Primal Surge

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare

Combos Browse all

Primal Surge

Sorcery

Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.

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Primal Surge Discussion

JaceTheSwagSculptor on Uril's Revenge

4 days ago

I agree. You just don't usually see the words "casual" and "MLD" in a statement referencing each other unless the phrase "not allowed" is involved.

MLD just happens to be banned along with Primal Surge (for some reason) in league closest to me.

Regardless, happy deckbuilding and GL!

sonnet666 on I Need Help Making My ...

4 days ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

viewtifulstyle on HATE FXXK GUTTER PUNK

4 days ago

interesting. I run it because it's pretty good removal in green, which I mostly produce. I really like the Selesnya Charm though. I might also just remove it for a permanent because of Primal Surge...

Penthoplayer on Karador King of Can't

1 week ago

Braids is banned. Also, I see it would go against the all creatures plan, but either Primal Surge or Survival of the Fittest would make a good replacement.

0210 on Land fall deck

1 week ago

I find your lack of Primal Surge disturbing

Winterblast on HERE TO STAY

1 week ago

repeating the process in Primal Surge is a must, as long as permanents keep coming, so you would put your entire deck on the table and draw from an empty library the next turn. Concordant Crossroads gives everything haste, so you can win in the same turn. I would be careful with creatures that force you to draw additional cards though, such as Armorcraft Judge...you would lose the game if such a card is still in your library when you cast Primal Surge

Wurmlover on devotion to beef

2 weeks ago

you might want to remove all instants and sorceries and go for Primal Surge to vomit your whole deck.

MrFrog on Animar EDH - explosive non-infinite

2 weeks ago

JaysomeDecks Thanks for your feedback!

About Shrieking Drake and Man-o'-War, I used to run both with dream stalker as well. Eventually found out with the current mana ramp in the deck it isn't really necassary to get animar himself. (which gives you a huge tartget as it is) It is nice to get him out as soon as possible, but i don't want to rely on him to much.

With all the comparibles and different other cards out there I'm absolutely clueless what I should get out for possible replacements.Instead of Chromatic Lantern i used to run Joiner Adept (for animar counters as well) but found out it doesn't do as much in comparison to the other cards.

I have thought about Vizier of the Menagerie, Deepglow Skate and Increasing Savagery and I am seriously considering them. They do look like they do amazing things, but still wouldn't know what to replace them with.

Paradoxical Outcome does look like a card i'm really interested in. I have more or less moved to a much more interactive deck. (instead of a full on creature deck with Primal Surge) One board wipe still messes me up really hard but I have a lot more interaction to get myself out of it. This looks like a great addition.

Again great thanks for your input!

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