Kari Zev's Expertise

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Aether Revolt Rare

Combos Browse all

Kari Zev's Expertise

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kari Zev's Expertise Discussion

Luciferos on 2017 standard RU mill

11 hours ago

I really like this. It's tight, with a damage kill con. Possible upgrades:

Baral's Expertise can cast basically anything in your deck for free, which makes it a great midgame bouncer to secure the board and drop a Startled Awake. Nobody likes it when you put their Ulamog, the Ceaseless Hunger back in their hand after they Aetherworks Marvel it onto board. May be better than Winds of Rebuke as you have no self-graveyard interaction unless you topdeck Startled Awake into your graveyard, and even that's not ideal. Since basically all the top Standard decks rely on artifacts or creatures, this can really wreck someone's plans, particularly when you put that 10-drop they boarded for free back into their hand.

Oh, speaking of Aetherworks Marvel and free-casting stuff, Aetherworks Marvel.

Collective Defiance can do a lot to slim down the opponent's deck, discard your own poor hand, deal some damage, or get rid of something.

Confiscation Coup can turn a loss into a win, stealing the centerpiece of current Standard format decks. Kari Zev's Expertise may do this more cheaply and still free-casts most of your hand.

Geistblast is multipurpose, and can double up a lot of your spells mid-game.

All in all, I love U/R and mill. Definitely gets my +1.

Dreykon on Kari Zev's Expertise question

1 day ago

As Kari Zev's Expertise resolves is when you chose to cast a spell for 2 mana or less. If it was till end of turn the spell would state that.

I found this on the AETHER REVOLT RELEASE NOTES

"While youre casting your free spell, the Expertise spell is still on the stack. It will be put into its owners graveyard after the free spell is cast. The free spell cant target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves."

Fist sentence is perfect to answer your question.

sonnet666 on Kari Zev's Expertise question

1 day ago

Oh, I'm sorry. I didn't realize you were casting Fling as part of the resolution of Kari Zev's Expertise. You (and Panzerforge) are correct.

sonnet666 on Kari Zev's Expertise question

1 day ago

Your friend is right, but it has nothing to do with the spell being 2 mana. That's nonsense.

Fling is an instant. You can cast it any time you have priority.

Kari Zev's Expertise is a sorcery. You can cast it any time you have priority AND the stack is empty during either of the two main phases of your turn. Your 1st main phase is before the combat phase (pre-combat main phase) but after the beginning phase of your turn (untap, upkeep, draw). Your 2nd main phase is after combat (post-combat main phase) but before the end phase of your turn (end step and cleanup step).

No matter which main phase you cast Kari Zev's Expertise in, the duration of it's effect will last until your turn is over. You will have control of the stolen creature for the rest of the turn (or until it leaves the battlefield). You will be able to sacrifice it to Fling or something else at any time. If you cast Kari Zev's Expertise during your 1st main phase, you can attack with the stolen creature during combat (because it has haste) and then sacrifice it with Fling any time you want after it deals its combat damage.

Here's a link to the basic rulebook, it sounds like you could use a review of the fundamentals. Link

Priority and the stack are a little more complicated, but basically it's a system for determining who's allowed to cast spells when. The player who's turn it is gets priority during every step during their turn, and they can cast a spell or activate an ability, then the the other player gets it after them, then it goes back and forth until nobody wants to do anything else. Then the spell on the stack that was cast LAST resolves (takes effect). The stack is a game zone where spells go before they have their effects, so that players have a chance to counter them (Counterspell).

You can read more about that in the Comprehensive Rules here: Link. Priority is discussed in section 116.

Panzerforge on Kari Zev's Expertise question

1 day ago

To be more specific:
You cast Kari Zev's Expertise (KZE), it goes on the stack. We assume no response. The first part of KZE resolves, you get control of that creature. Then the second part of KZE resolves, allowing you cast a spell from your hand. KZE stays on the stack until the second spell fully resolves.

(as found on Gatherer
"While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owners graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves." )

Panzerforge on Kari Zev's Expertise question

1 day ago

You're right. You can only cast that spell as part of Kari Zev's Expertise's resolution.

belugawhaleonthefloor on Kari Zev's Expertise question

1 day ago

So I love doing Kari Zev's Expertise on an enemy creature, and then being able to cast Fling for free to sacrifice the stolen creature. When I did this my opponent asked me why I didn't attack first and I said because the spell resolves before the combat phase begins since it's a sorcery. But he still doesn't believe me and says I can cast a spell for 2 mana or under anytime for the rest of my turn. Who is right?

EAGLExCORe on RDW

1 day ago

sloth.the.holy yeah, I was actually running 4x Lathnu Hellion (which was down from 3 in my original list) until early this week. I moved 2x Lathnu Hellion and 1x Kari Zev's Expertise to the SB, cut 2x Kari Zev, Skyship Raider and 1x Mountain in order to try 4x Bomat Courier and bring 2x Magma Spray into the MB.

Basically, as you can see in my description, the deck is in a crappy place against Aetherworks Marvel decks. In those matchups I generally always go into 4x Magma Spray to break through their mana dorks and into the redzone. I wanted to be able to facilitate that transition.

Another thing with Lathnu Hellion and Kari Zev, Skyship Raider was that at 19 lands, I don't always get to 2-3x Mountains on curve. So I found they were too slow for the deck. I decided to try Bomat Courier increasing my 1 drop creature count and moving away from 3 drops as much as possible until post board.

Against Marvel, you need Kari Zev's Expertise to win (and a lot of luck lmao). So you bump up the lands and move into your 3 drops like Lathnu Hellion where you can play them more comfortably.

As a side note Bomat Courier has been pretty awesome at refilling my hand!

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