|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Spirit
Hunted Phantasm is unblockable.
When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens into play under target opponent's control.
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|Have (6)||gildan_bladeborn , sonnet666 , Schuesseled , slemulv , Ashy , Famicomania|
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Hunted Phantasm Discussion
4 days ago
I'm confused by the logic of trading Hunted Phantasm for Rakdos Charm. Phantasm is by far the most powerful card in the deck, and the only reason to play it, because it deals 5/brother plus 4 each turn unblockably. Compared to Horror, who deals 2/brother + 1 each turn at most if they double block, Phantasm seems juuust a bit better. I certainly would love to add red, because Lightning Bolt is the best possible removal spell for an aggressive deck, but it feels like this deck is already losing too much life. Cutting white is another option, but then we lose Suture Priest and Ghostly Prison making us even slower and more fragile. Maybe adding red is the only option.
Trying to kill the tokens you're giving them one-by-one with Porphyry Nodes sounds extremely underpowered. Illness in the Ranks would be better. Though I think Ghostly Prison is best because it's actually already a good card.
2 weeks ago
Dowsing Dagger Flip is great to put on the Hunted Phantasm because he is unblockable. By turn four you can have the Dagger flipped and be able to ramp whatever you want. I use cycling lands to prevent too many dead draws.
3 months ago
I made a version of this deck with only Blood Seekers/Trespasser's Curse/Hunted Phantasm, and instead of Ghostly Prison/Illness in the Ranks, I put in blink/bounce effects saw it as a pure combo deck, where I only dropped the Phantasm for 5 or 10 damage (depending how many Curses/SeekersI have out) then blinked it a few times all in the same turn.
Using the above package within a normal UB control deck (i.e. the rest is all counterspell, tutor. removal and draw) tended to work quite well for me.
Of course, it was horribly weak against competitive decks, but pretty good against other janky decks!
4 months ago
Hunted Phantasm works perfectly here!! It fits the flavour too. Thanks so much!!
4 months ago
5 months ago
It's hard to evaluate Dowsing Dagger at first glance since it does a variety of things. However we can compare it to existing cards to decide if it's good. Forbidden Orchard deals 2b to 4b damage for negative mana (b=number of Blood Seekers). Hunted Phantasm deals 5b+4t (t=turns) for 3 mana. Since Dagger creates two tokens and deals 2 damage/turn half the time (0 half the time since you need Phantasm), we can say it deals 2b+t damage for 4 mana. That's a 3-6 damage spell for 4 mana. Might as well play any burn spell. Basically any other equipment also seems better. The other two are twice as good for cheaper.
That's why I play so many cantrips, because some combo pieces (like Phantasm and Orchard) are overwhelmingly better than others.
5 months ago
also Dowsing Dagger Flip on Hunted Phantasm is very good and wins many games. My version is very similar to a burn deck. i dont care about giving opponent creatures and controlling those creatures from attacking me because by that time i win.
5 months ago
This looks like a fun deck, limited only by it's reliance on Hunted Phantasm, even allowing for Forbidden Orchard. Your opponent is likely to be playing creatures anyway, so some damage/life gain will occur without the Phantasm, but maybe something like Genesis Chamber could help increase it? I'd also recommend some number of Bile Blight, it can equally clear tokens but it could also be used to kill something else.
As I said I like the idea behind this deck, so have a +1 and good luck with your brew.