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I really like the strategy and most of the build here, +1!
However, some of the choices are not optimal imho. I understand that you have a Zombie sub-theme, however, Carrion Feeder does not play well with your key game engine. Mana Tithe is kinda situational in this deck as well, and as far as I can see, has no additional interactions with other cards or your strat. I'd recommend ditching the tithe alltogether and then going with 2-3x Carrion Feeder (instead of 4x), 3-4x Viscera Seer and 2-ish Village Rites. Doubling down on sac outlets makes a lot more sense here imho.
October 15, 2021 5:50 a.m.
For new cards, when multiple decks come out at the same time-
- Commanders are Mythic Rare
- Cards that only appear in exactly one of those decks are Rare
- Cards that appear in more than one deck, but not in all of them are Uncommon
- Cards that appear in each of those decks are common
That's the default, but they remain the right to enforce this inconsequentially, for various reasons listed by others above, especially for but not limited to reprints.
At the end of the day it's a feel thing
October 15, 2021 4:53 a.m.
Alright, after Pondering some, I think the best option for you and your brother is the PAUPER format. The cardpool contains commons only, but from any era (+banlist).
- Budget by design (with VERY few exceptions)
- decks are still optimized regarding consistency and power level, within their limits
- get to play some 'classic' Legacy spells
- many playstyles and strategies, but overall less complicated than other formats
Your benefit here would be that the power of those decks really lies in the synergy and consistency of the decks, rather than in the powerful cards. Therefore your old decks won't be punching balls.
Furthermore, since you're not actually tied to format restrictions, you'll have a lot of options to upgrade these decks, that again are quite affordable as an initial investment - you'll likely be able to get 2 for your 300$.
You should look into some MTGTOP8 lists in their pauper section from the last six months or so and see which ones float your boat. Avoid looking here as many decks on tappedout, while having a lot of upvotes, actually lack some basic deckbuilding and might end up not playing well at all. A skilled eye can spot which is which, but since you're looking for something reliable, you should look into mtgtop8 because those decks have competed in FNMs and tournaments.
October 13, 2021 4:23 a.m.
Would be good to see what your decks look like in order to judge their power level and get an idea of what you like
October 12, 2021 11:15 a.m.
Thanks for the compliment :D
Actually looks pretty good right now and should be functional as in it's probably going to do what you intend it to do with reasonable consistency.
Now would be the time to playtest it against decks you're usually up against to find out if it actually does what it should and see if some of the numbers need tweaking. Should you find that 25 lands get you mana flooded more often than not, start shaving Ghost Quarters first, one at a time. But since the deck looks more late game heavy and you have 5- and 6-drops it might be just fine.
At the same time you may find yourself light on early game action and interaction. Your only proactive T1 play for example is Steppe Lynx. Sunspring expedition doesn't change the board state when it enters, Portable Hole is reactive and Path should really never be played on T1 since it ramps the opponent.
Sadly after a quick search I didn't find good budget suggestions for your first turn that fit into your strategy. So, after playtesting some yourself, if you find you're falling behind due to lack of early plays and/or can't keep the board in check until you can stabilize, you should start looking into wrath effects to make up for a slow start. (If it actually comes to that, I find Doomskar to be a good candidate - forecast it T2, ignite it T3, and creature heavy decks will be very sad - maybe putting 2-3 copies of that in the sideboard will be all you need)
Anyhow, bottom line is this deck looks solid at this point and needs playtesting before its actual power level can be revealed. Keep me updated on the progress if you like, Cheers!
October 12, 2021 7:03 a.m.
Since it is your theme, you should try to agressively double down on landfall triggers. This means most of your lands should be fetch lands of some sort and things like Flagstones of Trokair and/or Ghost Quarter (to possibly nuke your own lands). 10x actual plains would be plenty in here imho
+1 for being creative
October 11, 2021 10:50 a.m.
Could run a Mutavault or two, since they count as angels when animated, but are much harder to kill after they turn to lands again, so you could put the book of exalted deeds counter on those.
October 11, 2021 6:22 a.m.
Street Wraith is always a good choice if cycling matters.
+1 for novelty!
October 11, 2021 5:29 a.m.
Yeah, that would in no way turn around the game, just technically gets around. Not even sure you should run them at all
October 10, 2021 4:21 p.m.
The only way to somewhat circumvent a blood moon I could come up with under the current rules is Zoetic Cavern
October 7, 2021 11 a.m.
Maybe this rule clears it up:
707.10a If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. These are state-based actions. See rule 704
That means as soon as you choose to not cast a copy after you get the 'you may cast the copy' instruction, the copy vanishes the next time state based actions are checked and no one gets a chance to otherwise interact with it
October 2, 2021 6:08 a.m.
There is not, I believe. The only reasonable zone a copy can move to, however, is from anywhere to the stack (after casting). Moving a copy from exile to the GY or to hand will do nothing obviously.
Additionaly, as far as I know copies are completely intangible when they are created. Only when they are cast and go on the stack as spells they can otherwise be interacted with.
October 1, 2021 6:02 p.m.
Think about it this way, a token of sth is not a card. Whenever the game would require it to become a card, it can't comply and thus ceases to exist.
Things like Isochron Scepter can put copies on the stack since it has copied castable properties of said card. Note that the zone change of the copied card/spell wouldn't require a move into a zone they couldn't exist in (see my first answer).
I think one of the reasons the rules handle "cast from exile" by creating copies and not casting the OG card is because that would go to the grave and be much stronger in effect.
Ultimately copied spells and tokens are not the same kind of thing either.
October 1, 2021 10:17 a.m.
Non-Card objects that want to move to a different zone they couldn't exist in, cease to exist.
111.7. A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.
October 1, 2021 9:53 a.m.
I second The Illness in the ranks suggestion. You need a second playset in the "Turn 1 play" category. +1 for this anyway, very creative!
September 30, 2021 10:58 a.m.
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|Playing since||Shards of Alara|
|Avg. deck rating||59.00|
|Suppressed formats||Standard, Pre-release, Commander / EDH, Casual, Block Constructed, Limited, Duel Commander, Highlander, Leviathan, 1v1 Commander, Canadian Highlander, Brawl, Arena, Oldschool 93/94, Historic, Gladiator, Commander: Rule 0|
|Cards suggested / good suggestions||277 / 192|
|Last activity||3 days|