Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can’t cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Printings View all
|Commander 2019 (C19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Marisi, Breaker of the Coil Discussion
5 days ago
What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?
Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).
Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...
War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.
1 week ago
my top five favorite Timmy commanders
3 weeks ago
There's also Marisi, Breaker of the Coil works for that strategy as well if you want to trade black for white.
3 weeks ago
1 month ago
Perhaps this has been discussed before, but how viable would a 5-color deck of a similar style be? Playing green and blue might increase your threat level, but you'd have access to: Propaganda, Reins of Power, Sudden Substitution, Collective Restraint, Gahiji, Honored One, Marisi, Breaker of the Coil, Illusionist's Gambit, Dissipation Field, Aura Thief, Narset's Reversal, Ohran Viper, Elephant Grass and more. Maybe O-Kagachi, Vengeful Kami as commander?
1 month ago
Cards I would remove:
Cards I would consider adding:
2 months ago
Marisi, Breaker of the Coil Dragonlord Dromoka - Good question, it is something WOTC design should explore more to promote action games. Considering how much aggressive strategies have working against them currently in a multiplayer format.