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Said on How do You …...

#1

I don't really like much about it. I probably would like it if they artificially lowered the cost of mere commonfolk copies of things, but they don't really. I don't like acknowledging the whale market. I don't really like the dilution of cards that feel distinctly WoTC/MTG. With all the weird alternates going on it is starting to feel like home made cards should just be the main stream & MTG should just dissolve into a community made game. I personally like creative decks & pet cards, you can have 20 different arts for some overused staple card & it is still the same card... Just like you can slap to pieces of bread around a dog-turd & call it a BM sandwich deluxe... but it's still just a turd sandwich. That being said, I did get some of the gods, though I felt there was some notable print differences with those. Just 2 cents from someone that doesn't particularly like them.

May 4, 2021 12:24 p.m.

Said on Warweaver's Chant...

#2

It looks pretty good to me. Still looks different enough from other Thanti decks I've seen to be 'your own' deck. If you are ever having problems with frequent targeted removal on your midrange bangers you can look at Dawnglade Regent because monarch & protecting bangers is fun. Though I think the deck probably is already mana hungry & I know you're not going as much for cheating creatures in or having a high volume of monarch.

May 1, 2021 11:29 a.m.

Said on I think I'm …...

#3
  • Lore is tough. IMO, in a singleton format, I tend to imagine that the player is an all-powerful & unknown god (not a mere planeswalker) & the player is crafting a story with the cards they play.. Not even so much like an arena style beatdown with all these dissident characters (as that does not make sense to me) more like you are an invisible hand that are setting events to lead to your supremacy on a given plane... All that being said, lore doesn't matter to me because any game could have its' own amazing lore

  • amazing art to me is art that tells a story without needing a bunch of spikes, filigree, or garbage action poses. One of my favorite commander arts is Edgar Markov it tells you so much about that character without overstating or action-posing. Though I don't actually play Edgar.

  • power level is pretty subjective. I usually play a strategy that makes me happy & slowly refine a deck until it can kind of play up to the competition. I play (& win) with Thantis, the Warweaver quite a bit. Forced combat is not "high power level" - but labors of love can get there over time.

April 29, 2021 9:13 a.m.

Said on [EDH] Bacon and …...

#4

I have a different experience with Atla, I run 0 true combos with her & I am usually a target (often rightfully so), probably is meta dependent. I typically don't need haste or even a combat step, which I love. I just play all the red stuff that you never get to see stick. A few alternatives to the usual sac outlets: Pyrohemia , Dragon Broodmother - eats eggs on upkeep if you want, Miren, the Moaning Well , Volcanic Fallout - sneaky good instant egg death when no one suspects. Indomitable Creativity for double triggers & control, Gruul Ragebeast is sweet control... though it makes timing those eggs more restrictive. Then I just run a bunch of direct damage & doublers/triplers. Best feeling in the world when you make them pay for cyc rift with 24 dmg with Ruric Thar, the Unbowed or they just die for casting that stupid spell :)

April 28, 2021 9:31 a.m.

Said on [EDH] Bacon and …...

#5

I like Divergent Transformations for redundency of polymorphing when Atla is removed & to exile an opponent's seedborn or whatever problem utility creature they are fielding.

April 27, 2021 10:25 a.m.

... still play mirror entity though, I just keep the fetch pieces Timmie instead of comboish

April 22, 2021 12:28 p.m.

Yeah, depends on theme. I decided to keep my Atla in Mid & keep it so that I am still playing roulette & not going for something like stacking up a Mirror Entity combo every game. In effect, it plays stronger to plan disruption & midgame, but cannot do the same thing high-Atla can do if left alone. Mine is pretty much all dmg doublers, direct instant dmg, some of the red stuff you usually never get to use unless you are instantly bringing them on to the field with eggs :) Usually I find myself not being in great draw-need compared to some more draw-hungry decks I have. Typically I just find some cheap token spammer & I just hold on to my slow draw goodies. If you are a little more "draw hungry" I guess Neyith of the Dire Hunt could be good in some builds. I often use fight mechanics to pop my own eggs when I don't have a sac effect on board like weaponizing eggs with things like Domri, Anarch of Bolas or that gruul fighting beast of fighting

April 22, 2021 12:27 p.m.

Yeah, I've done ALOT of playtesting with it. I think with Jund spaghetti noodles thrown at the wall is pretty fun with Thantis & comes out on top more often than you'd think in mid range games. It seems to just play up to the level of the competition pretty well. More often than not players cannot really figure out what priority removal targets actually are in the deck (they will often do a headscratcher like focus on Thantis too much or some other weird move)... As you say triple pips are usually to be avoided with a wedge deck. In my case the deck is primary black with most those creatures coming out as freeplays or polymorphs.

April 22, 2021 12:03 p.m.

Also, I never usually need the equipment combos with Atla, but if you do like that direction Forging the Tyrite Sword gets some pretty cheap ramp along the way.

April 22, 2021 9:25 a.m.

Don't even worry about card draw for Atla Palani, Nest Tender . I just play a bunch of 2-drop ramp, protection, sac outlets, & non-creature token generators with secondary polymorph effects... ie Kher Keep & Divergent Transformations . Then when card draw gets limited or staxed I just let it happen & laugh my way into my kobold-turned- Ruric Thar, the Unbowed . Same thing for counterspell heavy decks. Just ride the polymorph.

April 22, 2021 9:21 a.m.

For my build Beledros Witherbloom will be amazing (but I do polymorph into 7 cmc things with stuff like Divergent Transformations - not everyone is running a side-polymorph gig like me. Witch's Clinic will actually be a windmill-slap in land for me (& it sounds like you have one) - because, again, lifelink on thantis when she gets bigger per attacking creature is pretty great. IMO Shiny Impetus is ramp that forces aggression which I think is great... If anything I usually get 1 mana any color from it (usually more though) & also force a surprising amount of dmg - I find it to be more thematic in the deck than Cultivate . Clackbridge Troll is a large threat where either people tap him down & I'm happy with 3 life & a card, or someone is taking a good ding, which also makes me happy. Massacre Wurm has done work for me. Journey to Eternity  Flip usually gets forgotten & recursion on a land has won me games. Calculating Lich is a pet card that I like. Rampage of the Clans is one of my favorite instant sweepers that converts the board into vanilla attackers (sounds bad) but there are plenty of times where I hit a point that I just want the field to have creatures... Also has won me the game with Purphuros, God of the Forge

April 22, 2021 9:11 a.m.

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