|Commander / EDH||Legal|
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|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Rare|
|Shards of Alara (ALA)||Rare|
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Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
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|Have (11)||pskinn01 , rockleemyhero , Dr.Jackel , Lindough , Antiat , geazykagar , Dr_Jay , cryptoplasm , mziter501 , metlguy , golgarigirl|
Titanic Ultimatum Discussion
1 month ago
stuartgreene2k I've had Trial in my deck, and I find that it's kind of underwhelming. On turn 5-7 it can easily just win the game; but if you're grinding out the match, and they have decent removal, then it can be underwhelming. It sucks that Always Watching rotated out, as you mentioned.
I'd recommend trying it out. I find that it clogs my hand and I don't want to drop it on turn 3. To fulfill it's role, I'd actually prefer something that costs more but gives a bigger buff; unfortunately, Standard doesn't have a playable Titanic Ultimatum. Rip.
1 month ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
1 month ago
Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.
Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.
1 month ago
Hi,I evaluated some cards for my own Gishath EDH deck just yesterday. Maybe it will help you. You can check it out here:
The basic problem, that all Gishath-decks have in my opinion, is that they have to play a lot of big, clunky dinosaurs, which you would not include in any other EDH deck ever, because they are just weak compared to cards like Avenger of Zendikar, Godo, Bandit Warlord or Sun Titan for example. So at least your non-dinosaur-cards should be as strong and impactful as possible. You should also avoid playing too many cards that do nothing on their own, are too situational or are just "win more".
This is why I'd recommend to cut cards like:
I also do not like cards like Lurking Predators and See the Unwritten or Selvala's Stampede in here because they offer an effect that your commander already provides. I'm not sure if the redundancy is needed.
2 months ago
I would cut the dino cards that dont have enrage and focus on the ones that do. The only dino's without enrage that are worth running are the 3 other avatars (Wakening Sun's Avatar, Verdant Sun's Avatar, Burning Sun's Avatar they are all good in their own right), Deathgorge Scavenger for grave hate, Drover of the Mighty because mana dork, Goring Ceratops he can be a win con due to double strike, Kinjalli's Caller for mana reduction same with Otepec Huntmaster, Raging Swordtooth to trigger enrage, Priest of the Wakening Sun for a tutor, regisaur alpha for haste and it is just a good card, Thundering Spineback anthem and token generator, and Kinjalli's Sunwing for suppressing the opponents. outside of that you just need cards to trigger enrage so cards that deal 1 damage to everything (Earthquake, Magmaquake, Pyrohemia, and Subterranean Spirit just to name a few).
Outside of trigger enrage with AOE damage cards there are other ways to do it like Pit Fight like cards that have your stuff fight other creatures. This also helps with the lack in flying (because you fight the fliers and destroy them). So that way you don't need cards like Cobbled Wings.
Then the deck needs ramp spells, mana rocks, and card draw along with other ways to cheat your dino's into play like Sunbird's Invocation, Kindred Summons, Selvala's Stampede, Quicksilver Amulet, etc.
Do not forget your EDH staples.
Lastly a win condition card that you can just play it and either defeat a player or win the whole game. Because the deck is naturally a creature based one and using green i would use cards like Overwhelming Stampede and Titanic Ultimatum where you mass buff and swing big.
edhrec helps when deck building hope this helps. Feel free to look at mine for any ideas (even though mine is already outdated compared to the edits I made physically).
Note: some old cards got relabeled as dino's
3 months ago
3 months ago
If you're running Madcap Skills, might want to look into Alpha Authority. When combined, they make a un-targetable, un-blockable beat stick!
Maybe consider consolidating you creatures by running my 3-of and 4-of's as opposed to 1s and 2s. Some Rampant Growth type effects would help you get your colors without running tap lands.
4 months ago
So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.
- Boldwyr Intimidator
- Collective Blessing
- Falkenrath Marauders
- Furystoke Giant
- Kargan Dragonlord
- Kazuul, Tyrant of the Cliffs
- Lord of Shatterskull Pass
- Markov Blademaster
- Oketra the True
- Radha, Heir to Keld
- Reckless Bushwhacker
- Secure the Wastes
- Titanic Ultimatum
- Triumph of the Hordes
- Whisperwood Elemental
- Zo-Zu the Punisher
- Mentor of the Meek
A couple of these cards I'll throw in together, like Anthems, Vampires, etc.
Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.
Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.
Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.
Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.
Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.