|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Angrath, Captain of Chaos
Legendary Planeswalker — Angrath
Creatures you control have menace.
-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Angrath, Captain of Chaos Discussion
10 hours ago
My suggestions would be to take Dreadhorde Butcher out of the deck. It doesn't really go well with Amass, and it would be one of the first things that I would take out if it were my deck.
Another thing to consider(and I discovered this when I was helping my friend make his amass deck) is that you can amass without cards that say amass. If you look at cards with proliferate, it vastly increases the number of cards you can pick from, and it can just overall improve the deck. Cards like Angrath, Captain of Chaos are affected by proliferate as well.
My last thing I would like to say is that I'm not sure that I'm not sure that amass is a very good mechanic on it's own. After a ton of testing with the friend I mentioned before, we were able to build a deck with a different focus, but had a spicy highlight on amass, and the deck is working really well. Minus the lands the deck really isn't expensive at all and I would recommend you at least seeing what we've come up with. If you'd like me to remove this link to my list [https://tappedout.net/mtg-decks/proliferate-the-amasses/?cb=1560488849], just let me know. I am not advertising for my own list, I think that looking at it could give you some interesting ideas. Either way, good luck with your brewing!
3 weeks ago
Angrath, Captain of Chaos If your creatures have death touch, any one of your creatures they want to block they will have to sacrifice 2 of theirs because of menace, and you can get 2 "amass 2"'s out of him. Only costs 4 mana, and gives you a lot. Could really boost your late game.
You'll be going through a lot of creatures, so something to either draw cards or cast/draw from your graveyard would probably be valuable to keep your hand up throughout the game. Maybe Recover ?
3 weeks ago
I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.
Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.
I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.
I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.
Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.
I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .
Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)
Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.
Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.
Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.
Good luck with deck building!
4 weeks ago
I'm surprised to not see Angrath, Captain of Chaos , he seems to fit nicely in here.
1 month ago
Firstly, there is a "playtest" feature on your menu of the deck, right near "deck cycle."
A few thoughts! Please only take what fits your fancy and budget, but here is some word vomit.
The Yikes: consider removing these cards
- Relentless Advance is garbage. At it's best, it's a four mana 3/3. At it's worse, it's a four mana sorcery giving three counters to something.
- Commence the Endgame is a good card … in limited formats.
- Toll of the Invasion has better replacement cards/effects.
- Mastermind's Acquisition is a decent card, but consider only running one copy.
The Yays: consider adding these cards
- Thought Erasure should straight up replace Toll of the Invasion
- Enter the God-Eternals is straight value. Consider upping the number of copies.
- Callous Dismissal is a great budget tempo removal spell that works with amass.
- Angrath, Captain of Chaos adds evasion and threat to your armies that can only go up, not wide
- Cast Down is efficient removal
- Gleaming Overseer is too good not to add 4x copies
- Eternal Skylord is the same as above.
Hope some of this helps.
1 month ago
Of those stax pieces you list, Meekstone is fine, since it only affects Sliver Queen herself from your deck (or rather, that's the only creature that wouldn't untap that matters as an attacker), and shuts down opponents trying to attack you. The others are all fairly weak. Those are typically used as ways of stalling the game - playing them early to slow down your opponents. The problem is, in a walker deck like this, you don't have many ways to get around their effects to make them one-sided, and you really need your mana to be able to deploy your more expensive threats. You can't afford to not be untapping your lands.
Good job on the cuts so far. I would still recommend cutting Angrath, Captain of Chaos - his 2-use ability that makes a 2/2 and then either a replacement 2/2 or turns the first one into a 4/4 isn't great. Regardless of whether or not you decide to go in a more creature-ish direction, he's just not that strong. The menace ability only becomes good if you've got a LOT of creatures in the deck, and ideally big ones that will trade favorably when they do get double-blocked, so even if you decide to take this in a more tokeny direction he's not likely to be impressive.
Xenagos, the Reveler is nowhere near being a Growing Rites of Itlimoc Flip or a Gaea's Cradle . Those are both lands, so they're harder to remove, and at least Growing Rites adds mana after a board wipe, plus can help you find creatures if you don't have any when you play it. And more to the point... are either Growing Rites or Gaea's Cradle good in your deck? If not, then he's not either. He makes 2/2s with haste. That's fine, but not strong. He makes a very small amount of mana. That's also fine, but not strong. His ult is nearly useless to you.
Compare Angrath and Xenagos to the other walkers you have that spit out creatures:
Vraska, Relic Seeker
makes a 2/2 as well, but hers has menace built in, and more importantly, her other two abilities are VERY strong.
Ugin, the Ineffable makes a 2/2 as well, but his effectively draws you a card when it dies, and his other ability is quite strong.
Liliana, Dreadhorde General makes a 2/2 as well, but hers also draws you a card when it dies, and she's got two more very powerful abilities.
Garruk Wildspeaker makes you a 3/3, and ramps you regardless of whether or not you've got a creature in play already.
Garruk, Apex Predator makes a 3/3 with deathtouch, and has two very relevant other abilities PLUS a player-killing ult.
Elspeth, Knight-Errant only makes a 1/1, but she ticks up while she does it, or can grant a powerful buff to a creature you already have, and her ult is game winning.
Elspeth, Sun's Champion only makes 1/1s, but makes three at a time, and can also board wipe.
Daretti, Ingenious Iconoclast only makes a 1/1, but if your opponent can't make you block with it his other ability makes it become free removal.
Saheeli, Sublime Artificer only makes a 1/1, but does it for free and as many times as you can cast noncreatures in a turn.
1 month ago
DigitalFear, I don't think that ever came to mind when I was building this. I've been testing it in Arena for a little while now, not as consistent as I like, but it has made for some incidental damage.
Daveslab2022, God-Eternal Bontu was originally considered, but had been regulated to the sideboard. Yes, it does give me card draw and synergy with Mayhem Devil . I opted for Angrath, Captain of Chaos to give some utility to the creature base and help smooth out the curve. It's already kind of janky as it is.
1 month ago
@PhotogenicParasympathetic: Peter Capaldi as the Nth Doctor (Remember, Heaven Sent; basically had The Doctor regenerate Hundreds of Billions of times while counting as one.): I'll start with the obvious.
It's ironic you'd recommend Ajani, the Greathearted over Ajani Unyielding for the top ten. MSully_17 actually suggested using Intruder Alarm for a loop between Sliver Queen & Jiang Yanggu, Wildcrafter ; tap 2 +1/+1 Counter Creature tokens, make a Sliver Token, all creatures untap. Something that Superfriends would even have as the equivalent of 1,000,000's of 1/1 Squirrels. Most likely; I'll change the CMDR back to Sliver Queen for this notion.
But back to the other notions:
What's your thoughts on Kasmina, Enigmatic Mentor ? She Taxes opponents, makes you Tokens, & even Loots after token creation.
What about Ob Nixilis of the Black Oath ? After whatever kind of combo to note that I just mentioned, is he any better than Sorin Markov NUMERO I ? His emblem might even be really useful in a plethora of situations...
Ugin, the Ineffable ?: Yeah, I've no Colorless worth chopping the price by . At least making a 2/2 via Topdeck Exile still prevents your enemies from ever knowing what it is, until you have your hand with it in it. But maybe you might be right about this not worth adding into this...
Will Kenrith : Stunned you have no say on this; Will can do actual Transfiguraion; something not even Kasmina, who should be able to do this, has no proof of this. He can even pay for your Walkers, Instants & Sorceries. You can even choose yourself to allow yourself to copy instants, & Sorceries as an Emblem. But I've a bigger interest on one of these thoughts:
The Hated Walkers that Help with so DAMN MUCH. : So many people have hated all 3 of these walkers, & don't care about the idea if infinite activations of Loyalty Abilities on the fly w/ any of these 3. Rowan, for starters, forces target player to attack w/ everything they got. This is a problem in the past, but has since been improved because of a Walker you stated I should cut: Angrath, Captain of Chaos ; & even adding Crawlspace means attacking me w/ 2 creatures just simply gets better when you realize you can block both w/ one each; negating the attack from there. Did I also mention this Angrath would love to play some Jund w/ Doubling Season as well? Amass 2 will create a 0/0 Zombie Army token w/ 2 +1/+1 Counters. Add ol' Doubler, & it is a 4/4 instead. See? I told you this has use. Plus, Rowan's Emblem is actually worth using in a pinch. Now for Daretti, Ingenious Iconoclast . He makes 0/1 Construct Tokens w/ Defender; & they can be used as fodder when destroying opposing Artifacts & Creatures; The Construct is actually an Artifact Creature Token you know. Even making 3 Copies of whatever Artifice you need is pretty good; especially since you can also do this in your yard; not just your field. Lastly, Saheeli, Sublime Artificer ; just casting noncreatures as a whole gives you 1/1 Servos. If you can use them to make copies of already existing Aftifacts, this is reason enough to keep all 3. But what's so wrong about Sundial of the Infinite ? It actually helps more for the walkers than so many other things; namely: "Until end of turn", & "This Turn" effects. Those copies are going to stay even if they are forced out of the game in the first place.
Ashiok, Dream Render : Players are definitely going to need to tutor, or just straight up search for anything, which is basically nullified by Superfriends' own Stranglehold . Also, Destroying Enemy Graveyards can actually be extremely useful against those who can use the yard to their advantage. Just imagine a Reanimator deck user's response when he has to use it that much.
That said, again, I'd like some thoughts on all this. Thank you for your time. :)
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