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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Arboreal Grazer
Creature — Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Murrow on The Brood x Blade (Combo Core)
1 month ago
No worries for the essay hahaha. I appreciate all of the suggestions and insight. I'm considering Arbor Elf since you've mentioned it. I've built so many variants of this combo already. I have a selesnya build that is using Rosie Cotton of South Lane but I haven't tested it.
As for Endless One and Stonecoil Serpent those are mainly enablers for Glaring Fleshraker. I'm focusing on fleshraker as the main plan/backup plan in conjunction with the Blade of the Bloodchief to hopefully act as a "fair" game plan, while I wait to get off the main combo of the deck. Being able to tutor/dig for the blade with Ancient Stirrings, Urza's Saga, and Malevolent Rumble really appeals to me. That and saga allows me to make something to trigger fleshraker again too.
But your build is quite different then mine and has my mind going in all different directions again! hahaha I love it.
I have a bit of a commander background so I'm honestly looking at Arboreal Grazer and Utopia Sprawl simply as ramp for the deck, but the Arbor Elf really could be a consideration in place of maybe the grazer. I like the grazer because it just needs you to have a forest and another land in hand which is relatively easy. Utopia sprawl, a forest, and arbor elf seems more like waiting for stars to align. That said I haven't played it yet to know how sequencing and everything really plays out in this deck. I'm printing up some proxies now to find out!
Howd your play testing go anyways?
nbarry223 on Viga-BOOM! (Scapeshift + Analyst)
3 months ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Shifting Woodland
-1 Colossal Skyturtle
-1 Khalni Garden
I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.
nbarry223 on Viga-BOOM! (Scapeshift + Analyst)
3 months ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Vexing Bauble
-1 Colossal Skyturtle
-1 Khalni Garden
seshiro_of_the_orochi on Wumpus
8 months ago
Are you missing ten cards on purpose?
If not, how about some copies of Rhythm of the Wild or Commune with Nature?
Arboreal Grazer would be a great 1-drop to replace Brushwagg. Beast Within is a nice on-theme removal spell.
wallisface on Selesyna Midrange
10 months ago
As far as cards I would ditch:
-
Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.
-
Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.
-
I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.
I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.
As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.
Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).
jonjonhholt on Loam Life (PLEASE HELP)
11 months ago
I really love the Groundskeeper synergy with Raven's Crime to end games and i think youre totally right with Arboreal Grazer being great considering how many lands we have in hand
legendofa on Loam Life (PLEASE HELP)
11 months ago
Dumping some ideas and hoping something works: Rancor's always an option, if you have some on hand. Sporemound can go wide. Groundskeeper is a reusable recursion effect, and Grim Discovery hits most of your key cards. Explore and Arboreal Grazer effects could be your best ramp, since it seems like the deck puts lands into your hand pretty reliably. Murasa Behemoth is more beef, but is also pretty high mana cost.
Valengeta on Triassic Trample
1 year ago
wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:
-
Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur
-
Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap
-
Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs
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Replaced Carnage Tyrant with Regisaur Alpha because it’s much cheaper to play now, produces even more Dinosaurs and gives Haste to them
-
Removed Birds of Paradise because it doesn't help with Convoke
-
Added Thunderherd Migration to fetch me more lands
I'm hoping to have made the deck better. What do you think?
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