Shattering Spree

Shattering Spree

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , kpral
Want (2) Tezlik , Pahahaltija

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shattering Spree occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Red: 0.2%

Shattering Spree Discussion

DPhoenix on Love You Dead (Feldon of the Third Path EDH)

3 weeks ago

-1 Burnished Hart +1 Pilgrim's Eye : Burnished is meh for Feldon, as spending 6 mana (3 for reanimation and 3 for activation) for ramp isnt something that this deck can do reliably.

-1 Insolent Neonate +1 Fires of Invention : The enchantment makes you less reliant on your commander if he isnt on the board. Extremely powerful when both are active.

-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.

-1 Shattering Spree +1 Spine of Ish Sah : You have quite a lot of artifact hate, which is ok for your meta. This artifact will remove a problematic permanent for you.

-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.

Hav0cD3m0n on Love and Hate

4 weeks ago

Cards I would change for others that just seems better IMO.

Hypersonic Dragon (You should replace it by Vedalken Orrery or Leyline of Anticipation ... or even both)

Act of Treason (Put Insurrection instead, cost a lot, but can win you a game)

By Force ( Vandalblast is way better imo)

Reckless Air Strike (again, put something like Shattering Spree )

Courier's Capsule ( Witching Well )

Turn Aside (I understand it only cost one.. but something like Arcane Denial can counter anything and make you draw, which is excellent with any Niv)

Oppressive Will (Again, Mystic Confluence or Dream Fracture is insane)

Cards you can just cut out for others I have proposed

Adaptive Automaton

Loch Dragon

Quicksilver Dragon

Tandem Lookout

Engulfing Eruption

Reminisce (you already have Elixir of Immortality , and with Laboratory Maniac , I don't think you really need a second one)

Trepanation Blade

Pyromancer's Goggles but it's up to you honestly.. just have no good experience with this card personally

Panharmonicon (not sure why you play it tho..)

Izzet Keyrune

If you want to, you can drop the "dragon" part of the deck.. it's original, funny, but I think you don't need that to win.. So cards like Crucible of Fire , Dragon Tempest , Dragon's Hoard , can be replace.

Pheardemons on Mono Red Shenanigans

1 month ago

Ramunap Ruins I can understand I guess. Could get that last little bit of damage in but whether or not it is worth the life lost is the main question.

Hmmmm...have you tried Forgotten Cave at all before this? Not saying it is bad, I've just never tried it myself. Was wondering your thoughts.

Personally I've ways regretted not having board wipes in the main. Maybe space for some Sweltering Suns for the cycling when you don't need it and keep Anger in the side as backup. I know Ensnaring Bridge is great, but I've always felt like I needed some board wipes.

For the specific strategy this is going, I feel like Shenanigans should have one mainboard and Shattering Spree or Shatterstorm be the sideboard artifact hate. That is up to preference and playtesting though.

Do you think this is fast enough (or doesn't need) any rituals to speed up the turn one plays? Well...taking Goblin Rabblemaster limits the turn one plays. At this point it is really only Blood Moon that you could get with any kind of consistency. Maybe not. An idea to consider though.

Some things to think about.

Grubbernaut on UR Delver

1 month ago

Shattering Spree seems like a solid option, or maybe even Hurkyl's Recall . Shatterstorm is probably out of our wheelhouse, unfortunately.

Ender666666 on Grenzo Doomsday Dash

2 months ago

Yeah, Shattering Spree makes the most sense to keep when you put it that way. I was unaware of Meltdown . Thank you for that one!

blazingscout on Grenzo Doomsday Dash

2 months ago

By Force 's relevancy depends on your meta, if there are alot of powered Urza decks or artifact based stax decks, By Force and Meltdown are great additions, jury's still out over Meltdown vs. By Force but my consensus is that if you care about your rocks, By Force is for you. If you don't, Meltdown is your best bet.

If you find yourself in each game with a lot of red mana, or a lot of control players, Shattering Spree is all around better than the alternatives because it copies itself rather than being a single spell, want something gone with your opponents having open mana, target it twice to make them burn 2 interaction spells.

In blind meta's Abrade Mogg Salvage Chaos Warp is where you want to be at, just as a contingency against any cards that will ruin your day.

Ender666666 on Grenzo Doomsday Dash

2 months ago

Mironzitos thanks for the suggestions. Many of them are either outclassed by faster cards, or just not on target for this build, or are just not in right now cause I'm testing other stuff. I really appreciate them though, so please keep them coming.

blazingscout I agree with a lot of what you suggest and thank you for your ideas. I've been toying with replacing Shattering Spree with either Mogg Salvage or By Force . Thoughts on By Force ?

blazingscout on Grenzo Doomsday Dash

2 months ago

Heya, I like the list alot, just have a few suggestions and thoughts

I don't hate Overmaster , I think it's a perfectly valid addition to the deck since were all in on doomsday, and this forces your opponent's hand without giving up your doomsday.

I like Imp's Mischief over Fork , it allows you to have an answer to an Abrupt Decay or any removal spell, while also having answers to counter magic.

You should mention the piles with Soldevi Adnate , I know they'r off plan but its good to give some direction for when things go wrong and how to assess your outs.

Example being a pile requiring 4 generic to work, and consisting of

  1. Soldevi Adnate
  2. Kiki-Jiki, Mirror Breaker
  3. Skirk Prospector
  4. Murderous Redcap
  5. Metallic Mimic

Similar to the non conscripts pile except we make a copy of Adante to make 5 mana off of Kiki-Jiki to power into redcap combo.

Mogg Salvage and/or Slaughter Pact should make it's way into the list, probably in the sideboard as meta dependant. They give you outs to things like Torpor Orb and Containment Priest . I like Mogg Salvage over Shattering Spree but its more of a meta decision, I just play against alot of blue and stax decks in my meta.

Other than that, deck looks really solid, well done!

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