Chandra, Flamecaller

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Chandra, Flamecaller

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

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Chandra, Flamecaller Discussion

jeffbriem on Mono red card advantage

23 hours ago

It depends on how often you have cards in your hand. Avaricious Dragon gives you an extra card, but you need to discard your hand at end of turn. Chandra, Flamecaller's '0' ability makes you discard your hand, but you draw that many cards plus one, and Bedlam Reveler makes you discard your hand, but you draw 3. Combustible Gearhulk can let you draw cards, particularly if you play good politics.

Humble Defector lets you draw two cards on your turn, but then he goes to your opponent. If you have a Homeward Path in play, you can get him back from your opponent each turn.

Farsight Mask is another possibility. Lets you draw whenever an opponent damages you.

@ on God of Goats

1 week ago

Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.

Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.

This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.

A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.

Ok I g2g, but looks good! looking forward to playing this!

clayperce on Serious Ponza

2 weeks ago

kothax,
Thanks much for the kudos, and you've very welcome.

One of the blessings and the curses of Ponza though, is that there isn't really a stock list ... you know how on a "normal" deck you tweak the sideboard almost every week based on the expected match-ups? Well, Ponza is like that, but across the whole deck! So while I'm super-pleased (and frankly a little intimidated) that you chose this deck as your starting point, please understand that you're probably going to be tweaking the deck a LOT as your meta and playstyle change.

I've been testing with Chandra, Flamecaller in place of a Bonfire of the Damned because her -X fills a similar role.

And exactly what GeminiSpartanX said, on Shatterstorm. Though Fracturing Gust is a solid option too.

Thanks again and draw well!

PhotogenicParasympathetic on Planeswalkers in EDH

2 weeks ago

In general, I'd argue these are the top five general-use planeswalkers in EDH:

Ugin, the Spirit Dragon is quite powerful for his ability to sweep the board. Plus... that ult ain't messing around.

Elspeth, Sun's Champion is one of the more difficult walkers to attack, since she's constantly spitting out blockers, and she also comes equipped with sweeper in her minus ability.

Liliana of the Dark Realms is the best mono-black planeswalkers in EDH, no contest. A constant source of mana, deck thinning, spot removal, pumping up for a big swing, or granting you all the mana you'll ever need.

Freyalise, Llanowar's Fury is spot removal and ramp (and blockers!) and card draw. What more could you want?

Spot five is a difficult call, but I think I'm leaning towards Vraska, Relic Seeker at the moment. Her near-conditionless removal that also ramps you means even if you only get one shot, it'll count. She can make blockers for herself, and those blockers also have evasion to finish a player if you do get her ult off.


Honorable mentions:

Garruk Wildspeaker. If Vraska doesn't get spot five, he does. He most frequently just untaps lands (not just basics!), but he's capable of adding to your board too, and of course he's got Overrun for his ult.

Koth of the Hammer is great for his ramping abilities. Probably one of the best mono-red planeswalkers in EDH.

A handful of the Chandra's (most notably Chandra, Flamecaller and Chandra Ablaze, but to a lesser extent Chandra, Torch of Defiance and Chandra, Pyromaster) are playable in mono-red as card advantage, although if your deck has access to green black or blue there will be better options.

Jace Beleren doesn't typically draw hate, since he can help opponents too, but of course the drawback is... he's helping your opponents too.

Other than those... planeswalkers become VERY situational, and really depend on the deck. Those 11 are the only ones I'd consider staples. Other can be very powerful in EDH (I'm looking at you, Tamiyo, the Moon Sage), but I wouldn't just windmill slam them into a deck without being sure they were adding to my gameplan.

enpc on SAC FO DAYZ. Looking for ...

2 weeks ago

MagicalHacker: Jarad, Golgari Lich Lord fits the bill alright. But as mentioned, OP already had a golgari deck, So I am making the assumption that they should still have the cards available (please let me know if that's not the case). The addition of a few red/X lands (see Savage Lands, Gruul Guildgate and friends, Transguild Promenade, Rupture Spire) as well as staples like Terramorphic Expanse and Evolving Wilds would be more than sufficient for splashing red, givin gaccess to Prossh, Skyraider of Kher who is $2 from star city games.

Prossh will provide the deck with good token production which is much more resilient to graveyard hosing than a monoblack deck which relies on recursion eninges. The addition of green also gives access to ramp cards such as Rampant Growth, Sakura-Tribe Elder, Cultivate, Kodama's Reach, Explosive Vegetation, etc which will drastically increase the speed of the deck compared to the heavy reliance on mana rocks that mono black will need (also helps with colour fixing).

Red will also give access to cheap wheel effects such as Reforge the Soul ($3 from SCG), Chandra, Flamecaller ($4 from SCG), Dragon Mage ($1 from SCG) which will drastically help increase the deck's output, not to mention cards like Fecundity and even just getting additional value off Skullclamp as the tokens produced have 1 toughness ompared to the typical 2 toughness that you'd see in a monoblack deck (since you're most likely going to be making zombies). Plus spells like Shamanic Revelation will draw you a crap load of cards (50c on SCG).

For low budget decks, having access to green makes them much better overall compared to any other colour. It has a good range of effects and havin access to land ramp is vital. And head to head, I would put my money on a Prossh deck compared to a Anowon deck of the same cost any day. It's more explosive and Prossh himself provides the deck with a self contained win condition.

miracleHat on Feldon start

3 weeks ago

Not too sure about Reverberate, Wild Guess, Tormenting Voice, and Dangerous Wager. Those 3 loot effects don't dig deep enough (especially when compared to Goblin Lore) for what (me thinks) you are trying to do. Reverberate just looks like anti-counterspell, but do you really need it? Fanatic of Mogis doesn't seem like the best way to try and win, I would rather just stick with Purphoros, God of the Forge. Chandra, Flamecaller's middle ability seems pretty good in this deck. Starke of Rath, getting to destroy 2 creatures / artifacts each turn seems pretty legit. I am hesitant in suggesting Scrap Mastery, as it might be too win-more. The lack of board removal makes it seem worthwhile (along with All Is Dust for that matter). Lastly, be careful with Rowdy Crew and using it with worldgorger, as (if I understand the worldgorger rules correctly) you might deck yourself.

Delta-117 on Iconic Masters Booster Box: Buy ...

3 weeks ago

It depends on what your reason is for wanting to buy one. Is it for the thrill of possibly getting lucky and opening like a foil Mana Drain or something, drafting it with friends, just want to build up your collection and or just happen to like cracking booster packs.

I suggest ask yourself what you wanting from the box? Do up a list I recommend of wants, to possibly see whether or not it may just be in fact better to go with singles. Unless theres like an overwhelming amount of stuff you can think of wanting.

I myself have bought 5 booster boxes since I first started back in Journey into Nyx. They were Oath of the Gatewatch, 2x Shadows over Innistrad, an Aether Revolt, and Modern Masters 2017. That gatewatch box was my very first one, and it just felt horrible, I opened a Chandra, Flamecaller when it was worth a bit more, a Mirrorpool, and Sphinx of the Final Word. My rares were all bulk as well. The shadows ones werent all that great, but at least these were split by me and two friends both times so it didnt feel as bad (we realized later that this wasnt the best set we could have opened lol).

My Aether Revolt one was also a letdown, I was just tempted by the masterpieces like Wurmcoil Engine as well as there being leftover standard showdown packs (buy a box and you would get 2 of these) as an additional bonus for buying any box at my lgs. I figured that was my last one I was buying, until modern masters 17 came out and me and a friend split a box after he asked(I got a Verdant Catacombs, foil Serum Visions, Path to Exile, Domri Rade and some other bulk while he got anArid Mesa, Past in Flames, Sphinx's Revelation and the rest bulk). More fetches would have been nice.

These havent at all been overly exciting boxes, and I felt were for the most part a waste of money, buying singles as Im sure you have heard is clearly the way to go. But there still are some reasons you may consider buying one, but Im not sure what is your case.

sylvannos on Need help building around a ...

3 weeks ago

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

Sideboard:
2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

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