Swarm Intelligence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

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Recent Decks

Swarm Intelligence Discussion

Chill_Casual on The Opposite of Zen

1 week ago

Hello NV_1980,

Thank you for your flattery and suggestions on my Gas in the Tank, I'm Gonna Spank. I like this deck you have brewed here due to it's capacity for potency and fun all wrapped into one. I do have a couple of recommendations for minor adjustments, for perhaps a different play style or approach. First off, i would recommend removing Jace, Architect of Thought, Rite of Replication, and Mind's Dilation. Aside from being a fact or fiction on a stick, i don't think Jace, Architect of Thought brings enough to the table in terms of viability (just my personal opinion). Rite of Replication has value alright, if you get away with only kicking it and not paying the initial CMC. Otherwise you're banking 9 mana on the hopes a strong creature is out. That is a pretty risky contingency, considering it relies heavily on the opponent's board state. I would place something a little more reliable in it's stead. Mind's Dilation seems fun in theory, but given varying deck archetypes and field-states, the chances are again unreliable as to what random card you will get off your opponent's library. Feel free to ignore my suggested removals, it's your deck, you know what's best for it. For some savory additions, I recommend Cyclonic Rift as it is by far, the BEST board wipe of all time. Although, it would be not as useful when cast from Narset's exile. It's a risk worth taking. Knowledge Exploitation is like a Bribery but cheap $ and for instants and sorceries. It's great because Chances are high your opponents are running some major form of removal or utility in their 99 card deck. Baral's Expertise has great removal and value packed into one card. Serum Visions is another card that helps with library manipulation for 1 mana. Mana Geyser can provide a large amount of red mana, in a multiplayer setting. Imprisoned in the Moon is great for turning almost anything into a boring land, very helpful against decks that are commander reliant. Twincast is the blue version of Reverberate. Swarm Intelligence is a perpetual Reverberate and Twincast on a stick. Cast Through Time is a CMC expensive version of Taigam, Ojutai Master, just without the saftey of being counter-free. These are just some of my recommendations, take them or leave them.

Otherwise, nice deck!

Sulk on Need suggestions for an Ultimatum ...

1 week ago

So I recently got the idea for an Ultimatum Tribal deck revolving on casting Brilliant Ultimatum early on, and reapting the play as often as possible, hitting a bunch of other Ultimatums and eventually killing the opponents board, life and hand with a couple of Cruel Ultimatums my initial plan was to use a Panoptic Mirror and Swarm Intelligence to fire off a bunch of Ults everyturn, and use cards like Elixir of Imortality to keep my opponents in the fire, but I am struggling to find a good shell for the combo, so can I have some suggestions and help. The deck is meant to be fun to play and be interactive as much as possible till it fires off the engine. Also, I would like it to be able to play at FNMs and other events, so please help with ideas.

stensiagamekeeper on The zombie sass deck

1 week ago

By the looks of things your'e going for cards that are fun and you want to play with over a powerful or tempo based strategy which makes my job (providing feedback so I can post a deck after yours) a little tricky. Nevertheless here's some cards I think might be fun in this deck.

  1. Gonti, Lord of Luxury is fine as he's a death touch blocker that decentivizes your opponents from attacking you letting you can get to the later turns and lets you steal stuff from your opponents which is cool. Same with Gifted Aetherborn although he's a little more expensive.

  2. If you like stealing things Entrancing Melody and Kefnet's Last Word can troll your opponents and there's also Confiscation Coup which works a little better with Wildfire Eternal than melody.

  3. Ramping into your bigger spells is probably necessary if you ever want to cast them. It's hard in your colors however my suggestions would be Manalith or Cultivator's Caravan but mainly Pirate's Pillage as it lines up perfecly with a turn 4 pillage into another land turn five and a seven manna spell like Nicol Bolas, God-Pharaoh, Swarm Intelligence and God-Pharaoh's Gift.

If you want to increase the power level without breaking the budget my suggestion would be to just pick a theme. You have Wildfire Eternal, and Swarm Intelligence with 19 creatures. Also a GPG with no way to cheat it out or throw your own creatures into the graveyard. Mirage Mirror and GPG don't make sense as the creatures you're building around are legendary. I'd go all in creature re-animator, all in zombie tribal or all in spellcasting but idk obviously if your just playing casually with your friends none of this paragraph is relevant.

Jagd_Tallgeese on Whippin' the Chaos Hug [HELP WANTED]

2 weeks ago

If you want to incite chaos then you may want to consider adding, Chaos Warp, Warp World, The Great Aurora, and Swarm Intelligence.

AllhydeNoJekyll on Jhoira, Master of Suspense

3 weeks ago

I'm not entirely sure what theme you are going for, but I think some of your categoriesneed to be more focused towards a set of win-cons, and about half of each be able to functionwithout Jhoira explicitly.

  • I'm fairly certain Matt had said that the Chance Encounter with Frenetic Efreet doesn't work, but I'm not sure about that. Even if that's not the case, why this particular combo? I feel as if there are stronger ones to go in Jhoira

  • Usually people use Firemind's Foresight to search up specific win conditions, or powerful X cost cards. I'm not seeing a whole lot for you to search for in this matter.

  • On that note, I think you should be really careful about your optimism with suspending things with your commander. Average Case Scenario you will play her with five mana up, suspend one thing in response to someone immediately trying to kill her, or she won't hit at all due to counterspells. A lot of your spells take for granted the fact that she will always be on the field like an enchantment you start with (see your draw category). Our meta usually consists of heavy boardWipes and consistent counterspells you can thank your boyfriend and Luke for that.

|Cards that must be cut|These are cards that are bad enough they shouldn't be in the deck at all or they have an equivalent card that is also on theme. - For example, there are a wide array of counterspells that are infinitely better/cheaper than Cancel, but Delay is one mana less and lets you control the board in your favor while being incredibly on theme (Delay a Board Wipe and remove the suspend counters, or add more as you need, etc other uses). In any case there are a wide variety of cards that should replace Cancel. Eg., 'strictly better Dissolve, Dissipate, Disallow, Izzet Charm etc.

- Thirst- Izzet Cluestone- Reduce to Dreams- Divination- Nevinyrral's Disk    - I've sort of brought my grade for this card down a little bit in recent times, the fact      that it can't save you on a draw really hurts the card and the purpose of boardWipes.       Still a great card, but not as powerful in decks that aren't focused on recurring       artifacts.
  • You have Mana Geyser listed under Ramp, when really this effect is called a 'Ritual', named for the card Dark Ritual. Besides semantics, it's a great card, but shouldn't be considered when determining how much Ramp you have in the deck. Without it, 8-9 should be more than enough anyways. As a side note, consider Reiterate, it can go infinite with Mana Geyser.

  • You have several components to Mill Combos, which is a set of great of powerful effects, but to devote to the strategy itself of mill would require a subset of 15-30 cards in that nature. Unless that is your desire, it would be best to remove non-combo pieces such as Fraying Sanity.

  • Sphinx of the Final Word is not a counterspell, but is under the category of 'counters'.

|Cards I do not understand the purpose of, but are neat|- Sphinx of the Final Word- Clone Legion- Control Magic- Eternal Dominion- Telepathy

TehGrief on Bizarre Freezerburn (Wierd Tribal)

1 month ago

Looking good so far, glad you ended up posting it.

Cloven Casting is good and does a fantastic job, however, I worry about you becoming mana starved, try Swarm Intelligence instead for better results. Furthermore, if you're interested in keeping the curve low, try out Pyromancer Ascension.

Alchac on Miss Coupon never pays the retail price

1 month ago

Hi there. Have you consider Swarm Intelligence ?

By the way thank you for the good ideas :)

Definitely +1

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