Lapse of Certainty

Lapse of Certainty

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lapse of Certainty Discussion

Naksu on Top 5 Counterspells Of All …

1 week ago

I had forgotten Lapse of Certainty , the off color brother of Memory Lapse . Dash Hopes is also fun.

Homelessguy on Top 5 Counterspells Of All …

1 week ago

Withering Boon and Lapse of Certainty . Why? Because,nobody ever expects these cards.

WillYouPayTheOne on Osgir's Scrapyard

2 weeks ago

Gidgetimer thanks for the tips but I think I'll hold down to at least Lapse of Certainty and Mana Tithe . When I played the deck out of the box I lost mainly because of board/artifact whipe effect and once my artifact got remove from my yard and my field rebuilding is slow when you don't have 2 copies of Sol Ring or my big creatures are removed etc...

I feel it might be incorrect to say that Boros Charm is useless in commander. The card is in 25% of commander decks (yes probably more prominent in sun forger deck but it still has a huge protection on it against whipes).

Gidgetimer on Osgir's Scrapyard

2 weeks ago

Right off the bat you can cut 2 lands, possibly more after play testing. But 39 is entirely too many.

The white counters are usually not worth it. So Dawn Charm , Lapse of Certainty , and Mana Tithe are another three easy cuts IMO.

Esper Sentinel probably doesn't do enough without ways to pump his power.

You don't really want your artifacts in hand, so Junk Diver and Scrap Trawler could probably be cut.

Meteor Golem is expensive to cast and doesn't seem like something you would want to reanimate with all of the other targets.

Boros Charm usually doesn't do enough in Commander.

Endless Atlas doesn't seem like it would be turned on enough of the time to be worth it.

Illusionist's Bracers is a straight upgrade to Battlemage's Bracers .

Ironmonkey135 on Boy & His Dog: Naya Jokulhaups Enchantress

2 months ago

Wildest Dreams

Farseek + Cinder Glade or Stomping Ground

Decimate

Uncage the Menagerie (x=3, probably)

Sylvan Awakening

Crawlspace

Kamahl’s Will

Mana Geyser

Jeska's Will

(could run some number of rituals to "combo out" faster, allow things like Jokulhaups + Combo Piece more quickly.)

White cards:

Faith's Reward

Ghostly Prison

Enchantresses

Any good, cheap enchantments

Lapse of Certainty (banger)

Grind on

4 months ago

Cool deck!!
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!

jakeyuki12 on Boros Soldier Tribal: Tajic

4 months ago

Hiya! Long time Boros player here, got some thoughts on your deck.

The biggest thing I can see with your deck- you aren't running many tribal payoffs. PLaying a deck full of soldiers just because you like soldiers is fine, but you might as well reward yourself for sticking to only soldiers. There are soldier tribal payoffs and generic tribal payoffs, I recommend running more of them as I only see two cards in your deck that actually reward you for running a ton of soldiers.

The next thing- there are some choices among your different categories that I think should be adjusted. For example, I think you're running just a bit too much removal. Running too much removal can actually be a bad thing- you don't want to spend too much time on removing your opponent's threats, you want to make sure you're developing your board. Running too much removal leads to games where you draw a ton of removal and don't draw your key pieces. I recommend cutting one or two pieces of removal, probably Lapse of Certainty imo. For your ramp I recommend replacing one of the mana rocks (probably Worn Powerstone ) with Dowsing Dagger  Flip as it synergizes better with your deck that wants to attack with creatures. For your card draw, you're running some rather suboptimal choices. I would cut Staff of Nin and Mind's Eye in a heartbeat, the cards are way too clunky, way too slow, Boros has much better options nowadays. Look at some of the impulsive draw options we've gotten recently. Stuff like Showdown of the Skalds or Light Up the Stage is much better. Finally, you're running too many non-soldiers in the deck. A lot of them make soldiers, but it might be better to not run them and run actual soldiers.

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