Chandra, Flamecaller

Chandra, Flamecaller

Planeswalker — Chandra

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

Browse Alters

Trade

Have (3) gildan_bladeborn , CompleteWaste , metalmagic
Want (1) Hxcntrc

Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Chandra, Flamecaller Discussion

thirteene on [黑] Marchesa's Infected Treasure

4 weeks ago

General
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I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.

36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.

add
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources

remove
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.

If you wanna go revel in riches
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Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey  Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault  Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it

If you wanna go infect
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Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate

Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build

JRaynor on Red Aggro - Neheb, the Eternal

2 months ago

Fun build.

Cards I'd recommend: Chandra, Flamecaller was reprinted in this year's commander decks so is really cheap, and she's one of the better Chandras, working especially well with this Neheb.

Speaking of Chandra - the Chandra's Spellbook just reprinted Fiery Confluence, one of the best cards in a Neheb deck in terms of flexibility so if you want to keep this deck around, you might consider picking it up. If Neheb is on the field and you have 3 opponents, you can use it to deal out 6 damage to each player, resulting in 18 mana during your second main phase. It's great, but it's also not really a budget card. The only reason I mention it is how good it is here and it was about 20 bucks until the recent reprint, and now it's about 3.

Beyond that, Torbran, Thane of Red Fell is still reasonably priced. You'll want to hunt down a Chaos Warp due to it being the only catch-all answer for red, and those are pretty reasonable too.

Outpost Siege is a decent way to draw cards, which is important in mono red.

A gem in Neheb is Cryptolith Fragment  Flip. Basically 3 mana for a rock that taps for 4 mana over the course of 1 turn cycle.

You can't really go wrong with how you build Neheb. He's a ton of fun.

Darkshadow327 on Klothys Control EDH

3 months ago

Here's my take on what to cut:

These are just my thoughts, hope it helped!

(Also, Pyromancer's Goggles seems good here.)

GenoSans on

4 months ago

Chandra, Flamecaller?

0riginal on Card creation challenge

4 months ago

Chandra, the Firestorm

Legendary Planeswalker - Chandra

+1 Create two 3/1 ELemental creature tokens with haste. Sacrifice them at the beginning of your next end step.

-1 Draw a card. If it was a noncreature card, Chandra, the Firestorm deals 1 damage to target opponent. If it was a creature card, exile it. You may play it as long as you control Chandra, the Firestorm.

-7 Chandra, the Firestorm deals damage equal to half your life total, rounded down.

4


I like Chandra, Acolyte of Flame's Elemental tokens, (awwwww! they're so cute!) but Chandra, Flamecaller's tokens are much stronger.

Komamura on Shabraz, Terror of the Nimbus

5 months ago

Thanks greyninja! I'm generally not a blue player but If you cant beat em, join em. I got most of these counter spells for my Narset deck. Im still looking to pick up a mana drain though ( thats why its in the maybe ). Ill be sure to check yours out and suggest some things if needed.

Dovin's Veto is one of the better control cards in magic. I just haven't found a spot for it and I need to pick one up.

I have Chandra, Flamecaller in my maybe board. I do think she would fit the deck very well but im having trouble taking cards out for another planeswalker. She is also very expensive for just using a wheel effect.

Jeskai Ascendancy is a good card but im not sure we could abuse the first bit of text. We are already growing our generals at an absurd rate so getting an extra 1 or 2 damage doesnt help us much. Untapping is nice but im not sure if its worth it without some kind of combo that im not aware of. Lastly, the line of text saying we can discard and draw whenever we cast a noncreature spell is very much in our line of play. The only thing I wonder is if its actually needed. We are already cycling through our library with wheel effects and hopefully keeping our hand full of things to do. I will say that the deck needs more things to cast before 4 mana. Alot of the times it feels like I start the game at turn 6 getting my generals in play. Maybe this is what i need to fix that.

Thrill of Possibility fits into the same logic as before. Im not sure I need more draw spells when im consistently drawing 7 ( or close to it). Something to think about for sure tho. Much better with Jeskai Ascendancy and Whirlwind of Thought

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