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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Commander: Rule 0 | Legal |
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Vintage | Legal |
Soulherder
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this
At the beginning of your end step, you may exile another target creature you control, then return to the battlefield under its owner's control.
wallisface on cards that utilize cards in …
1 month ago
Yorion’s banned, but you probably want to aim for something like this.
I see from your list that the cards you’re considering currently aren’t at all great - I wouldn’t suggest running any of these outside of Ephemerate and Soulherder. I’d suggest staying away from any other suboptimal flicker spells, and ensuring that your etb-creatures do a LOT more (like the ones in the list i posted above)
Caerwyn on cards that utilize cards in …
1 month ago
Anything that triggers with a "leave the battlefield" effect will trigger when something is exiled. There also is Soulherder, which specifically triggers on exile.
kamarupa on
Moonlight Sonata
2 months ago
I think I might favor Tocasia's Welcome over Collected Company here, though Welcome would be even better if your bounce effects could happen on your opponent's turns. Ephemerate isn't quite as repeatable as Soulherder, but it is cheaper to cast, though not a creature spell itself. There's also the classic Restoration Angel, but that seems too high MV and only a one time use. Saltskitter seems interesting, but not particularly reliable. Eldrazi Displacer would be great if it didn't require 3 mana to activate. Thraben Doomsayer doesn't give the all the benefits of a bounce, but token generation is still a powerful trigger with Soul Sisters. If any of those made the cut, then I'd say you didn't need Blue spells at all, which would make your mana base faster, cheaper, and more reliable.
I think Speaker of the Heavens is a pretty perfect fit with Soul Sisters.
While on principle, I like protecting permanents, I think Patch Up might be strong enough that removing your creatures could prove more helpful to you than to your opponents - something that usually frustrates the hell out of me.
I'm not convinced shock and fetch are the best lands. While the lifeloss is less painful when counterbalanced with Soul Sisters' lifegain, it also negates some of the advantage of gaining life. Equally efficient lands that don't cost life would be better. Pathways and fast lands seem, at least to me, just as good if not better: Barkchannel Pathway Flip, Branchloft Pathway Flip, Hengegate Pathway Flip, Seachrome Coast, Razorverge Thicket, Botanical Sanctum
multimedia on
Defending budget commander deck
3 months ago
Hey, good changes so far. Looking nice with a really low avg. CMC.
Some budget defender upgrades to consider.
- Orator of Ojutai --> Hover Barrier
- Sunscape Familiar --> Gatecreeper Vine
- Wall of Roots --> Cathedral Membrane
- Shield-Wall Sentinel --> Geist of the Archives
- Wall of Stolen Identity --> Marble Titan
- Wall of Junk --> Fog Bank
- Walking Bulwark --> Consider
- Crashing Drawbridge --> Suspicious Bookcase
Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.
Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.
- Tetsuko Umezawa, Fugitive --> Aegis of the Heavens
Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.
Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.
- Eerie Interlude --> Voidslime
- Soulherder --> Serra's Blessing
Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.
At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.
If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.
Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.
thefiresoflurve on
You Can't Flicker Your Friend's Nose
3 months ago
Peregrine Drake along with an Archaeomancer type effect goes infinite with Ghostly Flicker if you're into that. Peregrine Drake can also generate a ton of mana over time with Soulherder / Flickerwisp / Oji. Also, Illusionist's Stratagem may be worth considering in place of Ghostly Flicker - If you're hitting your infinite combo with Ghostly Flicker, it can feel bad to not actually win with it. I run both instants in my Esper blink deck, so I can draw into the Ghostly Flicker and then cease casting Stratagem and thus avoid self-mill.
Aminatou, the Fateshifter goes infinite with Felidar Guardian, and also is itself a cheap flicker-er.
keizerbuns on
Bant blink control
3 months ago
Hey, nice deck!
I’m honestly surprised you don’t have Soulherder in here though. Is it just too easy to remove?
wallisface on
U/W Souls in Aetherflux
4 months ago
Heads-up this is a U/W deck, not B/W (B is for and U is for ).
Have you considered Soulherder here as a way to more reliably blink stuff?
I’m cautious that you don’t really have any good etbs and are pretty all-in on hoping to get to 50 life. It might be worth considering some better etb effects like Wall of Omens or Watcher for Tomorrow