Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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Tunnel Vision Discussion
2 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
2 weeks ago
Sick deck man! Definitely deserving of the +1. If you wanted to turn up the heat on the self-mill, I highly recommend adding Tunnel Vision to the mix. It acts like a pseudo-tutor and aggressive Self-mill, all wrapped into one. Some cards that would go great with a Tunnel Vision would be, Psychic Spiral, Spelltwine, Spider Spawning, Gnaw to the Bone, Twilight's Call, Grim Flowering, Songs of the Damned and Living Death. Although these combinations would either require a lot of mana or multiple turns, the payout could very well be victory. The only catch is, playing these combinations are not subtle, so timing is everything.
1 month ago
Hi there.. our deck are allot different, i see you use some land tutors so i might suggest you could also add Crop Rotation because you dont have to choose a basic land but any land you want..
there are many different ways to go with a deck like this.
The base tactic always is to get the best sliver out asap en win the game.
Winged Sliver is a must have in the mainbord.If you want to play Descendants' Path you should play it in combo with Sensei's Divining Top or Mirri's Guile for example, or you might end up putting cards you need on the bottom.Or you could replace it with Lurking Predators so you ''may'' put them on the bottem.
I dont know if you are on a budget, but this is a deck you should definitely should continue to build on.. yeah... SLivers are king.You could go more controll or destruction or what have you..
My deck also isn't finnished yet. i want to improve the mana base like with more fetch.I still have allot more suggestions for you but its a matter of taste how you like to play your deck..I'll follow the progress of this deck if you dont mind and if you got some suggestions for me dont be shy:)
1 month ago
i think Whiskerbro ment that you said that Sliver Overlord is also good to add, but its already in there :)
Im going to addTunnel Visionbecause thats just bad ass haha
ill take a look at your deck and i might have some tips:)
1 month ago
Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.
Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.
If you want to take a look at my deck I wouldn't mind any kind of suggestions.
1 month ago
A fun list idea!
Finally Psychic Intrusion might be fun for nabbing any discarded card you fancy!
1 month ago
So I have a fun Arcanis the Omnipotent deck with a whole lot of synergies in it and I was wondering how much more were out there. I've got Tunnel Vision+Spin into Myth/Hinder. I've got Isochron Scepter+Dramatic Reversal to get infinite mana, which I would use to Mill someone out with a Blue Sun's Zenith, (and infinite draw if I have Arcanis the Omnipotent out). There's a few more in there but I was wondering what some other fun combos were. Alternately, what are the best ways to get my combos?
Here's the deck: