Goblin Dark-Dwellers

Goblin Dark-Dwellers

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

Latest Decks as Commander

Goblin Dark-Dwellers Discussion

Phion on Grand Theft Auto - $30 budget build

1 week ago

This is great and reminds me a bit of my old standard deck.

Speaking of which, perhaps Goblin Dark-Dwellers could be of use to you

multimedia on Kalamax Kopy

1 month ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.


More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

multimedia on Kalanmaksa

1 month ago

Hey, good budget upgrade of the precon. Nice upgrades of Ral, Return of the Wildspeaker, Archmage, Hullbreacher, Counterspell, Saheeli, Prismari Command.

Some creatures are good with Kalamax especially when you can cast them before Kalamax, but having just as many creatures as instants is not taking enough advantage of the power of Kalamax as Commander. That comes from being able to copy an instant on each player's turn, but you want instants in your hand to cast not creatures.

More low mana cost instants that draw are good with Kalamax since when you copy them for free they give you great draw for the mana cost. These budget draw spells, each less than $1, can also help to find lands in the early game to be able to cast Kalamax or other creatures.


A $5-$7 card at TCGPlayer that's excellent with Kalamax is Narset's Reversal . Reversal is a unique effect and you can take advantage with Kalamax of return the spell you copied to owners hand. When Kalamax copies Reversal the copy targets the original Reversal which sends it back to your hand. This makes Reversal a repeatable copy any instant or sorcery effect that can copy your opponents spells. Reversal is even better with your own sorceries because if you copy your own sorcery it will then return to your hand along with Reversal if Kalamax copied it, but the copy of the sorcery still resolves along with Reversal. This makes any sorcery you have repeatable with Reversal.

Storm-Kiln Artist is another creature with magecraft and these creatures are worth playing because of the amazing interaction with Kalamax copying and instants cast. Artist interacts really well with Narset's Reversal because it creates enough treasures on each player's turn to cast Reversal again and keep doing this as long as an opponent cast instant or sorcery. With Kalamax, Artist creates three treasures just by casting Reversal and copying a spell which equals a lot of ramp.

Reclaim + Regrowth is a budget interaction for three mana to repeatedly recur cards in your graveyard. Reclaim is copied by Kalamax which returns Regrowth + any other card to the top of your library. Draw Regrowth then recur Reclaim and repeat.


Some cards to consider cutting:

Some other cuts to consider are the 6 CMC creatures. Niv-Mizzet, Parun is better than all the other 6 CMC creatures therefore you could cut the others for more instants.

Good luck with your deck.

multimedia on Kalamax Kopy

1 month ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

HelixSnapHelix on Ruhan Jeskai Control

10 months ago

I like the inclusion of Drannith Magistrate with all of the Hogaak and Uro decks running around lately. Let me know how you feel about Teferi, Master of Time, Venser, Shaper Savant, and Disallow after you play with them. I used to play Venser and Disallow, but took them out a while back ago. I am skeptical about all three of those, as well as Ajani Vengeant and Narset, Parter of Veils, because of how many decks on mtgtop8 have 30-40 2/2 or smaller creatures that just flood the board and render those cards very lackluster. That's why I've included so many small sweepers in my version. I'm also testing out Jace, Architect of Thought right now. I have been trying to find a cut to include Torrential Gearhulk in my list again. I like Goblin Dark-Dwellers a bit more because you can target sorceries as well, and it doesn't die to artifact removal. Being able to cast the goblin and flashing back a 3 damage red sweeper (or Ancestral Vision for free) feels amazing.

Going into a blind tournament, I'd probably take out one or two of the less impactful walkers for something that either deals with creatures that have 4 toughness or higher, or deals with masses of small creatures. Other than that, I think it looks great!

Sultai_Sir on The Meat Grinder

11 months ago

Hi, Aniphx! I, too, run a Zada deck, and one of the best cards to have is Treasonous Ogre. It can often add 8+ mana, with the caveat that you probably have to combo off the turn you play it, but it's well worth it. Personally, I would cut Goblin Dark-Dwellers, it's just to high of a mana cost for the effect. Hope this helps!

Kogarashi on can dreadhorde arcanist cast ancestral …

1 year ago

The short of it is that you can't pay a mana cost that doesn't exist, but if an effect allows you to apply an alternative cost (such as "cast without paying its mana cost"), then you are allowed to do so.

Per the rules that Raging_Squiggle quoted, Ancestral Vision has a CMC that meets the conditions (0 is less than or equal to the target number), and both cards allow you to cast it without paying its mana cost if you meet that condition. So both Dreadhorde Arcanist and Goblin Dark-Dwellers will allow you to play Vision from your graveyard.

Compare to Chandra, Acolyte of Flame 's -2 ability, which specifically does not apply an alternative cost. Since you would still have to pay the spell's cost, and you can't pay a cost that doesn't exist, you could not use This ability with Ancestral Vision .

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