|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.
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Kari Zev's Expertise Discussion
4 days ago
1 month ago
Good call on Kari Zev's Expertise. I put a couple in the sideboard for green stompy decks. Had one in hand last night against a stompy deck but was able to control the board enough that my opponent never got her Ghalta out.
1 month ago
1 month ago
2 months ago
TypicalTimmy Haha, honestly, I didn't know Wizards had such a thing! If you do enter the next one, I wish you the best of luck~ :)
Yes! And another interesting feature of my crazy Demonic Serpent is that, if you end up with less permanents due to the randomness of the distribution, he'll have a large toughness to block and survive attacks. Its pseudo-Vigilance also helps. I took inspiration from Worldfire and Aetherling for the nuke abilities. Random chaos is so much fun to try and build around.
As for your Red Saga, the potential that could have in a Mono Red Devotion/Ramp strategy is pretty absurd. I'd run it into Goblin Dark-Dwellers into Kari Zev's Expertise into any two drop burn spell or hasty creature, and proceed to laugh maniacally as I beat face with them.
: Search your library for up to two land cards. Put one onto the battlefield and the other into your hand, then shuffle your library.
: Put a token that's a copy of target creature onto the battlefield and it gains haste until end of turn.
,: Terramorphus Engine deals 2 damage to each creature and each player, then each player sacrifices a land and discards a card.
They birthed the means to reform their waning world. All that resulted was annihilation.
Interesting mechanics, really had to think hard about how to design this card, wanted to go for an artifact that symbolized the regrowth and repopulation of a dying plane, but when its creators sought to use it for more than what it was designed for, the result was mass destruction and pollution, eventually turning the plane into a bitter, scorched husk.
Create a five color charm. (Like how the Alara and Ravnica charms are)
2 months ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
2 months ago
Saw the link to this deck on reddit, tested it for like five games on XMage, and I'm honestly surprised just how well it works. I had tested the 22 land version before, and lost a lot of games due to flood, but your version just never floods at all.
I did get quite lucky when I kept 1-landers and immediately drew the second and third land, but even apart from that it's been just great. Kari Zev's Expertise against Mono G was awesome too.