Arboreal Grazer

Arboreal Grazer

Creature — Beast

Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Browse Alters

Trade

Have (0)
Want (1) KimmyBoy

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Arboreal Grazer Discussion

Titus7007 on Thassa and Yarok

3 days ago

Yeah, that's my concern about it. I am saving up mythics in Arena to build this, so I haven't seen how it would work yet.

I think Arboreal Grazer would help a lot to ramp early and gum up the battlefield. They and Dryad of the Ilysian Grove would offer reasonable blockers in the early going. Is pulling Murderous Rider and adding a creature with deathtouch, maybe a flier or a ramper like Leyline Prowler a faster and decent option?

Sorin_Markov_1947 on Thassa and Yarok

3 days ago

I think this deck needs too many pieces to get off the ground, and can't ramp or draw fast enough to do what you want it to do. I used TappedOut's playtest feature, and repeatedly it was turn 6-8 before I could get anything going, because I had to spend everything on ramp. That was without an opponent trying to kill me or disrupt my strategy.

Honestly, we could try to fine-tune the deck and make it faster (have some kind of one-drop ramp, like Arboreal Grazer or Gilded Goose), but there aren't a lot of good pay-offs for Yarok, the Desecrated. I like the idea of using cavaliers and Agent of Treachery, but they're all slow and not that great at value.

MangaVentFreak13 on Sultai Superfriends: The Sequel

3 days ago

Honestly, your deck seems interesting, and I look forward to seeing what you will do with it, but at the moment it desperately needs more lands.

More specifically:

Since you are running cards like Liliana, Dreadhorde General, Garruk, Cursed Huntsman and Casualties of War your land count should be somewhere around 25 or 26. If you haven't seen this article I would recommend you read it, there is a lot of helpful information in here: Consistently cast your spells

Since you are playing a 3 color deck, and Arboreal Grazer doesn't fix your mana, I think you should actually be running Gilded Goose in that slot instead.

Yarok, the Desecrated's effect only triggers on 3 of your creatures, Arboreal Grazer, Uro, Titan of Nature's Wrath and Cavalier of Thorns. That is such a small section of your deck, I think you should probably be running something else in that slot.

MangaVentFreak13 on Advertise your STANDARD deck!

3 days ago

Honestly, your deck seems interesting, and I look forward to seeing what you will do with it, but at the moment it desperately needs more lands.

More specifically:

  1. Since you are running cards like Liliana, Dreadhorde General, Garruk, Cursed Huntsman and Casualties of War your land count should be somewhere around 25 or 26. If you haven't seen this article I would recommend you read it, there is a lot of helpful information in here: Consistently casting your spells

  2. Since you are playing a 3 color deck, and Arboreal Grazer doesn't fix your mana, I think you should actually be running Gilded Goose in that slot instead.

  3. Yarok, the Desecrated's effect only triggers on 3 of your creatures, Arboreal Grazer, Uro, Titan of Nature's Wrath and Cavalier of Thorns. That is such a small section of your deck, I think you should probably be running something else in that slot.


HeliodxLinden, the match made in Theros

Standard* MangaVentFreak13

SCORE: 3 | 5 COMMENTS | 282 VIEWS | IN 1 FOLDER


My deck is a white weenie build with lifegain payoffs (Heliod, Sun-Crowned). I'm really not sure what the deck is missing. I've played a lot of games with it and I keep tweaking the list and this is what I have come up with. Let me know what you think.

Oloro_Magic on Field of the Primeval Scape (Titanshift Combo)

1 week ago

Icbrgr: I really like Dryad of the Ilysian Grove though I do believe there will be times where Prismatic Omen is just better. The appeal to Dryad is that extra land-drop, fixing the big problem with omen, namely that it slows down your ramping if you choose to play it.

The one thing I will say about Dryad though is that it really screams for you to build around it, rather than simply put it into the flex slot (not to say it can't go there and I plan on trying that). If you are playing Dryad in a deck like titanshift I am more interested in playing with effects that abuse extra land drops. That would mean also playing 4 Once Upon a Time , 4 Arboreal Grazer , 4 Explore , and maybe a few Courser of Kruphix . Basically we want to abuse the acceleration this provides with valakut so an ideal play pattern would be something like this:

T1: (ouat if you have it) land + Arboreal Grazer + land (2 lands)

T2: land + Dryad of the Ilysian Grove + land (4 lands) + Arboreal Grazer + 5 lands (alternatively extra land for next turn instead of Grazer)

T3: land = 6 lands with Dryad enables Scapeshift getting 4 valakut and two lands = 72 damage on turn 3 or you can just play titan and do 12 presumably if you get valakuts and have none in play.

This is crazy powerful though does require a lot to go right, the above requires 8 cards, meaning you have to draw pretty well, but Once Upon a Time should help to fix any problems. The rest of the deck can be filled with more traditional scapeshift cards, meaning it isn't unrealistic to think that the deck could consistently go off on turn 3, if not likely turn 4. Additionally if one of the extra lands is Castle Garenbrig we don't need the extra ramp spell to make titan turn 3, so in other words the card's potential is sky high. What remains to be seen now is whether it will prove to be consistent enough to see play. In other words, to answer your question, this card has the potential to warp the deck around it, adding even more speed to the deck, or it can become more of a flex slot card, and a very good one at that.

I'll be trying both, just need to pick up a few cards to test out the version described above, but it looks promising.

Fatknight13 on Simic Hydra Stompy

2 weeks ago

Okay so as someone who once tried to make this work in standard let give you some recommendations. Yorvo, Lord of Garenbrig is a good card in mono green however in a multi colored deck like this one he isn't the best especially when you could be ramping with those card slots. Negate is a good card to have but not 4 in this deck. Another counter spell would be better or even going to 2 and then have 2 Essence Capture with more of each in sideboard. This biggest issue with this type of deck is lack of removal so once Theros Beyond Death releases this type of deck will probably need to add black for removal and Polukranos, Unchained . Stonecoil Serpent should be main-boarded since you don't have Hydroid Krasis . Arboreal Grazer is also better than Gilded Goose because you aren't running a food deck so you will have to spend 2 mana to get 1 on a later turn. A lot of the sideboard needs to be reworked as well because it just kinda feels like cards you wanted but couldn't justify main-boarding. So wait for Theros Beyond Death and add black so that you can get Cry of the Carnarium Polukranos, Unchained and Murderous Rider in the deck and you should see pretty good results in my opinion.

foxinsox on

3 weeks ago

CasuallyCompetitiveMTG

Fair call!! My only other suggestion from a budget perspective would be Arboreal Grazer as it provides for that missing 1 drop, acts as a road block in the early game until bears come online, and also ramps you into Ayula's Influence turn 2. You're almost always going to have 2 lands in your opening hand regardless!

Best of luck with its development! Again, really novel idea.

Magnanimous on Four Color Turbo Fog - Pioneer

1 month ago

Cuts:

First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.

You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).

Commit / Memory is also slow and I recommend cutting it.

Additions/Cards to consider:

Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .

Load more