Titanic Ultimatum


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas Rare
Shards of Alara Rare

Combos Browse all

Titanic Ultimatum


Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

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Titanic Ultimatum Discussion

NoSoyYucateco on Build My Friend's $15 Mayael Deck

1 week ago

Abres_Tenelles: I've added most of your suggestions too. I love Titanic Ultimatum!

Abres_Tenelles on Build My Friend's $15 Mayael Deck

1 week ago

Hope they continue to enjoy Magic!

EDH can be a little intense at first, because so many different cards come at you all at once.

Hunter's Prowess, Garruk's Packleader, Soul of the Harvest and Elemental Bond are all good sources of drawing cards.

Flameblast Dragon, Ulvenwald Tracker can be useful for turning creatures into removal.

Kazuul, Tyrant of the Cliffs, Stalking Vengeance, Savage Ventmaw, Archetype of Endurance, and Rapacious One, all have either fun or useful abilities for the deck.

Overwhelming Stampede can be used as a nice finisher. Potentially Titanic Ultimatum too, if the deck can consistently cast it.

Happy gaming!

joshuaizac on Sidar and Tana

1 month ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

Corpulus on Sidar & Tana Tokens

1 month ago

So I'd say that you want more token support in this deck. Also Given the low CMC, I'd say you can take out a land and go 35 lands. Given that, I'd say add Parallel Lives in. Doubles the tokens from any source, which is kinda ridiculous. I'd also say instead of Secure the Wastes put in Martial Coup as it also doubles as a board wipe.

I would also say remove Awakening Zone for Intangible Virtue as in this deck, a 0/1 doesn't benefit you unless you are going to be swinging for lethal.

Also, Verdant Force seems to slow for the deck. Instead, a card engine could be very powerful. Mentor of the Meek works perfectly as each token you make will give you the ability to draw a card from.

Also, the cost for Titanic Ultimatum seems to be too expensive and mana specific for just about any deck. Instead, something that sticks around and remains a threat is Legion Loyalist while only costs one mana. Triumph of the Hordes also acts as a finisher in an incredibly dirty way as well.

Vandalblast also takes care of any and all artifacts opponents have, so does a good job stopping artifacts from becoming more of a threat. I'd put that in over Growing Ranks as Growing Ranks only nets you at most one creature a turn and that is not very beneficial when the creature it makes is a small token. If you were making Angels or Wurms, I'd say it would be worth having it in.

I would like to see the Purph+Tempt combo, but I know you aren't putting that in. :'(

joshuaizac on Mayael of the Angels

1 month ago

I dig the Angel flavored Mayael idea...there's been some good advise above, if you do stick with Mayael be prepared for it to be shot off the board repeatedly some games, Tooth and Nail, Sevala's Stampede and quite a bit of ramp as you've stated are a good alternatives when this happens.

I don't really think you need much in the way of Anthems in a big stompy deck like this....using a couple of these would be as close as I'd get to that: Titanic Ultimatum, Overwhelming Stampede, Akroma's Memorial. Side note, Chandra's Ignition can be pretty devastating too...

Depending on how competitive you want your deck to be I'd consider a few more "cheap it in" cards Lurking Predators is pretty good especially when paired with Cream of the Crop, Hunting Grounds is pretty stupid midgame, Defense of the Heart and Quicksilver Amulet are pretty damn strong, I also run Descendants' Path in my Mayaelist (Beast Tribal) but it's usually crap without Cream of the Crop. I'd recommend looking at this decklist even though it's tribal Beast, and not that competitive.... It does outline a really good balance of Mayael targets vs non-targets, a few advantage cards, ramp ect....

anyways, GL & HF...

CoastWizard on

1 month ago

However in my opinion the route you should really take is that of Naya tokens. This is because although you lose ble you gain acces to cards likrards like Iroas, God of Victory,Hanweir Garrison and Titanic Ultimatum. This is a deck that I made: Flood the board! (Naya Tokens)

thewinterwower on Gahiji's Unstoppable Dragon Army (Help Needed!)

3 months ago

As far as dragons go, I think there are a lot better ones out there you could be using (although some cards may be a bit pricey).

Balefire Dragon is very good, and gets around hexproof creatures. Scourge of the Throne is also really strong. Eternal Dragon gives you some pretty dece ramp, and so does Savage Ventmaw. Steel Hellkite should definitely be an addition, you could use it to remove threats. Yosei, the Morning Star is also pretty good for stalling threats by tapping an opponents stuff. Mana-Charged Dragon is also decent and political, if everyone is complaining about a specific player, everyone else can join forces to help eliminate that player. It got nicknamed dick punch dragon in my playgroup, lol. Dragon Broodmother and Death by Dragons may help also if you want to lean towards more tokens too.

There are also some pretty good support cards for dragons like Dragonlord's Servant, Dragonrage,and Dragon Tempest. Since you're going for a tribal build you might wanna give Urza's Incubator a shot also. Aurelia, the Warleader is also fantastic, 2 combats with dragons would be nuts, and if you have a savage ventmaw out you get 12 extra mana. Gisela, Blade of Goldnight is also really strong too.

I'm not a fan of Shaman of Forgotten Ways, i tried running it and it just doesn't work all that great. If it works for you, you can run it though. I'm also not a fan of dictate of heliod or collective blessing since dragons are already pretty beefy, and they don't really buff them into something gigantic like Craterhoof Behemoth or Pathbreaker Ibex can make them. I also recommend considering Titanic Ultimatum. I also think you should run Dauntless Escort or Selfless Spirit instead of Soul of New Phyrexia, soul is way more expensive than the other 2 and dragons are already pretty high cmcs, so having some cheaper indestructible cards would be good.

Sorry for the long posts lol, this is probably a lot to take in.

joshuaizac on

3 months ago

41 lands is a lot. I'd cut some of the etb tapped ones and add more ramp...like drop down to 36-37 lands...add Kodama's Reach, Rampant Growth and a few other such spells, Burgeoning &/or Exploration if you can afford/find them. I got here from the "Attempt to make a commander deck" forum post, and I'm not seeing much burn, or tokens and only see 8 crts maindeck...not sure which way you're wanting to take it... but definately needs something more in one or more of these categories... Zendikar Resurgent, Mirari's Wake are both great for burn and for token swarm cards with X in the cmc like the cycling of Decree of Justice or Martial Coup for example. you have a few decent crts in your maybe board, though the curses there, and in maindeck are really sub-par. Titanic Ultimatum, Overwhelming Stampede and/or Beastmaster Ascension are also used a lot in these kind of decks whether you're going wide with tokens or fat beats...


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