Please login to comment
When you cast Making Room, draw a card.
Exile 5 creature cards from your graveyard: You gain 5 life (any player may activate this)
So these are like completing quests and any player can usually use them, but you still can build your deck around it in a way that you benefit most. They're permanents of course
May 7, 2021 11:42 a.m.
Rule of thumb: if you're running the 100k$ P9 package, you're >90% competitive, otherwise not so much :P
May 4, 2021 10:25 a.m. Edited.
Snagglez, River Architect
Legendary Creature - Beaver
, , Sacrifice a Forest: Search your library for a card that could be attached to a land you control, then attach it to target land you control.
, , Sacrifice Snagglez: Lands you control and permanents attached to them gain indestructible until end of turn.
Show me a legendary artifact inspired by a classic comic book or tv animated series
April 30, 2021 11:58 a.m. Edited.
I somehow fell in love with my previous mole creature, so here's another one:
Creature - Mole
Big Digger enters the battlefield tapped and doesn't untap during your untap step.
Nonbasic lands are Mountains as long as Big Digger is tapped.
: Tap target Land, it doesn't untap during its controller's next untap step.
What the heck, make another Mole! :D
April 29, 2021 6:04 a.m. Edited.
Ok, here's one I'd actually need for one of my decks
Enters tapped unless you pay 3 life.
Creature - Mole
At the beginning of each end step, Giant Mole deals damage to each player equal to the amount of untapped lands they control.
Take an underwhelming or underpowered but well known, maybe meme card from your favourite format and 'fix' it
April 28, 2021 5:56 p.m. Edited.
At some point, wouldn't they have to compete with an evolving proxy market as well?
April 28, 2021 10:20 a.m.
From a financial POV, in a vacuum disregarding collector confidence, I think it would be profitable. The service would mostly be used by professional secondary market vendors who actually have the purchasing power of throwing thousands of $ at a product. They would be the ones capping the prices. If they see a card valued at 200$ they'll just flood the market with cheap copies until ordering new cards is no longer profitable, which in my example would be just above 50$.
Printing concerns regarding quality, time and logistics are 100% valid, but I'm sure they could find a way at that cost... I mean cost of production as is of a single MTG card can't realistically exceed a cent or two, right? At 50$ a pop you can spend some money on solving these problems. I wouldn't be surprised if people would agree to wait a month for their sheets.
Collectors will get punched in the face, however, reprints like that could be strictly limited in choice of version and artwork and maybe even have a white border, so collectors could differentiate between the mere-functional to-demand prints and otherwise limited versions of cards like original premier printings, masterpieces, Bob Ross lands etc.
April 28, 2021 10:12 a.m.
If they went ahead and printed to demand at market price - yeah, that would get them in trouble.
A royal d1ck move I could see them pulling tho is offer individual prints of X cards of choice at a fixed, very elevated cost. That way they'd hard cap super expensive cards without completely ruining secondary market.
Secret Lair already explores that space.
Example: They sell a product where you can design your own sheet of cards, but no less, always costing you the same amount no matter if its all money cards or all basic lands for like 5500$ - so supply would push down the value of high $ cards, while cards that sit at lower value would be unaffected. A sheet contains 110 cards, so 5500/110= 50$ and that would be a hard cap for non-reserve list cards.
April 28, 2021 3:56 a.m. Edited.
Tribal Sorcery - Thopter
As an additional cost to cast this spell, sacrifice a Thopter.
Drone Explosion deals 5 damage to any target.
Inspired by Goblin Grenade
April 27, 2021 10:59 a.m. Edited.
At one point in time I believe it was possible to get some by commenting on 'help needed' decks and/or answering questions in the Q&A but since last time I checked this seems to no longer be the case.
April 27, 2021 8:06 a.m.
When Happy Accident enters the battlefield, until end of turn, the next time a spell you control would be countered by a spell or ability an opponent controls, reveal cards from the top of your library until you reveal a card that shares a card type with it and cast it without paying its casting cost, then shuffle.
:Target land becomes the land type of your choice until end of turn
Let's have a card inspired by your favourite piece of music
April 26, 2021 3:04 p.m. Edited.
Route to the Island
When ~ enters the battlefield you may pay and tap an untapped blue creature you control. If you do, search your library for a basic Island card and put it into your hand, then shuffle.
April 26, 2021 4:47 a.m. Edited.
Really depends on a lot of circumstancial factors imho. Rules wise you did the correct thing of course. Actually no one can really help you here, this is entirely your call what degree of slipup you tolerate at any given time that exceeds the game rules.
April 23, 2021 8:42 a.m.
Love the idea of building a Counterbalance deck in Modern! +1
Here are some thoughts:
While your planeswalkers make sense from an ability POV, you will be revealing them to the counterbalance more often than is good for you
Maybe try to find some cheap Instant or activated ability Scry effects to improve the use of CB
April 23, 2021 5:01 a.m.
Deny // Permission
Counter target spell with mana value 2 or less unless its controller pays
Return target tapped land to its owner's hand unless its controller pays
This would be for an annoying bounce deck running Boomerang et al
April 23, 2021 3:57 a.m.
Let's say you have an Aether Vial with 2 counters and you put its activated ability on the stack. Ok, now that you put that on the stack, your opponent gets to respond and they choose to cast Shatter , so it goes on the stack above your ability and would resolve first if nothing else happens. Now we resolve Shatter and destroy the Aether Vial - it's gone. HOWEVER, the ability is still on the stack and gets to resolve now, so you can put an appropriate creature on the battlefield as the ability instructs.
April 22, 2021 10:25 a.m. Edited.
Yes, those count as Enchantments. If you have another copy of Aphenia in the grave, you can pitch that to the effect of the Aphemia you have on the battlefield when it triggers.
April 22, 2021 9:24 a.m.
Short answer: No it wouldn't die, because the 0/0 creature entering and the counters being put on it are part of the same effect.
Long answer: There's a concept in MTG of 'state-based actions' that would check for this kind of incident, aka a creature going to the grave bc it has 0 toughness. However, those are not checked when a spell or ability is still resolving, only if a player would get priority and before they do so.
Compare rules 704. onward, but especially:
704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability. Example: A player controls a creature with the ability “This creature’s power and toughness are each equal to the number of cards in your hand” and casts a spell whose effect is “Discard your hand, then draw seven cards.” The creature will temporarily have toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when the spell finishes resolving. Thus the creature will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.
April 22, 2021 9:17 a.m. Edited.
SCORE: 6 | 4 COMMENTS | 423 VIEWS | IN 2 FOLDERS
SCORE: 56 | 32 COMMENTS | 3669 VIEWS | IN 11 FOLDERS
SCORE: 11 | 21 COMMENTS | 1913 VIEWS | IN 2 FOLDERS
SCORE: 28 | 34 COMMENTS | 2125 VIEWS | IN 5 FOLDERS
SCORE: 194 | 103 COMMENTS | 36321 VIEWS | IN 82 FOLDERS
|Playing since||Shards of Alara|
|Avg. deck rating||31.50|
|Suppressed formats||Standard, Pre-release, Commander / EDH, Casual, Block Constructed, Limited, Duel Commander, Highlander, Leviathan, 1v1 Commander, Canadian Highlander, Brawl, Arena, Oldschool 93/94, Historic|
|Good Card Suggestions||174|
|Last activity||15 hours|