Thousand-Year Storm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

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Thousand-Year Storm Discussion

Shingouki on Standard Izzet Counterburn + Thousand Year Storm

6 days ago

I like your deck idea but i would ether add more draw cards like Opt or Expansion / Explosion to get to Thousand-Year Storm consistently or go to 4 Thousand-Year Storm also i would main deck Banefire over Inescapable Blaze because is still removal you can cast earlier if need be but has all the perks of the blaze on fatter targets. If you don't mind let me know what you think of my take on counter burn with Scald the deck

Shingouki on Izzet Christmas?

6 days ago

Nice i love your build i might add Thousand-Year Storm as a one of bomb to help you end games vs midrange and control. Do you mind taking a look at my izzet deck Scald the deck and telling me what ya think

Legendary_penguin_of_death on BEAMSPLIT THIS SCRUBz! :@

6 days ago

This is a neat idea! It needs a bit of work however.

-2 Thousand-Year Storm this isn’t the type of deck that wants this effect because your hand is typically empty by turn 7. This also allows you to cut back on lands to 23

-1 land

-4 Gravitic Punch for reasons mentioned above

-2 Goblin Electromancer the majority of your instants and sorceries are 1 mana already so it doesn’t give much value.

-4 integrity

+2 Adeliz, The Cinderwind very powerful threat that would play into your wizard tribal theme.

+4 Ghitu Lavarunner this allows you to curve into a value filled Quasiduplicate on turn 3 while adding to the threat count and wizard count for Wizard's Lightning.

+4 Rile is a one mana draw 2 spell if you have a beam splitter and any other creature out.

+1 Wizard's Lightning

+2 Wee Dragonauts gets crazy with adeliz

This is one direction that I think would be an improvement but I think you could also do something with cloning Crackling Drake and forget the wizard tribal direction I suggested.

Yldraziw on W-Izzet Counter-Burn (GRN)

6 days ago

I have been toying with a similarly built deck because wizards are fun.

Imho 3 Goblin Electromancer beats 4, I would rather have 2-3 more spells to play that are reduced than more creatures that are reducing spells I dont have.

I was lucky and managed to nab 2 Ral, Izzet Viceroy and man I cant tell you how much fun his +1's are with the jump-start mechanic. The only sad thing about u/r decks is not being able to make Thousand-Year Storm standard viable.

Zimmers_0 on The Deckwatch [Home Base]

1 week ago

Maybe Mnemonic Betrayal when having Thousand-Year Storm out would be fun to storm off their deck. Thinking of a Grixis Thousand-Year Storm build in case you havent noticed lol

Zimmers_0 on The Deckwatch [Home Base]

1 week ago

Does anyone think Thousand-Year Storm and Unmoored Ego could ever work out in standard to one shot someone?

Skullion123 on Grixis storm

1 week ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

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