The Great Aurora
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
The Great Aurora Discussion
2 weeks ago
1 month ago
Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)
I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.
For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:
- Sword of Feast and Famine
- Heroic Intervention
- Nim Deathmantle
- Soul of New Phyrexia
- Vedalken Orrery
- Yavimaya Hollow
- Winding Canyons
I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.
Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!
I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.
Thank you for the input!
3 months ago
carpecanum: thanks for commenting! The only problem I have with The Great Aurora is that at the state of the game where I have 9 mana, I should be able to just win by smashing face. By that I mean in that situation I would rather have an Overwhelming Stampede, so I can just... win. thanks again for the suggestion though!
3 months ago
The Great Aurora. If you have lots of tokens you should come out with more lands than your opponents and a full hand of cards.
3 months ago
5 months ago
epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.
I do love the flavor you have going on in your Artifact department. I missed that before!
Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)
If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!