Thousand-Year Storm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Thousand-Year Storm Discussion

chEatEr_jr on My first Blue Red spellslinger, ...

15 hours ago

I recommend cards like Murmuring Mystic , Erratic Cyclops , and Guttersnipe that like to combo with Thousand-Year Storm or other doubling effects. Other support cards can help you pull it off in very short amounts of time such as Goblin Electromancer , or Primal Amulet  Flip. Additionally, Niv-Mizzet, Parun is my vote for a dragon commander he is amazing card advantage and can deal over 10 damage a turn. Hopefully, this can stir up some ideas.

eliakimras on Huggles

3 weeks ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

MiMonkey on Ral, Storm Conduit Infinite Damage Loop

3 weeks ago

I wouldn't put in Sentinel Tower cause it doesn't seem to synergize well with your Oathbreaker or Thousand-Year Storm . the reason behind this is that Thousand-Year Storm will copy spells but they only trigger Ral, Storm Conduit but not Sentinel Tower . Of course you are going to play many spells into Thousand-Year Storm but in most cases it's better to have Ral, Storm Conduit out and dig for your Combo instead of heaving a card that doesn't lead to your win.

ThrunTheTroll628 on Rev 13:18

1 month ago

Narset's Reversal over Remand ? Also does stupid stuff w/ Thousand-Year Storm but seems like a better card when not trying to win the game.

Joe_Ken_ on The magic touch.

1 month ago

I don’t know how great it would be since it is a pretty high drop, but Thousand-Year Storm could net some extra value out of your instant speed cards.

tarmael on Esper Control Mastermind's combo

1 month ago

Oh, I stole this from Mono Black (YouTuber)

To win you need 1x Mastermind's Acquisition , 1x Flood of Recollection and enough mana to play Omniscience from the sideboard with Mastermind's Acquisition

Once you pull Omniscience , Flood of Recollection returns your Mastermind's Acquisition

Then you loop return Mastermind's Acquisition by pulling Salvager of Secrets from sideboard 4 times (min 2, but 4 is better)

Then you pull Grasping Current to return 2x Salvager of Secrets from the battlefield, now you're up 1x an extra pull from sideboard by having 2x Salvager of Secrets ready to play

Then you pull and play Thousand-Year Storm , then pull Revival / Revenge and play Revenge, which should kill them no matter what life total they have

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Thousand-Year Storm occurrence in decks from the last year

Standard:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

UR (Izzet): 0.57%