Teleportation Circle

Teleportation Circle


At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner’s control.

Latest Decks as Commander

Teleportation Circle Discussion

plakjekaas on Why Has WotC Brought Back …

1 month ago

We've had Flicker of Fate and Thassa, Deep-Dwelling in Standard for the past two years, Strixhaven grave us Semester's End and in AFR, Teleportation Circle was added to satisfy ETB abuse strategies for a year to come.

So your abandoment issues seem slightly misplaced, DemonDragonJ, phasing will not replace flickering, and the tools exist in every format to enjoy ETBs, even in Standard, even post rotation.

Immortalys on Staring Contest: A List of Blink-Effect Cards

1 month ago

For the Flicker list, from the recent AFR set; Teleportation Circle

CrispedAlloy on Flicker Fun Time

1 month ago

Haven't really been following recent release but AFR has given us Teleportation Circle, which is a strictly better Conjurer's Closet

RambIe on I Can't Pronounce My Commander's Name

1 month ago

Lanzo493: you have a very good point Kaya's Ghostform does not work with Soulherder, or Teleportation Circle
But i still support them because Kaya's Ghostform will work with all the other untap effects, while Soulherder & Teleportation Circle will work with all the other wonderfull etb creatures like Agent of Treachery & Sun Titan
so i am going to surrender this debate to "dealers choice" feeling both points are valid

On another note i can understand hesitation on cutting Arcanis the Omnipotent becouse the value of draw three, , draw three more
May i suggest cut Arcanis the Omnipotent & Baleful Strix then put in Jace's Archivist ?

Lanzo493 on I Can't Pronounce My Commander's Name

1 month ago

Ramble: nice point on the Teleportation Circle. I didn't think of blinking the commander. Although, gaining control of something is arguably better than removing it. Fun fact, if you use Merieke's ability a second time before letting the first one resolve, you'll gain control of multiple creatures at a time and keep all of them until she untaps or you lose control of her.

I misinterpreted Merieke Ri Berit's ability. I though you lost control of the creature when she untapped, too. But you only lose control of the creature when you lose control of the commander. In which case, Soulherder and Teleportation Circle have another mark against them. If you use those cards to blink your commander for a fancy version of untapping, you lose control of the creature, then Kaya's Ghostform falls off, then it gets killed by Merieke's trigger. Of course, if you're bouncing your commander because you have no other way to untap it, then I see why you're running it. You just have so many better ways to untap her, though. I could be wrong, as I already was before. I've fought against Merieke Ri Berit before and it's brutally difficult when she has an easy way to untap (especially if it's at instant speed).

Lanzo493 on I Can't Pronounce My Commander's Name

1 month ago

I would suggest removing Teleportation Circle and Kaya's Ghostform because they don't seem to work correctly.

I don't think Teleportation Circle works how you think it does. If you're using it to have something like Conjurer's Closet, I would remove it. If you blink a stolen creature, you'll lose control of it unlike with the closet (or with Thassa).

Same thing with Kaya's Ghostform. If you're using it to steal a creature permanently that Merieke took, it won't work. Before the creature dies, it will go under its owner's control, causing the aura to fall off of it. Then it dies and it won't come back to you.

PlutoniumWedding on Pinball wizard

1 month ago


Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

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