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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Patchwork Banner
Artifact
As this enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any colour.
NV_1980 on
Panty-loser....Sun Flavored?
2 weeks ago
Hi,
This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:
- Add ramp cards like Burgeoning, Exploration, Topiary Stomper and Wayward Swordtooth. Being able to play more lands per turn will increase the deck's speed dramatically.
- Add some mana rocks like Arcane Signet, Chromatic Lantern, Patchwork Banner and Sol Ring to provide you with additional mana.
- Try to cheapen the casting of dinosaurs with cards like Herald's Horn and Urza's Incubator.
- Include some ramp sorceries that allow you to fetch good lands for a low amount of required mana, like Farseek, Nature's Lore and Three Visits
Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.
YouDontKnowMu on
BlinkLantza
1 month ago
New modifications :
- Switched Guardian Project with Elemental Bond Since only 3 creatures doesn't have the required power and it's cheaper to play.
Also, I am seriously considering Utopia Sprawl instead of Patchwork Banner, anybody has an opinion on this ?
JAPuckett85 on
Fae Dominion- control upgrade
3 months ago
Tsukimi Thanks for the tips! I especially like Alexi's Cloak! Never seen it before. I checked out your primer & if i may make a suggestion of my own, Patchwork Banner would be a strict upgrade for Heraldic Banner. My deck is performing well but still in its infancy, i have a lot more playtesting to do!
Los333 on
General Tazri’s Allies
4 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
GhostB3N on
Silvar & Trynn - Human tribal
7 months ago
Easy swap for a more fitting 3 mana mana rock:
Commander's Sphere > Patchwork Banner
Better fitting creature
Alesha, Who Smiles at Death > Witch Enchanter Flip
5 mana aristocrat card for a impact tremmor like effect with +1/+1
Syr Konrad, the Grim > Warleader's Call
card draw replaced by more reliable carddraw:
Disciple of Bolas > Idol of Oblivion
Shadowheart, Dark Justiciar > Caretaker's Talent
Garna, Bloodfist of Keld > Wedding Announcement Flip
Better token makers:
Oath of Eorl > Forth Eorlingas!
Craeter on
Avian Uprising
7 months ago
jaketheaccountant I think I know what you mean, as the deck is predominantly / with a small amount of and even less . This deck does struggle a bit with color balancing, but it seems to work out most of the time in my play testing. There are a number of cards that can produce any mana color: Ancient Ziggurat, Command Tower, Vivid Crag, Chromatic Lantern, Commander's Sphere, Paradise Mantle, Patchwork Banner, Migratory Route and Sword of the Animist can search for a missing basic land.
That being said, this deck could likely benefit from more options for any colored mana. So let me know if you have any specific suggestions. Switching all of the to isn't really an option for me, as like said the basis of the deck is / birds. To take out all of the would involve building a whole new deck essentially. And Nadu is the best bird commander atm so I'd like to stick with him.
I'm not very attached to Stolen by the Fae, any color mana ramp or Forest tutoring would be better than that card imo for instance. I might just swap it out for Thornwood Falls or something similar and go a bit over 1/3 lands here for more mana options.
Nunu312 on
Calling All Doctors!
7 months ago
While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.
Three Tree City is a card that might be good though.
K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.
I like where you're going with Glasspool Mimic Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.
Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?
All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.
Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.
Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?
But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.
Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.
You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrine (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it.
Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.
As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.
A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.
Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.
Vessiliana on
What is a Man? (a hyper aggro Edgar Markov EDH)
8 months ago
YamishiTheWickedOne, I am always glad to talk Edgar! <3
I have not gotten a hold of Three Tree City. (A lot of Bloomburrow left me cold, so I have pretty much avoided that set...) It does look amazing in Edgar, though, and in every Elf deck ever!
As for look at cards to switch out, how often do you find yourself using Sorin, Imperious Bloodlord's last ability? Because the lower your vampire curve, the less useful I have found him, as well as the fact he does not give you the token for a vampire he cheats into play. Maybe he could become a Patchwork Banner?