|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Tunnel Vision Discussion
17 hours ago
Try pairing card selection with your mill to get more value out of those spots. Fact or Fiction , Search for Azcanta Flip, Sphinx of Uthuun , Patient Rebuilding , Jace, Vryn's Prodigy Flip, Forbidden Alchemy , Extract from Darkness , Taigam, Sidisi's Hand , Tunnel Vision , and Intuition , can help with that.
1 week ago
I do have a few suggestions for additions, but am unsure what you should take out for them. I really like the idea of putting something to the bottom of someone's deck and then playing Tunnel Vision . You can use cards like Vendilion Clique and Junktroller to make it lethal.
1 week ago
Looks pretty good to me. Just keep in mind that removing 3/4th of your removal spells will potentially leave you at risk of just being pounded down in the early game, especially if you don't get the colors you need. Shouldn't matter too much in our 4 player games since we all play pretty slow decks.
I see that you are liking hexproof, and I like the creatures you chose, but keep in mind that hexproof won't do anything against the boardwipes that we all run.
Lastly, you really only have 1 single win condition in your deck. I personally like to have multiple possible win conditions. Your win condition is just making one big ass beefy hexproof creature, which is fine but consider some of the combos listed below for more possible win conditions.
If your opponents are judges, another wincon is to make their heads explode with the weird board states you end up with.
1 month ago
Nice deck! I'm a fan of mill strategies in multiplayer EDH, since it's not overpowered and flies under the radar a lot. People find it easier to ignore you when you're not dogpiling the same resource (life total) as their other opponents.
I have my own mill-focused deck - Wrexial Jiu Jitsu - though the milling is more of a means to an end rather than a kill mechanism in itself. (Incidentally, it makes me happy to see good ol' Wrexial in this list. He's great!)
Have you considered any cards that steal opponent's spells? Thief of Sanity from the new Ravnica set mills for three with every attack and steals the best spell for your own use. Gonti, Lord of Luxury doesn't mill, but his deathtouch makes him an effective deterrent to attackers, and the fact that he puts cards on the bottom of the library has GREAT synergy with Tunnel Vision.
You might want to consider Undead Alchemist as well, since he's basically an army in a can once you have your milling machine up and running.
As for cuts, Patient Rebuilding is waaaay too slow. Five mana for a card that only mills one player for three on your upkeep isn't a very good deal. Sphinx's Tutelage is two mana cheaper and has the potential to mill way more cards.
2 months ago
3 months ago
If the group you play in does partial mulligans I would drop 2 lands. If not stay at 38 Reito Lantern this card is just not good enough with most of the deck. It's really good with Tunnel Vision. I think Jagged Poppet can get cut. He has no evasive ways to him so he will get blocked. You've got some pretty good removal I think Shatter can get cut. Cabal Ritual and Dark Ritual are one time effects of ramp therea much better rituals then those. Undercity Plague isnt that good, if that card didn't give them the choice of anything it would be better. That's all I got for now.
3 months ago
4 months ago
Ooh, haven't responded in a bit, here are some late responses:
Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!
supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.
Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.
dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.
Tunnel Vision occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%