Selfless Squire

Creature — Human Soldier

Flash

When this enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this.

plakjekaas on What are some combos that …

4 months ago

Pariah on a Brash Taunter. Then Arcbond. Then any damage to it will start a loop, because Arcbond damages all players, and Pariah redirects the damage to Brash Taunter again.

This usually wins the game, but my opponent had a Selfless Squire and then the 2 of us drawed while the rest of the table died.

plakjekaas on Technically not infinite combos

4 months ago

aholder7 it's plakje (= slice in Dutch) kaas (= cheese in Dutch), don't try to make me look like a jackass over here :P

The whole "doesn't feel fair" but unable to actually explain why is an excellent point. Because your point 1) and point 3) contradict each other. Let's see what happens when you cast Gideon's Sacrifice and Arcbond on the same, Indestructible creature (it's usually Brash Taunter in my deck) and then any 1 damage is dealt to a permanent its controller controls:

1] Gideon's Sacrifice redirects the 1 damage to Brash Taunter.

2] The damage triggers Arcbond, which makes Brash Taunter deal 1 damage to each other creature and each player, including yourself. It also deals 1 damage to target opponent from its own ability.

3] The 1 damage at yourself is prevented by Gideon's Sacrifice, and dealt to Brash Taunter instead. Oh look, we're already back at step 1].

And I can't stop it. The loop keeps itself going, and it's truly infinite. I got foiled once, by one of my opponents having Selfless Squire, which meant the game ended in a draw, because when I killed all other creatures and players, there was no way for me to stop, I had no answer for my own creature. The loop wasn't progressing the boardstate anymore, but the stack was never empty, so I couldn't pass my turn.

As said in my previous post, I've never had negative responses at going off with this. It's a great introduction to infinity, because it doesn't feel never-ending, your life total dwindles with every iteration of the loop. Yet it is a feedback loop that feeds into itself, keeps itself going but doesn't spiral out of control, yet it blows up the entire world. It's completely stopped by Swords to Plowshares on the Brash Taunter. But the damage Brash Taunter needs to start the loop, is usually combat damage... which makes it ok due to rule 2)? I do agree with rule 4) though, if I would use Sunforger repeatedly to find Arcbond, Gideon's Sacrifice and a Lightning Bolt to start the loop, that feels a lot less earned.

People usually don't know what they're afraid of, and protest against what they don't want to learn to understand. And when you see someone try for 20 minutes to piece something convoluted together the way TypicalTimmy describes, only to end up botching the win, in an ungodly amount of different steps that you can't be bothered to keep track of, yet you're hogging all of the gametime with your game of solitaire, that's how you alienate less experienced players and bully them into big creatures - combat only battlecruiser magic, making them feel too dumb for the intricacies that actually make the game more interesting and enjoyable if you take your time mastering them. Being able to explain how your cards win the game is vital, if your argument is: "I saw someone else play these cards, they win the game, trust me", showing you yourself don't even care how the game works, then why should your opponents be ok with that? They're not having fun, they're not even seeing you have fun, they just feel robbed of the game they thought was going well until someone threw a wrench in everything.

Yet when you enthusiastically explain how you found the perfect, underplayed cards in the bowels of your binder that synergize very well together, even though the EDHREC page for your commander doesn't mention any of these cards, that end the game in two or three simple steps that keep repeating themselves, you're showing that you actually used creativity and effort, way before you even sat down to play this specific game. That is something people will respect, especially if they can see you're excited to pull it off this time, because it doesn't happen every game.

As I said before, I believe the line is defined by effort spent, playtime hogged, and opportunity to interact. Yet the ultimate goal of EDH is having fun, and when you're seen to have fun playing your combos, that will get you a lot more leeway about how you're actually winning the game. There's no general solution, no hard definition, of what's ok and what isn't, because there's as many ways to have fun as there's magic players, and there's cards to satisfy all of them. Communication and compromise are key, not everyone can have fun all the time every game. I try to optimize for the most amounts of fun had by the most players when building my deck, because I want to keep playing with these people, more than I'm trying to pubstomp and be the very best, like no-one ever was.

Your mileage, of course, may vary.

Dumannios on [Primer] I'm Darien you to hit me!

7 months ago

Azeworai I've been a bit busy so I hadn't taken the time to take things into consideration yet. Nice to meet a fellow mono-white entousiast. Thank you for the suggestions!

Day of Judgment is not a bad idea. I've got a spare copy so I'll swap out Wrath of God for it and see how it does. I don't play against regenerate very often so I don't think the 'can't be regenerated' effect of Wrath will be missed that heavily.

As for Crackdown, that card looks really solid, but I don't think it will fit in this deck. I'm looking at it the same way as you're looking at Selfless Squire. I want to get hit as long as it's not heavy commander damage. (when Darien is out anyway) Squire is just there to save me from lethal damage which it has done a pretty fair amount of times. But I will keep it in mind and maybe cut it when a more fitting card for the deck comes out.

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

9 months ago

Dangermaze

Current list no longer matches the primer completely, though the general idea is still there. Cards referenced in the primer, if not in the list, should be considered as good card options generally.

If you look back through the last few blog/update posts here you can see the evolution but here's the main points on list vs primer currently:

  • wheeling combo is gone: underworld breach was removed, this is necessary. You play smothering tithe, breach, and wheel, then recast wheel from GY, keep going until you wheel into Angel's Grace or a way to tutor it, wheel to deck everyone

  • Repercussion combo is gone: further effort by me to remove combos / instant wins. Arcbond and Blasph Act are still in, and useful, but no longer a real combo.

  • Solemnity / Delaying Shield / Phyrexian Unlife - damage shield combos removed as I wanted to take out Solemnity to play things like Selfless Squire and Phyrexian Unlife was already less useful without Ad Naus, so I just took out all three to make room in the list. Dark Depths out as well since I'm not running Solemnity and only sometimes run Mirage Mirror

  • Wound Reflection was a bit hefty in CMC and sometimes garnered negative reactions at the table and attention/hate on myself, and though I love playing this card for the shenanigans it opens up, I also needed room in the list to try new cards anyway so it's out for now. It isn't essential and doesn't rly combo with anything it just gives you more reach. Play it if you want.

The deck now is a bit less explosive, has no real direct wincons (at least of the sense that are typically seen in the power levels I typically play this deck in), and more skill intensive with longer more delicately balanced games, but is also usually more fun (for me and the table), more on theme, and generates less attention/threat in games. Depending on meta you can adjust to taste or as required to keep up.

If you wanna discuss more specifics, the Discord is a good place, discussion is pretty active and people have a wide variety of lists.

Idoneity on [Primer] I'm Darien you to hit me!

9 months ago

Ah, a fellow delver of Mono-White. I, too, have curated some cards for you.

I would just like to note that Wrath of God specifies that the creatures cannot be regenerated whilst Fanatical Devotion favours the ability to do so. Day of Judgment may be an embettered choice in this case, but having special versions of artwork can sway choice.

Selfless Squire seems a little counterintuitive with the strategy, given that you want to take damage to pump out idiots.

Have you seen the card Crackdown? It tends to deconstruct board states so that your deck dominates. Farewell, anyone else at the table.

Save for those, fantastic deck! I have a list in Yomiji, Who Bars the Way. It may be seen here, if you care.

Avoi.

plakjekaas on How do staggered infinite loops …

1 year ago

Not in a draw, but the game would result in all the slow-play warnings necessary to start advancing the boardstate again.

A draw would be caused by a loop that feeds back into itself. Like a Brash Taunter enchanted with Pariah and targeted with Arcbond , with an opponent reacting to the Taunter's fight ability by flashing in a Selfless Squire . The Arcbond will try to damage all players, but neither will take damage. The Pariah deals that damage to the Taunter instead, causing the exact same thing to happen again. If nobody can remove the Taunter or the Pariah, the loop will go on forever without any advancement to the game, resulting in a draw. I actually drew a game of commander this way yesterday.

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