Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Momentary Blink Discussion

DemonDragonJ on Why Has WotC Brought Back …

3 days ago

Beware, yes, that is true, but I also like to have some level of consistency, since too much change will make it uncertain if the game is still the same game.

To clarify, I am not asking WotC to constantly print cards as good as are Ephemerate or Momentary Blink; I simply wish for them to recognize that some players enjoy the strategy of "flickering" creatures to repeatedly trigger ETB abilities, and perhaps provide those players with an occasion treat.

DemonDragonJ on Why Has WotC Brought Back …

4 days ago

Grubbernaut, yes, that does make sense.

Beware, I actually like "flicker" effects specifically because they can be used to trigger "enters-the-battlefield" abilities repeatedly; using them to protect creatures from destruction is merely a nice bonus. Between those two options, I am not certain which I prefer, because I would like to have the best of both worlds.

If WotC is reluctant to print more cards that exile and immediately return a creature to the battlefield, such as Momentary Blink or Ephemerate, could they at least compromise with cards that have a delayed return, such as Turn to Mist or Mistmeadow Witch? Those cards still allow for repeated triggering of "enters-the-battlefield" abilities, but are not as broken as the previous cards that I mentioned.

multimedia on Fort Burn

1 week ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.


What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.


Some cards to consider cutting:

Good luck with your deck.

wallisface on Why Has WotC Brought Back …

1 week ago

DemonDragonJ Ephemerate is stronger than Momentary Blink because only costing 1cmc instead of 2 is huge. Also, the Rebound mechanic lets you easily abuse this spell with stuff like Eternal Witness, effectively putting it back into your hand for later use. Momentary Blink being 2cmc makes it a really clumsy spell, especially if you're needing to constantly hold up that mana to use the spell defensively. On top of that, it's flashback cost is far too high.

DemonDragonJ on Why Has WotC Brought Back …

1 week ago

wallisface, what makes Ephemerate better than Momentary Blink, apart from its lower cost? I like how the latter spell has flashback, which means that its owner can decide when to use it for a second time.

Grubbernaut, I do not think that it is broken; I feel that it is a perfectly viable strategy; when else would a player use a "flicker" effect, except to protect a creature from danger? Is that not entirely the reason for which such effects exist?

wallisface on Why Has WotC Brought Back …

1 week ago

DemonDragonJ as I said in that same post, i suspect they’ll be removing the option for flicker effects to be used defensively going forwards - and it makes a lot of sense for them to do this if they plan to keep both flicker & phasing in standard sets (as it allows for a point of distinction).

Also, why use Momentary Blink when Ephemerate exists?

DemonDragonJ on Why Has WotC Brought Back …

1 week ago

wallisface, yes, I saw that card, and I am very annoyed that it is a sorcery, since it cannot be used defensively; at least Momentary Blink still exists.

DemonDragonJ on Why Has WotC Brought Back …

1 week ago

Phasing was a mechanic from the older years of MtG that WotC had stopped using for a long time, but has recently revived, and I am wondering why they have done that.

I am not fond of phasing, as I much prefer "flicker" effects (i.e., Turn to Mist or Momentary Blink), since flicker effects allow for much great combo potential, especially abusing "enters-the-battlefield" abilities or sending a general back to the command zone in EDH games, whereas phasing has no synergy with either of those.

I really hope that WotC keeps phasing as only an occasional ability, and instead keeps "flicker" effects as the primary method for protecting creatures or temporarily removing threats.

What does everyone else say about this? Why has WotC brought back phasing, and will they still continue to print "flicker" effects?

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