|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
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Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
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|Have (3)||Riku580 , Fairseas , rakdos24|
|Want (12)||releasethedogs , TrackerD , wightwizard8 , Markwiz , xXThormentXx , Denial048 , Faceless_Being , mlouden03 , RazortoothMtg , kovellen , DarthMeatloaf , ricardokloss|
Crib Swap Discussion
18 hours ago
Thanks for the comments.
Path to Exile is not here for budget and playgroup rules reasons. Only cards less than a certain price are allowed (2 euro, around $2,5 - shop prices). It limits your options, but encourages you to find alternatives. That's why the deck is so cheap.
Checked your deck. Doran, the Siege Tower is the way to go for Abzan (again, not playgroup legal).
Left you a comment there.
6 days ago
Which cards with changeling would you recommend? Crib Swap is decent removal but it's not really that strong in here. Better in Lin Sivvi, Defiant Hero where you can easily put it back in your library. Just don't see why I'd run a 3-mana Swords to Plowshares for very little upside.
Here's the entire list of Boros cards with changeling legal in Commander. I don't see any one of them that seems particularly strong, apart from perhaps Changeling Hero. There's also Mutavault, which essentially has changeling. Overall I'm not seeing why I'd include any of these cards over the current choices, despite the fact that changeling cards count as both Knights and Dragons.
1 month ago
staroceansurfer, Thank you for your suggiestions! I didn't know Volrath's Stronghold was a card! I will try to get one! Teferi's Protection and Patriarch's Bidding are for sure good cards if I get them and find a place. Crystalline Sliver used to be in the deck but was removed due to having many cards to target my slivers and of course Amoeboid Changeling, Unnatural Selection, and Crib Swap. But maybe it can find a spot back into my deck! I'll try to. Thank you for looking at my deck and have a great day! :)
1 month ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
2 months ago
Guftders: The only time Crib Swap giving your opponent the token is bad is if Necrotic Sliver is on the battlefield. Most of the time your only giving them a small token with one or two minimal abilities.
If your commander is on the battlefield you can always pay 3 mana to steal the token as well.
Good suggestion with Herald's Horn, that card is sweet.
2 months ago
Whilst Crib Swap is tutorable, you also give your opponent a 1/1 changeling token... Meaning it will have all of the abilities of the slivers you control (since you don't run the newer ones). It might not always be relevant, but it can potentially give your opponent free removal etc.
I actually love the new sliver design. While it's not as good as the old design, I like that it actually shows the Slivers evolving, and clearly depicts how each one has developed new traits.
2 months ago
Crib Swap is great as a tutorable removal spell with the Overlord.
Also, with all the wrath you're playing I would add in Patriarch's Bidding to get all your slivers back into play. It only really has a downside if your opponents are playing tribal decks as well.
3 months ago
update - drawing way too many lands, cant play anything else with such a high number.
early card draw is severely lacking. mid/late game there are some GREAT options in Honden of Seeing Winds and Sire of the Storm. but they are inaccessible early game, making the deck feel slow over all.
needs a couple tutors possibly: kept finding myself in need of Yuki-Onna in particular, and no way to go grab her.
possible switching of the removal card. while you can't beat the efficiency of Swords to Plowshares, I may trade efficiency for value. Crib Swap is a tribal shapeshifting instant that would count as a spirit.this would give it some recurrability, and also trigger all of my "whenever you play a spirit or arcane spell" abilities.