Angrath, Captain of Chaos

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Tokens

Angrath, Captain of Chaos

Legendary Planeswalker — Angrath

Creatures you control have menace.

-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Browse Alters

Angrath, Captain of Chaos Discussion

Sorin_Markov_1947 on Lick My Zombie Amasshole!

2 months ago

Commence the Endgame and Angrath, Captain of Chaos . Angrath in particular can serve as a replacement for Relentless Advance .

orcapaul on Dreadhorde Warchief

3 months ago

Thanks, these are really great suggestions. I'll take out a Dreadhorde Invasion (I have been killed by it once or twice). I just traded for another Tomebound Lich so he'll go in. I'll try Aether Tunnel , Angrath, Captain of Chaos , and Gleaming Overseer too. I was considering one Bolas's Citadel for late game since when all goes well this deck can give me pretty insane amounts of life to spend - what do you think? You're right about Flux Channeler ; he's only good sometimes.

AV2525 on Dreadhorde Warchief

3 months ago

I feel like Flux Channeler doesn't get off much. Consider replacing with Gleaming Overseer to help protect your Zombie Army and get it through defenses. -- If you feel Flux Channeler is really working for you, Tomebound Lich could be replaced instead. I feel there's a chance he's not as effective in practice as he is on paper.

Consider Aether Tunnel to help your big Zombie Army get through defenses unscathed and boost there power a little quicker. It also synergizes with Audacious Thief since he's weak and won't survive too many attack attempts otherwise. Also synergizes with the Lifelink creatures a small bit to make sure they can keep banging away at boosting Bloodthirsty Aerialist .

You might get rid of Cryptic Caves , since it kind of slows down momentum; especially since you've also got Karn's Bastion . You wouldn't want your opening hand to have both.

Angrath, Captain of Chaos might also have a place in this deck.

Four Dreadhorde Invasion might be too many. - If you have too many out there, you're taking a lot of damage each turn. Additionally, its value isn't fully realized until the next turn, so its not necessarily much help when you need an immediate answer. Maybe remove one of them.

TheGuyWhoNeverGoes4o on Paint the City [Grixis Amass]

5 months ago

My suggestions would be to take Dreadhorde Butcher out of the deck. It doesn't really go well with Amass, and it would be one of the first things that I would take out if it were my deck.

Another thing to consider(and I discovered this when I was helping my friend make his amass deck) is that you can amass without cards that say amass. If you look at cards with proliferate, it vastly increases the number of cards you can pick from, and it can just overall improve the deck. Cards like Angrath, Captain of Chaos are affected by proliferate as well.

My last thing I would like to say is that I'm not sure that I'm not sure that amass is a very good mechanic on it's own. After a ton of testing with the friend I mentioned before, we were able to build a deck with a different focus, but had a spicy highlight on amass, and the deck is working really well. Minus the lands the deck really isn't expensive at all and I would recommend you at least seeing what we've come up with. If you'd like me to remove this link to my list [https://tappedout.net/mtg-decks/proliferate-the-amasses/?cb=1560488849], just let me know. I am not advertising for my own list, I think that looking at it could give you some interesting ideas. Either way, good luck with your brewing!

TheKoolzo555 on Amass Zombies (budget)

6 months ago

Angrath, Captain of Chaos If your creatures have death touch, any one of your creatures they want to block they will have to sacrifice 2 of theirs because of menace, and you can get 2 "amass 2"'s out of him. Only costs 4 mana, and gives you a lot. Could really boost your late game.

You'll be going through a lot of creatures, so something to either draw cards or cast/draw from your graveyard would probably be valuable to keep your hand up throughout the game. Maybe Recover ?

SideBae on Ocean Bound, Yet Bound by the Ocean

6 months ago

I highly suggest running Rishadan Brigand , Rishadan Footpad and Rishadan Cutpurse . They're all pirates, but their surprise 'tax' abilities make them really powerful.

I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.

Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.

I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.

I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.

Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.

Ancient Tomb is an almost strictly-better Temple of the False God . If you have access to it, you should run it.

I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .

Control Magic is a better Abduction , and you may have luck with it in the maindeck. That is probably a meta call though.

Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)

Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.

Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.

Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.

Good luck with deck building!

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