The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

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Trade

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Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

The Great Aurora occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.13%

The Great Aurora Discussion

nlaz123 on CTRL-G (The Art of Mono Green Control)

3 days ago

I have built a very similar monoG Nissa control list. One card that I am a huge fan of is The Great Aurora . Casting it and then playing Ritual of Subdual is a pretty tough lock for most people to break out of. All you need is a mana elf or two or a Wild Growth effect and you are miles ahead of the competition.

Icaruskid on Raging Omnath

1 month ago

If you find yourself needing a board wipe, The Great Aurora might be just the ticket. I'm also a fan of Traverse the Outlands in land heavy decks.

This deck is making me want to put something together! Thank you for the inspiration.

Boza on Why Not Return to an ...

1 month ago

We have been returning to Kamigawa in a few cards from a commander set eg Kaseto, Orochi Archmage in C15; when (not if) we get conspiracy 3, it will be set on fiora for sure; literally no-one knows anything from Mercadia other than Rishadan Port ; cards like The Great Aurora reference Lorwyn directly.

I started in Lorwyn/Shadowmoor, so I am nostalgic for this set and honestly, Eldraine is possibly the closest we will get to a new full set in Lorwyn.

TheSimikBOat on Chaos

1 month ago

And what about The Great Aurora , Warp World , Scrambleverse and Cruel Entertainment ? I think that these are really good to make a very chaotic game.

TastyLikeDeath on

2 months ago

ADD: Cold-Eyed Selkie Heroic Intervention Wood Elves Kamahl, Fist of Krosa Fierce Empath Song of the Dryads Bane of Progress Tishana, Voice of Thunder Natural Order Coat of Arms Hinterland Harbor Craterhoof Behemoth

CUT: Day of the Dragons Unified Will Wrap in Vigor Oakhame Adversary Wren's Run Vanquisher The Great Aurora Presence of Gond

After looking over your list I've picked out some cards that I would cut if it were my deck, but if you like them then play them anyways. You definitely need more win cons so I've suggested some cards that will allow you to convert your board advantage into a win. Craterhoof would find a home in this deck for certain but if that isn't your style then maybe Coat of Arms might be more your thing. Tishana, Voice of Thunder would also be a really good addition to this deck with all the card advantage she provides and the no maximum hand size is always nice. Also I suggested Song of the Dryads as good removal but also as a cute little way to give your opponent a Forest to use all your Forestwalk abilities. If you have any questions about any of the suggestions or cuts feel free to ask.

SmudgeDredd on Ezuri, Renegade Leader

3 months ago

Protection for Ezuri:
Swiftfoot Boots , Mask of Avacyn , Alpha Authority , Swiftfoot Boots , Swiftfoot Boots


Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.



Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.

Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.

More lads:
Drove of Elves , Skyshroud Poacher , Nettle Sentinel

SynergyBuild on [COMMUNITY] What cards do you ...

5 months ago

So total, griffstick and Tyrant-Thanatos want Stasis banned, and some people seem to think Iona, Shield of Emeria , Griselbrand , and a few other cards should be unbanned.

Does anyone think the big sorceries should be unbanned? ( Biorhythm , Sway of the Stars , and Worldfire , as Coalition Victory was mentioned already) I think these would be a lot of fun to play with, and because many similar complicated and slow massive cards already exist to these that are unbanned, Warp World , The Great Aurora , Decree of Annihilation , etc., it seems these were chosen almost at random xD.

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