Tunnel Vision

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

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Set Rarity
Ravnica: City of Guilds (RAV) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tunnel Vision occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Tunnel Vision Discussion

McToters on In The Court Of The Traitor King

3 weeks ago

Sweet deck and awesome name! Just some cards I thought of looking at your list: Tunnel Vision to use a tutor on yourself and self mill, Glorious End as a super risky end the turn 2nd option behind Sundial of the Infinite, Mesmeric Orb can accelerate mill for everyone, and other wheel options like Reforge the Soul and/or Wheel of Fate. Not sure if any of that helps if you’re on a budget. You’re deck looks like it runs really well without these cards.

Good Luck +1

xabbusarmy on

1 month ago

Combos

  1. Hinder, the use Tunnel Vision
  2. Spell Crumple, then use Tunnel Vision

KongMing on Tap Dancing Wizards - Reveka, Wizard Savant (EDH)

1 month ago

Also, another fella who works well with untaps like Retreat and is great monoblue ramp is Dreamscape Artist. He basically turns any card in your hand into Harrow on a stick. And because the lands come in untapped, they can be used for mana immediately.

Apprentice Wizard is another cool monoblue rampy card you could exploit with your untaps.

Mystic Sanctuary is some good retrieval for you, and is actually cheaper than an Island (especially a Snow-Covered one).

Also, since you're running Tunnel Vision, Hinder and Spell Crumple are two options you could add or replace current counterspells with.

Kindred Discovery is another potential source of draw power for you. Usually it's better in blue decks that exploit bouncing rather than tapping, but the fact that you have 32 wizards means almost half of the nonland permanents you play can draw you a card from Kindred.

Also, not sure what your playgroup's commanders are like, but Peer Pressure can be a hilarious way to take other people's wizards. You have a fair number of humans too, so taking those is also a possibility. It's best used if other decks in the pods you are in have Wizard or Human commanders, especially if you can grab multiple creatures. This card is really dependent on the decks you play against - weigh it against Control Magic if you're not sure whether it if worth running.

multimedia on Tuvasa Enchantress

1 month ago

Hey, consider new Destiny Spinner? It's a good two drop enchantment creature for enchantment strategies. It can give you a backup evasive creature who has the same ability as Tuvasa. Darksteel Citadel is worth playing with Spinner. Consider Rancor and/or Favor of the Overbeing? Low CMC auras that can give Tuvasa evasion.

Of the combos I don't like the Tunnel combo. I don't think you need it and it seems too risky, not being able to do it at instant speed. At sorcery speed it gives your opponents too much opportunity to response with graveyard hate. What happens if Replenish or Open are countered? Other than the Scry lands which are subpar you don't have a way to setup Vision.

The manabase is good except the Battle lands and Scry lands. With only six basic lands the two Battle lands don't seem worth it. Consider cutting them for Exotic Orchard and City of Brass? Consider the Pain lands: Brushland, Yavimaya Coast, Adarkar Wastes? I think they're better here than the Scry lands because Pains will ETB untapped which is helpful with three drop Tuvasa.

Good luck with your deck.

TheCardPool on Welcome to the Machine (Rona EDH)

2 months ago

McToters Thanks for the comments and the upvote! Rona's definitely not going to be Tier 1 anytime soon, but if you play in a more casual kind of competitive meta this can slug it out with the big boys. I'm not sure if I can really take credit for the Parasite-Scriptures combo (I can't be the first one who thought of it), but I didn't netdeck it, that's for sure. I don't think many people are trying something that obscure.

All of your cards are possible includes! Memnarch is okay as a stand-alone card, but if I were running a more cutthroat infinite combo list I'd probably be more inclined to include it. Blinkmoth Urn could definitely be a good way to get more mana, but I'm always nervous about giving my opponents potential advantage, too. As for Tunnel Vision, an earlier version of this deck focused a lot more on self-mill with cards like that and Mesmeric Orb, but I found I was milling my own lands too often and getting mana-screwed because of it. I'd rather draw more cards than mill myself, actually, so Tunnel Vision might be a little overkill. Good idea though!

If you want more content, check out our YouTube channel: https://www.youtube.com/channel/UCwMIIl3AUS2lkZda7WFE9dw Thanks!

McToters on Welcome to the Machine (Rona EDH)

2 months ago

This is a an awesome list and very creative! Not familiar with playing with or against Rona but I have some thoughts. Memnarch fits the artifact the and could work well here. Since the deck is graveyard heavy what are your thoughts on using Tunnel Vision as a tutor? Puts a lot of cards in your graveyard and then gets you to a card you need. I would personally include Blinkmoth Urn in a heartbeat for additional mana ramp.

That Parasite-Scriptures board wipe is hawt. I've never heard or seen that before. Kudos to you if you figured that one out on your own.

Cool title reference also +1

McToters on Etrata, the Weird Wincon?

2 months ago

Nice brew! I contemplated building this when this was spoiled. I have some suggestions. Not sure if you have a budget but I'll try not to list anything expensive. BTW, I LOVE LOVE LOVE the fact you are running Rhystic Tutor! Definitely not a highly used card, but could be just as good as the expenisve tutors if you run a high-level political game.

As for tutors, I like the using some of the fringe stuff like Scheming Symmetry and Tunnel Vision. Now the latter doesn't appear to be a tutor and typically most want to use it for milling but you can totally use it on yourself to mill down to the card you are looking for. It's sometimes double the advantage if you are using graveyard shenanigans and want more cards in your graveyard anyway. This isn't necessarily a graveyard deck but it can probably still be proven as a useful tutor.

Windfall, Flash of Insight, Prosperity or even Teferi's Puzzle Box might be useful to you to wheel and deal through the deck in the event you do not have nay tutors in hand. Not something you have to include but another angle of how to get your commander in your hand. Tutoring is probably most effective and efficient.

Maybe a Sculpting Steel to copy Strionic Resonator? Could be sweet having two of those on the field and triggering both. Fabricate is a great artifact tutor.

My only other advice is maybe take out some of the creatures for anything new you put in since this deck solely cares about your commander's wincon.

Hope this helps! Good Luck! +1

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