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Haha, yeah! My daughter was distracting me, so I ended up reviewing your "maybeboard". Well then... Zariel, Archduke of Avernus is a whole lotta fun & easy to ult in Kardur... please tell me that I'm not looking at the wrong list again? :)
January 29, 2023 5:40 p.m.
Golden Argosy works nice in my Kardur deck, that deck is a little more focused on ETB though.. so maybe more worth it in my deck. It needs to get updated because alot has changed: Cardura treats your BPH
January 29, 2023 2:15 p.m.
You have Vandalblast, you thinking red sun's twilight too?
January 29, 2023 2:08 p.m.
Breena, the Demagogue Is really solid aggro, easy & fast builup on your lifelinkers, & card advantage.
January 29, 2023 1:45 p.m.
FormOverFunction yeah, well you'd think nature would have abhorred the vacuum of having almost no punishment for bounce, blink, or mass bounce by now... but good punishment is something that WoTC hasn't figured out too well yet. They have stax & removal down to a tee though
January 27, 2023 10:17 a.m.
FormOverFunction, I just saw at the end of your post, you were kindof thinking in the same sortof direction there. Yes, more like a activated ability counter that forces a similar sortof whittling effect as -1/-1 or something that forces reverse-proliferate, so it could be a punishing effect that is more widely useful (just like proliferate is widely useful). Those effects would be neat & there would be a whole line of synergy, which could open up new avenues to colors that have been pigeon-holed for years () hint-hint... Or just Jund
There is already a good story precedent to this type of mechanic, Gods like Heliod, hated the presence of planeswalkers in their realm. Maybe enchantments, creatures, & enchantment creatures on some plane could be especially versed in this.
January 25, 2023 5:09 p.m.
It would be triggered with any instance of proliferate (not just the may option)
January 25, 2023 4:57 p.m.
FormOverFunction It was a ranty post, but what I was saying was similar to -1/-1 counters... I mean more like a "diminish counter" that would instead force this permanent to remove a counter that it already has (besides the diminish) if a proliferate ability was activated for any reason (so reverse proliferate). & yes I get proliferate is usually a may ability, but I would use this as either a preventative punisher or (if a player wanted to enough) to force them to play the scale game to proliferate other things at the cost of whatever permanent had a "diminish counter".
January 25, 2023 4:56 p.m.
Now, as far as my opinion of planeswalkers?
I think there needs to be more feasible hate or punishment for them, especially hate that synergizes with other decks in fun ways & isn't a dead card otherwise... Speaking of dead cards, I will toot my own horn & say I have effectively used The Elderspell more than most :)
For example, with all this accessible proliferate there REALLY should be some sort of version of (-1/-1) counters that actually bleed walkers over time, but also transfer over to other permanents as well. Something triggered by proliferate would be sweet, like a counter that caused proliferate effects to gnaw away at loyalty, so if you chose to proliferate elsewhere, be prepared to trigger some punishment. I also like punishment by gifting: whenever an opponent activates a loyalty ability draw a card, whenever an opponent proliferates draw a card for each permanent gaining a counter, whenever an opponent activates a loyalty ability they sac a non-token permanent. These options should be explored for the sake of balance.
January 25, 2023 7:29 a.m.
FormOverFunction - I always personally chose to envision the "player" in MtG as a sort of external superforce (elder-godesque-thing) playing an unseen game of chess (or Magic) that characters at a micro-level could not possibly understand - not like a: named god that MtG characters are actually devotees of, but they exert influence unknowingly in your name. So as I play my & exert my Jund influence on a plane & I play my Savage Lands & my Jund lands, you can see my influence grow. This way, all these singleton cards in a single deck that are seemingly complete nonsense together are actually less nonsensical if they are just reflecting events that you are guiding to dmg another "player's" influence.
Possibly planeswalkers with their Loyalty, would be somewhat aware, on some level, of these mighty guiding forces
I like to picture a player appearing as some sort of mana-color-associated star that you can see in the night-sky (Simic is teal for eg..).
Obviously this is very non-canon stuff, but it makes more sense to me than the canon stuff.
January 25, 2023 7:13 a.m.
Economic systems are amoral by nature. Nuclear-age fear mongering created by propaganda on both sides was the true shadow cast on this country.
Regarding late-stage capitalism, it does suck, but is probably more symptomatic of being part of a late-stage republic. Gotto wonder what the "talking heads" of the time said before Rome was burning.
January 24, 2023 11:13 p.m.
Its because they can take the same marketing approach as a drug-dealer & they have learned this well. Their market-base won't speak with their wallets often enough, because they have to feed the monkey once they've gotten the base product.
January 23, 2023 5:50 p.m.
Its an addict market, videogames are just narcotic alternatives... They know they can give you a little whiff & you pay whatever you have to for the rest.
January 23, 2023 9:34 a.m.
One consideration is also how nicely the swords play in a voltron setting (where several are likely to see play in the same deck). In the same vein of thought would be; how nicely do they play with double strike? - a common goal with voltron & swords. Sword of Fire and Ice remains a chart-topper with a suited-up double striker.
I put Sword of Sinew and Steel higher on the list personally. I love repeat removal on artifacts (one sword that is more bonkers with double strike), typically pretty relevant. The planeswalker removal is neat when it comes up, but yeah, it can be a dead ability. I also like pro-red as I've been known to use quite a few dmg-based boardwipes.
Sword of Light and Shadow kindof has a curse for me where I almost never care about the graveyard-to-hand in the decks where I want a sword & usually I just want to make a lifelink-beefcake for lifegain. Though pro is a really nice protection combo. & I do love Orzhov, kindof my current labor of love.
New sword is: Sword of impulse & ramp. It is decent.
January 20, 2023 10:51 a.m.
I agree with some removal input... I have run Rampage of the Clans just about forever to turn all those non-creature decks upside down.. Likewise I have used Titania's Song to again, hose people into having to play the generic attacker game. These are unusual "removal" pieces that keep the bodies swinging while getting rid of many of the sit & wait cards, also hosing treasures.
January 19, 2023 7:32 p.m.
Hmm. I've always had a different experience with Clackbridge Troll, maybe because I play so much darn groupslug/Jund. I love the troll, either he is card draw & lifegain, or 8 trample is no joke if you are putting pressure on the right player... You also can choose whatever player has no blockers for the goats if you feel the need to stack the odds in your favor for likelihood for card draw (if that is what you want).
I always feel like deathtrampletouch is awesome... but I usually only focus on having that on a commander that already has 1/2 of that: Grismold, the Dreadsower is a sweet commander that already comes with the trample piece.
I personally agree with some of the cut-recommendations though... but I also don't want to tell you to cut all the responsive/fort, if you want to make her responsive, like a spiky pillowfort, you can, you just have to playtest it a ton because that is a really tricky playstyle to master while staying relevant in games
What I will say about Sunder Shaman is that if you are running with "combat matters" Thantis & most of your wincon are going to be through combat damage, then it is a good idea to have a high critical mass of artifact or enchantment removal, since there are several aggressively costed permanents of that type that take combat out of the game completely.
For cuts, I agree on taking out signets & focusing more on ramp, maybe removing Crown of Doom (Fiendish Duo) would have a lot more impact, maybe pull some of the "hunted" cycle. I think, remove some of the voltron pieces if you are going to keep the combat-discouraging pieces.
Even in my "less combat-focused" Thantis the "courts" see some good play: Court of Bounty, just monarch in general will often accomplish the type of slap-fight that you are looking for, often moreso than the more obvious force-combat stuff.
January 19, 2023 12:55 p.m.
Seems to have some pretty good power level to it, at least for Timmies, non-traditional control, & less tribal focused players. That is all good because they have just been hammering incremental tribal pieces or incremental artifact synergies in so many sets lately. All the Dominus seem pretty strong, though I am not sure I love doubling effects, they sometimes seem like a lazy designed, winmore, accidental combo waiting to happen.
just got a tiny bit of love today with: "All will be one" - now if I could just figure out a redsplash deck I have that works with counters?!? & "Solphim, Dominus of Mayhem" - Doubling non-combat dmg
January 19, 2023 9:14 a.m.
It should contain some of the bittersweet ideas behind fairytales, sortof like the lost children in the forest. Maybe some serious concepts like leaving behind a hidden life of eternal youth in order to go do the right thing in the scary, less-than-enchanting, real world.
Shouldn't be dead-dogs-in-the-gutter, everything is dark. But, hopefully they catch the beauty & enchantment of fairytale meets high fantasy along with the darkness of leaving your innocence behind.
January 18, 2023 10:48 p.m.
I like to think it will be similar to a saga, except the progression condition for it will be triggered by combat.
January 18, 2023 10:39 p.m.
wotanaz1337 The simplicity can be stronger than you think. Also, sometimes you can cut lackluster nonbasics & achieve some pretty strong synergy with a land-type. I recently put Emeria, The Sky Ruin into a 2-color deck that has a bunch of ways to scrounge for Plains & took out a bunch of the sub-par duals (it just needs mana for weenies anyway). It turned out to be a better option than playing crappy tap-filters
January 18, 2023 4:24 p.m.
Commander / EDH
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Commander / EDH
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Commander / EDH
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