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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kraum, Ludevic's Opus
Legendary Creature — Zombie Horror
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
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4 months ago
I would argue that from a power standpoint, the singular most effective game winning combo in EDH is Consult Oracle. Add in Tainted Pact and you'll be pretty set. Even on a budget, you can still get a pretty good unique manabase if you run more colors. My recommendation for commanders would be Thrasios, Triton Hero and Tymna the Weaver/Kraum, Ludevic's Opus. You'll be able to win quickly or grind value for a longer game. With three or four colors you'll also be able to run a diverse manabase pretty easily, even on a budget.
6 months ago
My decks tend to lean more toward the rare builds then the rare commanders. In terms of standouts, I've got a Gahiji, Honored One that is a Primal Surge superfriends deck, and my Saskia the Unyielding is ooze tribal. With the addition of companion and parter to commander, I really like building within restrictions, so my Kraum, Ludevic's Opus/Tymna the Weaver/Obosh, the Preypiercer (all odd wheel/combo) stands out as a rarer commander build
If I had to take a guess, I'd say my rarest commander is mutant tribal deck helmed by Louvaq, The Abberant, which my playgroup is kind enough to let me run.
7 months ago
Profet93: So, Earthcraft is banned in Conquest, so I, on a whim slotted Concordant Crossroads in... and it is so fucking stupid. I cannot begin to describe just how dumb this card is. You generally slap this down with the dorks in hand and Yeva on board... allowing you to just pop off at instant speed. If we play it out without a line in mind, and just because you can, it'll definitely blow up in your face. I found that Winota, Joiner of Forces is the only one we really want to watch out for and the new Devoted Druid + Swift Reconfiguration combo when playing Concordant Crossroads. However, this was not an update I was ready to publicize, but I inadvertently deleted the whole update (plus changelog) and had to commit to posting the draft or nothing at all. I do believe the list should be on this, so I don't mind committing. J-Lo will be revisited most likely as well.
As for Karametra's Acolyte, the list has been wanting this card for the better part of a year... and across all the experienced pilots we all can collectively agree that Selvala, Heart of the Wilds has been absolute shit for quite some time. That pay one green was quite restrictive, the cantrip was almost always beat by an early Kraum, Ludevic's Opus or Serra Ascendant, while only getting 4 mana (really 3) most of the time was a really lame baseline. Selvala could only go off with Ashaya Rangers and Kogla Hyrax combos, whereas Acolyte can go off with all of those along with Temur Symbiote and Temur Hyrax lines. It just gives waaaayyy more mana on average while having a way bigger butt that's more likely to survive Jeska, Thrice Reborn.
10 months ago
I think the largest issue in your deck is that you are spreading your resources very thin, you are balancing flicker creatures with instant/ sorcery payoff pieces, with a political commander. The reason (I believe) your games are so polar, is because you need to draw into all three pieces to really get your deck running.
First of all, lets look at your commander choice, while Pramikon, Sky Rampart can offer political advantages and protection, he seems less focused on the strategy of your deck. I believe that a commander suited towards your blink strategy specifically would make you deck run much more consistent. Although, this almost certainly means that a change in color identity will be needed, since there's no big blink Jeskai commanders. At best there's maybe Vadrok, Apex of Thunder which can let you recast your blink spells. If you are open to partner decks, then Livio, Oathsworn Sentinel and Kraum, Ludevic's Opus is VERY good. You could throw them in and keep the rest of your 99 the same and see more consistent results right away.
Next, lets examine some of your instant/ sorcery pay-offs. I actually really like the cards like Archaeomancer and Ardent Elementalist, and I don't think that changing them out will bring you more consistency, as they are what makes the deck consistent at all in the first place. After play-testing a little bit I can see their value.
A few cards that I think are slowing your deck down are:
Approach of the Second Sun- Not a great win con in my opinion, one of those cards that is dead early game and late game takes too long to get going.
Ghostly Prison and Propaganda- I am not sure yet, but I think some more higher end etb payoffs might be better in these slots. Maybe something like Glorious Protector (board wipe protection, etb doubles).
Other than that, your deck looks really solid! Let me know if you have any issues or questions and I'll be happy to help!
1 year ago
I've built a couple of odd decks, my personal favorite is a naya superfriends deck, helmed by Gahiji, Honored One. Its not too out there, but the entire deck is built around Primal Surge, so there are no instants or sorceries at all.
Personally, I'd also think about a deckbuilding restriction, something that really makes you think about how you have to build the deck. Best example, I've got a wheel deck built around 2 partner commanders and a companion Tymna the Weaver/Kraum, Ludevic's Opus/Obosh, the Preypiercer All odd CMC in 4 colors with a wheel/combo based wincon.
For a weird recommendation/challenge: Ich-Tekik, Salvage Splicer/Sakashima of a Thousand Faces/Keruga, the Macrosage creatureless summoner tribal. All your spells and support makes creature tokens, but beyond the commanders there are no creatures in the deck.
1 year ago
Thanks for your comment! Having the extra red is a BIG help indeed. It gives u acces to such strong cards as dockside and treasure nabber and some good removal spells!
I can strongly recommend it! Kraum, Ludevic's Opus is a solid choise (for me at least) to take as commander!
You can also pair him with Silas Renn, Seeker Adept for a strong combo but i went with this choice because nobody plays it ^^
1 year ago
These aren't the only possible options, but here are a couple that I might use for zombies:
1 year ago
Of course, but with 1134 legal legendary creatures and 13 planeswalkers that can be your commander in the format, it can be intimidating to start looking from scratch for what you'll find fun. The budget request in the OP narrows it down a slight bit, but still. Learning how other people choose their way to have fun and why, can at least point in a right direction to be inspired.
It's a pretty open-ended request, and I'm having fun learning how others have fun. I'm not much of a budget player, I have a habit of overinvesting in an idea I'm hyped for. Which doesn't mean my decks are the most powerful, I don't get that hyped for cEDH, although I dabbled in that a bit. But usually, I'm making expensive versions of janky archetypes. Mono W +1/+1 counters, with a Cleansing subtheme; mono G storm; Rakdos Magecraft Aristocrats; Temur landfall without ramp spells, just additional lands from hand; they're just ideas that get stuck in my head until I brewed a decently functional deck around them.(I'm a big mtgGoldfish Against The Odds fan)
I especially love hilarious unexpected plays; like yesterday, in a 1v1 cEDH game, I played Naru Meha, Master Wizard against a Tymna the Weaver / Kraum, Ludevic's Opus Thoracle Consultation deck, I was able to Narset's Reversal the first attempt at Ad Nauseam , and when the next turn my opponent tried to Silence me before going again, I had a Twincast ready. We both had a great laugh about that one.