|Commander / EDH||Legal|
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Price & Acquistion Set Price Alerts
3 weeks ago
Does anybody have any other really weird combos/synergies they use?
1 month ago
You choose a target for Game of Chaos as you cast it. There is no way to change the target later except for spells and abilities like Redirect, which you cannot cast or activate while Game of Chaos is resolving. Therefore, "target opponent" remains the same during resolution.
As for Radiate, each of the copies is a different object, and will not share any doubling with the original. The different targets are chosen as Radiate resolves, and also cannot be changed except for spells and abilities like Redirect.
See Comp. Rules 114 and Comp. Rules 706, specifically Rule 114.1 for targeting.
1 month ago
These old cards were "reworded" in a sense. This is how the card should read:
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
So everytime you win a flip you can target a different opponent if you choose.
You can check magiccards.info for updated card text as well as rulings on the card.
1 month ago
First of all:
Can I change target player in Game of Chaos each time someone decided to flip again? Or Once I picked target opponent, I must stay with him?
1 month ago
Naturally I'd return the upvote for this deck. Love that it has some of the same spells I enjoy using in Boros...especially Volcano Hellion. That card is beyond hilarious. Same with Martyrdom. Underrated and underplayed, but in the right deck they are downright incredible plays. Didn't feel like adding in a Radiate for even more shenanigans?
2 months ago
2 months ago
Pyromancer's Goggles seems a bit weak with how much you favor blue spells over red ones. Have you considered Steady Progress as another proliferation source? Also, Docent of Perfection Flip is probably better than Talrand, especially if you ever want to swing in with your commander. Radiate can also be a fun spell.
4 months ago
"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"
Some things to keep in mind about my list:
My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.
We try to keep our powerlevel/budget similar.
A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.
"I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.
Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.
"Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.
"Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.
Some fun combos:
Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.
Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.
Things I'm planning on doing to the deck in the future:
Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!
Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.
Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.