|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Mythic Rare|
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Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.
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Primal Surge Discussion
2 days ago
Thanks, both! This is super helpful and exactly what I was looking for. Great points about the "play extra land" cards and Frontier Guide. Your explanation makes a lot of sense. I'm definitely going to swap those out for stuff like Wood Elves and Solemn Simulacrum (both of which are in the "maybe" pile in the back of the deck box). Primal Surge is definitely in, as well. I may try to find room for cuts to add a little more land, too.
2 days ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
3 days ago
I have a similar setup in my ruric deck. I'd recommend getting your hands on a copy of Primal Surge. Once you cast it you can as much of your library as you want to. Flipping into Craterhoof Behemoth and Xenagos, God of Revels and/or Urabrask the Hidden puts games away pretty quickly. You're probably going to want to leave atleast a few cards in your library so you don't deck yourself (it is a "may" ability). Defense of the Heart is another good way to cheat big things into play.
3 days ago
You could include Leyline of Punishment / City of Solitude / Conqueror's Flail to make sure nobody plays a Fog effect or any other shenanigans the turn you cast the Primal Surge. You don't seem to have a plan B if that attack fails, so better failproof it.
1 week ago
I think you should totally run Primal Surge.
Titania's Song maybe?
3 weeks ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
3 weeks ago
What would make this deck even funnier is if you put in a Primal Surge, even though it isn't a creature. But, I mean, it is only one sorcery...