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Phyrexian Zeitgeist

Legendary Creature - Phyrexian Avatar

Phyrexian Zeitgeist costs less to cast for each creature your opponents control.

If an effect an opponent controls would cause you to discard this card, put it onto the battlefield instead.

If this would enter a graveyard, exile it instead.

: Phyrexian Zeitgeist gains Indestructible, Hexproof, Infect, Double Strike and Trample until end of turn.



July 23, 2021 4:22 p.m. Edited.

Said on Izzet Tempo...


Nice, straight forward list +1

The only no-brainer upgrade for me would be Titan's Strength over Infuriate. The +1 toughness will not matter most of the time, while the Scry will significantly increase your card quality imho.

July 15, 2021 9:56 a.m.

PPS (and sorry for long post):

Playing is fun

Winning is work

July 9, 2021 5:47 a.m.

Addendum: "This runs counter to the basic principle of sports or other games(chess, eSports, etc) where you start with no skill, and as you put in time and effort, you progress and become better and better."

I strongly disagree with this take. Sure, if you compare it to chess, each player starts with the same 'build' - there only is one - and they can focus on learning and improving their strategy and decisions.

But compared to other (e-)sports:

  • Formula 1: The people who biuld the car are not the people who drive the car

  • Football (/ -simulator): The coach has a different job than the players, your 'build' or lineup matters when you play a sports video game

  • Even in things like Tennis your gear matters and is always a different choice than the decision you make while you're actually playing the game

  • Even in chess... imagine there was a variant where you had some freedom on what position your pieces start on, or maybe some degree of freedom to exchange some pieces with others... this would add an element to the game which exceeds in-game decision making

July 9, 2021 5:37 a.m. Edited.

Deckbuilding and playing are two different things entirely and require completely different skill sets.

In MTG there is this concept of player types which are classified by what motivates them to play the game.

  • Spike - is looking to be as competitve as possible and plays to win

  • Johnny/Jenny - likes to express themselves through their deck and really mostly plays to show their opponents the crazy hombrew build they came up with

  • Tammy/Timmy - Plays entirely for the fun of it and is all about linear strategies and splashy effects

From what you've said above, I think you're mostly a Johnny, but you'd also like those sweet spike moments.

Mixing and maxing innovation and power level is that much harder and much more time consuming than only doing one of those two.

When you're making a homebrew in a vacuum, you just put in the cards you think work well together/ achieve a specific goal or effect.

As you get more experienced with that, step 2 is to also balance it to be consistent within itself (=create the best version of that deck).

However, the strategy you chose will most likely fold to the metagame if that is competitive.

This now requires you to not only build something you like, but it has now the additional restriction to be able to win vs the current competitve meta. In order to achieve that, not only do you have to know the meta, you also need to be a good player already so your judgment is sound on strategic and deckbuilding decisions.

Think about it... someone at some point DID come up with the Tron deck, the Jund deck, etc. - they hadn't existed before.

So in conclusion, what you are asking is objectively impossible, especially since you're on a time limit.

  • If you want to go to FNM and win (vs the spikes), stick to a meta deck and learn it.

  • If you want to test your new brews there, expect to lose a lot.

  • If you want to win with your homebrews, play against Johnnys or Timmys wherever they are (likely not FNM).

  • If you want to win vs the Spikes with your homebrew, you'll need to invest A LOT of time beforehand.

July 9, 2021 5:02 a.m.

Said on Pauper Blue copy...


I'm just gonna be painfully honest and tell you that your numbers don't check out at all.

1) You're playing 64 cards (without good reason) - This statistically decreases the odds of each individual card drawn and is generally avoided by reducing a deck to 60 cards, unless you want to decrease those odds on purpose.

2) You only have 20x Persistent Petitioners - Even in a 60 card deck, that's 1/3. Statistically, on average, if you want to see 4 copies of Persistent Petitioners in your hand, you need to see 12 cards. Without a lot of scrying or extra card draw, filtering etc., that means you usually have 4 copies by turn 4. This is quite late, since you then still need to keep your engine running for some turns.

3) You have no turn 1 play. In a broader sense, you don't have a pre-game before your Persistent Petitioners strategy is deployed.

In order to make this strategy (which I actually like) more viable, my advice would be that you shave the deck down to 60 cards and increase the number of Persistent Petitioners to 30. You don't need a bazillion protect spells, have 4-6 of those and you're good. If they kill your stuff, well you'll now be in the position to easily draw more. Have some card filtering like Brainstorm , Ponder , Opt , Serum Visions maybe 4-6 total of any of those as well. Since your deck curves out at 2 mana, and you're in blue and assuming you put scry/draw effects in there, you'll get away with decreasing your land count to 19-20 Islands.

Don't mean to bash you or your deck, this is supposed to be honest, constructive advice. Cheers!

July 6, 2021 5:36 a.m. Edited.

Xh'Rayi, Raised by Slivers

Legendary Planeswalker - Xh'Rayi

Sliver creatures you control have ': Put a loyalty counter on target Planeswalker'

0: Target Sliver gets +X/+X until end of turn for each loyalty counter on Xh'Rayi.

-X: Return target Sliver card with mana value X from your graveyard to the battlefield.

-5: Search your library for any number of Sliver cards with total mana value 5 or less and put them into your hand.


Make a card that creates a mini-game or sub-game (either one-shot or continuous)

July 5, 2021 5:51 a.m. Edited.


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SCORE: 194 | 103 COMMENTS | 36641 VIEWS | IN 82 FOLDERS

Finished Decks 48
Prototype Decks 43
Drafts 0
Playing since Shards of Alara
Points 1089
Avg. deck rating 31.50
T/O Rank 34
Helper Rank 45
Favorite formats Modern
Suppressed formats Standard, Pre-release, Commander / EDH, Casual, Block Constructed, Limited, Duel Commander, Highlander, Leviathan, 1v1 Commander, Canadian Highlander, Brawl, Arena, Oldschool 93/94, Historic
Cards suggested / good suggestions 264 / 180
Last activity 1 day
Joined 7 years