|Commander / EDH||Legal|
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Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
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Crib Swap Discussion
1 month ago
I really don't want to seem like the Debbie Downer, more like a voice of reason and moral ambiguity. There are card choices in here I very so would support like Dungrove Elder for obvious valuable reasons, more so I believe retain in a Fatal Push meta.
However, there are just too many card choices I cannot and do not support. Some just because the amount and others, at all. I could not call this a competitively placed deck, unless your LGS is very much more along the line of budget or more-so casual. Do no confuse this with me saying the deck it bad, or choices are bad. I do not do that to people, and I understand many peoples' directions in which they build. That is not being argued here. Again there are just too many missing cards here like Spellskite, Assault Formation, Nyx-Fleece Ram, toolbox potential cards like Selfless Spirit, and Fiend Hunter. The tribal-theme outweighing more visibly playable cards along the same strategy, is choice. If that is exactly what you want then that's you but cards by specific name that I believe are being ignored here are Collected Company, Chord of Calling, Path to Exile (Crib Swap is no where near the strength of Path, but I understand it as a 1-of), and Scavenging Ooze.
I feel like this is a question that always itches at the back of your mind, and maybe many people have questioned also, but, is the Treefolk-tribal theme, actually strong enough?
1 month ago
of the three you mentioned:
Prison Term is playable (if you can afford the double white) as it can bounce to troublesome creatures which is unique, but i can say from experience it does less then you think in a format with multiple players pumping out threats, id rather have Council's Judgment, Grasp of Fate, or Wrath of God.
Spectral Grasp making it so the creature functions normally aside from attacking/blocking "your direction" isn't all that usefulunless your in a deck that capitalizes on the political nature of Commander. But in a format with powerful abilities, "dont attack me" doesnt do very much.
Captured by the Consulate is just overly expensive, and in most cases its just worse then Pacifism (while targeted removal exists, edh is generally more focused on mass removal) also note that it only prevents the creature from attacking, it can still be used to block.
Darksteel Mutation generally has a stronger impact then your three above options, and has the added benefit of derailing general-centric decks. But again, in general, Pacifism type enchantments tend to see only marginal play due to standard removal (Path to Exile, Swords to Plowshares, Crib Swap etc just being stronger)
2 months ago
Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts
2 months ago
Have you thought about running Aggravated Assault? It can go infinite with a mana sliver and 5 other slivers. Though your deck is pretty creature light, so maybe that would be a stretch.
Also, I've found Crib Swap to be a great removal tutorable with the Overlord.
2 months ago
I like the idea but I feel like there is something missing. I'd honestly like to run a Crib Swap or something just to have some hard removal, or splash black and run Esper Charm. Think Twice could also provide some instant speed draw. As for spirits, with the stall and instant speed, Celestial Kirin is a legitimate option, as is Hokori, Dust Drinker with the aether vial or Windborn Muse. Kira, Great Glass-Spinner could provide some neat protection. all told, good luck and hope it all works, its a little tricky to judge without the sideboard.
2 months ago
maybe add some Prized Amalgams.
I would leave the deck UB, cut the white, cut Crib Swap (pretty mediocre removal) and Wings of Velis Vel (you dont need that many changeling cards) and add some blue control spells like Mana Leak, Vapor Snag, Unsubstantiate, Countersquall and/or Echoing Truth.
3 months ago
Fatal Push is the new modern killspell- a good replacement for the doomblades. I've always preferred Phyrexian Arena or Dark Prophecy to read the bones, or in a pinch a bunch of Night's Whisper/Sign in Blood. Haakon, Stromgald Scourge allows for Crib Swap and Call the Bloodline shenanigains. Yahenni's Expertise is worth considering in place of languish when it rotates from standard- or Killing Wave if your meta favours swarms. Delirium Skeins is just super effective against control. The main thing I see here is a risk of running out of steam against other midrange running a lot of Blackmail effects, or dying to lightning bolts against aggro. Something like Vampire Nighthawk, Gifted Aetherborn, Dross Harvester, Knight of Meadowgrain or even Lone Rider Flip or Nearheath Pilgrim for the lifegain, or even just Disfigure and Nyx-Fleece Ram sb. Profane Command could be interesting sideboard.
3 months ago
Would definitely recommend adding in some 'pillow forty' cards. No Mercy, Ghostly Prison and Sphere of Safety are all good candidates. Check out Oversold Cemetery and Tortured Existence too for recurring creature recycling. Ivory Mask can help if you find people are targeting your graveyard. BW has many great enchantments to protect yourself and I would recommend including some more. Academy Rector and Idyllic Tutor can help with consistency, but an enchantment toolbox could help protect what you are doing. Vindicate is less pricey following it's reprint and Utter End is a great card too. Emeria, The Sky Ruin is a great land in reanimator style decks with white, as is Urborg, Tomb of Yawgmoth and Cabal Coffers. Last but not least, consider Iona, Shield of Emeria, Rune-Scarred Demon, Gray Merchant of Asphodel and Angel of Despair as some great reanimator targets.
Deck seems a little unfocused and I think you could benefit from focusing on the specific theme. Some cards like Dark Ritual and the planeswalkers feel either redundant or not as impactful as you would like. I also think, if you're going reanimator, try running Vish Kal, Blood Arbiter as the general while removing the life gain aspect for cards like Bloodghast and Mikaeus, the Unhallowed. The lifegain just seems like a sub-theme.
Just some suggestions, hope that helps!