Swarm Intelligence


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Swarm Intelligence


Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

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Swarm Intelligence Discussion

JXB on Tibor and Lumia take to the sky!!

3 weeks ago

Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.

Jeriah_nimo on Locust God Take the Wheel

3 weeks ago


-1 Wizard's Retort Not enough creatures for it to have a prayer of being a Counterspell.

-1 The Mirari Conjecture Feels just too slow, and I never seem to mind discarding it.

-1 Swiftfoot Boots Locust God is already inherently resilient, and you're not dependent on other creatures.

-1 Apex of Power I find it amusing, but the cost plus it not being a draw puts it on the chopping block.

+1 Counterflux At worst, a slightly more restrictive Cancel that can't be countered.

+1 Mindmoil Free wheel stapled onto every spell for a deck that always wants to draw more cards.

+1 Ashnod's Altar Turns the tokens into super-Lotus Petals. Goes infinite with Skullclamp+The Locust God.

+1 Swarm Intelligence What's better than casting a draw-2? Getting a second draw-2.

Cloudius on Bolt the Bird

1 month ago

You're welcomed.

There's also Mirari and Swarm Intelligence if you want more copy effects from permanents.

Geistblast is actually quite good cause the copy effect is an ability, so it can't be dealt with by counterspells, except for Stifle, Disallow and the likes.

Chaostrash on Isn't That Odd?

1 month ago

Liliana Vess works wonders with Aminatou, the Fateshifter and if you run Nexus of Fate, it becomes infinite turns (though I don't know if you'd want an infinite combo, either way both inclusions are pretty awesome considering that liliana gives you a Vampiric Tutor effect and Nexus of Fate is repeatable extra turns). Swarm Intelligence is a solid inclusion considering how many instants and sorceries that would be juicy to copy, especially if you get them for free from Yennett. In my build, I ONLY run odd cmc cards, which is more for a deckbuilding challenge, but certainly works very well imo.

shirouu on Orzhov into Esper?

1 month ago

A few of the cards that I need to include are Mystic Remora , Approach of the Second Sun , Swarm Intelligence , and some other cards. I'm okay with buying a few more cards if they're necessary for the deck.


1 month ago

You've already got a pretty solid concept here, what with the big extra turn spells, and evasion for narset.

What you'll want first seems to be more ramp, cards like Talisman of Progress, Gilded Lotus, Mind Stone, Fellwar Stone, anything to get Narset doing her thing as fast as you can.

The win con is a bit harder to put together on a tighter budget, but if you're ok with being a bit dirty, I'd recommend a Grafted Exoskeleton, for quick and efficient lethal's that get the most out of your limited extra turns. Cards like Open the Armory can help you get important pieces like Steel of the Godhead, or the previously mentioned exoskeleton, to ensure Narset can keep swinging, and hit hard.

The other way you can squeeze more use out of your limited extra turn cards is with spells like Reverberate, or enchantments like Swarm Intelligence.

Finally, cards like Brainstorm as rare as they are can be a big help to this deck, as you can put any big dumb spells stuck in your hand back into your deck before Narset attacks, to ensure that you can get the most effective use out of them. An Isochron Scepter could be a possible addition if you're really set on abusing tutors like Mystical Tutor, or top-deck manipulation like Brainstorm.

Anyways, that's all I got. Good luck with the deck, and all the best to you in your games.

woltere on Waste Not Nekusar

1 month ago

Thanks SynergyBuild. I never really liked Dark Deal, but just put it in another deck and it really is a benefit to me versus the rest of the group. Obviously I'm still missing Wheel of Fortune as well, but need to replace a few cards then eh. Any recommendations on what should be removed? I'm beginning to think Spelltwine and Swarm Intelligence are the next to go, just being so high CMC. Oh yeah, just got a Leyline of Anticipation as well to put in. Flash is sooo good for all the sorcery wheels.

K1ngMars on Talrand, the Anti-Social Lord of Loneliness - EDH

2 months ago

I know you went budget, but I'd consider:

I know probably 17,5/4 of the cards of this list are not already in for a reason, but i didn't have un cazzo da fare for 20 minutes, so there you have it, I guess.

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