Arvad the Cursed

Arvad the Cursed

Legendary Creature — Vampire Knight

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

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Legality

Format Legality
Canadian Highlander Legal
Unformat Legal
Tiny Leaders Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Block Constructed Legal
Duel Commander Legal
Arena Legal
Limited Legal
2019-10-04 Legal
Historic Legal
Leviathan Legal
Highlander Legal
Pioneer Legal
Custom Legal
Legacy Legal
Oathbreaker Legal
Casual Legal
1v1 Commander Legal
Gladiator Legal

Arvad the Cursed occurrence in decks from the last year

Arvad the Cursed Discussion

Crivaro on Sisay, Matchmaker

2 months ago

I'd at least consider Arvad the Cursed =)

Apollo_Paladin on Tie-Breaker

5 months ago

I see a lot of similarities mechanics-wise (not so much card selection) here between your deck and my Exile Everything! (Triple Teysas) deck.

  • Athreos, God of Passage is a pricey one to buy singles of, but he works amazingly well in a variety of deck types (including yours here from the looks of it)

  • Teysa, Orzhov Scion would combo extremely well with your build as well as it will trigger more token generation as well as offer some potential control options.

  • You've got some Legends running in this build already, so Arvad the Cursed might be something to toy with.

There might be some other suggestions buried in my deck if you want to take a look at that. Some other decent suggestions in the comments as well.

GenesisOdin on Kethis legendary leader

9 months ago

Nice list, if I could give one recommendation it would be to swap God-Eternal Bontu with Arvad the Cursed. You don't need the slow sac outlet from Bontu, or the card draw, Arvad for the same CMC will give you effectively another Day of Destiny.

That's just my opinion as a dirty anthem lover though, lol.

rdean14 on Card creation challenge

10 months ago

So, in the Kethis, the Hidden Hand deck, the multicolored legends who care about legends are -Arvad the Cursed and -Captain Sisay, so I'll make a Legend to complete the internal cycle.

Sisters of Stone Death is the character depicted.

Sisters of the Statuary

Legendary Creature - Gorgon

Deathtouch, Menace

, Pay 2 life, Put the top three cards of your library into your graveyard: You may exile a legendary creature from a graveyard, if you do, create a token copy of it, except that it is a noncreature artifact, in addition to any other types.

2/6


I'd like a Common equipment that cares a about a tribe without any tribal equipment currently (Knights, Rogues, Humans, Legends, Soldiers, and Wizards all have some I'm sure, I think there's others with Tribal equipment, though).

jconeil1988 on Knights Unite

10 months ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

RJGiel on Legends Never Die 1.5 (Post M21) | KETHIS PRIMER

10 months ago

skylinerees thanks for your comment :) I really like Sisay, Weatherlight Captain, and think it can be a very fun Commander. One of the traps of building here (I think) is losing focus. Being in 5 colors gives you a lot of access to sweet cards, but you should have clear what you'd like to do. Do you want to make a superfriends deck? A deck revolving around legendary creatures? Maybe legendary artifacts/enchantments? By doing so, you eliminate cards that don't make a lot of sense.

An example is that you don't want to run a creature like Arvad the Cursed if you're going for a superfriends deck.

Another tip, Sisay's tutor ability isn't limited to the power increase she gets from her own ability. Equipping her with a Blackblade Reforged allows you to tutor almost any legendary permanent.

Feel free to share a list with me once it's done, looking forward. :)

ZendikariWol on Philosophy Represented

11 months ago

Actually my favorite politics deck is piloted by Sisay, Weatherlight Captain. It is... admittedly, not anything extraordinary, but I like it cuz it's quirky and it's a deck that can group hug in the early game and really punch through in the late game (with Sygg, River Cutthroat, Arvad the Cursed, and Basandra, Battle Seraph to push opponents into awfully inopportune attacks).

That said, I think that Marchesa excels at turning opponents against one another and accelerating the game with attacks and I really like that. I play it in a hypothetical Zurgo Helmsmasher politics deck. I was considering putting Zurgo in its place, as he really exemplifies how I take something that's pretty lame, honestly, and makes puts an unexpected spin on it.

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