Radiate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Radiate

Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

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Recent Decks

Radiate Discussion

MRDOOM3 on Upgraded Seize Control

6 days ago

Have you considered the Radiate + Part the Waterveil not-quite-infinite-but-still-really-janky combo? (Play Waterveil for its Awaken cost, cast Radiate targeting Waterveil, you get an extra turn for every land you control).

MRDOOM3 on Mizzix madness

2 weeks ago

One really janky combo I found is Part the Waterveil + Radiate. Pay the Awaken cost on Part the Waterveil, then cast Radiate targeting Waterveil. You get an extra turn for every land you control, and your lands become land creatures as well.

chaboki92 on NEED HELP Coin Flip themed ...

2 weeks ago

// Mishra EDH

// 52 Maindeck// 9 Artifact

Krark's Thumb

Mirror Gallery

Darksteel Forge

Mycosynth Lattice

Crooked Scales

Isochron Scepter

The Chain Veil

Mindslaver

Mirage Mirror

// 11 Creature

Mishra, Artificer Prodigy

Phyrexian Metamorph

Clever Impersonator

Crazed Firecat

Slobad, Goblin Tinkerer

Goblin Bookie

Creepy Doll

Skyclaw Thrash

Volatile Rig

Orcish Captain

Goblin Kaboomist

// 6 Enchantment

Possibility Storm

Planar Chaos

Chance Encounter

Goblin Bomb

Copy Artifact

Impulsive Maneuvers

// 5 Instant

Mystical Tutor

Vampiric Tutor

Radiate

Muddle the Mixture

Whir of Invention

// 1 Land

Inventors' Fair

// 6 Planeswalker

Ral Zarek

Tezzeret the Seeker

Saheeli Rai

Daretti, Ingenious Iconoclast

Daretti, Scrap Savant

Tezzeret, Agent of Bolas

// 14 Sorcery

Game of Chaos

Saheeli's Artistry

Demonic Tutor

Diabolic Tutor

Stitch in Time

Squee's Revenge

Fiery Gambit

Diabolic Revelation

Reshape

Transmute Artifact

Vandalblast

Acquire

Fabricate

Mana Clash

// 2 Sideboard// 1 Artifact

SB: Strionic Resonator

// 1 Creature

SB: Tavern Swindler

~~~~~~~~~~~~~~~~~~~~~

So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.

UPDATE- 2/8/18

Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.

Krark's Thumb(s) Growth Data

Thumbs and possible outcomes

0: H v T

1: HT v HH v TH v TT

2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT

3: 8 flips and it makes 256 outcomes trust me for now...

BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:

F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)

So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:

0 thumbs = 1 flips = 2 probabilities

1 thumbs = 2 flips = 4 probabilities

2 thumbs = 4 flips = 16 probabilities

3 thumbs = 8 flips = 256 probabilities

4 thumbs = 16 flips = 65536 probabilities

5 thumbs = 32 flips = 4294967296 probabilities

Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.

So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.

UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!

MRDOOM3 on IZZET

2 weeks ago

I honestly was expecting to see Curiosity in a Niv-Mizzet, the Firemind deck, nice to see one with a different approach.

I am assuming you are going for a Storm approach. In that case, I would suggest Epic Experiment and Mizzix of the Izmagnus.

One really, really janky combo you can run is Part the Waterveil + Radiate. It costs a lot of mana, sure, but if you pay the Awaken cost, and cast Radiate, you get an extra turn for every land you control.

metuhs on Chandra, Burnanator of Kaladesh

1 month ago

I would highly recommend Radiate, it combos very well with volt charge.

Daedalus19876 on Smasher of Vials, Breaker of Minds

2 months ago

Other major disruption/chaos cards that I could see added here: Knowledge Pool, Eye of the Storm, Radiate, Goblin Bomb, etc :)

SobekisaRedGod on Zada Goblins and Tokens

2 months ago

I don't see any reason not to include Mirrorwing Dragon as extra redundancy in case your commander is locked out which is otherwise a huge problem for the strategy. Ricochet Trap looks like a fun sideboard card at least. If you want super extra redundancy then try Radiate to hyper boost your army. In any mono colored deck, you need Caged Sun. Otherwise, pretty good. Minus Boggart Brute :)

Rabid_Wombat on But... I think it's cool...

2 months ago

Radiate and Eternal Dominion is my favourite combo....which is why my Chaos deck draws a lot of hate :D

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