Kari Zev's Expertise


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Kari Zev's Expertise


Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kari Zev's Expertise Discussion

ohmless on Advertise your deck!

4 days ago

brother's homebrew using fling effects and burn spells for standard FNM casual play. Looking to fit in some copies of Kari Zev's Expertise.


Standard ohmless


NippDip on Kill It With Water

5 days ago

Ornge and nav566:

-Harnessed Lightning: This card I have considered quite a bit, but I value killing creatures with removal spells that can hit players as well, as usually one or two Shocks and Lightning Strikes are enough to finish off the game, and if my opponent resolves a big threat like Torrential Gearhulk, I've probably lost anyways.

-Riddleform: This card I've been considering for a while, I'm not sure how many I want in my deck though. I was thinking a 2-2 split with Deeproot Champion?

-Kari Zev's Expertise: This is a great idea for a sideboard against Ramunap Red. I'll put some in.

-Larger Than Life: I don't know if I want this card in as it can't be used at instant speed.

-Servant of the Conduit: This is going to have to be a no because of how it doesn't benefit from casting spells, and it's not that big.

nav566 on Kill It With Water

5 days ago

how about Kari Zev's Expertise? Seems like it would fit here, with mostly one drops and two drops... It's a great control card for a small amount of mana for a lots of value.

wcarterchambers on Not Your Average RDW

1 week ago

gabrielkorin12 I played around with that actually, but that really hasn't worked for me. I almost always hit my Favor, and if I don't the cards I hit instead win me the game on their own. Originally I was running 4 Kari Zev's Expertise to play Fling for free, but it just wasn't as good. Favor is repeatable sac for only one more mana that usually makes up for the fling effect of direct damage by giving me that +2/+2, as I never really take creatures with much greater power because of how quick this deck wins. If you find a way to make it work though, please let me know :)

Yurie on Grixis Pirates (Ixalan)

1 month ago

Hey great deck! do you have it on paper? i would change somethings since Admiral Beckett Brass has an ability which MUST trigger if you want to win as fast as possible, first i would put Deadeye Tracker in the sideboard (hes not bad at all but his ability is a little slow since a pirate seck has to be fast) and instead use Rigging Runner but its up to you, i would positively dismiss Captain Lannery Storm and instead use Daring Saboteur, and for last Captivating Crewand Kari Zev's Expertise should find a place in your sideboard, good luck pirate

wcarterchambers on Red/Blue Control II

1 month ago

I would switch out hijack for Kari Zev's Expertise, let's you play fling for free. Also, less lands, 22 or 24, and move this to the modern hub.

Bonkers43 on FlingSupreme

1 month ago

ISeeBull I like the Tilonalli's Skinshifter I can see some potential there. I'll be picking that one up today. I've used Hijack but was replaced by Kari Zev's Expertise just cause of the free CMC 2. Which allows Wrangle if which helps eliminate another blocker + give me more damage when going for the execute. I'm currently looking into that ixalan Dino though. Thanks for the ideas!

thunderlicous on 5 Color Living End

1 month ago

If you're that worried about Blood Moon, why not drop 1-2 Demonic Dread and play 1-2 Kari Zev's Expertise? It has all the same needed conditions as Demonic Dread (creature on board to target), and can be played easily after a Blood Moon sticks. I know it's been used in the Jund lists that main board Blood Moon to great effect. The only downside is having to have a Living End in hand to cast for the full effect, and even though all Living End players hope and pray that it doesn't happen to them, it's going to happen due to variance, and having something that can use that usually terrible drawback of a card is good in a large tournament like this.

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