Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all


Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return to the battlefield under its owner's control.

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Soulherder Discussion

lagotripha on Esper Spirits

5 days ago

Your manabase is super clunky. Losing turns to it in a tempo shell hurts-it feels like there needs to be a shift in focus- either dedicating to midrange value spells, or tempo, or grindy hand disruption.

Second, plan a sideboard- sure with burn all over the meta, mainboard lifegain is cool, but its important to know what you are replacing it with in other matchups. I also don't feel you have enough ETB value for Dramatic Rescue . If it was a Soulherder etb value list, perhaps.

If you want to play a budget tempo list, focus in on one colour for your interaction package- all blue, all white, or all black. This will let you run a bunch of monocolour snow lands and fixing. Without aether vial, you will want to run a higher proportion of 1 drops- blue for Spectral Sailor and Mausoleum Wanderer .

If you want to play budget midrange value, focus on going to two colours. Either U/W permission or U/B(w) unearth value. Playing unearth at instant speed is pretty good when its targeting a Spell Queller . That said, you will need mana fixing, and the cheap reliable way to do that is mostly mana rocks. This can be less than perfect.

If you want to play grindy, go mono-black in spells, play a lot of symetrical discard, and build your spirits into 'amazing topdecks', either through res value or Spectral Sailor card-draw.

DarkHero on Things that like things being ...

1 month ago

Is there anything out there like benefits form cards being put into exile? Similar ideal to Soulherder . I want to run a deck with a lot enchantment based Oblivion Ring effects, but there doesn't seem to be much that likes that strategy.

Rhadamanthus on Soulherder in Multiplayer

1 month ago

There are some situations where a Soulherder would get +1/+1 counters after a player leaves the game, but it usually won't get anything.

This is what happens when a player leaves a multiplayer game:

  1. All objects owned by that player leave the game (this is different from being exiled)
  2. Any effects giving that player control of objects they don't own end
  3. If they somehow still control any other objects, those objects get exiled

So for example: if the player used Bribery to get a creature from someone else's library, it won't be removed in step 1 above and won't be given back to anyone in step 2, so it will get exiled in step 3. Soulherder will get a counter for that, but not for anything that left the game in step 1.

SynergyBuild on Soulherder in Multiplayer

1 month ago

With many game states in multiplayer magic, when a player has an effect like Banishing Light or Banisher Priest exiling an opponents card, then that player dies, however the game isn't over, I was told that all of their cards get exiled, so since the Banishing Light styled effect 'left the battlefield,' the card would return.

If this is true, when a player has Soulherder , and an opponent that controls creatures would leave the game, would a bunch of counters be put on Soul Herder?

Kogarashi on Exile realm razer and the ...

1 month ago

Oh, it occurs to me that there may be additional tricks to setting up a situation where you have Realm Razer and all your lands without the aid of a Stifle effect, but they would still require outside assistance.

For instance, something like Teferi's Protection could phase out your lands before the exile trigger resolves, preventing them from being exiled (though you won't have access to them until they phase back in.

But with just Razer and Soulherder , you won't be able to save all your land from exile no matter how you stack the triggers.

Kogarashi on Exile realm razer and the ...

1 month ago

So you have Realm Razer in play, which means there are a number of lands it has exiled. At the beginning of your end step, you use Soulherder to blink it. Both Razer triggers go on the stack, and you order them how you please.

If you order them so that LTB resolves first, then all the exiled cards return tapped. Then the ETB exiles all the lands. Razer is back on the field, every single land is in exile.

If you order them so that the ETB resolves first, then any lands that are on the field are exiled first. Then the LTB resolves, returning all the previously exiled cards tapped, but not the new batch of exiled cards, because the new batch of cards weren't exiled by the LTB's linked ETB ability.

In the first case (LTB resolves first), there are no lands on the battlefield at all unless they were not lands at the time, somehow. In the second case (ETB resolves first), lands previously exiled by Razer are back, lands newly exiled by Razer are not.

There is no situation under which you could cast Razer and not have any exiled lands without Stifle ing the trigger.

wolfhead on Once upon a Time - ...

1 month ago

The first places I'm going to test this:
1. Delver: we all know it's going to take another Treasure Cruise to make modern delver real
2. Soulherder + Stonehorn Dignitary
3. Some ridiculous zoo deck with goyfs and probably Mishra's Bauble and way too few lands
3.5: some kiln fiend deck or prowess of some kind that also plays way too few lands
4. Assault Formation decks: dont judge me. I've got a long history with doran
5. Eldrazi
6. Freed from the Real combo
7. Kiki decks?
8. 8-whack. Seems sweet
9. Infect
10. Through the Breach /raze-boar decks
11. GW Value-town?! I'd love to see it come back

And since it looks like I'm stretching I want to end this with where i think we wont see it:
1. Tron: it misses planeswalkers and artifacts. Instant deal-breaker
2. Elves. They got searching on lock, though the Land Grant mode could come in handy
3. Neoform: it doesnt fit their playstyle, they go off much more like a legacy Belcher deck and a top 5 cards cantrip wont save many of their openers
4. Stoneblade: while turn 1 find a hierarch and play it be an awesome opening line,
The midrange uses of this card are pretty low powerlevel.
5. Crazy 5-color shenanigans: I dont think this will be enough to break some crazy ridiculous manabase deck or fragile combo deck.
cough (jeskai ascendancy) cough
6. Puresteel: drawing one of these during the beginning of the combo when you're still able to fizzle seems backbreaking, so maybe as a <2 of?

So naturally, the card is probably going to completely revolutionize one of those decks

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