Show and Tell
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
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|Commander / EDH||Legal|
Show and Tell occurrence in decks from the last year
Latest Decks as Commander
Show and Tell Discussion
2 weeks ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
1 month ago
Ad Nauseam is, of course, built around the card Ad Nauseam. Frequently Ad Nauseam into Tendrils of Agony earns the deckname ANT. Doomsday ANT is another popular deck, and arguably the hardest deck to play in MtG (there's about a dozen ways to accidentally kill yourself early in the game).
MUD stands for "Mishra's Ultimate Domination" and refers to the old borders on artifacts, such as Black Lotus. Sometimes this deck is referred to as "Mono-Brown." It relies on Mishra's Workshop with the occasional Mishra's Factory to cheat out huge threats early on in the game. Initially, it was pretty much limited to Vintage. But in recent years, the deck has been moved over to Legacy where it uses Cloudpost instead of Mishra's Workshop. People have also tried playing the deck in Modern, trying to abuse Chalice of the Void, Trinisphere, and Lodestone Golem. However, Modern doesn't have the powerful mana to make the deck stronger than Eldrazi or regular Tron. What separates this deck from other colorless decks and Tron, however, is its ability to abuse "artifacts matter" mechanics.
Goblin Charbelcher has been one of the most popular combo cards since it was first printed. It sees play in every format it's legal in, since it's one of the most consistent turn 1 kills in Magic.
Xerox is definitely something that has gotten more viable as the game gets bigger. It's a type of tempo-control deck that relies on cantrips to constantly generate value. The archetype is viable in Vintage, Legacy, and Pauper. I've even messed around with it in Standard. As more cards like Opt, Serum Visions, Thought Scour, Brainstorm, and so on get printed, the viability of the deck across all formats only increases.
Show and Tell/Sneak Attack/Through the Breach/Eureka/Hypergenesis/Channel are IMO all part of the same archetype of putting dumb cards into play for no mana. Probably could put this all under the hub of "Sneak and Show."
@RemoteV & : "Big Red" is the Standard/Modern version of Dragon Stompy. Use a strong mana base to pump out prison cards and cheap, efficient threats like Bonecrusher Giant or Inferno Titan. Stompy decks are typically built around Sol lands (Ancient Tomb, City of Traitors) and other fast mana. I think what we really need is a hub for Stompy decks. Mono-Green Stompy is one of the oldest archetypes in Magic and I'm surprised there isn't a hub for it already. There's also Fairy Stompy, Sea Stompy, and MUD. If MUD doesn't get a hub, we definitely need Stompy to file it under.
2 months ago
Hey ! It's my pleausure !
If you're not familiar with Legacy, the main difference between it and most formats is the large number of viable combo decks that you need to be mindful of. Every combo deck has its specificities but typically, with your kind of deck, you want to play the tempo game against them: you want to disrupt them just enough so that you can kill them before they recover. Every once in a while you'll get an insane opener like Dark Ritual -> Spoils of the Vault for Death's Shadow go to 3 -> double Death's Shadow -> kill t2 but it's pretty unlikely and they'll usually be faster than you, meaning that an all out aggro strategy will not do it. Those decks can kill t1 (again, pretty unlikely) but it's not unreasonnable to assume they'll win by t3 if left unchecked.
In Legacy, and even more with your deck, you want to be extremely efficient with your disruption because ressource management is tighter than in standard for example. So you need to identify what's most important in your opponent's deck. Here are some examples:
Reanimator: take first Entomb then a reanimation spell. They only have Entomb but usually pack 4 copies of Reanimate, Exhume and 2-4 copies of Animate Dead, making the first effect more redundant than the second.
I think your deck will have particularly bad match-ups against recursive graveyard strategies like Hogaak, Dredge or Loam decks, so you'll need to dedicate a few cards in your SB to grave hate. For your deck the best would probably be Surgical Extraction but it's on the expensive side. Extirpate is a nice budget alternative, but the fact it costs mana can sometimes be problematic. I also like the OG Tormod's Crypt and I'd do a mix of both; Extirpate being more generally good against combo and Tormod's Crypt being more efficient. However, I'd keep away from Planar Void. In general you prefer to avoid middling options. You don't care that effect is permanent because you plan on killing them quickly after hitting them with grave hate and, being both less versatile and flexible than Extirpate (instant and good against some non graveyard combo decks) and less efficient than Tormod's Crypt (does not cost mana and better topdeck), it does not really excell at anything.
Obviously, if you have time, it's better that you try all this by yourself to interiorize it, but I think this is the general approach you want to adopt when looking at legacy. Figure out your role in the match-up, identify what cards are important, go for efficient and specialized answers rather than generally good but not excellent options.
2 months ago
Here's my current to-do list (non-comprehensive and subject to change):
Remove Caw Blade, Cruel Control, NSFW, Solar Flare, Team America, and Tutorless
Rename Amulet Bloom to Amulet Titan, Birthing Pod to Toolbox, Affinity to Affinity Scales (?). I thought Copycat was specifically Felidar Guardian + Saheeli Rai , but that hub could use a name change, too.
Add Ad Nauseam, Belcher, MUD, Niv-Mizzet Reborn (Niv to Light? mtggoldfish name) Oath of Druids, Omnath Ramp, Xerox
Research Pioneer decks, current range of Hogaak and Urza, mechanics of Canadian Threshold and Paradoxical Outcome (Cheerios variation? Is that name still around?)
Gruul Utopia is more or less Gruul + Land Destruction, to my eyes. I know the deck well, but does it need a unique hub?
I'm also slowing down until the hub improvements are underway.
2 months ago
Nice deck (+1), have you considered Polymorph, Mass Polymorph, or Proteus Staff to cheat Eldrazi's into play from your deck? Turning an Eldrazi Spawn into a full grown Eldrazi Titan for a flavor win =). Another alternative is Show and Tell to cheat it right out from your hand; this is particularly funny with an Emrakul, the Aeons Torn in hand.
4 months ago
I'm pleased that you will be considering it. I hadn't thought about it at the time but since this is for casual Show and Tell could be a very handy card to use. Lets you get the omniscience as soon as turn 3 and then you could go off from there. I suppose one of the biggest concerns when going off is drawing enough action after an echo.
A side note if you were not aware, Narset, Parter of Veils is commonly used with "wheel" effects to limit opponents drawing while you get a full hand back.
But anyhow, I feel like I am taking this deck in a whole new direction, so by all means do whatever you feel is best/most enjoyable for you.
5 months ago
I can see a case for it. Idea. A dedicated control shell with Tinker and Show and Tell backed by all the best counters? Then you can control you way to combat rather than combo. Pack the deck with Commandeer, Misdirection, Forces, Mindbreak Trap, Leylines, etc.
9 months ago
odd deck description. But feels appropriate for an Evil Bill Murray.
I'm a big fan of Phyrexia, so +1 from me on principle. BUuuuuuuuuut I can't help but be disappointed at your lack of an actual deck description. Don't do our best gal dirty. She deserves better. My suggestion for a simple description is the turn 0 talk which can be done in 3 steps:
You describe the theme of your deck - This Atraxa deck is all about abusing +1/+1 counters with multiple proliferation triggers per turn. As a sub theme you run all the praetors for a soft lock on the board.
The deck threatens to win between turns x and y on a consistent basis and uses certain controversial cards (e.g. Show and Tell, Ichor Rats etc.) - basically you list off all of the salt causing cards in your deck - but you don't have to give away any game winning combos.
Ultimately you ask the playgroup - are you okay with this? (obviously this part you don't have to do for your deck description - but it is something you would ask if you were to introduce your deck to a playgroup) If you want to go even further I always recommend Epochalyptik's Do you want to write a primer?