Titanic Ultimatum

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Titanic Ultimatum

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

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ALA

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Titanic Ultimatum Discussion

Cellran on Aura Uril

1 week ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

Liscom on Gishath hungry! Gishath want eat!

1 week ago

You asked me for some suggestions, so here comes my quick Brainstorm:

Blood Mist is nice, but Duelist's Heritage is simply better.

Dinosaur Stampede is just unnecessary. Of course, it has "dino" in its name, but there are far better options, such as Concerted Effort, Overwhelming Stampede, Titanic Ultimatum (maybe a bit hard to cast, but worth to try out) and if you feel nasty Triumph of the Hordes.

Raptor Hatchling is in my eyes quite worthless in EDH - there ate a lot of better dinos out there. In my deck I also cut Burning Sun's Avatar, because his effect is just not worth its risky mana cost.

I would also suggest to ass some more ramp options. I only counted 3 ramp spells and 5 Mana rocks. There is a thumb rule that says, you should run 38 Lands (you miss one), and 8 mana rocks in a normal deck. You do have some ramp creatures, but my experience says that they often get removed quickly and should be counted with caution to your ramp numbers.

Samut, the Tested is perfect for a dino deck and in my opinion way better than Huatli, Warrior Poet.

Blobby_Bobby on Like No One Ever Was

1 month ago

While not creatures, I'm tickled by Violent Ultimatum, Titanic Ultimatum, Cruel Ultimatum, and Brilliant Ultimatum I hope one makes it to the final cut. Don't want to stray too far from the theme, but it would be so cool to capitalize on Jodah, Archmage Eternal's ability like that.

JuQ on Hear No Dino, See No Dino, Speak No Dino

2 months ago

Any Tribal deck with high cost creatures is begging for Cryptic Gateway. Best thing about Cryptic Gateway over cards like Elvish Piper or Quicksilver Amulet (which are also good cards for the deck) is that you can activate it as soon as it enters the battlefield after only paying 5 mana and you can activate it many times. Champion of Rhonas and Deathrender are more options to consider for te task if you like some redundancy in your deck.

Wave of Reckoning, a boardwipe that can affect you the least if you have creatures with higher toughness and enables Enrage.

The deck is heavily lacking on card draw, I always try to run at least eight card draw engines. My recomendations are Elemental Bond, Shamanic Revelation, Mouth / Feed, Rishkar's Expertise, Life's Legacy, Garruk, Primal Hunter, Soul's Majesty, Hunter's Prowess and maybe even Vanquisher's Banner. Also Seasons Past for recursion.

Path of Discovery has been workking amazingly for me in many decks.

Forerunner of the Empire is another no-brainer here. You tutor for a dino and get another enrage enabler while you devastate token based decks.

Needletooth Raptor this little guy have been an overperformer for me.

To make room for this recomendations I'd remove:
Warstorm Surge Good card, but high cost and slow, I'm trying also to lower the costs here.
Rage Reflection not as good as True Conviction and not as important as card draw.
Gratuitous Violence The triple red cost may be a problem, I still to much damage support and card draw is still needed badly.
Kindred Boon I've been using this card and it's not as good as it looks like, it's really slow and opponents see its on the battlefield and can play around it, I would change it for Boros Charm or Heroic Intervention.
Radiant Destiny Anthem cards are better with smaller creatures, in fact it's a bit weak.
Quest for Renewal You don't have enough abilities for this to be deserving a slot.
Earnest Fellowship Messes with some interaction of the deck, mainly Enrage and may benefit more your opponents than yourself, nice card choice though.
Ajani Vengeant The first two abilities are not really that good in commander, and you can't really count on using its ultimate.
Coat of Arms better use in smaller token decks, you'd probable be helping more your opponents than yourself.
Titanic Ultimatum super expensive and super conditional.
Armageddon You're the guy with supper high costs, It can be a game ender in the right circunstances but most of the time it will be a dead card in your hand.
Selvala's Stampede I've used it and it was bad for me. You'll be the only one voting wild and your opponents seeing you have few cards in hand by then will vote free and the effect will be a bit disappointing.

JuQ on Warrior at heart

2 months ago

You definitely need more card draw Elemental Bond, Mouth / Feed, Skullclamp, Deathreap Ritual and Culling Dais would be my card engines of choice. With eight of them in the deck you should be able to have one most of the time.

Fervent Charge is a card I love but I never get to find a good deck to include, this could be that one. super nice specially with your Aggravated Assault.

I would remove Titanic Ultimatum in favor of Beastmaster Ascension. The ultimatum is really espectacular and the lifelink is amazing, but the static +5/+5 for just three mana is insane.

Some protection against board wipes to chose among Heroic Intervention, Boros Charm, Make a Stand, Ready / Willing, Eerie Interlude.

Utility on warriors: Banewhip Punisher, Den Protector, Hidden Dragonslayer Elvish Skysweeper, Viridian Zealot, Manic Vandal, Qasali Slingers, Hammerheim Deadeye.

DragonTea on 5C Dragons LifeLink Help

3 months ago

HI,

I recently got back into MTG through the EDH 5C Dragon Precon and made it my pet deck to improve. I'm replacing the whole mana base with a improved "$100 budget 5c" mana base courtesy of Rzepkanut. My main problem however is in my play group even when I win I have to play carefully because I'm only on 5 life or so. I'd like to rectify this with including a few powerful life link cards.

I'm only running Whip of Erebos, and considering Beacon of Immortality , Exquisite Blood, True Conviction and or Titanic Ultimatum. Any other suggestions would be greatly appreciated or if you think I'm thinking/taking this deck in a 'wrong' direction for dragons please provide some insight!

Arthfael208 on Dinos

5 months ago

Last comment did not work so I reposted it in a different format.

These are my recommendations:

  1. Ramp cards like Skyshroud Claim or Cultivate.
  2. Creature ramp specifically Birds of Paradise, the elves, and Priest of Titania.
  3. ways to cheat in dinos Quicksilver Amulet and Elvish Piper.
  4. more dinos with effects you do not want plain dinos that are just a 4/3 beater you want it to do something.
  5. more haste enablers like Swiftfoot Boots or Urabrask the Hidden
  6. more removal or ways to interact with the board like Path to Exile, Nature's Claim, Wear, Austere Command, and Pyroblast

TotalSundae on A Brooding Strategy

5 months ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

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