|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Planeswalker — Chandra
+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
-X: Chandra, Flamecaller deals X damage to each creature.
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Chandra, Flamecaller Discussion
1 day ago
Ah, okay. I've been trying to think of some good synergies with Baral, Chief of Compliance since it's a pretty strong card especially in a control deck. I completely understand why you have him in the side instead of having him in the main. If you were to even make a deck around him, the opponent will most often side in kill spells. Jace, Unraveler of Secrets looks more appealing than the Chandra, Flamecaller since it could most often come out before chandra and the fact that it could get in the way of a turn 6 Torrential Gearhulk. I also like the mini preordain that Jace does as well as the bounce if something has a lot of +1/+1 counters on it. On the other hand, Chandra has a board wipe for those pesky token and aggro decks and since it's in the main she gives you an upper hand game 1. The more and more I type this paragraph out, the more I could just put jace in the side against another control or stall deck. I love the deck, though. :) upvoted.
1 day ago
2 days ago
My Intet deck actually uses Dragonstorm as a win condition, but the Wort deck is in the colors you're considering. All I have to say about Wort is that Sprouting Vines and Seek the Horizon turn into strong card draw as well as ramp in the context of Mina and Denn and synergize well with wheels that care about hand size like Collective Defiance and Chandra, Flamecaller. Putting lots of lands into your hand works well with playing extra lands per turn, because if you can play enough of the lands you've fetched you approach a free spell and a greater storm count. On that note, Summer Bloom, Rites of Flourishing, Oracle of Mul Daya are probably your friends.
Another note on the Wort list - Rude Awakening,Early Harvest, and Mana Geyser are fantastic ways to generate massive amounts of mana for a turn where you go off. I've cut them from my own list because I don't like focused storm builds, but they're very very strong.
I'm inclined to agree with the poster above me in regards to the deck being stronger with a third color, but that's just too frequently true in EDH - an easy way to water down good ideas.
If you look at my Intet deck you'll notice that there are only about ~8 dragons in the deck. This is because Scourge of Valkas VOMITS damage when he comes out with multiple other dragons simultaneously (they all see eachother enter the battlefield, so Scourge deals damage equal to n x n, where n is the number of dragons you fetch. If you also have Dragon Tempest out, it's (n x n) x 2. This means that fetching four to five dragons can kill a table that has already sustained damage, especially if one of them is Dragon Broodmother, or Utvara Hellkite with haste, prior to combat.
4 days ago
Maybe run a couple of Kari Zev's Expertise in sideboard to swing game if opponent drops a big threat. If you're looking to burn the opponent out, likely you're going to race, so I'd see no need for both Galvanic Bombardment AND Shock. If you put in the Expertise in sideboard for board threats, and swap the Bombardment for Flame Lash you may have a better shot at closing out the game on turn 4-5. If you still want some control with the burn, consider Hungry Flames instead of Lash. Also, fitting in a pair of Chandra, Flamecaller may assist you in sticking around to the mid/late games against control if you fizzle out. The card draw and the threats could buy you a little more time to get back into the game.
5 days ago
6 days ago
The Aether Hubs are there to provide me some early color fixing while also providing a colorless source for the Reality Smashers in the sideboard. I can see cutting some of them for the Evolving Wilds, but I think the access to an untapped source of any color of mana in the early game is too good to pass up. I'm not completely worried about triggering revolt, as we have plenty of ways of killing creatures into turns 3,4 etc. Its just the early turns that I'm trying to shore up a bit.
With regards to the Foreboding Ruins I agree, I honestly don't see them often enough in the early game for them to be worthwhile.
I kept the one-of Grapple with the Past so that in the late game I can buy back a Distended Mindbender or Noxious Gearhulk to close out the game, but I can certainly see arguments to cut it so I'll playtest without it. Any recommendations of killspells to replace it?
The main reason I like Chandra, Flamecaller is that she is guaranteed to do something beyond her literal presence when she hits the board; whether that is a minor board wipe, card selection, or aggresson. I really dont like Combustible Gearhulk as it both gives the opponent the option to pick what happens and/or can just completely miss and be kind of a bust in my opinion. As always though I am open to the suggestion, so I'll try out your reccomendation.
1 week ago
Honestly, Chandra, Flamecaller is too slow for this deck and doesn't provide much help in my opinion. Maybe consider cutting her? Otherwise, it will be play testing to see which of your other cards are not fully pulling their weight.