Yahenni's Expertise


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare
Promo Set (000) Rare

Combos Browse all

Yahenni's Expertise


All creatures get -3/-3 until the end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

Price & Acquistion Set Price Alerts



Yahenni's Expertise Discussion

BlaineTog on No cards for you! -- budget hand disruption

1 day ago

Glad you like it! And yes, this deck is miserable to play against.

For Bontu's Last Reckoning, it very well might be the better choice. I went with Yahenni's Expertise because it has phenomenal synergy with our deck (doesn't kill our creatures, lets us untap for a huge Torment of Hailfire) but if you'd prefer to run Reckoning, more power to you.

Noxious Gearhulk is indeed still legal until around September. Most of the deck is falling out of legality at the same time so it will need a significant overhaul around then anyway, if it can survive at all. It's a good card but making room for it would be tricky. Herald of Anguish is better most of the time. Maybe it could work as a 1-of in the sideboard against aggressive decks.

sylvannos on Running 75 over 60 in ...

2 days ago

There's always a best card in your deck and a worse card in your deck. The only reason to play more than 60 cards is if you're playing Battle of Wits. Even then, that's still a really shitty deck.

If you don't like it when you draw Restore Balance, play something out of the Yahenni's Expertise cycle, As Foretold, or Jace, the Mind Sculptor.

Limo on Thanks for the creatures!

1 week ago

Oooo... I like that combo.If your worried about vampires swarming me for game. I have Sweltering Suns, and In an earlier version of the deck had Yahenni's Expertise. Should I add that back in?

Chasedrk1 on Marionette Master Combo

1 week ago

Playtesting this I have some suggestions for it if interested. Your wincon is a 6 drop-Which means you either need to stall out your opponents plans through the late game, or get there faster than your opponent.

Your land pool has 7 tapped lands and 2 tapped artifacts. Playing 2 colors, fetid pools is ideal for cycling. Which is best in a more controlling deck. Go to 4 Drowned Catacomb here and add a Swamp. Evolving wilds are also a tapped land good for mana fixing and triggering revolt in the late game for a key fatal push. With treasures and only 2 colors, you dont need them and they slow down your plays. I am not sold on Renegade Map and Traveler's Amulet here either, but with all the other tap lands slowing things down I cant get a good enough read to make suggestions one way or another. I would mai lay suggest going to 23-24 lands and using those spaces for better board presence.

4 tTezzeret the Schemer is 1 to many. You dont want a 4 drop on your opening hand unless it is a perfect draw. This is a mid game play and the space again can be used by something to effect board pressence.

Through my own testing, Hornswoggle was to expensive and caused a lot of problems. The treasure is nice but having Essence Scatter in hand means turn 2 disruption on faster decks. Also, provided your sanctuaries dont stay on the field, you can use more mana on turn for your spells.

Inspiring Statuary has to pull a lot of weight in this deck as it sits. You have a lot of cards that arent ideal for competitive play that if you have improvise, are doable. Pirate's Prize is one of these, 4 drop sorcery means it takes up a turn almost completely without sanctuary. Perhaps drop 2 and add in an instant speed. Hieroglyphic Illumination will provide a cycling option if you are in a game where you just cant swing its cost. Lastly, Bontu's Last Reckoning side board this card. Its great against very few decks. Decks with creatures bigger than 3 toughness, without recursion. So pretty much every top deck right now will work around it quicker than you can recover from tapping down a turn. Yahenni's Expertise is ideal for most games and is great for the main board as a 2-4 Of.Other than that, you have 4x 3-drops and 4x 6-drops for creatures.

Then you have 2x 3-drop and 1x 5 drop for counters.

You need to be one or their other until you get the deck rolling.

Aggro and midrange are all the rage right now.

Perhaps Syndicate Trafficker or Ovalchase Daredevil, or always popular Gleaming Barrier fits in here or something p

skoobysnackz on Phage's Endless Whispers

2 weeks ago

Just wanted to clear something up, as far as I can tell, Nykthos, Shrine to Nyx has no synergy with Urborg, Tomb of Yawgmoth (other than it becoming a swamp) so I don't really see the relevance of having it alongside an urborg. I usually run 1-2 of my legendary lands depending on how useful they are. Here having 2 nykthos is not the worst because I can tap the first one for mana, play the second one and sac the first one, then tap the second one for more mana. I'm trying to stay away from having too many creatures that will switch sides with Endless Whispers, so I'm a little hesitant on adding more creatures. The only reason I didn't add Yahenni's Expertise was because it actually kills Yahenni herself who is my only creature that's resistant to Endless Whispers, but I guess I should give it a try at least. Thanks for all your input PhyrexianPreator, I really appreciate it.

Mice_Overseer on B/R Control

2 weeks ago

I'd like to repeat what Boza says, but also recommend Vraska's Contempt to deal with resilient high-end threats (budget permitting, of course) and some more high-end board clears - Hour of Devastation and Yahenni's Expertise are both pretty cheap right now.

PhyrexianPreator on Phage's Endless Whispers

2 weeks ago

skoobysnackz Keep in mind, you don't want more than one. It ends up in your opening hand and if you don't have an urborg along side it, it will be dead till turn ten or so.


This is my mono black homebrew. I cut nykthos due to it killing the deck and being unable to use it for black when needed. Your deck however is slower and can abuse that. By controlling the game you make it easier to use it, where as my deck is to quick for it.

Lastly, take a look at Grave Titan, Massacre Wurm, Bile Blight, Victim of Night, Yahenni's Expertise and Liliana, the Last Hope. Most of them give you a favourable position against certain decks, while the expertise gives you tempo. Going, expertise into Liliana is a very good thing to do (better with veil over hope).

Argy on Control the Treasure-Control

2 weeks ago

Yeah, it's pretty rough.

Any creature-heavy strategy seems bad for this deck.

Just Sideboarded against the stompy's like this:


2x Fatal Push
2x Yahenni's Expertise


2x Bontu's Last Reckoning
2x Lost Legacy

Grabbed Carnage Tyrant early on with Lost Legacy. Might have been better grabbing Raptor Hatchling (although one of these was already on he field), or Thrashing Brontodon.

Two Frilled Deathspitter proved costly in the early game. One was countered with Metallic Rebuke, but the other did so much damage on it's own.

I did get to play Torment of Hailfire for X=9, but the Dino, deck had enough cards in hand to discard, and avoid lethal. Things like Magma Spray and Harnessed Lightning.

It got down to 3 life, so it was close.

I think I'll leave my playtesting there, as I think the results are clear enough to show that you need more ways to deal with a wide/tall field.

If you wish to conduct more tests there are a good selection of decks here:

Rivals of Ixalan Gauntlet

Link me in these Comments if you need me to help with anything else.

Good luck.

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