Revenge of the Hunted

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G}

zemen on That Fishy Flashy Situation

10 months ago

Some card suggestions in case you don't have any of the put creature into play cheat cards, you could use cards that put cards from your hand onto the top of your library and use your commander's ability:

You could also maybe slip some miracle cards in there too since you are constantly manipulating the top of the library:

mickalopagus on Phyrexian Fight Club

2 years ago

I think you need to get rid of the Broken Bond cards and replace with more fight. also missing Scheming Symmetry as the easiest tutor. I like Culling the Weak a little better than D ritual, as you can put a 1 mana scrub like an elf or Ulvenwald Tracker out there and sac him to get your big dude, but ritual is good too..

I mean really, why not just throw a couple old skool Lure in there, Alluring Scent, Revenge of the Hunted, Shinen of Life's Roar, etc..

Arena, though I think it is generally a bad card might actually be decent considering your build is around PO.

Also you maybne think of one card draw engine. Like Phyrexian Arena, etc..

Zarthalius on B/G Fun with deathtouch

2 years ago

Love the deck Idea!

I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.

Magicus on The One Drop Zoo

2 years ago

I totally forgot to say, nice primer! Sorry about the missing hyperlinks. I tried to link the cards, but it did not work. Last try: Revenge of the Hunted Hex Parasite

TheMountainLion on Looking for minor help on …

4 years ago

To premise I have used this deck twice at FNM both times going 2/2/0 Any advice would be great but cheaper is better.

My list: Budget Mono Green Agro for FNM

(a lot of stuff in the maybe board is stuff I really like or have been recommended but haven't figured out where in the deck to put it)

Original list I modified: Budget mono green stompy

Thinking of taking out the Ghaltas, Millitants, and Dismembers for 2 Revenge of the Hunted and 4 Narnam Renegade (in which case I would probably run 8 fetches)

Take a look at the maybeboard and maybe you'll see something even better.

Also I could REALLY use help with the sideboard (I'm trash at sideboards)

I'm thinking of splashing black primarily for removal for example Assassin's Trophy

Thanks for your advice TriusMalarky, wallisface, Balaam__, RNR_Gaming, and DBCooper

Demarge on Regenerate vs. protection vs. ....

5 years ago

honestly lures are best used when the game is going to end at that point (usually when Overrun is cast) and so the Taunting Elf doesn't need to really live, just keep blockers busy.

Not to say that I haven't enjoyed miracle Revenge of the Hunted onto an Engulfing Slagwurm or Precursor Golem before (still events that end the game), but yeah protection isn't really my thought on something to do with a lure creature.

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