Primal Surge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Primal Surge

Sorcery

Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Primal Surge Discussion

zacharyrtz on Rhys, J.R.R. Tokens

2 weeks ago

Why Primal Surge over Genesis Wave ? Feels way easier to whiff on Surge having 13 instants and 10 sorcery. Also big recommendation for Umbral Mantle / Thousand-Year Elixir

Happycamper3611 on Kestia, Primal Surge (G/W/U Enchantress EDH)

3 weeks ago

I love the deck and I often play flavor cards over "best in slot cards".

I run my Kestia, the Cultivator deck as a Slippery Bogle deck like the ones run in modern, so it's chock full of umbras and pro creature cards like Bear Umbra and Spirit Mantle

I also run Estrid, the Masked because putting totem armour on Privileged Position just kinda completes the "don't touch me while I beat your face" theme I'm going for.

great deck and cool combo with Primal Surge !

rdean14 on Card creation challenge

1 month ago

Mine is probably Angel's Grace , it's in 6/8 EDH decks, and Angel of Grace is in the Primal Surge deck (8th is Rakdos, the Showstopper )

The Wanderer, Beseeched

Legendary Planeswalker

+2: Until your next turn, Prevent all noncombat damage that would be dealt to you and other permanents you control by sources you don't control.

-1: Until your next turn, you can't lose the game and your opponents can't win.

-10: You get an emblem with "You don't lose the game for having 0 or less life."

2


I like this challenge. Either make a favorite instant/sorcery into a mythic planeswalker, or make a signature spell for a planeswalker.

Oros on Tamiyo Snowthbreaker

1 month ago

Tapped Out says otherwise, but Primal Surge is actually banned in Oathbreaker. A good alternative would be Genesis Wave though.

Molzak on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Hey Pikobyte,

If you would like a change of pace, there are some fun cards that i like to put in the deck. I love Zur's Weirding in this deck. After a Mindslicer nobody will draw any thing of use with it on the field. I'm also testing Primal Surge . I think it is too expensive, but is a lot of fun.

Changing the subject, what's the deal with Gonti, Lord of Luxury ? It's a nice card, my friend use it in his Aminatou, the Fateshifter deck. You are using him like some type of win condition or just for value?

DivineSmooof on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

1 month ago

But if I don't run any instants or sorceries then I won't be able to cast Primal Surge because it won't be in the deck.

dingusdingo on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

1 month ago

Alright bud.

If you intentionally don't use Primal Surge to the maximum capabilities, you are not min-maxing your deck. Without diving into more technical applications of card advantage, resource cost, opportunity cost, and speed that factor into format defining competitive decks, we can refute your min-max shenanigans with that one little argument alone. You are also spending the maximum amount of mana to get the effect, instead of cheating to cast Primal Surge somehow, which doesn't mean you're getting the minimum either. You're getting a maximum-mediocre, which is a lot different than a minimum-maximum. You haven't even minimized the number of non-permanent spells, because that would be 0 and that's definitely something you could do. facepalm again

Having the opinion that one card wincons are boring doesn't make much difference to how effective they are. Also Coalition Victory is banned because of the ease of Prismatic Omen with a 5 color commander, not because its a one card wincon (which its not, it requires at least 1 creature and 1 land that makes 3 cards, not even counting the cards required to cast the spell in the first place), the other reason being it wins on resolve instead of requiring an upkeep (creates no drama on the board, kaput game is over). A better example of a one-card wincon would be Felidar Sovereign , which is legal, but you do have to get it into play somehow, which would require some amount of cards to get the mana. Even if you do find 1 card win cons boring, you're openly stating you wouldn't run an optimal card to win. Once again, definitely not min-maxing.

Sandwurm Convergence is a bad card dude. It costs 8 mana to give you a creature every turn and negate some attacks. When the format has all kinds of legal 1 and 2 mana cost tutors, and even more 2, 3, and 4 mana cost ways to win, 8 mana for a pillowfort card that doesn't guarantee immunity is not good. Its not even good in a format like standard or modern either, due to the high mana cost. Compare to Bitterblossom .

  • Turn 2, you play BB
  • Turn 3, you get first token (and 1 every turn after)
  • Turn 4, you swing with 1 attacker for 1 damage dealt
  • Turn 4, you swing with 2 attackers for 3 damage dealt
  • Turn 5, you swing with 3 attackers for 6 damage dealt
  • Turn 6, you swing with 4 attackers for 10 damage dealt
  • Turn 7, you swing with 5 attackers for 15 damage dealt
  • Turn 8, you swing with 6 attackers for 21 damage dealt

By the time you get to play Sandwurm Convergence, Bitterblossom has already dealt 21 damage. Sure, the 5/5 tokens are bigger and nice, but you get them faaaaaaaaar later than you get the BB tokens. This is part of the reason things with lower CMC are so much better. Speed is very important in MTG.

From a pillowfort perspective, Sandwurm Convergence still doesn't make sense. You even run Solitary Confinement but don't understand why that's such a better card than this one. If you play Idyllic Tutor into Solitary Confinement, you've spent 2 less mana and you STILL get a better effect. Even when these two abiliites of token creation and pillowfort are stapled together, the card just isn't worth the CMC.

The same idea goes for Phyrexian Arena and Honden of Seeing Winds . By turn 5 when you could play Honden, you've already drawn 2 cards with Arena. This is also why Dark Confidant is so expensive and is worlds ahead of Phyrexian Arena , even though it will usually cost you even more life. Having also lower CMC means you can also do multiple things. On turn 4, if you draw a Dark Confidant you can play it while also holding a Counterspell . The same is not true for Phyrexian Arena .

But what about multiple draws from multiple Hondens? That requires a greater number of cards from hand/deck and a waaaaay larger investment in mana. For 4 cards and 17 mana, there are all kinds of way better things you can do. I'd rather just play Mind Unbound and save the 3 other slots, even though that is also a bad card.

Counterbalance is a much better option than any of the other counter enchantments you're running. Unfortunately, you have 0 topdeck manipulation, so you're basically just crossing your fingers and hoping it works.

Relying on Sterling Grove or Privileged Position to protect you from Hive Mind is absurd when you run almost no tutors and very mediocre draw. When are you going to have both these out? If just one of them is out, it gets nuked first by removal, then the rest of your board follows suit. Hive Mind is bad the same way Mind's Dilation is bad, don't rely on your opponents to have certain cards in their decks to win for you.

You rely on about 3 different cards to win, none of them are even close to fast, and you have no way to reliably get them to hand or get them from the command zone. Even in battlecruiser casual EDH, most decks win or create a game winning board state by turn 10. Your game plan is topdeck well or lose. You need to get some better win conditions, or you're going to be losing a lot of games against anyone who has been playing longer than six months. I really don't know why you're writing a primer for a casual mish-mash of 99 cards either, you aren't doing much education on your card choices and I can see no reason someone would run this build over another K&T build. You aren't running optimal card choices, from your lands, to your ramp, to your draw, to your win cons, to your removal, to your pillowfort. This list is just another enchantress list stapled to K&T with almost no wincons and with a sub-optimal Primal Surge package stapled on that doesn't even guarantee a win on resolving.

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Primal Surge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%