Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
|Want (3)||MrMittensSr , Tocqy1 , sedhyran72|
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|Commander / EDH||Legal|
Latest Decks as Commander
Bonus Round Discussion
1 month ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
2 months ago
Hey Elasar99 thank you for this alternative.
I changed the deck several times and wasnt able to change the list.
2 months ago
yes Bonus Round is a really cool card. and it is fun to play too. but i don't think that it fits that well in this deck. that's because with Bonus Round you want value spells such as Spelltwine or like Cauldron Dance
2 months ago
Hey, forgot to check this out earlier. I think you've done a great job getting a budget version going! Would Bonus Round be of any interest to you in this? I don't know red very well, but it sounds interesting.
3 months ago
Personally I would recommend dropping a Grapeshot for a Brain Freeze, as you want to be able to turn your Merchant Scrolls into a wincon when going off, additionally Cunning Wish is a huge help, you can toss a sideboard copy of a lot of tutor targets, and get additional copies of them, Bonus Round can also be huge if you want an insane engine that works well if you go for a red splash.
Now for the Past in Flames build, Intuition and Gifts Ungiven and a bunch more support the build well, and can use a stand-alone Life from the Loam to get back a tutored Lotus Field as well as having side-ways synergy with the deck's fetchlands and Lonely Sandbars.
5 months ago
Yeah, I wanted it to be a black ability in dimir, so like an allied splash cycle, was my idea, but I like what you did, so... look, R&D is cooperative for this very reason. I had one idea and you made an adjacent but very compelling idea. Playtesting needs to stop by and tell us to add Delve, bc idk what else they're doing rn...
I think a wording like "Choose an instant or sorcery you cast this game Copy that spell it if it resolved. You lose life equal to that spell's mana cost." would be more correct, based on Ashling the Pilgrim / Inner-Flame Igniter / Soulbright Flamekin; Bonus Round, Mirari; Fury Storm / Echo Storm / Empyrial Storm / Genesis Storm / Skull Storm. To be clear, I'mo not a rules judge, but just looking at the syntax of existing cards with relatively adjacent abilities.
Yennett, Annalist Regnant
Legendary Creature - Sphinx
If a spell has been countered this game, this spell can't be countered.
Flying, Hexproof, Lifelink
Whenever a player casts a spell, if they have cast an odd number of spells which share a type with it, they draw a card. Otherwise, they discard a card.
At the beginning of your upkeep, if you have more life than you did at the beginning of your last upkeep, you gain life equal to the difference.
I'd like to see a common sorcery speed removal spell, but not a sorcery.
6 months ago
Here are some other vegetablely ideas. Some of these are obviously more effective than others, and some I had to think about for a moment to see the interactions, but they're all fun.
Arena Athlete, Astral Steel, Bonus Round, Coalition Flag and Standard Bearer (force people to target a creature, then give it protection at instant speed), Finale of Promise, Mirrorwing Dragon (because you can repeatedly protect your field even if someone tries to use this against you), Primal Wellspring, Pyromancer's Goggles, Radiate, and Veilstone Amulet.
6 months ago
I think there are lots of spells that benefit from copying. For example, you can also blow things up with REB. As for when to use Tormenting Voice effects, you have to play with the deck and learn how to do it.