|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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- Can I counter Yahenni's Expertise with its free spell?
- What happens when Yahenni's Expertise is cast with Scrap Trawlerin play?
- Yahenni + Yahenni's Expertise
- Improvise and Expertise
- If I cast Yahenni's Expertise on my opponent's turn using Brain in a jar ticking up to 4 counters, can I cast a 3cmc or less spell for free that is NOT an instant?
All creatures get -3/-3 until the end of turn.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
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Yahenni's Expertise Discussion
3 days ago
I tried playtesting this deck a couple of times, here's my feedback.
1) The deck plays like a semi-typical midrange deck, as it does OK against both control and aggro but not excellent against either. At the moment, I would say that this deck is probably better against aggro than control, but that's my opinion. This is the sideboard I used:
2x Lifecrafter's Bestiary
1x Verdurous Gearhulk
1x Yahenni's Expertise
2x Blossoming Defense
1x Fatal Push
3x Cast Down
2) The deck severely lacks in removal. I found myself using Fatal Push and Cast Down in almost every sideboard match. However, once I got this engine running the Saprolings were able to overwhelm my opponent. Another card I would add is Blossoming Defense, which I used in the sideboard to protect my key cards. Frankly, I think the mainboard is very vulnerable to removal and burn spells.
3) This deck has a lot of synergy with Saprolings and once I'm able to get the cards working together properly and I'm able to protect them with Blossoming Defense, this deck plays extremely well.
This is a great first deck that is competitive and powerful. The theme and construction was great. Excellent job amorilinguae!
6 days ago
Hi really like your list really good for the money! for the main deck Greenbelt Rampager and Ridgescale Tusker could be good option I'm not a big fan of Implement of Ferocity I know it's sometime good but you can't afford the loss of tempo. For 2 mana this deck can do a lot. also Duress is in most case more usefull then Divest especially that you have 4 Putrefy if I were you i'll go more into the agro side of this deck dropping Walk the Plank for Blossoming Defense and maybe dropping 1 Duress and 1 Putrefy for 2 Attune with Aether if you feel you need a LOT of aditional card draw Lifecrafter's Bestiary
for the sideboard 2-3 Heroic Intervention. I know it's 5$ but against board wipe you have almost no hope to win. 3-4 Natural State are always a good sideboard option 1 Yahenni's Expertise is a little akward sometime but if all your creature are 4/4 it's a game changer Lost Legacy could be usefull for the rest you could put your copy of Divest
3 weeks ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.
1 month ago
Heya AquaticAce26, thanks for the complements.
I think winter orb is bad; and also it does sort of the opposite of tabernacle. Tabernacle stops decks that use creatures for mana; winter orb rewards decks that use creatures for mana. For a tabernacle replacement I'd probably just run a board wipe; Yahenni's Expertise is possible, or just Wrath of God or Damnation. But if your meta doesn't have a lot of creature decks then you could just play something else more appropriate. If your meta is Sisay, Breya, and Kess, then only Sisay is really creature-based; you might just want to play another Rule of Law, or counterspell, or Imprisoned in the Moon if Sisay is the strongest of your opponents.
The best thing that Timetwister does in the deck is recur our enchantments; combo'ing with notion thief and being a strong turn-1 play are just nice extras. The next best actual wheel is Time Spiral, which is much cheaper in dollars. Although Days Undoing doesn't seem terrible. The next best recursion is probably Replenish; although I've also considered Feldon's Cane as an extreme budget option. I think if you're not going to run timetwister you do need some way to get enchantments back from the yard; so I'd experiment with some of these options...
1 month ago
The only thing I would change about this is the Yahenni's Expertise, I'm not sure the free 3 cast is worth much here given your options are kill spells and duress effects, all of which are pretty unsaturated.
1 month ago
I don't see the point in running 2 mana- mana dorks since your ramp curve is 1, 3, 5 not 2, 4, 6. If you are going all in on ramp then Llanowar Elves would be a lot more effective.
Now if you ever decide to run black instead of blue then the following should be pretty useful:
Josu Vess, Lich Knight, Torment of Hailfire, Journey to Eternity Flip, Liliana, Death's Majesty, Yawgmoth's Vile Offering, Demonlord Belzenlok, Razaketh, the Foulblooded, Moment of Craving, Vraska's Contempt, Cut / Ribbons, Vicious Offering, Unlicensed Disintegration, Yahenni's Expertise, Phyrexian Scriptures, Golden Demise, Fatal Push
I found for dealing with aggro Festering Mummy is insanely good. Can deal with a lot of 2/1s or 1/1s and also trades in combat with 2/2s. To top it all off it is also a great sacrifice outlet.
Frankly, when you have enough mana and reanimation you can start to just ignore your opponents counter spells. With exception to syncopate.
The only thing you'll lose out on is Pull from Tomorrow though if all your cards are mana sinks its a non-issue.
1 month ago
Sorry it took me this long to come by your list, I was swamped with work.
I like the clear wincon path. However I think there is room for improvements:
you're lacking some staples, namely you need Rhystic Study
cut the conditional counters for hard ones/removal; Daze and Mental Misstep have nothing to do here. Dispel is a meta call if you see a lot of instants, and Mana Leak is the best conditional counter so if you can't reliably hit UU this is a solid one and might be Worth a slot. Spellstutter Sprite requires somewhat of a tribal focus, and with oona being your on ly source of faeries, IDK if this would work in a 75%-ish meta
cut the Teferi/Pool combo. it has absolutely no sinergy with the rest of the deck and the pool on its own is very hard to justify. Same is true for Sculpting Steel, it doesn't do enough in a vacuum.
you want more lands, trust me. Rework it; leave at least 37 slots for those and do that when you're happy with the rest of the deck. Also stuff like temple of the false god has nothing to do in here unless you have 38+ lands.
remove footwear; Oona is your wincon, but it doesn't have to be alive for long for you to win and your overall number of vreatures is too low to warrant this kind of space investment.
2 months ago
Hello again :)
You are a very prolific brewer. I like this commander.
Some questions :
How do you activate Overgrown Armasaur's enrage ability ?
Don't you need some recursion ? Like Journey to Eternity ?
Maybe it's a too high cmc card, but The Immortal Sun can boost your creatures and shut down ennemy's planeswalker (commander or not).
Maybe Bloodcrazed Paladin could be great after wrath ? Vona's Hunger? Maybe sometimes you want to wrath the board... and particulary yours... Yahenni's Expertise? Golden Demise? Eliminate the Competition ? Demon of Dark Schemes can be a good addition too.
Torgaar, Famine Incarnate could be an addition, especially if you can reanimate it with the demon. The problem is, with your commander on the board, the slimefoot's capacity trigger before that of Torgaar... But it could be cool to counter lifegain strategy.
It's slow. It's expensive (cmc). But Helm of the Host can do stupid things. On Sporecrown Thallid, it gives you multiples lords, On Yavimaya Sapherd, it gives you quickly a board and it'll be more ridiculous on Verdant Force, even more on Tendershoot Dryad. On Deathbloom Thallid, it gives you free creature to sacrifice (and a kind of "resilient" board to wrath). On Slimefoot, the Stowaway, it gives you multiples trigger when a Saproling dies. Yours opponents need to managed this artefact quickly.
Path of Discovery can do some stuff with a token strategy. And you have some token producers.
With a large board and lords....Ghalta, Primal Hunger can come for cheap cost...Not sure if it's relevant.
Costly Plunder to draw ?
Pitiless Plunderer seems sweet with sacrifice decks. Not sure if it's a priority. Depends if you need ramp...Not sure you'll need it.
That's some of my reflexions. You have plenty of possibilities with this commander :)