Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return to the battlefield under its owner's control.
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
I haven't delved upon the blink strategy myself for quite some time, though I may be of aid.
There is a budget constraint, wherethrough I shall keep all of my suggestions under two dollars.
Upon actual suggestions are a couple categories worth bolstering.
Some flickering and blinking:
Yorion can do quite a bit, and it begins looping with effects such as Charming Prince. Ephemerate is an overperformer whiles Ghostly Flicker, though more to cast, gets the job done. Combined with a counterspell in the graveyard, it can be a soft-lock with Archaeomancer (run that, too). Flickerwisp is just potent. Soulherder is oft the very best card to resolve.
A multitude of card draw:
Arcanist's Owl just keeps digging. Augur of Bolas could be fun. Barrin, Tolarian Archmage is able to bounce your own utility creatures or pester the opponent's board. Elsewhere Flask does its job. Wall of Omens draws many cards and serves as defense for those pesky aggro decks. Champion of Wits loots through the deck until life's end. Fblthp, the Lost is just greater. Golden Egg cycles and draws more cards.
Some removal effects:
Angel of Finality is an efficient flyer with a relevant trigger. Every deck needs graveyard hate! Dream Eater goes through a lot of cards and bounces important targets. Elspeth Conquers Death is as powerful here as it is in Standard. Leonin Relic-Warder serves a similar purpose. Frost Titan locks down important threats.
And some cards that don't really fit in tother categories:
Angel of Serenity deals with threats and can recur creatures from your own graveyard. Angelic Chorus gains far too much life for the opponent's comfort. Annex is nice, for you can switch it around as better lands come into play. Nevermore can keep changing card names to prevent anyone from casting their commanders.
Fall of the Thran is really mean and I love it.
Now for a few non-budget options:
Just on one to note, Conjurer's Closet is going to be reprinted in Double Masters, thus it may drop to within budget.
There are quite a few things I would recommend cutting.
AEther Adept is lacking, Archaeomender doesn't seem to be retrieving much of worth, Archon of the Triumvirate is overcosted, Aven Surveyor is as well, Artisan of Kozilek triggers off of cast and is thus useless to blink, Your artifact tutors do not search for much of relevance, Subjugator Angel is a worse Tempest Caller, Hoverguard Sweeper is EIGHT MANA (what?!), Dispel is too narrow, and Aether Tunnel is lacking in power.
Let me drive this one in. Eon Frolicker just loses you the game. Giving someone a turn is ceding far too much time for them to gather resources and defenses. The "protection from that player" really doesn't do that much.
I suppose that is to be all from me. Happy blinking!
1 month ago
I was looking for a deck that had Pod in it, looked at the points spread I would want and found this gem with the exact points spread that I wanted.
I have made some changes, visible in RecSurPod, chiefly removing the one-mana discards, adding an important new addition in Fiend Artisan which is yet another pod effect and another very good creature in Soulherder.
I am throughly confused by the inclusion of Chainweb Aracnir. What role does it serve? a more useful creature like Scavenging Ooze or additional searcher like Recruiter of the Guard would be more useful. Current changes I have made:
- Removed Paradise Druid (a bit too much ramp), Brazen Borrower (does not work well with pod effects), Nimble Obstructionist (does not work well with pod effects), Duress, Thoughtseize, Inquisition of Kozilek (the discard suite feels very hit-or-miss)
- Added Fiend Artisan (yet-another-pod-effect), Elder Gargaroth (this is basically a titan at 5 mana), Tortured Existence (both pet card, but also works with the main plan of recursion), Liliana, Death's Majesty (fits the recursion theme very well), Phyrexian Metamorph (I wanted access to an extra clone effect) and Soulherder (one of the best three drops for this deck).
2 months ago
Soulherder would be great in this deck, flicker each turn and grows big. Another card that would be a good add is Field of the Dead, your mana base is almost field ready just swap half your basic for snow and you have field mana. One thing I noticed is you have very little land ramp, Wayfarer's Bauble or great for early turns. Great Deck
3 months ago
Minion Reflector,Mimic Vat,Both these artifacts let you make short term copies of a scarecrow for 2-3 mana. These not only can be used to swing but allow will count as 2-3 mana permanent removal with your commander
Ephemerate, is a one mana blink creatures once for two turns essentially giving you two blow up triggers for one mana
Conjurer's Closet, Gives you a blink each turn for recurring value
Mirror Entity, not only will give you a way to destroy a permanent because it is a changeling but also gives you a win condition if you have a lot of scarecrows.
4 months ago
Sure thing, I will look into joining the Discord server later this afternoon, that sounds fun! In my deck description I joke about VE being the absolute best commander for PDH (and in my heart this remains the truth), but realistically I would imagine he probably belongs in Tier 2. He can generate an aggressive board presence quickly enough to keep up with a powerful Corpsejack Menace deck, but admittedly every 1 in 5 games or so can be a dud depending on the circumstances. VE can put up wins against decks like Soulherder and Satyr Enchanter fairly reliably but the deck does have it's bad matchups, most significantly against draw-go control strategies like Crackling Drake. Generally speaking, two or more control heavy decks at the table ruins VE's day, but I would argue that he recovers more easily than Corpsejack Menace for example provided VE dies at least one time. Typically, the strategy is to focus control players out of the game ASAP and then standoff against the other aggro decks until the endgame.
4 months ago
Legacy miracles player here. Without Force of Will you will not be able to play this competitively in any fashion. As long as you understand that, I think this is a sweet deck for casual play.
A few suggestions:
- Soulherder is the best payoff for this kind of deck. It automatically flickers your creatures and grows with each flicker. I highly recommend getting yourself 4 of these.
- Supreme Verdict is awkward in a creature-heavy deck such as yours. Ultimately you want board control, and your deck does it via board presence of disruptive creatures. If you really need a sweeper, I suggest a look at Settle the Wreckage, which is one-sided.
- More generally, it's probably better for your deck to handle problematic opposing creatures individually. Swords to Plowshares is the best card ever for this, it's pretty cheap, and if you run Soulherder it will power up Soulherder too!
- Although Brainstorm and Ponder are powerful cards, they lose a lot of their potential without fetches (Flooded Strand and friends), which I'm guessing is out of your budget range. Furthermore, creature-heavy decks usually don't care too much about cantrips because they operate more on redundancy than an actual control deck like miracles. If you really want to run cantrips, I would suggest Evolving Wilds as a budget substitute for real fetches.
- Otherwise, in place of Brainstorm/Ponder, I would suggest Swords to Plowshares and Ephemerate. Its card efficiency is unrivaled, flickering a creature twice for a 1-time 1 mana investment.
- Elspeth, Sun's Champion is a sweet card, but 6 mana is high for a deck that wants to curve out at about 4. If you want to run walkers, I see you have access to Gideon, Ally of Zendikar - that is a strong planeswalker, even in Legacy.
Best of luck with the deck!
4 months ago
The 5-cost splicer feels really slow, and without much of a payoff. Overall feels like the curve is too steep imo.