Chandra, Flamecaller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chandra, Flamecaller

Planeswalker — Chandra

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

DrukenReaps on Your Cheap Obscure Overperformers?

1 year ago

I only quickly perused EDHrec but pretty sure none of the following came up on the pages of the commanders I use them with. Each has done some impressive work at my table. I used sorting by Card Kingdom price on this website to find sub $2.

In Olivia, Crimson Bride I have Shifting Shadow. Since Olivia's attack reanimates Shifting Shadow ends up just giving me free creatures at effectively no cost to me. In a way it actually fuels the deck's plan.

In Ayara, First of Locthwain I have Aetherworks Marvel and Mimic Vat. This deck just loves getting more and more creatures into play. Both of the artifacts assist in doing that over and over again. Sometimes Aetherworks even drops in Plague of Vermin too, a finisher in that deck.

In Mairsil, the Pretender I have Captivating Crew, Chandra, Flamecaller, and Xathrid Gorgon. Seems to be a rare cheap commander to begin with... lol. Xathrid typically turns commanders off, highly effective card against the likes of Niv-Mizzet, the Firemind and Zacama, Primal Calamity. Chandra does an amazing job of filling up my graveyard. Every turn a new hand +1. Captivating Crew lets me "borrow" some pretty sweet attackers and other effects, there are instant versions of this effect but not on a stick to my knowledge. 1 or 2 activations often opens someone up to attacks too.

Hybrow on Purphoros

2 years ago

Love seeing another Purphoros, God of the Forge deck.. It is by far my favorite deck to play when we want quick games.. either they die, or they all target me.. Either way fast games. The Fat Red Line - Purphoros EDH is mine

Couple small recommendations

--ADDS--

Dwarven Mine - it's a free creature.. and 99% of the time comes into play untapped...

Runaway Steam-Kin - its extra mana, and combos with Grinning Ignus. If you get both out and have 3 free mana, it then is unlimited ETBs for Ignus.

Valakut Awakening  Flip - could easily go in place of a mountain, if you have it in opening hand, use it as mana, otherwise its a filter/card draw

Loyal Apprentice - 2 mana for AT LEAST 2 ETBs. And gives you a handy blocker every turn she lives

--

--Potential Removals--

Hammer of Purphoros unless you end up attacking alot, its probably not worth the slot

Chandra, Flamecaller - too high a CMC for potentially only 2 ETBs.

Myr Battlesphere - 5 ETBs seems nice, but have found that its a dead card in my hand cause I dont have the mana, for 7 CMC, i am usually dead before i have a chance to cast it.

--

Good luck with the build, Love it.

itsbuzzi on Red Board Wipes

2 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

um_fido on Triggers can't catch these moves

2 years ago

Hey boydb thanks for the suggestions!

That Planebound Accomplice would be really sweet with this three ladies Chandra, Acolyte of Flame , Chandra, Flamecaller and Saheeli Rai , i'll add them to the maybeboard to test.

About Heat Shimmer and Minion Reflector , at first i thought they would work, since the text was updated in Gatherer, but i think you're right, that "AND" is the problem and sadly the tokens will go away at the end of my opponents next turn.

Oh boy, i was searching for cards to build an Obeka copy instant/sorcery and that Aria of Flame fits like a glove, really nice.

If some time in the future your brain tells you "Hey, what if Obeka with DRAGONS?" slap in this expensive badboy Zirilan of the Claw , pour a cup of a Thousand-Year Elixir and you're good to go!

By the way, that explanation about the triggers that you added to your Myriad Obeka descripton will probably help some people, well done :)

DrukenReaps on Top 10 red cards at …

3 years ago

Chandra, Flamecaller has been pretty sweet for me in a lot of decks.

Savage1988 on Nicky B and his Pro-Life Posse

3 years ago

New changes:

  • Ral Zarek IN, Daretti, Scrap Savant OUT because daretti hasn't performed very well and i think ral's untap ability can enable more shenanigans. Also his ultimate is really nice, especially if we get to copy it with ..

  • Rings of Brighthearth IN, Contagion Clasp OUT because the clasp seemed too minimal impact and let's be fair: the rings needed to go in

  • Chandra, Flamecaller IN, Cruel Ultimatum OUT - it's cool, but rough on the mana and often you want to sweep the board instead of making 1 person sac 1 creature, bye bye flavor

  • Clockspinning IN, Izzet Signet OUT: This is probably a mistake but I've been hitting a lot of mana rocks, not always having a place to put the mana. This would be the one to cut i think. Maybe 12 rocks is pushing it? Clockspinning may not be the best, but with enough mana this can ult a walker out of nowhere, which is how I've been winning games with the deck. Will test and see how it goes.

  • Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. I'm glad i got these lands. The proliferation on the vivid lands was a cute idea, but just that

Pending changes:

  • Blasphemous Act IN, In Bolas' Clutches OUT because that card doesn't make sense if we're not going for any flavor any more, though I've yet to cast the clutches and it probably be pretty cool. I don't have the act yet, but probably soon.

Optimator on Giant's Deck

3 years ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

cameronhawk2 on Cracked Earth - Omnath LoR EDH

3 years ago

yo, Just leaving this here to recommend some cards I would think about upgrading first.

-Elemental Bond

-Garruk's Uprising

-Valakut Awakening  Flip

-Return to Nature

-Nissa, Worldwaker

-Chandra, Flamecaller

-Tempt with Vengeance

-Broken Bond

-Tilonalli's Summoner

-Thicket Crasher

all of these are kinda weak in your deck. Here are some of my recommendations

-Living Twister

-Oracle of Mul Daya (I know he's expensive)

-Crucible of Worlds (I also know this is expensive)

-Purphoros, God of the Forge

-Second Harvest (this is more of a meme card than anything)

-Growing Rites of Itlimoc  Flip

-Xenagos, the Reveler (if you still want to include some planeswalkers I think xenagos is better than the other two you have)

-Radha, Heart of Keld (She is new and pretty cheap as well. playing lands from your library is basically drawing cards)

-Lithoform Engine (This is another meme card)

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