Reflector Mage

Reflector Mage

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Latest Decks as Commander

Reflector Mage Discussion

Asder on Card creation challenge

3 weeks ago

Reset the Cycle

Sorcery

Sweep X (As an additional cost to cast this spell, return X permanents you control to their owners hand.)

Then for each permanent returned to your hand with Reset the Cycle, return a permanent card from your graveyard to your hand.

Exile Reset the Cycle.

And the cycle begins anew


Brush off

Sorcery

Sweep 1 (As an additional cost to cast this spell, return 1 permanent you control to their owners hand.)

Destroy target creature with converted mana cost 3 or less.

A witches broom is for more than just flying


Replication of Results

Instant

Sweep X (As an additional cost to cast this spell, return X permanents you control to their owners hand.)

You may cast any number of spells that have been returned to your hand this way without paying their mana costs.

After his fifth attempt at a thesis was rejected on the grounds of his results being unreplicable, Zimzar decided that enough was enough.


Reflective Elemental

Artifact Creature - Elemental

Ward - Copy the spell or ability targeting Reflective Elemental. Whenever Reflective Elemental becomes the target of a spell or ability an opponent controls, counter it unless that player copys that spell or ability. Reflective Elementals controller may choose new targets for that spell or ability.

Sweep 1 (As an additional cost to cast this spell, return 1 permanent you control to their owners hand.)

Whenever you return a permanent to your hand with Reflective Elemental, you can't cast spells with the same name as that permanent until the end of your next turn.

4/5

(Reflective Golem + reverse Reflector Mage)


I might have gotten a little carried away with making sweep cards.

Also I fixed up the wording of it. MurrSheeps wording works for his card but it specifies nonland which goes against Wendithewendigos original sweep card. I took the liberty of expanding it to coloured permanents while I was at it.

Sweep has some cool potential, it reminds me of devour. Create another sweep card or a card that could be printed in a set with sweep as a featured mechanic.

wallisface on The New Most Competitive Modern Deck--Dryads

6 months ago

Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:

The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.

As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.

I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.

ririve on Roon of the Hidden Realm Primer

6 months ago

Bloodzy, I should add these into my explanation, haven't done that yet since the rules change. Voidslime and Disallow don't get tutored up by Spellseeker , which is a big deal in my opinion, but they are pretty good cards on their own. You could add a Mystical Tutor or to get them more reliably but that ruins the surprise and blowout potential, but it's still reasonable and the tutor can also be used to get other cards. Sundial of the Infinite , however, does not really do anything on its own and would just be there for permanent removal, which also only works on your turn.

The problem I personally find with this effect is threefold (in decreasing order of importance):

  1. I run enough removal (that is also reusable because of Roon) to be competitive in the format I play in and we are fast enough that Reflector Mage often achieves the same effect, the game will simply be over by the time they get to use their commander again.

  2. I prefer advancing my own position over trying to screw with someone else (unless they are about to end the game), because I have a very instant finisher in my combo. Slowing down one opponent (or blowing them out, likely making the spend the rest of the game trying to screw with me) is in my opinion weaker than advancing my own position.
  3. I play in an established playgroup where we basically play with open decklists. Not that it can't still be effective, but it lacks the blowout because my opponents will likely keep it in mind.

TL;DR: I personally wouldn't play them because I don't think they are optimal in my current playgroup, but I don't dislike Disallow or Voidslime . I don't like Sundial of the Infinite . If you want to run more of these effects I would instead reccomend Trickbind , which can't be countered, or Tale's End , which is also just a 2 mana commander-counter. Like the other two counterspells, they are more flexible than Sundial outside of the combo with Roon, but they are also tutorable with Spellseeker .

P.S. sorry for the delayed reply, I don't check my tappedout regularly.

LeaPlath on -Deleting-

10 months ago

Angel of Invention can be a 4/3 flying vigilant lifelinker who buffs everything. Or a 2/1 flying vigilant lifelinker who brings along a 2/2 and a 2/2 for a total of 6 points of power. You can play both easily.

If you go for Prime Speaker Vannifar you untap with them. Play any 2 drop for ETB. Sacrifice it to Vannifar to get Krasis. Krasis untaps Vannifar and you tap Vannifar again sacrificing Krasis. Krasis gets Hippo and Hippo untaps Vannifar. You sac hippo to Vanifar and get a 5 drop.

Giving people control of stuff is not a thing that happens in competative magic at all really so it isnt an actual concern. It is worth having some removal as creatures tho. Reflector Mage is a solid target as it gives you a lot of tempo.

If you care about combo decks you want some GY hate, Eidolon of Rhetoric?and Archon of Emeria as a searchable 1 of. And maybe Tomik/Kurnoros as 1 ofs or out the sideboard.

Why do you think Inverter being given to you is an issue? For one its banned. Secondly it being donated doesnt do anything.

HELLcaster19 on Bra-let's-go

11 months ago

pretendingtoalright

I like the decks theme of tokens and the life gain sub-theme. In terms of protection and removal, I would point you to my own Brago deck.

Controlled Flickers

He is more of a control deck (or at least, tries to be) until I can get my little engines online to go for the combo win.

Venser, Shaper Savant, Man-o'-War and Exclusion Mage and some neat creatures that work like the Reflector Mage that you already run. Venser can also be used to bounce any other permanent, which includes lands, if you want to be that guy!

Venser is also a beautiful addition, as it can also put spells back into players hands when it enters. This allows you to stop the uncounterable spells, along with Narset's Reversal.

I hope there are some cards in my list that you may consider adding to your own for more protection. You have a couple in your list that I will be considering for mine. +1 for another fellow Brago player!!

Nemesis on

1 year ago

TarimodV on Pioneering Bant Blink

1 year ago

Thanks for the up vote JeppeFugl. I’m working on incorporating Zirda, the Dawnwaker into the sideboard now, to take advantage of the Companion mechanic. Bad part is that the deck building restriction regulates Reflector Mage into the sideboard too.

pugzly101 on Brago Flicker Nonsense

1 year ago

Thanks for the comment HELLcaster19.

As far as the auras are considered, this is rules faux pas by me. I was under the impression you could order the triggers and re-entry of creatures and just re-attach it to whatever you wished. These will almost certainly come out in favour of of a more efficient card draw spell.

Alirios, Enraptured I cracked in pre-release and I wanted to try and make it work, but I have to say it is first on the chopping block. Whirler Rogue is in to give Brago unblockable & provide chump blockers.

Reflector Mage is definitely on the to buy list. One of those cards I just hadn't gotten around to buying. Version 1 of the deck was about £55 and have been upgrading slowly. Also goes with synergising with Marble Titan & Dusk / Dawn much better.

Thanks for the suggestions!

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