Primal Surge

Primal Surge


Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.

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Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Primal Surge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Primal Surge Discussion

Undeaddroo on Vaevictis Will Make You Cry

2 weeks ago

Excellent, so this built like a Primal Surge deck would be but without Primal Surge. Do you think that might help your deck?

Lhurgyof on ThiQQQQ

2 weeks ago

Concordant Crossroads can give another source of haste if you drop Primal Surge.

+1, cool deck. I tried to make Primal Surge work in a Ruric Thar deck.

Icaruskid on Hulk Smash!

2 weeks ago

Gbeail, thank you for your help! This is my first time playing Primal Surge and I thought it added so much more fun factor without being an "Oops I win" combo!

I mistakenly thought Craterhoof Behemoth gave other creatures haste so Akroma's Memorial is an auto include!

I also really liked the Worldspine Wurm suggestion because I am deliberately avoiding Eldrazi. So this makes the green apex creature threat stand up! That does make me consider Mossbridge Troll too. I'm hesitant of wasting a turn tapping 5 creatures only to see a removal spell put it out of play. I'll keep thinking about that one.

I'm very appreciative of such excellent advice!

Gbeail on Hulk Smash!

2 weeks ago

First thing, I may have missed it but I don't believe I saw anything that gave your creatures haste which means if you cast Primal Surge they wont be able to attack and won't win that turn, then the next turn you'll go to draw and lose unless you somehow get Vigor in the graveyard but then it would still be a turn before attacking. There are three cards I recommend to fix that, Concordant Crossroads is cheap to cast if you draw it but it gives your opponents haste too, however it doesn't matter if you win that turn. Next there's Surrak, the Hunt Caller which only gives your stuff haste but costs more to cast, then there's Akroma's Memorial which is the most expensive to cast but the best of the three. I assume you don't need haste usually so I'd recommend choosing only one of them.

Second, I really like Primal Surge as a wincon (it's cool in this deck with all permanents) and think you should play tutors to help find it, Ring of Three Wishes and Planar Portal are two permanents that tutor for any card, which will triple your chance of getting to Primal Surge, and while looking at tutors that were permanent I found Planar Bridge puts any permanent directly on the battlefield, which includes Craterhoof Behemoth, The Great Henge, or even the other tutors.

Lastly, I'm a little disappointed your hulk smash deck doesn't include Worldspine Wurm, kinda hurts my feels as someone who owns like 10 copies for all my mono-green big creature decks in standard and EDH. (Honorable Mention Mossbridge Troll, sadly he doesn't have trample but he can't die and turns 10 power from other creatures into 20 power, if you can reliably give him trample he's op)

P.S. My mono-green player took over and I accidentally typed a whole essay, my bad.

Flarhoon13 on Dragonclawface

2 weeks ago

I recommend Primal Forcemage, Gruul Ragebeast, Guardian Project, Garruk's Packleader and Briarhorn (easy to replace Giant Growth). Also, of course, you could easily take out the other nonpermanent cards and add an amazing Primal Surge.

plainsrunner on Tenergy

3 weeks ago

It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.

I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.

Creeping Corrosion seems like a strange choice in a deck where you're running several artifacts and artifact tutors like Fabricate.

I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.

Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.

dadragonman on "X" Marks the Spot

1 month ago

You could probably run Glimpse of Nature for when you have a turn where you just dump your hand. You should also consider taking out all the non-creature spells and playing Primal Surge. It does go against hydras though.

Double0Brennan on Animar Elemental Tribal

1 month ago

Grind I agree natures lore does seem like a good upgrade. I do want to keep liege in for now solely due to the elemental count.

multimedia Primal Surge does seem like a good win condition, and I'm definitely going to try to upgrade the mana base like you suggested over time. I do think Decimate is pretty important removal in the deck. what are your reasonings for suggesting cutting Kodama's Reach and ramp like that?

greyninja Thanks! I'll take a look at all of those (and upvote too)

Epicurus I'm definitely adding Smokebraider thanks! I used to have Omnath, Locus of Mana in but I found he didn't really synergize that well so I made him into his own deck. Draining Whelk I've been on the fence about I'm thinking about just adding counterspell, but I'm not sure.

Thanks for the advice everyone I really appreciate it!!!

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