Kari Zev's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Kari Zev's Expertise

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kari Zev's Expertise Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 days ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

GenuineGamer on Arrrrr you ready?

3 days ago

Yeah Kari Zev's Expertise is the best creature steal imo.

I've also seen Hazoret's Favor in a few decks centered around stealing, but it might be a dead card here if you don't have many ways to steal, this deck look a bit more like pirate tribal :)

Aethos on R/B Vance's Munitions

3 days ago

I like the idea. Angrath, the Flame-Chained seems a lot better with Makeshift Munitions and some early pressure. Also Sword-Point Diplomacy seems a lot better with some early pressure. Because of that I would focus a bit more towards early pressure - something like Captain Lannery Storm.

Angrath's Marauders seem too slow even with treasures, especially since treasures are also a valuable ressource for other parts of your deck. Treasure Map  Flip is also too slow imo. Pirate's Pillage I like as a Tormenting Voice that let's you borrow mana from one turn to another - but I don't think that's what this deck wants.

I would add some combination of Daring Buccaneer, Fathom Fleet Captain, Kari Zev, Skyship Raider and Dire Fleet Neckbreaker. Also I would play the full set of Ruin Raider.

Daring Buccaneer: More early pressure then Fanatical Firebrand.
Fathom Fleet Captain: A mana dump and a way too convert some treasures into creatures with menace. Helps you create pressure to make your late game plan more effective.
Kari Zev, Skyship Raider: Gives you free tokens for Makeshift Munitions.
Dire Fleet Neckbreaker: Is almost a Angrath's Marauders ;-)

With 4 Makeshift Munitions threaten effects get quite a bit better. Hijack let's you steal artifacts and Kari Zev's Expertise gives you more tempo, I guess that would be a meta call.

Looks like a fun deck to play: +1

EpicBox75 on Angry Pirates

3 days ago

It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.

Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).

You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map  Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine

For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]

For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons  Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like

And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling

For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations

You should add 2 Abrade 1-2 Magma Spray (depending on how many sprays you have in mainboard) 2 Deadeye Tracker 2 Lightning-Rig Crew 3 Blazing Volley or Dual Shot and 2-3 Duress

These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in

x_ile on Arrrrr you ready?

3 days ago

Kari Zev's Expertise might be worth looking into as well :)

x_ile on Hazoret Red / RDW

4 days ago

Atroxreaper Thanks for the suggestions!

When it comes to mana, I know what you mean, the thing is that I'm short in space. And card odds, as well as hand trying feels that at max, it might just take 1 mulligan or 2, but I am for sure looking at it closely.

Since Primal Amulet  Flip goes for 4, I think it will not make it in the deck.As for Hungry Flames I will consider it since I like the fact it has damage to the face, sadly I do not have them to try it right away

What I really like is Kari Zev's Expertise would love to find a place for it as its only 3 cmc. however I do not have them to try it out as well, but can get them easily .

Thanks for your time ! you also have good decks man ! cheers

Atroxreaper on Hazoret Red / RDW

4 days ago

Kari Zev's Expertise plays well with Hazorets favor.

Frytrix99 on Crazy spellcasting, featuring flying creatures

5 days ago

Hey, thx for the feedback. You're right that I'm somewhat vulnerable to indestructible creatures. Counterspell are not in the deck for nothing. If it's really a problem, I got 4 Essence Scatter with the sideboard. Cryptic Serpent can also block smaller indestructible creatures. Tbh, I didn't fell like indestructible was a problem, but I guess it could be.

For my "win con is vulnerable".. I mean.. any win con is vulnerable at some point. Riddleform is not that vulnerable. On the opponent turn, it's often an enchantment, so difficult to deal with (can't be burn or targeted as a creature, etc etc). Yes, Enigma Drake is vulnerable, so what? I still can protect it with Negate or Unsummon. So I don't understand why you say that?

Land wise : Opt and Chart a Course as well as Perilous Voyage give me some draw/scry to find the needed lands. I never feel too shorts on lands. Especially that alsmot all the cards cost less than 4, so I don't want to be manaflood as well.

I tried to play Primal Amulet  Flip and when I have it in hand, I almost never has the possibility to play it. It doesn't help much with my instant/sorcery and waste a turn to cast this instead of react to a 4 drop like.. let's say Hazoret the Fervent.

Kari Zev's Expertise, on the other hand, remove blockers as well as giving me more power. I like how it perform, and prefer to keep it.

For Supreme Will. Yes, I thought about it and I don't really like it, event if I know that it's good and people like it. Finally, Rekindling Phoenix is WAY too expensive. I play on a budget. I don't even consider cards that cost more than 4$.

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