Teleportation Circle

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Teleportation Circle


At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner’s control.

Chino90 on Level Up v5

6 days ago

Yorion is easily replaceable with Teleportation Circle or Thassa, Deep-Dwelling

Kaoru82 on Don't Blink!

1 month ago

I thank you for your recommendations and definitely agree about the Arcane Signet, I think I may have added it in as habit since I usually run multicolor decks. I swapped out Leonin Arbiter with Preston, the Vanisher you suggested, he's going to be fun. I wasn't sure about the Teleportation Circle since you have to do it, but looking at my cards I don't see it hurting any. I thank you, again!

Phule451 on Don't Blink!

1 month ago

Since you’re monocolor, Arcane Signet is kinda pointless, save a couple bucks and just use Mind Stone. Preston, the Vanisher will do a ton of work for you here. Lae'zel's Acrobatics can not only blink your board, but even save it all from a board wipe since the don’t return until the end of turn. Also, Teleportation Circle will help you get extra ETBs. Don’t forget your commander triggers off landfall also making cards like Felidar Retreat even more badass.

wallisface on Thassa Blink

1 month ago

This thread is long do i’m sure it’s already been mentioned, but Teleportation Circle feels really slow/suboptimal, especially compared to stronger options like Soul Herder and Thassa, Deep-Dwelling.

Other cards i’m skeptical of are Sorin, Vengeful Bloodlord (really slow and doesn’t do much), Murderous Rider (you gain nothing from blinking it, and you already run loads of disruption), Archfiend of the Dross (i don’t see how a big dumb beatstick helps your gameplan here), and Glorious Protector (i get what you’re trying to do with her, but its just such a slow and clumsy play. Having playtested her myself, i just don’t see the value. Maybe its fine as a 1-or-2-of, but 3 seems excessive)

ChaorNightshade on Teleportation Circle vs end triggers?

1 month ago

If i use a card like Putrefax and i have Teleportation Circle on the field, would Putrefax's end step trigger still go off after blinking with Teleportation Circle?

plakjekaas on People's Thoughts on Mommy Norn?

3 months ago

No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".

It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.

TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:

Astral Dragon

Bramble Sovereign

Ganax, Astral Hunter

Nesting Dragon

Patron of the Arts

Purphoros, God of the Forge

Rapacious Dragon

Red Dragon

Scourge of Valkas

Skyline Despot

Swashbuckler Extraordinaire

Terror of the Peaks

Dragon's Hoard

Spinerock Knoll

Dragon Tempest

Flameshadow Conjuring

Garruk's Uprising

Guardian Project

Impact Tremors

Kindred Discovery

Temur Ascendancy

Warstorm Surge

That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.

Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.

What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.

SufferFromEDHD on Presto!

3 months ago

Conjurer's Closet and Teleportation Circle.

Reanimation spells work great with Preston too.

SufferFromEDHD on Niambi Legendary Reanimator

4 months ago

Been meaning to build Niambi all year but I keep getting distracted by other commanders. I really like your take on Azorius reanimator. Death or Glory is a pet card of mine and it really shines in this build. I also like how you snuck in the legendary sorceries to feed to Niambi. However, I'm confused by the lack of legendary artifacts!

Helm of the Host seems prime for abuse in this list.

Mox Amber suddenly pricey but very appropriate in this list.

Sword of the Animist ramp value. Cut Burnished Hart

The Immortal Sun your list is low on planeswalkers so this is powerful value.

Umezawa's Jitte swiss army knife.

Oboro, Palace in the Clouds an island that you can feed to Niambi in the late game.

Academy Ruins low on artifacts but worth it.

Hall of Heliod's Generosity really low on enchantments but probably worth it.

Conjurer's Closet/Teleportation Circle the etb effects in this list are worth recycling over and over.

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