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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood Seeker
Creature — Vampire Shaman
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
BirdieGirlie on Spiteful Avatar
3 weeks ago
Intrigued by the new turn into blue/black/green! I think this is shaping up really well!!!
A few thoughts:
I think you might speed up the deck a lot by getting rid of the two Avatar of Might and just running 4 copies of Hunted Phantasm. That's the best card in the deck! Avatar is the only card on the list that can't just be played when drawn. There's a condition that needs to be met. The rest have no condition and should come out on the field ASAP.
Swan Song and Strix Serenade are both fantastic for the deck and strictly better than Into the Flood Maw which you have in right now. Amulet of Safekeeping is also kind of a dead/do nothing card, because it sits on the field and provides passive support. I think you should swap those pairs of cards.
Blood Seeker is a worse Blood Artist in exchange for 1 power and I don't think that's worth it to you. I think you should replace that with one of the blue 1 mana instant draw spells -- Brainstorm, Opt, something like that. It will get more cards into your hand and make your play faster! The more card draw you have, the more likely you are to hit Blood Artist at all to get her onto the field!
Also those two legendary lands are awesome, but not worthwhile in this deck. You're running 3 Prismatic Vista with exactly 3 basic lands in the deck. You draw those lands and all three vistas become a dead draw. You need basic lands. You need fetchable lands at least. There are basic dual lands out there! Put in some Swamp/Islands, Swamp/Forests, and Forest/Islands instead. I still think you should take out the Cavern of Souls in favor of colored mana-generating lands as well. So many of your cards require 2 colored mana, after all!
Excited to see where you take the deck from here!!!
Foxigami on Spiteful Avatar
1 month ago
wow these are awesome suggestions!
first. i totally misread Spiteful Banditry, thought it could make a treasure token for each token killed. BirdieGirlie while some of the suggestions for cards are not modern legal (Grismold, the Dreadsower, Varchild, Betrayer of Kjeldor, and Sylvan Offering); thank you for the suggestions! legendofa your deck looks very fun, gave me some fun ideas as well as got me into a rabbit hole of finding even more cards to consider.
first the land base was copied from another deck that is another variation of this idea. I already have some ideas on how to change it.
i would have to agree that we have too many pieces doing the same thing. while it does help with make the deck more consistent with damaging the opponents for having creatures, this deck needs more token generation. i am leaning at Slaughter Specialist and Tribute to Horobi Flip. Slaughter Specialist in this deck can be a wincon on its own with how much mass creature removal this deck has; Tribute to Horobi Flip for generating tokens and the flipside is also neat if the opponent still has the rat tokens.
i think removal wise, i would be keen on removing one of the creatures as Blood Artist is can be a wincon on its own with the mass creature removal we have. Suture Priest is also way too good to not include as mentioned before, so i think removing Blood Seeker is the call, though there is a world were you could keep it. that world is if we want to cut out out white from this deck and add Slaughter Specialist and Cavern of Souls for the vampire tribal action. something i will have to consider.
Mercy Killing looks soo good on paper, but in practice it is a dead card against non-creature decks. it could work if we consider Hunted Horror, but it is a sideboard piece for sure though.
Hunted Troll is very fun, but also very slow. but the regeneration ability does give it potential. probably replace 2 copies of Avatar of Might with it.
Hunted Phantasm is too good for this deck to be considered for removal. the amount of damage it could dish when we have our game plan online is a wincon on its own and its stats and unblockable ability can close out games too. however it will depend on what color direction i go with this deck. more about that later on.
i would agree that ramp and card draw is very important and this deck needs some. Sylvan Scrying would be such a great card in this deck. it being able to find Forbidden Orchard is too valuable as well as fixing mana problems.
now there is one thing i have found that no one suggested, that would be The Phasing of Zhalfir. at first this card seems to be a slow token generator as it is a saga, however the read ahead ability gives makes it even better. we can board wipe and generate tons of tokens on both sides of the field for 4 mana. the possibilities are very high for this card: first if we have a lot of tokens on the board with Blood Artist out, that will be a lot of damage and life gained. second if we have Trespasser's Curse out, that is even more damage. finally you have the option to phase out an important piece that would be wiped by this card at the cost of tempo. good for if the opponent has a big creature to answer Avatar of Might or if you need to protect something at sorcery speed. def going to replace Spiteful Banditry with it. another
now for color directions this deck can go. boy there is a lot. first lets talk about the colors we cant remove. black should never be removed, too many synergy pieces are in black. green also is paramount with Avatar of Might, Sylvan Scrying, and Golgari Charm. every other color could be removed in favor of making this deck 3 or 4 colors. if we include white, we would be considering Suture Priest, Ghostly Prison, Authority of the Consuls, and Parting Gust. this makes the deck more controlling. adding blue gives us Hunted Phantasm, Swan Song, Strix Serenade, The Phasing of Zhalfir, and Into the Flood Maw. adding red gives us Spiteful Banditry (even if it isnt good), Rakdos Charm and Sazacap's Brew. we have a lot of flexibility to even splash colors. overall we have some pretty good options. i apreciate all the help so far and cant wait to see how this deck will end up looking like!
Basshunter on Death by Tokens
5 months ago
Go on with your work here and youll habe a nice deck. Please think about Tombstone Stairwell, this card is super strong here. If there are like 5-10 creatures in all graveyards, you will make 5-10 creatures every round, not just yours. And you can keep your token while everybody else sacrifice them. This card is an absolute wincon in here.
I even think you cutted too many payoff/aristocrats cards like Zulaport Cutthroat, Blood Artist or Blood Seeker. The Meathook Massacre will do good work aswell, you can even swap for a boardwipe.
There are too many token creators in here without a strong impact
BirdieGirlie on Black Parmesan
7 months ago
This is a very, very intriguing start of a decklist!!!! I was just looking at another deck that had the enchantment Skybind - I think it would be fascinating to do a black/white deck combining some of these very powerful ETB effects with the flicker effect of that card, multiplied by Panharmonicon!!!!
Just some random black, white, or black/white cards I think might have good ETB effects for this concept:
Company Commander (I mainly play big casual multi-person games so this suggestion is with that in mind!)
I'd make a list of all the cheap enchantments I think might work for this too, but I see I am already going overboard.
Tbh I am a fairly new player and very new to deckbuilding but thought I'd drop you a line!!!
kangbu on You Gotta Pay The Troll Toll
1 year ago
Great deck man! Have you thought of giving more tokens to your opponents?
Infernal Genesis might work with the theme of tokens dying, makes your commander get big faster. Blood Seeker works with your commanders ability as well.
jdogz32 on
1 year ago
I really appreciate the feedback wallisface legendofa I completely took out white. It was mostly just instances of life gain. I replace Suture Priest with Blood Seeker and Blood Artist. I added that amazing Enchantment Illness in the Ranks I thought for sure I'd have to splash red for that same effect. I also tried to find more cards that added tokens to their side of the battlefield but came up mostly empty handed. The next best thing I could find was Hunted Horror the other hunteds I wasn't too impressed with. Hunted Troll wasn't bad but I don't think he's worth splashing another color for.
legendofa on
1 year ago
This sort of deck usually uses some amount of for Blood Seeker, Trespasser's Curse, and/or Illness in the Ranks. This deck in particular also has eleven blink effects, but only really wants to blink Hunted Phantasm. I recommend cutting most of these and adding more protection and ways to win.
If you want to stay in , Ghostly Prison and Windborn Muse help prevent attackers, and Boarded Window and Cumber Stone reduce damage. Just note that your damage output will be slowed, so you'll have to find ways to stay active.
legendofa on Creatures that do Damage Over …
1 year ago
Are there any specific colors, mana values, or creature types you want to emphasize? Off the top of my head, without looking anything up, there's Burning-Tree Shaman, Blood Seeker, Suture Priest, and Blood Artist.