Bonus Round

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Related Questions

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Browse Alters

Bonus Round Discussion

Kross33 on Excuse me while I Kess this guy

4 days ago

Great list, my only suggestion would be Ad Nauseam it may force you to change around the rest of your list a bit but it's too one sided a card not to play. Also Bonus Round is amazing especially since you already play red rituals

hkhssweiss on Only One May Stand!

6 days ago

I applaud you Cloudius, I can see you put a lot of time and effort when building this deck. At the current moment after reading your deck list and your primer for it I won't be able to give you a constructive detailed response just yet, however I greatly appreciate the uniqueness of the build, it fills my inner Timmy with joy seeing these types of builds.

Now for the suggestions I have, off the top of my head on what I can think that would work with your type of deck build is Conflux , it's a bit costly but a copied Conflux can win you the game. With Ramos on the field it becomes tremendous value and a card refill as well. The main problem I see with this type of deck is running out of resources extremely quick. I can see you rectify that problem with using cards like Past in Flames , Yawgmoth's Will , as well as burst draw X cards.

I do like you are using Bonus Round one of my favorite cards to use on "storm" turns. Hence why I would also reiterate the suggestion of using Conflux because any conjunction of cards you would pair with it makes it extreme value and a pseudo-wincon on it's own.

Looking forward to hearing what you think on my thoughts~

Brutal_B on Just check this out...

3 weeks ago

Ditch 3 lands and about 8 rocks and play more instants and sorceries. I know you're aiming to pay out big for those X spells but you have to few for it to be effective. People will catch on right away to your gameplan and with only 17 spells for damage/lifegain (and a weak creature base for combat), you won't be able to play fast enough to stay alive. Maybe a few more proactive creatures like Angrath's Marauders and Guttersnipe ? Maybe some spell copying too? Spells like Reverberate , Bonus Round and Doublecast .

Other cards I'd suggest: Insult / Injury . Comet Storm . Pyromancer's Goggles

If I were you I'd swap out City of Brass , Forbidden Orchard and Mana Confluence for basics. You're only playing two colors so it's not like you'll be hard up for a certain color.

This is all my opinion and it could be wrong. Have you physically played this yet?

Last_Laugh on Solitaire

1 month ago

Ancestral Knowledge is really good here. Can be used to look up mana rocks early if needed but more importantly stacking/thinning the top 10 will win you the game with a Narset swing.

I'm also a big fan of Mizzix's Mastery and Bonus Round .

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decks is appreciated. Narset, American Beauty

Kross33 on i hate all of you

1 month ago

Dumb question, but is it possible to loop a spell with just one Bonus Round activation if you let the copy of the intended spell you want to loop resolve,then have the original Unsubstantiate bounce it and the copy return Unsub back to your hand?

Dimensionless on Mizzix's Intuition

1 month ago

Have you tested Bonus Round or Thousand-Year Storm ? Thoughts?

Kross33 on Bonus Round Kess Storm Competitive cEDH

1 month ago

Hi, is it possible to loop a spell with Unsubstantiate after only one Bonus Round activation if you have the original Unsub target the original spell you want to resolve and have the copy target Unsub? Sorry if that's hard to follow lol

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Bonus Round occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%