Momentary Blink

Momentary Blink


Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Momentary Blink Discussion

HairsofBears on How does flicker work with …

2 months ago

Say someone used Assassin's Trophy on one of my creatures and I used Momentary Blink or Cloudshift on my creature in response. Would the blink save my creature from the destroy permanent effect?

dongerlord on Sevinne, the Chronoclasm Acid Flashback

3 months ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.

An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.

Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

jacobpmesser on Bant Yorion Soulherder

4 months ago

Ephemerate, Essence Flux, Justiciar's Portal, Momentary Blink all have:

"Exile target creature you control, then return it to the battlefield under its owner's control."

With so many other options I'd consider adding more effects.

PookandPie on Ghave, Guru of Life and Death

6 months ago

Seems pretty solid- a nice mixture between fair Ghave with loads of combo backup. I can safely recommend Pattern of Rebirth for the deck- it's a solid way to find Razaketh, Mikaeus, or Woodfall Primus for a much lower cost.

Quick note about the Yawgmoth combo with Undying creatures- you need both Geralf's Messenger and Young Wolf in order for Yawgmoth to reset the Undying creature's +1/+1 counter. This is because Yawgmoth's ability requires a target.

So if you have just Young Wolf and sacrifice it to Yawgmoth, you can target Young Wolf with the -1/-1 counter ability, sure. However, due to the sacrifice and Undying trigger, the Young Wolf that comes back into the battlefield will not be the same one as the one that was targeted, so no -1/-1 counter will be placed. This is the same reason that, if you target someone's creature with Assassin's Trophy and they respond with Momentary Blink, your Trophy will do nothing: Because the creature targeted left play and the creature that entered is a new instance of that creature (so the creature targeted is no longer a valid target).

Outside of that, everything looks reasonably solid. Here's the list I play: Ghave: Baby Makin' and Alimony. I like the reanimation package; I'm currently on Hulk because why not but the reanimation might work better during more drawn out games.

shadow63 on New hub requests

7 months ago

Flicker is at the end of turn blink is immediate Flickerwisp and Momentary Blink and I could of sworn there was a blink tag

Twist35 on BWu Flicker Control

7 months ago

Wouldn't you want Ghostly Flicker over Momentary Blink?

PookandPie on Ghave That Bitch an Infinite Combo [Primer]

7 months ago

Cauldron of Souls doesn't do any infinite persist combo without a way to untap it.

When a permanent changes zones (IE, is moved from the battlefield to the graveyard) it is a new instance of permanent, and has no memory of its previous state- the game uses last known information to even know it has persist. As a general rule of thumb, counters, abilities granted until end of turn, etc., tend to go away if a creature dies/comes back or is blinked/flickered (my favorite example being if you were to cast Brave the Elements naming black then Momentary Blink your Figure of Destiny later in the turn for whatever reason, your Figure would come back as a 1/1 no matter how many level counters were on it previous and would not have protection from black).

Oracle text ruling regarding Cauldron of Souls:

"If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist."

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