Virtue of Loyalty

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Virtue of Loyalty


At the beginning of your end step, put a +/+1 counter on each creature you control. Untap those creatures.

(You may cast Virtue of Loyalty from exile if you sent it on an adventure.)

Ardenvale Fealty

Instant — Adventure

Create a 2/2 white Knight creature token with vigilance.

(Then send this card on an Adventure in exile. You may cast the CARD TYPE portion from exile.)

(You may cast Ardenvale Fealty for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Ardenvale Fealty and put it on the stack, this card is treated only as Virtue of Loyalty in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

Unlife on

3 months ago

If you're focusing on putting counters on things, Virtue of Loyalty seems like it would be a good fit.

Icbrgr on andyman847

3 months ago
[[Virtue of Loyalty]]

Hyunkel on Wild and Unchained

4 months ago

I just realized that phasing out doesn't mean leaving the battlefield, so my comment about triggering ETBs is wrong. It's a bit less strong than it sounds, though it's still a solid card, I think I might remove The Great Henge, while it's a solid mana rock, it's still a bit too slow and I find that more often than not, it doesn't really accomplish what I want it to. I might put one or two more copies of Virtue of Loyalty to compensate, because the value on this card is just too good to pass on and its effects are just always useful, whether it be for the ability to flash in a 2/2 creature, untapping my creatures, to allow me to stay on curve and still have mana open for response as well as just pumping my board every turn, that seems like the better option, to me, don't you think?

09102023 on Naya Adventures

5 months ago

Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.

The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.

Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.

Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with's definitely worth considering. Doing that might make it easier to win with a bad hand too.

I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet  Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.

That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.

If you have any more suggestions, please let me know.

Breakaway on Mono White Vigilance

7 months ago

Hi Icbrgr. I'm not sure about Wedding Announcement  Flip. It's very good, but I don't think that it fits. Virtue of Loyalty fits in great; it adds a vigilant body and grows the team every turn.

Icbrgr on Mono White Vigilance

7 months ago

Do you think Virtue of Loyalty or Wedding Announcement  Flip has a place in here?

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