Thousand-Year Storm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Thousand-Year Storm Discussion

Dimensionless on Mizzix's Intuition

12 hours ago

Have you tested Bonus Round or Thousand-Year Storm ? Thoughts?

Lord_Europa on U/R a Wizard, Harry

1 week ago

Looks solid!

Maybe consider a card like Thousand-Year Storm

mfogle on Nicol Bolas, Omnipotent God

1 week ago

The deck looks really neat has great flavor, which is my favorite thing about nicol bloas.

Biggest issue I see with the deck is hat you have a really high average cmc but not a whole lot of ramp. I'd recommend cutting any 4+ drops that your on the fence about to work in more ramp. The other signets in your color, Talisman of Dominance , and Talisman of Indulgence are good cheap options.

The biggest cuts i'd recommend would probly be Thousand-Year Storm (sweet card, but wont be able to do much in this deck), Consuming Aberration (not enough mill synergy to warrant him), Dismiss into Dream (really neat card, but too costly too slow of removal in this deck), Blatant Thievery (reluctantly, you got other steal effects, and this is costly with a lot of blue), and maybe ribbons of the night (just feels like it costs more than it should).

Since your deck has a lot of color devotion, you might also consider some cards that produce treasure tokens like Spell Swindle , Captain Lannery Storm , or maybe Tezzeret the Schemer .

I hope this was helpful, best of luck.

xaarvaxus on Nicol Bolas, Omnipotent God

1 week ago

Terra Ravager feels a bit out of place in this deck, as you have a bit of a steal your opponents' stuff theme going maybe substitute in Hostage Taker .

Thousand-Year Storm probably needs a heavier base of cheap instants and sorceries to really power it up the way you want.

If you want to keep Dismiss into Dream in the deck, you should find some more permanents with activated abilities that can keep targeting your opponents' creatures to keep the board clear so you can reliably have one active when this enchantment hits the table. Niv-Mizzet, Dracogenius comes to mind. Plus he's a source of card draw and doesn't die to Crux of Fate .

Your biggest area of need is the mana base, not enough sources for any of the colors to support them. I'd at least add the other 2 guildgates available [Rakdos & Izzet] as well as look at some cheaper duals. Foreboding Ruins , Smoldering Marsh or Canyon Slough aren't too expensive for Rakdos colors but can give you some flexibility. There are Dimir equivs but can't remember them off the top of my head.

Strike_Rouge on The Core Principles of Burn ...

2 weeks ago

@Gidgetimer, Drunken Reaps:

In previous drafts of this deck, I never used to run stuff like Bolt and Spike for the same reasons you outlined: doing 3 damage of the minimum 40 is, frankly, underwhelming. It wasn't until I got closer to this iteration of the deck that I considered them more. I looked over my options for Instant and Sorcery Burn sources and concluded that if I was going to get anywhere, I had to at least try them. So far things are alright. As one off damage and no momentum a la crap draws, they're awful. In the GY, however, with an active Kess and more expensive Spells in my hand - say, Neheb, the Eternal , which turns Bolt and the like into a better Pyretic Ritual - and they're great for playing when you'd otherwise have less mana to spend. A common chain of sequences can run something like this:

· Tap RR5 for Electrodominance . Player A takes 5 to face.

-> Guttersnipe: everyone takes 2 to face.

· Electrodominance eff., play something like Pyromancer's Goggles or Neheb from hand.

· Use part of what little mana I have left to play Bolt from the grave, Player A takes 3 to face. With Pyro Goggles this becomes 6.

-> Guttersnipe: everyone takes 2 to face.

· If I played Neheb instead, I gain RRR and play another Burn spell from hand, triggering another 2 damage to everyone.

===

In cases where I have some of these Burn enhancers out already, this is more of a typical turn with X-CMC spells that I know will want a lot of mana. In the above scenario, the reason for hitting hard on one player is for cards like Combustible Gearhulk and Risk Factor ; "Either you can give me CA so I can burn other people and improve your chances a little, or you can continue taking damage. Your pick."

@Drunken Reaps:

Funnily enough, previous drafts ran all of those aside from Hostility . The draft right before this version ran Goggles, and tbh, I don't know how I spaced on that. Almost. I recall in the older versions that I had issues getting things like Thousand-Year Storm and Metallurgic Summonings on the field because of higher CMCs. I definitely want to try those again, but I don't know what all I'd remove and still keep my curve balanced. Heck, like your Boros deck, at some point I ran a lot of copy spells, but in the middle of revamping that version (only nine regular Burn spells, jfc why did I ever think that was good), I eventually wound up dropping most of those, too.

@Luther: That's pretty much what the other two were saying. And trust me, I've had more than enough chances to learn that 40 life is a lot to chunk down lol. Thanks, though.

DrukenReaps on The Core Principles of Burn ...

2 weeks ago

You have at least chosen a commander that might be able to pull it off. So we have a solid starting point. I had thought about building a burn deck too but I had decided that since burn is nigh impossible in EDH that I would focus on it being more of an attrition deck. A lot of the effects I was considering hit every creature or every player. Something like Lava Spike just doesn't cut it IMO. Maybe with Kess I'm wrong?

Mine is The Fire Of Life. Different colors and a different payoff in the command zone but you should be able to get some ideas from this.

I think my best suggestion to you is remove all the tiny single target one off effects and replace them with copy effects or value effects. Get more stuff like Pyromancer's Goggles and Thousand-Year Storm . Also some more payoffs like Hostility or Metallurgic Summonings turn your burn spells from being ok/good to awesome.

GhostRunner on

2 weeks ago

Should run Thousand-Year Storm for the lols

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Thousand-Year Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

U/R (Izzet): 0.42%

Standard:

All decks: 0.11%