Sadistic Sacrament

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Sadistic Sacrament

Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.

Price & Acquistion Set Price Alerts

ZEN

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Sadistic Sacrament Discussion

FlammendesSchwert on Legacy Prison

3 days ago

suggestion if you want to try: cancel red.

instead of 4x Lightning Bolt take in 4x Sadistic Sacrament

instead of 3x Pyroclasm take in 3x Zealous Persecution

instead of 2x Chandra, Torch of Defiance take in 2x Dark Ritual

frogkill45 on Cohesive Insanity

2 weeks ago

There are answers to emrakul for a mill player, however most of them are not cheap

Leyline of the Void is probably the best answer. expensive though

Ashiok, Nightmare Weaver gotta get lucky on the +1 ability

Lost Legacy / Stain the Mind / Memoricide or Sadistic Sacrament good ways to remove emrakul from the deck

Bribery is also a good choice :)


Here is a list i put together

4x Hedron Crab

4x Manic Scribe

1x Consuming Aberration

3x Duskmantle guildmage

3x Fraying Sanity

1x Phenax, God of Deception

2x Startled Awake

1x Traumatize

2x Mind Sculpt

4x Breaking

3x Mind Funeral

2x Mindcrank

2x Shriekhorn

2x Field of Ruin

1x Nephalia Drownyard

4-6 Removal Spells

18-21 More Lands

jeacaveo on Ayli's Death and Friendship

2 weeks ago

Great write up! Deck looks very solid. Being part of your playgroup, I'm sad I haven't been able to sit down against this one. Hopefully it's still around by the time I get back (except for Sadistic Sacrament, hope I don't get to see that being kicked in my direction).

Now my suggestions:

You mentioned you can often get to a very low life total, have you considered Arguel's Blood Fast  Flip? It's a second copy of Greed (kind of) and it's a sac/heal land later in the game, which seems to be something the deck wants.

You mentioned dealing with fast combo, maybe some targeted discard can be helpful? Thoughtseize or Duress or Cabal Therapy?

Your ramp package seems solid, but why no Cabal Ritual?

One little correction: In the Gameplay Suggestions section, you mention discarding to hand size on turn 1 by not playing a land and then using Animate Dead on turn 2, did you mean Reanimate?

Again, very solid work.

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

3 weeks ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

Roally on Grenzo ft. DJ Doomsday | Competitive Primer

3 weeks ago

I think it mainly depends on your meta. If you're playing against a lot of combo decks, then I could definitely see Sadistic Sacrament doing some work. The biggest downside is that you're only effecting one other player. Praetor's Grasp at least allows you to play the piece you stole, which can help out tremendously depending on if it's a ramp piece like Mana Crypt or just a backup Kiki-Jiki, Mirror Breaker.

Ender666666 on Grenzo ft. DJ Doomsday | Competitive Primer

3 weeks ago

Hey, what about Sadistic Sacrament over Praetor's Grasp? I know it's and that can be demanding for us, but being able to take out combo PIECES vs. a single piece could be very worthwhile. I'm gonna test it in my own build

eulogy on Big Scary Scarab God

1 month ago

I believe, that if you really want to play a mill deck, it's the best way to mill your opponents. there are times (when I play with my version of the deck) where I let my oppnents mill 200+ cards a turn wich is the best feeling in mtg =DIf you want to control one player hard and give him the worst time in all of mtg, just play Sadistic Sacrament. if there are some pleople in your playgroup that play a lot of enchantments: Aura Thief

MagmaArmor0 on

1 month ago

Hooray for a Teysa deck that actually feels Orzhov-y! Too many Teysa (especially the other Teysa) end up feeling like some strange Izzet contraption. This deck feels like an Orzhov deck should, and I like that about it.

However, my biggest complaint against the deck is how mana-hungry it is. With an average CMC of over 4 and a commander that costs a whopping 7, I'd really consider running more ramp/lands. Beckon Apparition, for example, can be cut for something like Vessel of Endless Rest, which will still annoy your reanimator opponents, while generating mana for you to use.

Revenant Patriarch should probably be a Kami of False Hope, which is cheaper and easier to recur, since it puts itself into the graveyard for you.

Souls of the Faultless looks like it would be good, but seems like it will get ignored without flying or reach.

Personally, the fact that Sin Collector and Vizkopa Confessor only target one opponent makes me usually want to cut them, because in a typical 4 player game, your average opponent has lost 1/3 of a card, and you've used 1. But if your playgroup is typically on the smaller side, or you know you have problems with a specific combo deck, then they can be used, but Sadistic Sacrament is probably better at that effect.

Lastly, I'll give a shout-out to one of my favorite cards, Martyr's Bond. It's Grave Pact, but for nonland permanents!

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