Scheming Symmetry

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Scheming Symmetry

Sorcery

Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.

Toherden on Goblin Charbelcher EDH

1 month ago

Hey, you can add these spells : Culling the Weak ; Jeska's Will to accelerate your mana, and all tutors : Scheming Symmetry ; Wishclaw Talisman ; Tinker ; Diabolic Intent ; Imperial Seal ; Gamble ; Grim Tutor ; Personal Tutor ; Planar Bridge ; Demonic Consultation ; Tainted Pact (with the combo Thassa's Oracle if don't play a lot of lands), you can add Divining Witch same thing, and the master piece for these tutors is Laboratory Maniac. Nowday there is a lot of mana rock : Arcane Signet ; Mox Amber ; Thran Dynamo ; Thought Vessel

azja on The Secret Art of Nin Nin

3 months ago

Hey I took a look at your list and wrote down some potential cuts/additions that you could make. I tried to keep the reasoning for each card short, so if you want me to elaborate on anything just let me know!!

Out: Nether Traitor 2 mana enablers are slow, requires a lot of black mana. In: Faerie Seer only costs 1, sets up top card for yuriko

Out: Shadowmage Infiltrator 3 mana enablers are very slow, doesn't deal combat damage if you ninjutsu it. In: Mothdust Changeling 1 mana ninja with conditional evasion

Out: Varragoth, Bloodsky Sire costs 5 mana total, has to survive a turn to tutor. In: Vampiric Tutor (the only budget option I can think of is Scheming Symmetry, which you already have)

Out: Crypsis too expensive for what is effectively unblockable. In: Cover of Darkness gives some evasion to all of your ninjas (budget option: Aqueous Form)

Out: Dark Ritual powerful card but yuriko doesnt have much use for triple black. In: Mox Amber yuriko enables this on turn 2 or 3 (budget option: Arcane Signet)

Out: Infiltrate. In: Slip Through Space same effect but replaces itself (though I prefer to just play more ninjas than unblockable spells!)

Out: Teferi's Time Twist not great since most of our creatures don't have an etb ability. In: Moon-Circuit Hacker cheap ninja that draws a card

Out: Ultimate Price removal that doesn't hit most commanders isn't ideal. In: Deadly Rollick (budget option: Dismember)

Out: Victim of Night not bad, but black has better removal. In: Infernal Grasp -2 life is pretty negligable in commander

Out: Commander's Sphere 3 mana ramp is quite slow for yuriko decks. In: Chrome Mox (budget option: Dimir Signet)

Out: Isochron Scepter we intentionally play lots of instants with cmc >2. In: Misdirection free "counterspell" that's also budget-friendly

Out: Preordain if you bottom any cards, you can't set up a card for yuriko. In: Ponder works better with yuriko

Out: Enter the Infinite generally uncastable. In: Blinkmoth Infusion also uncastable, but deals 14 damage instead of 12

If you have any questions or comments don't hesitate to reach out again!

LeonSpires on How to Lose Friends and Alienate People

6 months ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Gidgetimer on How Good is Ring of …

6 months ago

Atraxa contains black and you don't currently run any of the traditional black tutors. If you want objectively good cards that tutor then you are looking at Demonic Tutor, Vampiric Tutor, Diabolic Intent, Imperial Seal, and Grim Tutor. Cruel Tutor, Mastermind's Acquisition, Wishclaw Talisman, Scheming Symmetry, Infernal Tutor, Profane Tutor, and Diabolic Tutor can be useful as in the right deck or if you need more black tutors. Passable options in low powered metas include Diabolic Revelation and Increasing Ambition.

jaymc1130 on Dealing with politics as an …

7 months ago

Just because you're playing an aggressive focused deck (these fast aggressive decks fall into the "race" style category, be the racing done by spell or by creature) doesn't mean that you won't have political tools available to you. As with real life politics manipulation of known information is a key component that can help lead to success. Targeted discard spells, for example, like Thoughtseize or Duress can help take some of the heat off of you by sharing information that an opponent has something potentially even scarier planned for the table than you do and you get to go "look guys, I spent my spell, I'm in Mardu colors, I took one of Joe Schmoe's scary threats but I can't take his other one away and we might just all die to that thing". A card like Curse of Opulence can prompt players to swing away at some one other than you in order to sell out for some extra ramp, again manipulating opponents via information ("look, there's a reward for smacking that guy instead of me"). A card like Scheming Symmetry is perhaps the most obviously political of the cards you'd have access to in these colors, allowing you to strike a deal (with a trust worthy opponent, not a known scoundrel) to help tutor up an answer for some one else that Mardu colors might typically have difficulty dealing with.

When it comes to politics, it's all about the information battle. Winning it means you'll be afforded opportunities to convince or force opponents to react in specific ways, some of which you may be able to spin to your own benefit with crafty lines of play. Fundamentally, "race" decks will always have the first target of the game pinned on their back because of how quickly they are capable of winning, so learning to do some politicking even when playing a race archetype will lead to an increased rate of success.

Wabbajacke on Circu, Dexile Lobotomist

7 months ago

Love it!

What do you think about Scheming Symmetry as a additional tutor? Your opponent will almost never get his card against your Deck and it works very well with Psychic Surgery.

Spirits on Yuriko (Optimized) Primer

8 months ago

Hey azja,

Appreciate the detailed response!

I like the insight on the Scheming Symmetry, let's you negate the downside with the player removal.

Mystic Sanctuary, because it likely comes in tapped, if I think of it really as put a card ontop of library, instead of as a land. Added to my maybe have to think on it.

I have put together a sort-of initial build, it's still a work in process, but think i'm getting closer to the right initial build. Spirits Yuriko Deck.

I'll defintely be back with some questions late, going to do a side-by-side differential.

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