Yahenni's Expertise


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare
Promo Set (000) Rare

Combos Browse all

Yahenni's Expertise


All creatures get -3/-3 until the end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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Yahenni's Expertise Discussion

amurphy1893 on Yahenni or no Yahenni?

1 hour ago

Hey everyone. This is a deck Ive been working on for a while and need some advice. A detailed description of how the deck works is included on the decks page.

Should I swap Yahenni, Undying Partisan into the deck in Gonti, Lord of Luxurys spot?

Should I swap Yahenni's Expertise into the deck in Bontu's Last Reckonings spot?

Mono Black Torment ~ Thoughts?

Standard amurphy1893

SCORE: 4 | 369 VIEWS

Thanks for your help!

amurphy1893 on Mono Black Torment ~ Thoughts?

19 hours ago

Why do think thats a better move? Ive had more luck with Bontu's Last Reckoning than with Yahenni's Expertise, but I keep it in the sideboard for a token matchup or Ramunap matchup.

Im interested in the synergy with Yahenni, Undying Partisan, but it feels less consistent than Gonti, Lord of Luxury.

With all the added removal though, you might be right. Curious to hear your thoughts!

vortical42 on W/B Tokens (Testing at FNM)

1 day ago

LevahnTaupe Looks pretty solid. You might want an option to close out games, especially against control where just swinging with a bunch of tokens can be risky thanks to Settle the Wreckage. You can splash a mana or two of pretty much any color so there are plenty of options. Vraska is the most common choice, but you could also run Angel of Invention or even Approach of the Second Sun if you want to stick to two colors.

I would also think about cutting Hour of Revelation from your sideboard. You already have Fumigate as a sweeper and you also have the option of running Bontu's Last Reckoning or Yahenni's Expertise if you need something faster. HoR doesn't hit anything you can't already deal with and it has the nasty downside of destroying your own engine pieces.

Argy on Dirty Energy

1 week ago

If she was cheaper I'd be more inclined.

In my current local meta I just can't afford to be sitting on a 6CMC card.

All copies of Yahenni's Expertise need to be in my deck as they are so good against both Ramunap , and Cats. Both decks are prevalent in my meta.

dthoreson813 on Dirty Energy

1 week ago

Vraska doesn't sound like such a good idea if you're up against very many turn 5 kill decks.

I guess I'd suggest to remove a Yahenni's Expertise from the sideboard for a copy.

It's hard for me to NOT be on board with a two turn clock, use her +1 twice, it helps protect her from creatures too! Then, her ultimate has your foe at 1 life like that. Disallow is a bummer, but that's about the only thing stopping it.

Also, even as a two of "destroy target permanant and get a treasure" id say that is her most valuable role. Removal. Im all for it.

Nethereon on Rats and their Patron: 1st Budget Build

1 week ago

Concise list of considerations:

-/+ Dump Mind Twist and add Torment of Hailfire HOLY CRAP, do I love this card. It gets around so many things plus it hits every opponent.

Let's talk about your mana base for a second...

Thirty two lands? Even for a very cavalier spell slinger deck, that is a very low amount to play. I play a Shu Yun, the Silent Tempest deck on 36 and struggle some times to reach a critical mass of mana/spells. Don't fall into the trap of "I'll cut a land for this cheap spell; it'll be fine." Again, math and probability will not be on your side in the late game, not unless you're willing to invest in Nykthos, Shrine to Nyx or Cabal Coffers. An alternative might be to run Crypt of Agadeem but it's really no substitute for those lands.

Lastly, jam a Bojuka Bog or a Scavenger Grounds or both in there for graveyard hate, along with your choice of Strip Mine, Ghost Quarter, and/or Field of Ruin because if you can't have your Crypt or Coffers, why should they?

Hope this helps, good luck!

backinajiffy on Sultai Control for Ixalan

1 week ago

Hey great deck man, I like the changes you've been making over the past weeks.

  • I'm curious, you mentioned you added green to ramp into Metallurgic Summonings a turn early, but I don't see any green ramp cards in the decklist.

  • Also, I'm curious what I've been casting with Yahenni's Expertise free three drop. It doesn't seem like a lot of sorcery speed things are going on in the deck outside of maybe Supreme Wills ability on your turn

  • Rishkar's Expertise seems like a good card late after you've pulled off the combo, but have you actually had situations where its been useful? Seems like a little bit of a risk to include it in the deck.

  • How has Nissa, Vital Force been working for you? I get the +1 ability but the -3 doesn't seem super useful.

Delta-117 on Tips for FNM?

2 weeks ago

Yes, you will want to construct your deck preferably around multiples of certain cards. This makes the deck a lot more consistent in what it is trying to do.

Also become aware of sideboards if you arent already familiar with those. This is where outside your main deck you are permitted to have an 15 additional cards that in your 2nd or 3rd game against an opponent whether you have won/lost are allowed to swap cards out for. You will want to have your 15 card sideboard contain cards that help shore up some weaknesses that your deck may have. For example, in your first match maybe you have a deck that has an issue with dealing with artifacts/enchantments, or perhaps evasive creatures with keywords like flying and, in your second and or third rounds it would never a good idea to swap in some cards that might help you deal with this issue. So you might have cards like Nature's Claim or Manglehorn to deal with noncreature permenants, or in the example of flying creatures you might have something like Plummet.

I have 2 standard decks anyways, one is a deck based around the energy mechanic. In my sideboard I have included things such as Duress, Gifted Aetherborn, Yahenni's Expertise and Lost Legacy. If Im against a deck that plays a ton of removal and such I generally will put 3x Duress into the main deck to help protect my creatures like Verdurous Gearhulk from dying. Or if Im against decks with creatures that can get quite big, I.e. Bristling Hydra or Longtusk Cub J might consider playing Gifted Aetherborn to gain a little bit of life and kill big threats. Yahenni's Expertise I use if Im against real swarmy decks that flood the board with a lot of weak creatures. Lost Legacy I formerly have used to deal with Ulamog, the Ceaseless Hunger who use to be a big problem for this deck when it was still in standard.

Then my deck based around winning with Approach of the Second Sun, in its 15 card sideboard features Authority of the Consuls if Im against an aggressive, creature heavy deck to slow them down, and then it plays Negates if Im worried of my opponent possibly trying to countermy Approach of the Second Sun.

I think I have said enough for now, and I hope this is of help to you.

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