Teleportation Circle

Teleportation Circle


At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner’s control.

Latest Decks as Commander

Teleportation Circle Discussion

Soulus101 on Explorer Bant ETB BO1

1 week ago

Elvish Rejuvenator? Probably better than Risen Reef in this build as you already have a fair amount of draw. You could also add Teleportation Circle to give a bit more redundancy to Thassa.

plakjekaas on If white isn't "allowed" to …

3 weeks ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

Vessiliana on Accidental Esper?

1 month ago

Glad to be of use! Also, for an Esper-colored ETB deck, the fairly recent Teleportation Circle is great! My own blink deck is GW, and in that, the Teleportation Circle has been golden!

Fourplex on Heroic Nadaar (Voltron White Commander)

2 months ago

First cards that came to mind were Teleportation Circle and Panharmonicon. Blinking your commander is an easy way to get more triggers. But having ways to protect your commander so it can attack safely is also a good strategy. since that is also your win con. I don't feel like you need cards like Approach of the Second Sun or anything centered on life gain. In Voltron you focus on going for the quick win. while those cards promote a drawn out strategy.

jaminfine on ranar

2 months ago

I recommend replacing Conjurer's Closet with Teleportation Circle One less mana for a slightly stronger effect.

I'd also recommend adding Skycloud Expanse as a cheap mana fixing land for Azorius.

Having a Tundra surprises me, as the rest of your mana base seems pretty basic. But if you're willing to spend a bit, I would consider adding Mystic Gate in as well.

I also really like Venser, the Sojourner for this deck as another Conjurer's Closet type effect. If you're okay with infinite combos, I'd recommend you add Peregrine Drake. When combined with Deadeye Navigator, you get infinite mana, ETBs, and LTBs.

plakjekaas on Go-Shintai of Life's Origin

2 months ago

Thassa, Deep-Dwelling, Conjurer's Closet and Teleportation Circle to blink your commander for more shrines, I guess? No real need to gather all of them when your commander makes them on etb.

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