Chandra, Flamecaller


Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Chandra, Flamecaller

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

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Chandra, Flamecaller Discussion

Mr_Radical on What exactly gets copied when ...

1 week ago

Just need an explanation of copying. Does copy just mean "has the same name, colors, mana cost, types, subtypes, abilities, and power/toughness/starting loyalty"? Or do other things copy over as well (tapped/untapped, conditions, counters, being targeted, etc)?

In particular, if I copy one of Chandra, Flamecaller's 3/1s with Wake the Reflections, does the new 3/1 exile at my end step like the other two?

Duke.Fleed on Mono Red Burn/Chandra

2 weeks ago

Shrine of Burning Rage is an inevitability engine that you might consider. Also Chandra Ablaze being 6 mana is extremely inhibitory in this format. To ramp up to that mana cost, you might consider cars like Chandra, Torch of Defiance (not only is she ramp, but also removal, and Koth of the Hammer definitely ramps you. Also, if you like chandra, you might consider Chandra, Flamecaller as your 6 drop instead of Chandra Ablaze. Much more damage and better card draw.

EldraziTitan87 on The Jacetis League

2 weeks ago

I took out Chandra, Flamecaller for Jace, Unraveler of Secrets the counterspells emblem wins out on the dealing x damage to each creature

Kaleo42 on What Glory Looks Like

3 weeks ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.


Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

Fallentesla on Hazoret's Ferver

1 month ago are not wrong building around Hazoret is indeed a challenge, possibly consider...

Chandra, Flamecaller: aggressive, wheel, and removal. However she dos cost six which is meh for an aggressive deck.

Daretti, Scrap Savant: draws, ditchs, and recurs. Also works well with the next card.

Solemn Simulacrum: ramp and card draw. also synergies well with both Daretti and Feldon.

Abrade and Chaos Warp: These both are pretty decent removal options since they both hit multiple types of cards.

Charmbreaker Devils and Goblin Dark-Dwellers: Both of these seem like they fit right in with being able to play cards straight from your graveyard.

Anger: Throwing away a card to give all of your guys haste seems pretty good.

Nykthos, Shrine to Nyx: I highly suggest this card as it allows you to generate crazy amounts of mana very quickly.

These are just a few random thoughts. I hope some of them help!

msanchez13 on Valduk, Keeper of the Shiny EDH

1 month ago

I didn't even know this was a card, great progress!! +1 for originality. This deck seems like it wants Strionic Resonator. Chandra, Flamecaller doesn't seem bad either. Purphoros, God of the Forge would do some work here.

chadsansing on FɄŊEɌAȽ ⱣƳⱤE (help wanted)

1 month ago

Pack Rat and Grave Titan give you some more token production options, as do Liliana, the Last Hope, Liliana, Death's Majesty, and Chandra, Flamecaller.

Balduvian Dead and Boris Devilboon might be funny.

I wonder also about recursive targets like Relentless Dead and Scrapheap Scrounger.

Have fun playing!

Icbrgr on Blue Moon Walkers

1 month ago

brew looks tight; I am a bit confused as to why Crumble to Dust is in here though... between Blood Moon and Spreading Seas shouldn't sabotaging the opponents mana base be taken care of?.... how well do Chandra, Flamecaller and Jace, Architect of Thought perform for you in here?

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