Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

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Trade

Have (3) metalmagic , PostContact , DoctorDax
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Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Bonus Round occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Bonus Round Discussion

rdean14 on Card creation challenge

1 week ago

Yeah, I wanted it to be a black ability in dimir, so like an allied splash cycle, was my idea, but I like what you did, so... look, R&D is cooperative for this very reason. I had one idea and you made an adjacent but very compelling idea. Playtesting needs to stop by and tell us to add Delve, bc idk what else they're doing rn...


I think a wording like "Choose an instant or sorcery you cast this game Copy that spell it if it resolved. You lose life equal to that spell's mana cost." would be more correct, based on Ashling the Pilgrim / Inner-Flame Igniter / Soulbright Flamekin; Bonus Round, Mirari; Fury Storm / Echo Storm / Empyrial Storm / Genesis Storm / Skull Storm. To be clear, I'mo not a rules judge, but just looking at the syntax of existing cards with relatively adjacent abilities.


Yennett, Annalist Regnant

Legendary Creature - Sphinx

If a spell has been countered this game, this spell can't be countered.

Flying, Hexproof, Lifelink

Whenever a player casts a spell, if they have cast an odd number of spells which share a type with it, they draw a card. Otherwise, they discard a card.

At the beginning of your upkeep, if you have more life than you did at the beginning of your last upkeep, you gain life equal to the difference.

4/6


I'd like to see a common sorcery speed removal spell, but not a sorcery.

KongMing on Feather's Battle Spells

1 month ago

Here are some other vegetablely ideas. Some of these are obviously more effective than others, and some I had to think about for a moment to see the interactions, but they're all fun.

Arena Athlete, Astral Steel, Bonus Round, Coalition Flag and Standard Bearer (force people to target a creature, then give it protection at instant speed), Finale of Promise, Mirrorwing Dragon (because you can repeatedly protect your field even if someone tries to use this against you), Primal Wellspring, Pyromancer's Goggles, Radiate, and Veilstone Amulet.

gvbarroso on [cEDH] Painter's Evolution

1 month ago

Hi dingusdingo, thanks for your nice comment! Following your suggestion, I've swapped Goblin Engineer for Boreal Druid.

I've run Bonus Round but was not impressed by it. Same thing with Past in Flames, although I am considering bring the latter back.

I think there are lots of spells that benefit from copying. For example, you can also blow things up with REB. As for when to use Tormenting Voice effects, you have to play with the deck and learn how to do it.

Cheers, G.

hkhssweiss on Kykar

2 months ago

Yo MoGoose831, it looks like you have a pretty decent list. Here might be some inexpensive cards that can be considered as well!

Some cuts can be the 0 drop creature as they don't really help you when you have Kykar out. It might be a little bit more on the expensive side but some of the really helpful spells are ones that makes creatures as well such as Monastery Mentor and Saheeli, Sublime Artificer. Purphoros, God of the Forge is also a great one to rack up damage, you can also try out Crown of Flames it makes you infinite triggers if you have a token doubler effect. Bonus Round and Past in Flames are super good cards to use as well as Underworld Breach.

I have an old list if ya wanna take a look.


Kykar's Relentless Spirits

Commander / EDH hkhssweiss

SCORE: 10 | 2 COMMENTS | 314 VIEWS | IN 1 FOLDER


Hope that helps!

dingusdingo on [cEDH] Painter's Evolution

3 months ago

mcervato Spamming your own list on every single Wort list is just about the single worst way to get clicks. You haven't given any good feedback on the list, or the other lists you posted on. I would downvote your list if I could, and ban you from posting if I could. Eat shit and don't spam lists like that.

gvbarroso Very enjoyable list mate. Biggest problem I see is the lack of spells you would want to copy. Once you land Painter's Servant and can counter anything with REB, you aren't really getting value from copying it. Other downside is the high CMC of Wort. If I have Tormenting Voice or similar in my hand, am I supposed to sandbag until 6 cmc before drawing to improve card quality?

While I can understand not running Boreal Druid, I disagree with it. I also think you could find a slot for Elvish Archdruid, which is more expensive than Priest of Titania and less chance of landing it turn 2, but that mana is very helpful, especially if Wort is removed and you are paying commander tax on top of the already steep 6 CMC.

Have you considered a Bonus Round package? Especially with an addition of Past in Flames you could have quite the potent ability to dig thru your deck. Becomes more bonkers if you add rituals

Not a fan of Goblin Engineer here. I know you use it to find PS, but your artifact density is so low, how many uses are you getting out of it? Even if you tutor to GY its more likely than not you just won't have another artifact to perform the swap.

dingusdingo on Fish, Kess, and Consultation [Competitive]

3 months ago

With the recent addition of everybody's/nobody's favorite fish Thassa's Oracle, the competitive scene has been in a tizzy trying to figure out how to adapt and react. Most brewers have been fixated on adapting two lists to fish, specifically TnT Flash Hulk and Najeela Consultation Hulk, which are arguably tier 0 deck builds and are head and shoulders ahead of other tier 1 competitive decks because of the printing of Oracle. I think most people have missed a third well known commander who benefits massively from the printing.

Kess, Dissident Mage is very promising in this new meta, and I would like to present the argument that Kess is a tier 0 build in par with TnT Fish Hulk and Layered Najeela.

For those unaware of how the combo works, here we go.

DO NOTE: We must have no duplicates of basic lands in our mana base to use Tainted Pact. While competitive pact players may know this, it is worth restating for the purposes of education and discussion in the thread.

If we are holding Oracle + Pact in hand, we don't need Kess to reuse. We can simply Oracle, then in response to ETB use the pact.

This combo has gained a lot of resiliency over previous Laboratory Maniac or Jace, Wielder of Mysteries lines.

  • Thassa's Oracle is cheaper to cast by .
  • We do not need to run a draw spell with Oracle in order to win, while we do with Labman. This most likely saves us another mana, and it definitely saves us being required to hold another card to cantrip to win.
  • The combo is safer to resolve if we face interaction. We resolve Oracle first, the trigger goes on the stack. A trigger is much harder to counter than a spell. Once the trigger is stacked, anything that happens to Oracle we don't really care about, since we can win with 0 devotion assuming 0 cards in library. Previously, a Laboratory Maniac could be removed in response to whatever draw would cause you to win, meaning you would lose instead.
  • Fish Consultation allows you to attempt another win if stopped. Lets say we are on Labman + Pact. If our Tainted Pact resolves, but our labman is countered, we are most likely going to lose. While using Oracle + Pact, if our Pact is countered, we still have our library and can attempt another win. Similarly, because we resolve the Oracle first to get the ETB trigger stacked, we aren't in danger of Oracle getting countered and then us using Pact and being left with no library.
  • If you have Kess in play, you can execute the entire combo for 4 mana. If you already have both pieces, you can execute the entire combo for 3 mana and ignore graveyard hate.

So how is this any different than Fish Hulk? Simple. Kess, Dissident Mage can turn a single tutor into a winning line. The ability to use Demonic Consultation or Tainted Pact allows us to assemble and execute the entire combo from a single tutor, as the component that exiles for us also tutors the second card needed for the combo. This means that Kess + Forbidden Tutor is a winning line, similar to how Najeela has a few different one card combos with the commander for winning. Before the Oracle printing, a Kess deck would also have to stock up on cheap "draw a card" spells to supplement the Consultation strategy. Now that need is gone, and the overall strategy can be executed much faster due to the lower mana cost requirements and also card requirements. This means that you have more ability to simply race other decks if that is the best gameplan. The value nature of Kess allows you to go longer in grindier games or match ups. Most decks are pigeonholed into all-in combo or grindier control, but the speed and resilience of the combo paired with being able to reuse our GY really gives Kess the best of both worlds.

I would also argue that new printings have added resilience and more consistency to the build as well. Spellseeker is another way to find the 1 card wincon. Dark Petition is certainly more fringe but could very well see play, especially in lists that skew Ad Nauseam for Bonus Round. Scheming Symmetry is another new topdeck tutor, and the symmetry can be broken on it by cantripping, then immediately starting the winning line. The deck will continue to benefit from any new usable tutors, removal, or card draw that is printed, and these new prints won't invalidate lines or cause grief when making changes for them.

The final piece of the puzzle is the large amount of flex slots in a Kess deck. If you want an additional combo, you can slot it pretty easy and there are good choices. If you want more hate pieces because you see Fish Hulk every pod, you can grab things like Cursed Totem very easily. Lots of green dorks or creature heavy boards you can get Pyroclasm and friends. Kess is blue, and already slots a good amount of counterspells and interaction. On top of protecting the combo, you can also choose to play a more midrange game and stop win attempts early, and grind value before comboing out later. Alternatively, you can just jam the combo if you have the tutors and mana to make it work. While Flash is easier to cast, Flash Hulk does require two pieces in hand to get the combo rolling, making it easier to see coming and harder to assemble.

Of course, Fish has other applications. Hermit Druid spiked in price for a reason, as did Sacred Guide. A card like Hermit Druid also requires haste enablers to make it go, which lowers your overall card quality and puts the pilot into awkward binds of either jamming the Druid and passing a rotation, or holding Druid in hand and trying to assemble Greaves + Druid or Banditland + Druid. Sacred Guide similarly hurts deckbuilding, mostly by requiring that a color in the identity be completely ignored for the sake of the combo. They are also basically worthless outside of the combo. Tainted Pact is an enabler and a tutor at instant speed, as is Demonic Consultation. You can always use them to fetch Pact of Negation or Force of Will in a pinch, should you have no other options to stop an opponent from winning. While it is unlikely you are going to win after exiling 0-99 cards in order to find whatever you name, you are being improved from "losing" to "most likely losing". The most important part of it is though that the forbidden tutors are actually tutoring while exiling, serving a dual purpose in the deck and improving slot efficiency. This even has a leg up over other Consultation builds, where the forbidden tutors are seen mostly as dead-draws for A + B for winning.

TL;DR Consultation Kess is also arguably a tier 0 build and was a big winner from the Fish printing.

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