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Esix, Fractal Bloom
Legendary Creature — Fractal
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
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11 months ago
Ahh thanks, TheoryCrafter. I had thought the companion mechanic meant that I could use any card as my second commander. This is a Fractal deck, so who better to be my commander than Esix, Fractal Bloom?
11 months ago
Buddies cancelled so I played 3 pub games instead:
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.
1 year ago
seshiro_of_the_orochi I've considered all of the cards at one point or another but felt that since all three only give me one additional token a turn they didn't quite do enough. Esix, Fractal Bloom might be worth it to copy one of the non-legendary copies of Koma or something of my opponents but that's very situational and this deck mostly wants to stick to its own plan. If I had more upkeep triggers I'd definitely consider Paradox Haze & Sphinx of the Second Sun.
1 year ago
1 year ago
Esix, Fractal Bloom seems great here as repeatable Mystic Reflection.
Am currently building Tana/Saka elves with Esix as hidden Commander. Hoping to replace the saproling tokens with elf lords to help Tana make more tokens to turn into elf lords.
1 year ago
How does Esix, Fractal Bloom work? Do I choose any card I have in my hand or on the battlefield for it to target and turn those tokens into? I don't quite understand the ruling on the card's ability.
1 year ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
1 year ago
Aliena, Spiritual Guide
Legendary Planeswalker - Aliena
When Aliena, Spiritual Guide enters the battlefield, destroy all creatures.
+2 Mill five. You may cast a creature spell from your graveyard until end of turn. It becomes a Spirit in addition to it's other types.
-X You may cast any number of target creature spells from all graveyards with total mana value X or less and spend any color mana to cast them. They are Spirits in addition to their other types.
-12 Make a token copy of each creature in each players graveyard. They are Spirits in addition to their other types. Then, you gain life and each opponent loses life equal to the number of Spirits you control.
Going off of Strixhaven, we have Esix, Fractal Bloom.
Your challenge is to add one more color and make a Fractal Wall creature.