Cosmos Elixir

Cosmos Elixir

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cosmos Elixir Discussion

Mtg_Mega_Nerds on Steep Price to Pay (Dina, Soul Steeper)

2 months ago

I would also add Fountain of Renewal and Cosmos Elixir . These can give you life each turn to ping opponents, and can draw cards.

Hercules23 on Slow-Roloro

2 months ago

Cool deck. I've been interested in building Oloro and I like the direction you took it. I guess the creature spots are pretty tight since they all have to be big impact. Thoughts on Cosmos Elixir , Vault of Champions , Sea of Clouds , Morphic Pool , Angel of Destiny , Hullbreacher , Opposition Agent , Venser's Journal , Approach of the Second Sun , Soul's Attendant , Speaker of the Heavens , Drannith Magistrate ?

Elixir is just a phyrexian arena without the lifeloss with Oloro. Bond lands come into play untapped so thats nice. Angel of Destiny and Approach of the second sun are interesting backup wincons which might not be super necessary with the amount of wincons already in the deck. Hullbreacher and Opposition Agent are flash creatures that severely slow down our opponents ability to assemble their combos or wincons, while accelerating our plans even further. Vensers Journal is supercharging our lifegain and also works nicely with necropotences hand size. Speaker of the Heavens creates an army of angels by itself turn after turn to serve as good blockers until we get our combo pieces. Soul's Attendant is just another copy of soul warden, which is always solid. Drannith Magistrate locks out opponents from playing their commander, while we still get the benefit from our commander. The main thing is that its a threatening card and opponents will most likely remove it as soon as they can.

BrassLord on Firja's Dark Disciples

2 months ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

Kesslerspatz on Serra's Angels bring Life into the hut

2 months ago

eldraziboss9142 Thank you for your tip, but I believe that the difference between the tokens is not so significant (empirical value) to award the slot. I think Cosmos Elixir , could be more useful as an update (carddraw for W is always good)

Salt_Goodman on Linden, the Steadfast Queen

3 months ago

Just kept a list of some good cards while looking at mtg stuff.

Helpful Artifacts

Cosmos Elixir

Dolmen Gate

Chalice of Life  Flip

Useful Creatures

Sun Titan

Resplendent Angel

Heliod, Sun-Crowned

Keeper of the Accord for catch-up scenarios

Mangara, the Diplomat for some card draw

Alternate Win-Cons

Angel of Destiny

Ajani, Strength of the Pride

Good One-sided board wipe

Ravnica at War

RazortoothMtg on Yggdrasil's Ire

3 months ago

Lmao imagine having such little meaning to your life that you spam someone's deck with lazy insults haha.

As for you, really cool idea! I love commander decks that give themselves restrictions like this! I don't know how much you've looked at Kaldheim, but have you considered Battle Mammoth to get some value when opponents kill things, Cosmos Elixir (although with green you probably have better options anyway), or Glorious Protector as a kind of wrath protection/ Eerie Interlude and gain a bunch of life on a creature?

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

4 months ago

No problem clircrazy :) While I think Cosmos Elixir would work really well in tandem with Well of Lost Dreams , it doesn't really compare in terms of card advantage. It would be another incentive for our opponents to hit us. It's definitely viable, but it's lower power than WoLD.

I take that as a compliment jonno.scott haha. I didn't want to go super mean stacks..

clircrazy on Liesa, Mother of Monsters and Masochism [PRIMER]

4 months ago

Hi, Santiago1011, thanks for the awesome deck and for keeping doing updates for it. I wanted to ask, if you have any thoughts about Cosmos Elixir ? Can it replace Well of Lost Dreams ?

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