Tunnel Vision

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Tunnel Vision occurrence in decks from the last year

Latest Decks as Commander

Tunnel Vision Discussion

kpres on Auras/Equipment that Exile

2 weeks ago

What about cards that cause players to put cards from their hand or graveyard onto the top of their library? That way you can just use her native ability to do the exiling.

Agonizing Memories

Painful Memories

Tunnel Vision when you want something specific

Strangelove on MillDrotha

2 weeks ago

Hiii Kit!

tabernat on Mill U L8r Allygater- Phenax Mill - EDH

2 months ago

Main combos:

Phenax, God of Deception and Eater of the Dead infinite mill as long as creatures in some graveyards.

Hinder then Tunnel Vision or Hinder and knowing a card near the bottom of their library.

McToters on In The Court Of The Traitor King

5 months ago

Sweet deck and awesome name! Just some cards I thought of looking at your list: Tunnel Vision to use a tutor on yourself and self mill, Glorious End as a super risky end the turn 2nd option behind Sundial of the Infinite, Mesmeric Orb can accelerate mill for everyone, and other wheel options like Reforge the Soul and/or Wheel of Fate. Not sure if any of that helps if you’re on a budget. You’re deck looks like it runs really well without these cards.

Good Luck +1

xabbusarmy on

5 months ago

Combos

  1. Hinder, the use Tunnel Vision
  2. Spell Crumple, then use Tunnel Vision

KongMing on Tap Dancing Wizards - Reveka, Wizard Savant (EDH)

5 months ago

Also, another fella who works well with untaps like Retreat and is great monoblue ramp is Dreamscape Artist. He basically turns any card in your hand into Harrow on a stick. And because the lands come in untapped, they can be used for mana immediately.

Apprentice Wizard is another cool monoblue rampy card you could exploit with your untaps.

Mystic Sanctuary is some good retrieval for you, and is actually cheaper than an Island (especially a Snow-Covered one).

Also, since you're running Tunnel Vision, Hinder and Spell Crumple are two options you could add or replace current counterspells with.

Kindred Discovery is another potential source of draw power for you. Usually it's better in blue decks that exploit bouncing rather than tapping, but the fact that you have 32 wizards means almost half of the nonland permanents you play can draw you a card from Kindred.

Also, not sure what your playgroup's commanders are like, but Peer Pressure can be a hilarious way to take other people's wizards. You have a fair number of humans too, so taking those is also a possibility. It's best used if other decks in the pods you are in have Wizard or Human commanders, especially if you can grab multiple creatures. This card is really dependent on the decks you play against - weigh it against Control Magic if you're not sure whether it if worth running.

multimedia on Tuvasa Enchantress

5 months ago

Hey, consider new Destiny Spinner? It's a good two drop enchantment creature for enchantment strategies. It can give you a backup evasive creature who has the same ability as Tuvasa. Darksteel Citadel is worth playing with Spinner. Consider Rancor and/or Favor of the Overbeing? Low CMC auras that can give Tuvasa evasion.

Of the combos I don't like the Tunnel combo. I don't think you need it and it seems too risky, not being able to do it at instant speed. At sorcery speed it gives your opponents too much opportunity to response with graveyard hate. What happens if Replenish or Open are countered? Other than the Scry lands which are subpar you don't have a way to setup Vision.

The manabase is good except the Battle lands and Scry lands. With only six basic lands the two Battle lands don't seem worth it. Consider cutting them for Exotic Orchard and City of Brass? Consider the Pain lands: Brushland, Yavimaya Coast, Adarkar Wastes? I think they're better here than the Scry lands because Pains will ETB untapped which is helpful with three drop Tuvasa.

Good luck with your deck.

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