Hunted Phantasm

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Hunted Phantasm

Creature — Spirit

Hunted Phantasm is unblockable.

When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens into play under target opponent's control.

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Hunted Phantasm Discussion

MagicSparkes on Blood Brothers

1 month ago

I made a version of this deck with only Blood Seekers/Trespasser's Curse/Hunted Phantasm, and instead of Ghostly Prison/Illness in the Ranks, I put in blink/bounce effects saw it as a pure combo deck, where I only dropped the Phantasm for 5 or 10 damage (depending how many Curses/SeekersI have out) then blinked it a few times all in the same turn.

3x Hunted Phantasm 2x Blood Artist 4x Trespasser's Curse 2x Turn to Mist (also works as bounce removal) 4x Essence Flux

Using the above package within a normal UB control deck (i.e. the rest is all counterspell, tutor. removal and draw) tended to work quite well for me.

Of course, it was horribly weak against competitive decks, but pretty good against other janky decks!

Paloma on The Water Cycle

2 months ago

Hunted Phantasm works perfectly here!! It fits the flavour too. Thanks so much!!

seshiro_of_the_orochi on The Water Cycle

2 months ago

There are two cards i can think of instantly to solve the problem of playing against creatureless: Hunted Phantasm and Shifty Doppelganger

Kelvin-escesare on Blood Brothers **Budget**

2 months ago

It's hard to evaluate Dowsing Dagger at first glance since it does a variety of things. However we can compare it to existing cards to decide if it's good. Forbidden Orchard deals 2b to 4b damage for negative mana (b=number of Blood Seekers). Hunted Phantasm deals 5b+4t (t=turns) for 3 mana. Since Dagger creates two tokens and deals 2 damage/turn half the time (0 half the time since you need Phantasm), we can say it deals 2b+t damage for 4 mana. That's a 3-6 damage spell for 4 mana. Might as well play any burn spell. Basically any other equipment also seems better. The other two are twice as good for cheaper.

That's why I play so many cantrips, because some combo pieces (like Phantasm and Orchard) are overwhelmingly better than others.

dconover on Blood Brothers **Budget**

2 months ago

also Dowsing Dagger  Flip on Hunted Phantasm is very good and wins many games. My version is very similar to a burn deck. i dont care about giving opponent creatures and controlling those creatures from attacking me because by that time i win.

Illness in the Ranks along with Blood Artist is another version of the deck that i have been experimenting with along with Ratchet Bomb to control the tokens.

Darth_Savage on B/U Illusion

3 months ago

Hi Terzerk

This looks like a fun deck, limited only by it's reliance on Hunted Phantasm, even allowing for Forbidden Orchard. Your opponent is likely to be playing creatures anyway, so some damage/life gain will occur without the Phantasm, but maybe something like Genesis Chamber could help increase it? I'd also recommend some number of Bile Blight, it can equally clear tokens but it could also be used to kill something else.

As I said I like the idea behind this deck, so have a +1 and good luck with your brew.

verifiablyhuman on Esper Hunted Harmony

4 months ago

Your deck looks really cool. I'd say if you wanted to put in some discard spells, you could trim 1 Anguished Unmaking and the Dowsing Dagger  Flips for some mix of Thoughtseize and Inquisition of Kozilek. Switching out Bontu's Last Reckoning for Supreme Verdict would probably be good, as someone else suggested, because things probably won't be so out of hand that 4 mana versus 3 mana will make a big difference, your lands will untap, and it can't be countered if that's a concern. In the sideboard, I think Stony Silence would be good against Affinity or Lantern, rather than the Ghost Quarters. To improve the mana base against Blood Moon decks, it might be good to put in another basic Island, and take out one or two Forbidden Orchards, so it is still at least possible to cast Hunted Phantasm with only basics. And it might be good to diversify your fetch and shock lands, so you can fetch a basic Island or other shock lands when necessary.

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