|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Chandra
+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
-X: Chandra, Flamecaller deals X damage to each creature.
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Chandra, Flamecaller Discussion
5 days ago
I would make these suggestion.
- Grenzo, Havoc Raiser gives access to other options, and funny interactions with goad.
- Fateful Showdown or Winds of Change filtering out bad draw, granted you can have access to other red filters as well.
- Ghirapur Orrery cough cough Rites of Flourishing for red.
- Thaumatic Compass Flip Sometimes you need lands in hand, and sometimes you do not want to get hit.
- Chandra, Flamecaller and Daretti, Scrap Savant both allow for more filtering and a little bit of artifact synergy
3 weeks ago
I assume since you have the Legacy tag on your deck that you don't really care about what format you play this deck in, so I'll give you some advice from a competitive player's standpoint. If you want to solidify it and make it better, you need to improve the efficiency of your cards, and improve your deck's mana curve.
3 damage for 1 mana is the gold standard for spells in a burn deck. Thus, 3 damage for 2 mana or 2 damage for 1 mana cards are unplayable. The core 3-for-1 burn staples like Lightning Bolt, Rift Bolt, and Chain Lightning have been reprinted enough that they are at reasonable, affordable prices and you need to be running 4 of each. As for other spells, you want to be sure that every card you include can deal damage to players on their own. Cards like Bathe in Dragonfire are just overcosted removal that can be dead against the wrong players. Your creatures also need to be able to deal damage in the same turn you play them, either via haste or through another ability. Burn is about playing the most efficient burn spells, but sometimes those spells do happen to be creatures.
As far as mana curve, with 20 mountains, you're expecting games to end with no more than 3-4 mountains on the battlefield, so you want a much lower curve than what you have. Your game changing cards should be at 3 mana, and 4cmc and higher cards are just unplayable with 20 lands. You'll probably have a lot of games where you won't get to 6 mana to cast your Chandra, Flamecaller with your current land count.
TL;DR: Run 3 damage for 1 mana burn spells. Make other burn spells hit players and not just creatures. Make your creatures deal damage in the same turn you cast them. Remove all your 4+CMC cards or increase your land count.
3 weeks ago
xXBuddhaXx: While I would love to run Mox Amber in here, the only things that would make it active would be Daretti himself or Chandra, Flamecaller. You can't use it to power anything out, so I feel it's an almost dead card.
Arch of Orazca hasn't been bad. Granted, it costs 5 to draw one card. The downfall I see with Throne of the High City is that you will get one card out of it, then have to fight over it every turn after. Sure, you can bring it back with Crucible of Worlds, but you're not only wasting your land drop for the turn, but also the four mana required to activate it, essentially costing you 5 mana while not expanding your mana base.
Mirrorworks is always hit and miss. When I get it onto the battlefield, it'll usually make copies of mana rocks or other utility artifacts. Otherwise, I'll just pitch it to Daretti. I have a hard time cutting it from my list, but would be one of the firsts on the chopping block if something amazing came along.
4 weeks ago
If you like Jaya's Secondary +1, play Chandra, Flamecaller.
I'm not a huge fan of Jace's oath because instead of scrying I'd rather play a Sensei's Divining Top, there are enough cards that let you look at the top of the deck and put them on bottom so I'm not concerned with that. Just a personal preference though, it's your choice. Side note, I think a Search for Azcanta Flip might even be a better solution, I'm contemplating playing it myself...
I don't like Pir for the same reason I don't like OoG, although Pir is better because it says any counter so oh say a Divinity counter on a Myojin? In the right deck pir is great just not here.
1 month ago
Oké, kon me niet echt concentreren maar hier wat suggesties alvast. Doen wel even samen naar kijken volgende keer, dan kan ik ook wat duidelijker vertellen wat en waarom. :)
Misschien ook leuk: Devastating Summons, Scourge of Skola Vale, Burning Earth, Incandescent Soulstoke, Ingot Chewer,Garruk's Packleader, Tornado Elemental, Regal Force, Soul of the Harvest, Chandra, Flamecaller, Hammer of Purphoros, Nissa, Voice of Zendikar, Boundless Realms, Fresh Meat, Blood Sun, From the Ashes, Ember Swallower, Zendikar Resurgent, Heaven / Earth, Titania, Protector of Argoth, Greenwarden of Murasa, Tilonalli's Summoner, Undergrowth Champion, Hull Breach, Decimate, Viridian Emissary, Borderland Ranger
1 month ago
Also This gem from the BattleBond spoilers:
Will probably replace my Reforge the Soul(as Wheel of fortune is too expensive). Thought you'd like to see it if you haven't already!
Also have you ever tried out Outpost Siege? I see a lot of people rave about it but I haven't tried it.
1 month ago
1 month ago
TrueLycan Thanks for the comment! Not a fan of the Helm but I'll take a serious look at Jaya. She does seem like a much better Chandra, Flamecaller... has the same draw power and some late game recursion which I need. Thanks!