Diregraf Colossus

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Tokens

Diregraf Colossus

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

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Diregraf Colossus Discussion

DrowZgam3r on Scarab Zombies 2.0

3 weeks ago

Very impressive first deck, you have lots of powerful toys here. But I think I may be of some assistance in helping you make it even stronger.

Since your deck is only at $189.9 I'm going to make the assumption you have a bit of a budget so I'll try and keep my suggestions fairly cheap.

Right away I notice you have most of the pieces for game ending combo's already in your deck. Mikaeus, the Unhallowed + Triskelion and similarly Phyrexian Devourer + Triskelion + Necrotic Ooze + Buried Alive make game ending combo's that are super reliable. With the Mikaeus + Triskelion combo, all you need to do is let the triskelion shoot a opponent twice while Mikaeus is on the field then kill itself with its last counter. The Triskelion will then come back onto the field due to Mikaeus, repeat this process an infinite amount of times and the game is all yours. Similarly, if you cast Buried Alive to put Triskelion and Phyrexian Devourer into the graveyard while a Necrotic Ooze is on the field you can use the phyrexian devourer ability to mill your entire deck while the Triskelion ability pings all your opponents to death.

And if you do decide to run that combo, I'd also recommend running Walking Ballista for added redundancy.

In more general deck building terms I think there are also a few upgrades you could easily do.

Mana Ramp is super important in EDH. Games are often won and lost based off of who ramped hardest. So with that in Mind I HIGHLY recommend adding more mana rocks to your deck. As a rule of thumb I'd like to say that 10ish mana rocks are best for your average deck. So since you have five I'd say aim for at least four more. Some decent ones you may want to consider would be:

I also think that some of your choices for zombies could be a little stronger for EDH

What I would cut and why:

  • Wight of Precinct Six This card seems like it would be good in EDH with there being six different graveyards, But unless you were to run a heavier mill package this card only ends up being a slightly larger than average beater that doesnt even have trample
  • Gempalm Polluter This is a very good card in 1v1 games, but if you are playing three other players then just targeting a single player isn't worth much
  • Vindictive Lich This is honestly a fine card, I just think that since you aren't abusing his death triggers that this spot might be better spent on a different zombie
  • Twisted Abomination I just dont like this card very much

What you may want to consider adding:

And I personally like running at least two or three counterspells when I play in blue. Counterspell and Swan Song are probably the best if you're not looking to spend tons of money but there are tons to choose from.

And finally I think I would be doing you a great disservice if I didn't suggest you consider Cyclonic Rift.This card is absolutely bonkers in EDH and probably the single best blue spell in the game for EDH.

Sorry if it seems like I'm insulting your deck building capabilities. You really do have a pretty good core to work with here but as with any deck there were a few places I felt could be improved upon. But when it comes right down to it these are just my opinions and there are no hard rules for what makes a deck good or fun.

Hope all this helps!

itachi45 on UB Zombies with a twist.

3 weeks ago

I’m not the biggest fan of Unbreathing Horde either. I guess my thought was, when the Diregraf Colossus is out, every zombie spell you cast is doubled because you get a 2/2 body. And in games where your opponent is going to sweep your bored playing that and then following it up with your other recursive creatures will double the amount of body is you actually get onto the field. And in the event that you have a board stall between you and your opponent, we’re neither of you can attack favorably, that can really tip the numbers in your direction.

MegaNoob on UB Zombies with a twist.

3 weeks ago

Thanks for the feedback, greatly appreciated.

Although i feel like Diregraf Colossus is a strong card, it had the same issues that Unbreathing Horde had. It rarely gets any value early game, and late game its mostly irrelevant. But i might consider sideboarding it in :)

Popdabubbles on zumbie horde

3 weeks ago

I would recommend the following cards, assuming you are going for a mono black tribal zombie deck

Death Baron - deathtouch is cool

Grave Titan - not a zombie himself, but a great generator of them

Lord of the Undead - Bump and graveyard return

Undead Warchief - Cheaper and more painful zombies

Diregraf Colossus - Speaks for itself

Mikaeus, the Unhallowed - Give's everything but humans you control undying (and is a zom)

Liliana, Heretical Healer  Flip - Speaks for itself

Plague Belcher - Neat Lad

Call to the Grave - Probably never leaves the battlefield via sac, totally ruins opponents board presence until they can destroy it

A Doom Blade or Fatal Push couldn't hurt either

Some Tribal necessities too:

Coat of Arms

Cavern of Souls - Though if money is tight don't even bother

Obelisk of Urd

Door of Destinies

Herald's Horn

That's all I can think of for now, let me know if you want more recommendations for cards to add. As for the cards you currently have, I would recommend the following:

Remove Liliana's Mastery - 5 Mana for a bump and zombie, seems to me like there are better options

Replace Thoughtseize with Duress if money is a concern.

Remove Patriarch's Bidding - It's a cool card, but you have better ways to bring your stuff back (like Zombie Apocalypse for one more , and it also allows tribal opponents to come back. Also $$$$$$$

itachi45 on UB Zombies with a twist.

3 weeks ago

KUDDOS or doing something original, and making it pretty solid at that!

my worthwhile suggestion: Diregraf Colossus? strong body, and can help you recover after a boardwipe. also, it combos with Rooftop Storm for a RIDICULOUS amount of tokens!

David_H18 on Zombie

1 month ago

Hey Nick123. I hate to tell you this, but you have this mislabeled. This would be legal in modern, but there are several cards (Cryptbreaker, Diregraf Colossus, Gravecrawler, Gray Merchant of Asphodel, Plague Belcher, Relentless Dead, Unbreathing Horde and Liliana's Mastery) that are illegal in standard. I do not know if you are wanting to play standard, or if this is just casual, but if you are looking to play standard, you will have to make quite a few changes. Either way have fun!

Podma101 on White Human Buster

1 month ago

Okay, so like we were discussing before, what is it that you want to do with this deck? What you are facing is a fast, tribal deck. If he's in mono-white, a few board wipes should be enough to slow him down to where you can overcome. White lacks draw, so if he over extends and you clear the board it will take time for him to rebuild. My suggestions:

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