Avatar of Might

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Avatar of Might

Creature — Avatar

If an opponent controls at least four more creatures than you, Avatar of Might costs {{6}} less to cast.

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

seshiro_of_the_orochi on X less to cast

2 years ago

Generally, this is a pretty great idea. It feels like you want to do many things, though.

Sproutback Trudge wants you to gain life. It combines nicely with Ghalta and Belt, as it's a pretty big creature. But then, there's Avatar of Might, which doesn't care about lifegain, but instead wants a big enemy boardstate. For that, you included Squirrel catapult, which again doesn't synergize with the rest of your deck And this seems to be one tangent too much for the deck to run smoothly. My suggestion is to drop these eight cards to add in some combination of Ezzaroot Channeler, Trudge Garden, Essence Warden and Feed the Clan.

As Tower of Eons and Natural Spring are terrible cards, you'd have 14 slots. As replacements, I'd go with four Essence Warden, four Ezzaroot Channeler, two Trudge Garden and four Feed the Clan.

If you want to play removal, maybe adding in some copies of Primal Might would be good. It is a useful fight spell that fits nicely into a turn where you want to cast Ghalta on top of destroying a creature.

keizerbuns on X less to cast

2 years ago

Forbidden Orchard would work well with your Avatar of Might!

CaptSillva on Vial "Health" Smasher

5 years ago

I also made a deck around this one, you might be able to get some ideas from my list here Vial Smasher & Kraum EDH.

I could also suggest Avatar of Might, Coiling Oracle, and Training Grounds for Thrasios.

MRDOOM3 on

5 years ago

Rapacious One is great with Xenago's ability, I wouldn't cut him. I personally would cut Avatar of Might, since this deck seems to be extremely creature-heavy, and the only time someone would have more creatures than you would probably be a token deck.

I would NOT put in Godo, Bandit Warlord for two reasons:

1: You have exactly zero Equipments for him to tutor when he hits the battlefield.

2: His attack ability only applies to Samurai creatures, so even though you may get another combat phase after this one, you won't have a way to untap your creatures to take advantage of said extra combat phase.

Since you're operating on a budget, I'm not gonna suggest cards like Stonehoof Chieftain, Selvala, Heart of the Wilds, or Balefire Dragon, although all three of those creatures make for AMAZING additions to a Xenagos EDH deck. Deus of Calamity makes for decent land destruction and has built-in trample. Goreclaw, Terror of Qal Sisma can give all your guys trample. Kessig Wolf Run is another decent addition.

One janky combo I ran in my Xenagos EDH was some big creature like Heroes' Bane or Primordial Hydra + Dragon Throne of Tarkir. Sure, my big creature turns into a doorstop, but now you gotta deal with 5 other creatures bigger than said creature.

Tyrant-Thanatos on None

5 years ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

Chasmolinker on Too Much Mana? Impossible! 303+ Mana on Turn 3

6 years ago

Nice build. +1 Primeval Titan, Avatar of Might or Terra Stomper might be good for trampling over when you don't have Nylea, God of the Hunt or are just going against a deck like tokens or humans that like to go wide fast.

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