Shattering Spree


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Guildpact Uncommon

Combos Browse all

Shattering Spree


Replicate (Red) (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -36%

1.72 TIX $2.52 Foil


Shattering Spree Discussion

Matrixxx999 on Orcpocalypse

1 week ago


As for cuts, I agree with all the above, and I would cut - Titania's Song, Relic of Progenitus

Hydrax on The Wrath of Kolaghan

1 week ago

Hey! This deck looks like a lot of fun!

You seem to have a well-thought out game plan and ways to support it, so good job there.

There are just a few things I would personally change.

Firstly, I probably wouldn't use the Curse of Stalked Prey. You mentioned it's in here to break stale-mates, but I can assure you that with Flying dragons, you won't run into many stalemates.

Think of it this way: your creatures are strong already, the rest of the cards in your deck should focus on controlling the board and/or getting your Dragons onto the field faster. So in this case, I would remove the 2 Curse of Stalked Prey, and add 1 more Dragonlord's Servant and 1 other card of your choice, preferably removal (Terminate, Draconic Roar, Dreadbore, etc.).

2nd, I would probably replace the Fearsome Awakening with a Crux of Fate. This is really just a preference call, as I like to have some form of mass board control in case I'm getting overwhelmed. Of course, this is up to you, play whatever you like!

Finally, and again this is just my preference and I'm speaking from experience here, Balefire Dragon in a deck with only 22 lands is not very easy to cast (even with 4 Dragonlord's Servants). It pains me to say because that Dragon is probably one of my all-time favorites but a 7-CMC card without effective ramp won't see the field very often. I think you'll find more success if you replaced it with another Thundermaw Hellkite. It's cheaper, you can cast it sooner and it has an immediate board impact without relying on something else for Haste support. Speed is everything in Modern. Either that, or just play another Crux of Fate.

So just to recap, that first point about Curse of Stalked Prey, I think you'll be much more successful if you make those changes. The 2nd and 3rd points are entirely up to you, I wouldn't say they're 100% necessary.

Now, moving onto the sideboard, I noticed you had some empty slots so I'm going to help you fill them!

  • 1x Duress (for control decks, you already have 3 in the mainboard but another one wouldn't hurt)

  • 4x Pyroclasm (aggressive decks can kill you quickly, even with Foul-Tongue Invocation)

  • 2x Vandalblast (good choice on your part but if your budget allows, Shattering Spree would be a better fit here)

  • 3x Terminate (bring in against creature-heavy decks that your Duress would be useless against)

  • 2x Slaughter Games (if you know what you're up against then you can get rid of their most important card and cripple their deck)

  • 2x Fatal Push (complement the 2 in the mainboard, great against decks with lots of cheap creatures like Zoo and Jund).

Hope this helped, best of luck with your deck!

sonnet666 on Neheb Help Please?

1 week ago

DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:

As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.

Also, Mindslicer, and Insidious Dreams + Reforge the Soul/Wheel of Fortune/Magus of the Wheel.

Winterblast on Blowing Up Your Terrain

2 weeks ago

Mass LD is always great because it hurts many decks, especially the standard midrage aggro piles with ridiculous amounts of land ramp. However, I strongly believe you are having a mass removal overkill here. You absolutely don't want to have another land removal after all lands have just been destroyed, you can't even win more with that. The question is, why do you play land destruction in the first place? The obvious answer is: to prevent the opponents from playing anything, or at least anything with a high cmc.

As a passionate Stax player I can only suggest adding more cards that interact with land removal instead of stuffing every available LD spell in the deck.

For example, you want something that deals with creatures by destryoing mana sources. A great aggro stopper is Ghostly only need to blow up the lands and don't need to deal with the remaining creatures right away. Having a Magus of the Tabernacle on the board, turns an Armageddon into a Wrath.

You also want something that prevents people from recovering after a mass LD spell, which is best done by increasing the cost of spells. Trinisphere, Sphere of Resistance, Thorn of Amethyst, Thalia, Guardian of Thraben and Lodestone Golem are perfect in your colours. Thalia, Heretic Cathar works well against fetchlands and further slows down your opponent's recovery.

In a deck with global land destruction I would not recommend using lands as your primary mana source - go for artifacts instead: Sol Ring, Mana Crypt, Mana Vault (+ Voltaic Key), Grim Monolith, Mox Diamond, Mox Opal, Chrome Mox, Coalition Relic, Boros Signet, Mind Stone and maybe Chromatic Lantern and Lotus Petal (for additional speed) should be your basic package for that. You can easily cut back to 34 or 33 lands then.

It's also important that you keep your opponents from using the same nonland mana sources, so artifact removal is good to have! Red and white has a lot of that, you best take the ones that only blow up your opponents' artifacts and leave yours alone: Shattering Spree, Vandalblast (maybe with a Mycosynth Lattice, lol), Release the Gremlins...

You might also want to disable certain creature based abilities that you don't use yourself (maybe adjust your choice of creatures accordingly): Cursed Totem, Torpor Orb

If you find yourself to miss some card draw: Scroll Rack (maybe play quite a few basic lands and Land Tax for an awesome draw engine), Wheel of Fortune, Reforge the Soul, Memory Jar (Goblin Welder maybe?), Sensei's Divining Top and Chandra, Torch of Defiance (also great as a nonland mana source)

LeaPlath on Omni Tell

2 weeks ago

Firebones675 There are other cards as well you need to play around, Containment Priest was just the one off the top of my head because that was always a threat. There will be times you need the combo win however.

Anyway, for a wishboard, I would always go Release the Ants, Eladamri's Call, Electrickery, Firemind's Foresight, Surgical Extraction, Split Decision and maybe Kozilek's Return. Call fetches up a wincon if you need it for SnTing. Electrickery clears the board of elves/weenies. Foresight fetches up Brainstorm, Wish and Daze, to help sculpt. Surgical is obvious. Split gives you more ways to force a SnT through, as well as letting you play tricks. Return at 3 mana can be a little much, but the 2 damage generally is pretty sweet. On top of that, you can have REB/BEB/Pyroblast/Hydroblast as a 1 of whichever you want, Vandalblast or Shattering Spree and it only takes up 8-9 slots, meaning you can have Sneak Attacks.

Winterblast on Poor Wauki(<15$)

2 weeks ago

It's quite difficult to meet your budget restrictions if you use the prices given on this page, because it seems they are all absolutely overpriced on TCG. If you have a look at magiccardmarket for example you can buy a lot more for the same money...also ebay is a perfect source for magic if you have patience and some luck.

However, I would not tell anyone that they have a real chance with such a super low budget deck on a regular commander table. After all, the format's power level lies somewhere between legacy and vintage and even if people don't have their decks fully powered, showing up with a 15 dollar deck is compareable to playing a modern torunament with a preconstructed kaladesh planeswalker deck.

To have a chance against more expensive decks I think the best method is to run a huge lot of artifact and enchantment removal, because these card types are often game breakers. Shattering Spree, Shatter, Shatterstorm, Release the Gremlins, Pulverize...these should help in red and you should be able to find them for basically no money. Unfortunately black is not as well equipped to deal with artifacts and the only good artifact removal in black (Gate to Phyrexia) is too expensive.

budlaorf on Purphoros and Krenko (Multiplayer EDH Primer)

2 weeks ago

Hey, I really like this deck! Have you thought about adding in Molten Birth, Increasing Vengeance, Young Pyromancer, or Goblin Dark-Dwellers?

Molten Birth would give you a chance to keep casting it over and over.

The Goblin Dark-Dwellers could almost be another Siege-Gang Commander, that allows you to recast Krenko's Command, Dragon Fodder, Hordeling Outburst, Molten Birth along with the added bonus of letting you recast your other useful spells such as Chaos Warp, Reverberate, Fork, Reverberate, Shattering Spree, and Wheel of Fortune.

Increasing Vengeance would give you another copy effect with flashback.

That1guy69 on Don't feed them at night... wait thats gremlins

3 weeks ago

Guinessthemenace yeah me and some friends always buy booster boxes so when we buy the new mm17 I'm really hoping for some blood moons and some other stuff. It was a pretty crazy set over all, but yeah some things that will definitely get in to the side board eventually are Relic of Progenitus and Shattering Spree or Shatterstorm I haven't decided yet

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