Shattering Spree

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact Uncommon

Combos Browse all

Shattering Spree

Sorcery

Replicate (Red) (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

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Shattering Spree Discussion

MTGsoccer13 on Dragons

6 days ago

I like the idea, but for the Sb, I would either play Shattering Spree or Smash to Smithereens over Shatter, and I would play either Searing Blaze or Searing Blood over lightning strike for abzan company, elves, Grand Architect aggro, affinity and stuff like that. Otherwise, looks awesome. Also, maybe some graveyard hate?

GoodLuckGuy on CP#5 Krenko is Kranky

1 week ago

Round 2

I think you missed a few grade-A goblins, for instance, I was initially surprised you weren't running Warren Instigator, which is an auto-add in most Goblin Tribal shells.

Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.

Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.

Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.

I think your current build is a little light on answers, your options are somewhat limited in Red, but there is an abundance of good burn and artifact removal.

Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.

Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.

Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.

No goblin deck is complete without Coat of Arms in my opinion. The advantage it gives you is so insane that it totally eclipses any small amount of benefit it gives to your opponents.

Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.

Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.

Ruination can be a strong finisher against the many multicolored decks in the format, it's very hard to recover when more than half your lands are gone. This seriously will just take some players out of the game when resolved.

Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.

Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.

I have some other ideas on cards you could run, but I think 32 suggestions is enough to think about. That being said, these suggestions are just to give you a good base of cards to look at, not necessarily a de facto list of cards you must run. Obviously, you probably won't be able to fit every card here in your deck list.

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

This would be a 'creatureless' version I might consider...

I'm starting to think that looks pretty interesting. Crack the Earth could be potentially devastating, especially against those white creatures with ProtRed. Red Sun's Zenith gives me a potentially recurring finisher and if it comes down to it would at least theoretically keep me from decking myself.

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

Alright, so I was recently inspired by a couple of new deck ideas and one very, very old one and it has me looking at Land Destruction and wondering if its viable for Modern. The baseline of the deck isn't anything revolutionary and currently looks like this:

Creatures:

Spells:

Lands:

Collectively, that leaves me with nine slots, and therein lies the question. I've come up with two different ways to go - add in a little more direct land/resource destruction and then try to lock up my opponent with Trinisphere...

Version 1: (Land Destruction I)

...or use a very, very old trick that worked well for me back in the halcyon days of Ice Age where I used Orcish Spy and Millstone to selectively filter the mana sources out of my opponent's deck before he could draw it...

Version 2: (Land Destruction II)

I'd welcome any thoughts on this, because I'd really like to run a Mono-Red competitive land destruction deck in Modern if I can and I'm not too sure which route to go.

As far as my sideboard goes, I know I'll definitely be using Surgical Extraction as it was an agonizing decision not to simply include it in the main deck, but beyond that I'm not too sure. I figure Pyroclasm will have my mana-producing creatures covered and Shattering Spree will handle artifacts, so I suppose it would all depend on the Meta. The different iterations of Chandra have also started to have their appeal of late, but I'm not too experienced with Planeswalkers, particularly in a competitive setting.

Aethaleon on For the Horde!

2 weeks ago

Yes! Anarchy is going in, perfect card! By Force isn't as good as Shattering Spree. Replicate is copying the spell, so if I think someone is holding up counter magic, I can target the same thing multiple times to play around it.

I'm taking out Lava Flow to make room for Anarchy.

Grunyarth on nivmangus guttersnipe

2 weeks ago

You should run Shattering Spree, as you can exile it and all the copies to Nivmagus Elemental

wisegreenbean on Neheb wants the world to burn

2 weeks ago

Burnished Hart cuz you need some mana and your commander is a 5 drop.

Sandstone Oracle is good when you've blown through your hand, which can either mean you're doing well or doing badly. So nice versatility and a strong effect. And atm, I only see 4 pieces of real card advantage, plus a few wheels. Good, but you can stand to pack more.

Browbeat feels dodgy. I wasn't afraid of 5 damage, and I'm not afraid of netting you 2 mana.

Never underestimate Volcanic Offering.

You can afford to diversify your landbase, I'd suggest Valakut, the Molten Pinnacle, High Market for what few steal effects you have + Feldon and Daretti, Scavenger Grounds, at least.

I see chaos warp as the only enchantment answer. Bare minimum you can afford to pack a Scour from Existence, you have the mana. That makes Spine of Ish Sah decent too. Artifact destruction also fairly light, I only count three and I'd at least suggest Vandalblast or Shattering Spree, or maybe with your mana, Shattering Pulse.

Stuffy Doll

Aethaleon on For the Horde!

2 weeks ago

Capricious Efreet didn't do too well when I tested it in our group, even with it targeting Darksteel Plate for the one permanent that I have to target of mine. So I guess I'll use good old trusty Steel Hellkite. I also added in Treasonous Ogre and Eternity Vessel, those two work really well together for ramp in mono red. Also put in a Soul of New Phyrexia to help me survive a board wipe. Added in some more removal and color hate cards, Omen of Fire, Flashfires, Shattering Spree.

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