|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.
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Kari Zev's Expertise Discussion
3 days ago
Ok yes, i can see the reasoning behind this, but i still think it is too costly. Maybe as a one off.Speaking of 1of i started using a single Kari Zev's Expertise if drawing into living ends
3 weeks ago
I have a similar deck using Kresh the Bloodbraided. I normally just play casual so I don't know how competitive these will be. I love utilizing cards like Act of Treason, Limits of Solidarity, or even better Kari Zev's Expertise to use my opponents creatures for my sacrificing needs. Gain control then use a sac engine like Bontu the Glorified to get rid of their stuff while making my board state better.
I also utilize Aid from the Cowl a ton in that deck and it might be helpful for you as well.
+1 from me for a great start!
1 month ago
In my build I have had solid gameplay with Atarka, World Render, and Bloodsoaked Champion. I built my Prossh with a ton of removal. Much of my removal is actually based on Threaten mechanics with sac outlets. I run Sarkhan Vol, Conquering Manticore, Molten Primordial, Zealous Conscripts, Act of Aggression, Word of Seizing, Harness by Force, Hijack, and Kari Zev's Expertise all just to steal and sac to one of my outlets.
I have to agree with MindAblaze on the Grave Pact/Dictate of Erebos/Butcher of Malakir add. I personally only run Dictate however when it's live it is brutal. Your opponents are helpless until it's removed.
You can look at my list, That's so Prossh, if you would like. I have some janky combos like deathtouch + Deathbringer Thoctar or Goblin Sharpshooter that I could probably take out, but overall the deck is really fun.
1 month ago
So I finished my first pass at this. It's a little slow to start, but Kari Zev's Expertise will be really interesting with Grotesque Mutation to try and get some life gain early on. Once you get to 6 mana, things get wild!
1 month ago
1 month ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
1 month ago
Thanks for the comment taiga277677. It is a very interesting matchup. In matches and playtesting and appears to be about a 50% matchup. Playing around Abrade is easy enough. Since this functions as a combo deck with Sanctum of Ugin, getting 2-3 Colossus on the battlefield is often too much for them to get through, and they have to worry about the crackback and don't often have very good attacks. It is also easy enough to sacrifice some artifacts to the Colossus that was just killed and play it back out (potentially the same turn) effectively nullifying the hate. I have run into problems with some of the red decks playing Kari Zev's Expertise in the sideboard which is actually much harder to play around.
Typically, I board in the sweepers, the extra Fatal Push, Negate, as well as some number of Dispel and go a much more controlling route. Kill all their stuff, counter the relevant spells that are trying to take me off my game and that seems to be fairly effective.
Overall it is a very draw dependent matchup. Being on the draw against Mono-red is not a good place to be as they can have those Bomat Courier into Kari Zev, Skyship Raider into Ahn-Crop Crasher draws that are really tough to beat no matter what you are playing. Overall it is a really fun matchup with lots of decisions and lines.
Best of luck in trying to crack the Standard meta and Happy Brewing!