, , Sacrifice this: Draw three cards, then put two cards from your hand on top of your library in any order.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 weeks ago
4 weeks ago
2 months ago
Honestly not having Brainstorm hurts modern miracles a lot but I've always wanted to make it work. My first comment is having 8 miracle boardwipes seems really overkill. I'd probably cut most of the devastation tides. Also, I don't think 4 Entreat the Angels are needed since its a finisher.
Maybe Crystal Ball? I'm not sure. I've tried this one a few times as like a terrible version of divining top but it might be too slow for the current meta.
If you decide to go the blink version mainboard, there could be some value in using Riverwise Augur. And maybe replacing momentary blink with Ephemerate. You could maybe combine the two plans this way to make up for not having Brainstorm.
2 months ago
Vendilion Clique (though puts it on the bottom so may not be ideal??)
Some context around format, color restrictions, and what your deck is trying to actually achieve, will all be helpful towards people finding the card you’re after
2 months ago
Depends on the format. Brainstorm can put cards from your hand on top of your library, as can its descendent Brainstone . Scroll Rack is similar. Lat-Nam's Legacy and See Beyond shuffle a card in, while Whirlpool Rider reshuffles your whole hand. Is this the sort of thing you're looking for?
3 months ago
3 months ago
Your mana is currently a bit of a mess. You want untapped black on T1 for the hand disruption and then UU and BR on T2 to with Kroxa, Titan of Death's Hunger and Counterspell together, almost guarteeing starting the game at 16 life. As the game continues you want BBRR for Kroxa and UUU for Snapcaster Mage + Counterspell. You also have double island, which is going to be extremely awkward with Kroxa, especially since you going to be fetching them pretty often to save life in the aggressive matchups. As it stands in your build you're going to be taking 6+ damage from your lands per game, especially since you have 9+ shocks. I would per cut 2 Steam Vents and 2 Watery Grave and 1 Bloodstained Mire to add a 2 Creeping Tar Pit for a man-land late game, a Mountain to have a painless untapped red source and some Darkslick Shores for untapped painless black on T1. You could also play some Field of Ruin to help in the Amulet Titan and Tron matchups.
As for cards you currently don't have any methods outside of the Lurrus of the Dream-Den + Mishra's Bauble engine to draw cards or gain card advantage, which is extremely easy to disrupt and is going to lead to a lot of situations where you're going to be out ground in the Control mirror or by Stoneblade decks since both these types of decks can deal with Kroxa easily. Search for Azcanta Flip is a good method of doing this, it bins cards for Kroxa and works well with counterspells. I'm a big Expressive Iteration fan, although it works best in a discard-based control decks and more Aggressive Grixis Builds since you can play [Inquisition of Kozilek] and Thoughtseize proactivly. Cryptic Command is another way, although it is basically unplayable in the same deck as Kroxa due to mana requirements and is much better in a blue-based Sprite Dragon Grixis control version.
I'd also play 4 Lightning Bolt . It's in a very good position in the current meta and a large number of games are won by Bolt Snap Bolt. If your playing Kroxa Thought Scour is extremely good. It increases the amount of T4 Kroxa being cast while also milling Brainstone activations and Snapcaster targets. Collective Brutality is very good against aggro decks like Burn. Dauthi Voidwalker is a very good card against decks like AsmoFood and BR Midrange and can be played in the main deck or the sideboard. I also Jace, Vryn's Prodigy Flip in these still of decks as a way of gain card advantage that can be replayed with Lurrus, although it is mostly a pet card for me and isn't really competitive.
4 months ago
I have Considered Dispatch and its a good choice for the deck I think I prefer Path as It's safer to cast early game when you might not have metalcraft
Whir of Invention is a very good card which would normally be in the deck along with a copy of Ensnaring Bridge but having 8 lands that don't produce blue mana for non artefact spells can make this hard to cast in a timely fashion
Brainstone is great for the deck some other good cards would be Expedition Map Welding Jar Navigator's Compass And Shadowspear (which has actually made the deck just need to update the list). Due to the how large the toolbox is for Urza's Saga you should look to change piece's of the deck to adjust to the current metagame