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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Scheming Symmetry
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
Lihrok on Lihrok's finest UB Mill
3 weeks ago
Scheming Symmetry is a dream castle card. Its not good on its own, its need other cards to work for the dream outcome. U need to cast it sorcery speed, need a draw effect, then u cast ur trap but end up outtapped and not won yet. Thats the best scenario for this card. The worse scenario is, u r in topdeck mode and draw Scheming symetry - now u can give ur opp the best possible card.
So, imo, Scheming Symmetry dream is just a dream like the Mono-U Sanity Grinding dream.
wallisface on Sultai Lantern Control
4 months ago
As a long-time lantern player myself, I have some thoughts:
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your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.
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Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.
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In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.
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Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize
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Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.
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you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.
austintayshus on Dimir Traps
5 months ago
what do you think of Scheming Symmetry to help trigger your Mindbreak Trap? If I'm not mistaken, it also keeps your opponent from drawing the card they search for.
77hi77 on Restrictions to make commanders interesting?
5 months ago
I've been looking through my decks lately, and it's really hitting me how weird my deckbuilding style is. So while I don't consider myself an experienced player by any stretch of the imagination, I might have some perspectives to share.
Similar to what legendofa said, I'm a huge fan of messing with the colour pie. So, one deck I'm working on is Evra, Halcyon Witness, which most people would see as a life gain commander, I see it as a really specialized version of Hatred, but instead of "Pay X life", X is set for you. So that made me think, can I build a mono-white deck that plays like a mono-black? How many options does white have for paying life and sacrificing your own creatures? I'd like to do something similar with the other colours, like how many one-drops can I use to make a funky aggro deck?
A deck I'm still in the theorizing process for is the answer to the question "how funny would it be if I built a deck where I can't cast the commander?". Right now I'm thinking Inalla, Archmage Ritualist but build the deck in mono-blue and just go blue wizard tribal. Maybe I'd allow myself a Fellwar Stone and one card that can let me steal another player's mana rock, so that casting my commander becomes an achievement to celebrate. From there it's a balance of building a viable 99 that has a chance to win the game, while sticking to the idea that I want this deck to be funny. This was very much inspired by watching Commander at Home whenever Olivia gets incoherent from laughing so hard at her own shenanigans.
My favourite deck I've built yet, which still needs quite a bit of work, is Defile Me Daddy Rakdos. Rakdos the Defiler is the commander, and most decks I've seen with him as the commander focus on how painful it is to be hit by him, then double down on that pain. I thought, it'd be more fun if I were to lean into the politics of a commander like that. So I put in a whole bunch of cards that demand deals: Scheming Symmetry, Infernal Offering, Sower of Discord, and other effects that either say "two of us will get a very nice thing" or "two of us will get a very bad thing". I see it as forcing you to get in character, you kind of have to play like a demon to pilot this demon deck.
I've also been eyeing proliferating commanders, mostly because the lands and mana rocks that use counters of some sort are really cool. Peat Bog, Altar of Shadows and Pyramid of the Pantheon, for example. Then balance it with non-standard proliferating wincons, so instead of +1/+1 counters and infect, I've been thinking of cards like Strixhaven Stadium, or the ult on a few planeswalkers (Vraska, Scheming Gorgon immediately comes to mind).
Hope that gave you some ideas! I'm on the exact opposite journey, because I'm too good at restricting myself, and whenever I try to bring friends into the game I can't really lend them any of my decks.
kamarupa on Cloaked Whispers
6 months ago
I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.
1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.
2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)
3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.
4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.
Profet93 on Stax Colony
8 months ago
Opposition Agent - Make your negative into a positive
Scheming Symmetry/Wishclaw Talisman - Since you don't mind letting others tutor
Deliver Unto Evil - Recursion for thrumming
wallisface on Modern Mill
11 months ago
Some thoughts that you can take or leave:
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Fraying Sanity is a card that can only really be justified as a 1-of at-best. Drawing a second copy will almost always lose you the game as you’ll never get time to play it, and mill games can easily be lost by one useless draw.
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Running 4x Jace, the Perfected Mind seems excessive. 2-3 feels like the most a deck can justify before its high mana cost impedes deck functionality.
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I get what you’re aiming for with Scheming Symmetry, but it’s far more gimmick-than-useful. The fact this card puts you down 1 card in-hand means its almost always hurting you more than helping you - it might help with one strong turn, but the card disadvantage will ruin your ability to close-out games. Imo just run the full playset of Field of Ruin and aim for more ”individually strong” cards.
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imo your mainboard feels lacking in quantity of both interaction (Fatal Push, Surgical Extraction) and mill-spells (Tasha's Hideous Laughter). I think Fraying Sanity, Scheming Symmetry, and Trapmaker's Snare are all taking up a lot of space in your deck, and taking away your ability to compete.
wallisface on Vesuvan Drifter
1 year ago
Otherworldly Gaze will probably be a lot more useful to you than Reason / Believe.
However, if you’re able to splash black, Scheming Symmetry lets you just immediately chuck Emrakul on top of your deck and swing for an easy win.
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