|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
Combos Browse all
Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
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Crib Swap Discussion
3 days ago
Might sound weird but I actually really like utilizing Silumgar's Scorn by running Crib Swap and Mutavaults in conjunction with Ojutai (if you're never going to splash black for silumgar and Nameless Inversion.) Card is great because for Ojutai lists it's strictly better than Negate.
1 week ago
Well-Tuned and Ready to RideThis deck was adapted from my previous aggro Depala deck, and moved more towards a board control position. I removed some of the pseudo-creatures that you were running so I could keep my Dwarf toolbox, as well as added a Sunforger package.
This is all theory of course, but I think Golden Guardian is sweet in this version of Depala. It crews most of your vehicles easy, and if it were to get removed while you have another creature on board, you can activate its ability and let it die so
It's a bit pricey, but Sensei's Divining Top over-performs with Depala. I used her tap effect a lot in my old deck, and Top allows you to guarantee a draw off her tapping. Not to mention that Boros itself needs all the draw power that it can get.
Crib Swap is great here, because not only is it non-destruction removal that can be fetched with Sunforger, it also counts as a Dwarf for Depala's effect, so you can draw it off the top if you see it.
I haven't had the chance to even goldfish this yet, so I don't know whether or not it actually works, but I wanted to say thanks for coming up with the deck idea! Seems like a super cool way to manipulate the major drawback of vehicles into an advantage.
2 weeks ago
3 weeks ago
How set are on 2 color? I only ask as I am not sure there is much pay off playing Haakon with the knights you currently have. I really like the Knight of the White Orchid with the current shell though. I think I would be tempted to try and make a light splash of green or blue. green gives you Knight of the Reliquary -- which also synergies well with you shell and has some nice interactions with Knight of the White Orchid. Blue would give you Court Hussar -- which can give some nice card selection and can also play nice with Elenda, the Dusk Rose. Ethersworn Adjudicator is a bit expensive as far as cmc goes, but he can be a house. I have won games off his back in Esper control shells. He is almost kind of like a Celestial Colonnade that is vulnerable to some different removal, and instead of being uncounterable by virtue of being a land, has some extra utility in the form of a built in Vindicate. Mirran Crusader is also a card. But that might be more aggressive than what you are looking to be in this list. It might be a little cute, but Forerunner of the Legion might okay? It can tutor your Elenda, your Nameless Inversion, or Crib Swap. And then I am not 100% sure of the interaction, but it might also be pretty neat with Olivia, Mobilized for War? but even if that interaction works, it might be too cute, lol.
1 month ago
I really like Crib Swap in Horde of Notions, because it's decent removal spell that can be recurred by your commander. Nevermaker is a great piece of removal that again can be recurred by your commander. A lot of the elementals that are good in Horde have strong etb/ltb effects, so maybe a small flicker subtheme could be good. Flickerwisp is a great elemental that synergizes with that. Finally, Greenwarden of Murasa is recursion for your non-elementals that can be recurred by your commander.
1 month ago
One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.
1 month ago
2 months ago
You are playing Edgar Markov against the other 2017 Commanders too? What is your assessment so far?
I am playing a league where we start with the precon's and upgrade over time, meeting about once a month. Originally, I wanted to do the Haakon, Stromgald Scourge / Crib Swap combo, spewing out vampires in the process, but I opted for something else instead. Haakon requires too many pieces to work (discard, reanimation, madness for another discard targets). Instead I built Aristocrats with the Cloudstone Curio / 1cmc vampires combo, which is about as many cards but more creatures and lower on the curve.
I also added a Sunforger package. This is mostly because the Cats deck is an absolute monster, even straight out the box. I am just waiting to Deflecting Palm him for 40. I play the Dragons deck in another league and even that can't beat Cats straight up.
My current deck is:http://tappedout.net/mtg-decks/cmdr-2017-league-vampires/
and my end goal is: http://tappedout.net/mtg-decks/cmdr-2017-league-vampires-copy
Let me know what you think if you care to take a look.