Swarm Intelligence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

Swarm Intelligence Discussion

The_Epic_Dog on A Literal Pile - Help Needed

2 days ago

I'd add Omniscience for the free casting, which can completely turn around a game with all of the big spells Jodah decks run. Enter the Infinite is also very good with Jodah, and is basically an auto-win with Omniscience . Also, I'd take out Mirari for Swarm Intelligence , as the copy effect is free and both spells cost 5 with Jodah. Large eldrazi, such as Emrakul, the Promised End and Kozilek, the Great Distortion , are powerhouses when they only cost 5.

momikulski on Niv-Mizzet, Parun

3 weeks ago

All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .

These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?

Strider Harness is good, but it is over costed for what it does.

These cards are neat, but there are better options that are better suited to what you are trying to do. Lava Axe , and Warbringer .

Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.

As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.

You’ve got a bunch of good draw, but you missed a few older cards that are incredible like Arcanis the Omnipotent , Brainstorm , Opt , Treasure Cruise , and Faithless Looting .

Swarm Intelligence is great for casting a lot of spells.

A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.

AEtherize is just a super good card for the deck.

Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.

Quesosity on The Little Engine that Charmed

1 month ago

Aceh Thanks for the suggestions!!

Cloven Casting is outclassed by Swarm Intelligence in this deck since it copies everything, not just multicolor, and I'm not sure what to cut for another big silly enchantment.

I think the triple blue for Cast Through Time and it being 7cmc is a little too restrictive for this deck. Still a super cool effect though.

Ral, Storm Conduit and Narset Transcendent both seem really good for the deck. I'll try to find some spots for them and maybe 1-2 other planeswalkers.

eliakimras on Clones, Clones everywhere

1 month ago

Congratulations for your deck! I like the idea of cloning stuff, and I am still trying to find a build that works. If I can give you a hint, prefer cards that can clone any creature on the field over the cards that can only clone your creatures (everyone should have a Consecrated Sphinx , right? Not only your opponent).

I don't feel like would help you much with cloning. The best (and maybe only) white card that refers to cloning is Mirrorweave .

If you look at https://edhrec.com/themes/clones, you will see that almost all clone effects are blue: Clone , Vizier of Many Faces , Gigantoplasm , Vesuvan Shapeshifter , Body Double , Mirror Image , Supplant Form , Blatant Thievery , Clone Legion , Mirror Match . If you want to copy spells aswell, Insidious Will , Swarm Intelligence and Spelltwine are there for you.

gives you Mirror Match , Dack's Duplicate , Dualcaster Mage , Kiki-Jiki, Mirror Breaker , Protean Raider , Flameshadow Conjuring and Sunbird's Invocation .

gives you Evil Twin and all black tutors and removal.

gives you Altered Ego , Progenitor Mimic , Spitting Image and all of green ramp and removal. For me, it is the best color to splash on a blue clone deck, because it also allows the Biovisionary alternative win-condition.

As long as commander suggestions are concerned, here are some ideas:

Riku of Two Reflections is the go-to clone commander. He has all the relevant colors for cloning (), but he is crazy expensive at 20 dollars, so it might be good to consider other options:

You can have Keiga, the Tide Star as your commander. This way, you can clone him and let the copy Keiga die to the legend rule. When the Keiga copy dies, you can steal an opponent's creature, while still having the original Keiga.

You can have Brudiclad, Telchor Engineer as your commander. He is a win condition by himself, giving tokens haste and making all of them bigger. Red gives you a lot of token generators: Brass's Bounty , Flameshadow Conjuring , Storm the Vault  Flip among others. Imagine creating a token copy of a Kokusho, the Evening Star , then turn all your tokens into Kokusho, then sacrificing all them to the legend rule, then draining all your oponents for lethal. Great value!

You can have Tatyova, Benthic Druid as your commander. She doesn't refer to a clone strategy, but she gives a lot of card draw by just playing lands (your hand will always be filled). You can clone Rampaging Baloths and Avenger of Zendikar for a massive win. Also, you have access to all the blue-green clones and the Biovisionary + Rite of Replication combo.

If you want to use altogether, you might consider Yidris, Maelstrom Wielder or Kynaios and Tiro of Meletis . Yidris allows you to use Evil Twin and all the black removal. Yidris also increases the value you get from playing spells by cascading into other spells. // K&T, on the other hand, gives you card advantage and makes you less threatening while you build your board. White also gives you access to great boardwipes ( Austere Command ).

All in all, good luck in your deckbuilding and have fun!

Rhadamanthus on How to deal with Counterspell ...

1 month ago

Swarm Intelligence can make a copy of a countered spell. Since the triggered ability doesn't target the spell being copied, the ability can still resolve if something happens to remove the spell from the stack. The copy effect will use the last-known-information about the spell to make the copy.

pedroedmarcos on How to deal with Counterspell ...

1 month ago

Hey there,

So I was playing some weeks commander with my friends and one of my opponents had Swarm Intelligence on the battlefield. I tried to cast Rhythm of the Wild and my opponent casted counterspell triggering the intelligence. I Had a Disallow in my hand but I decided to let it resolve.

Since then I was thinking about the Inteligence trigger. Can he copy the counterspell even if it is not on the stack anymore? I mean:

0- I cast something 1- He casts counterspell 2- Trigger Swarm Intelligence 3- I use disallow on counterspell and he let this resolves.

What happens to the swarm intelligence trigger? Still becomes a counterspell? Is there any way of my spell not being countered in this situation with this cards?

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Swarm Intelligence occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%