chaotic. If you draw well, it can win turn 3, but those aren't the most consistent combos. Most wins are just a matter of getting enough puzzle pieces that you can assemble a win con. It can be super-clunky, or it can feel like a cEDH deck (despite not running Sol Ring). It's a feature of the deck that it's hard to see what is going on, making it hard to see what needs to be removed, and everything has decent levels of redundancy in the 'main' combo of infinite landfall/mana, with the least redundant part (the untap effects) having 4 copies, and most versions of the combo having 3 cards other than Tatyova (and any jumble of lands). Other cards can be added to make the combo have more payoffs, like infinite tokens to sac to Altar, to win on the spot. Finding payoffs isn't too hard, since you can more easily achieve infinite landfall (and thus draw) more easily than infinite mana, with Lotus Cobra being a popular target (or any land that taps for 2 I can untap).

As for speed, the biggest boost this deck gets is if it can get an early dork that puts lands into play, that tends to be enough unless they can kill it (and bother to). I like to get Tatyova out turn 3 or 4, and try to win within 5 more turns, but interaction and luck can slow the deck down. The deck can win before Tatyova is out.

As for staple card types, you might have a point. There is ~8 cards that work as bounce/removal/wipes, not counting countermagic, so that isn't very many. Card draw is less present, with only a couple non-Tatyova effects, so the deck struggles if it loses Tatyova (and can't steal her back). I think I expect to have a lot of landfalls going on, to generate card draw. If the deck is working correctly, it should be drawing several extra cards a turn, and should have the odd really wild turn, but it might be helpful to sneak a few more 'solution' cards, rather than just win cons. Thanks for your thoughts!

discipleofgary73 on it's worth the Rhys

7 months ago

Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede rather than Overcome ; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law is great for multiplayer, but Curse of Exhaustion might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then Kismet works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck, Ignite the Beacon and Oath of Ajani might be worthwhile.
Phyrexian Rebirth could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with Fresh Meat . Also funny with Requiem Angel out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales , Gavony Township , and Bloodspore Thrinax , could play nice with the +1/+1 subtheme.
Ashnod's Altar is great for utilizing creature tokens to get more things out.
Tireless Tracker might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so Traverse the Ulvenwald might be effective. Congregation at Dawn and Chord of Calling are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with Emrakul's Evangel (another fun fresh meat combo play). Of course, there is always Divine Visitation as well. It's easy to go overboard on doublers, but I figured I'd give a shout out to Primal Vigor and Second Harvest .
Swords to Plowshares for Pacifism ; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well: Phantom Nishoba , Wall of Reverence , Cradle of Vitality , Fumigate , Congregate , Blighted Steppe , Blossoming Sands , Gingerbread Cabin , Radiant Fountain , Graypelt Refuge , Kabira Crossroads , High Market , and Phyrexian Processor . The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things. Thopter Assembly , Genesis Chamber , and Summoning Station come to mind. If you end up with more artifact tokens, you can use them with things like Krark-Clan Ironworks and Kuldotha Forgemaster . Also help with things like Dispatch .
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play The Great Aurora . Usually gives you a much stronger board state than opponents - might want to have a safety Reliquary Tower in for that hand size though!
Sorry if I doubled up on anything you had already considered!

Zedester on Tana/Jeska Triplets

9 months ago

carpecanum i can't believe i didn't add Mana Echoes in the deck, The Great Aurora sounds fun n close to Genesis Wave might actually add both thanks to Mana Echoes huge increase in mana. Thanks for the suggestions!

carpecanum on Tana/Jeska Triplets

9 months ago

If you have a lot of tokens out, The Great Aurora wipes the board and leaves you with more lands than anybody else.

Mana Echoes offers a geometric increase in mana. Even if you have no tokens out, one hit for 4 points = 4 saprolings = 16 mana. It has really dropped in price lately.

Runes of the Deus maybe?

Epic Struggle

carpecanum on Vampiric Elves

10 months ago

Elvish Guidance , Sylvan Offering

If you get a bajillion elves (I usually use Saprolings...) cast The Great Aurora . Everybody goes back to turn 2 or three but you end up with 8 or 9 lands from sheer numbers.

Bubble Matrix allows you to attack and block with impunity. Your superior numbers trump superior power.

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