Shattering Spree

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Shattering Spree

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Shattering Spree Discussion

Hu7chy on Angelic Glory

1 week ago

**

Deck Changes

**

Iona, Shield of Emeria - Banned (sadly) Replaced with Emeria Shepherd .

Cyclonic Rift - replaced with Merciless Eviction to allow more choices for similar mana costs.

Celestial Mantle - replaced with Rhystic Study to promote card draw.

Shattering Spree - replaced with Austere Command . I feel it allows for more choices, plus I might not have a ton of red mana available.

Nerdytimesorwhatever on cEDH Preference

3 weeks ago

Shattering Spree isn't as common as it used to be, but its cool. Natural State Mental Misstep is kinda like removal. Stops a turn 1 carpet/sol ring/whatever

Poly_raptor on Kykar, The Last Airbender

3 weeks ago

I like the theme of this, would you consider cards that can copy themselves and have the words “Cast the copy”?

From reading the text on the commander I think that would trigger her twice,

For example:

AEthertow or other cards with conspire and/or storm and replicate.

Gigadrowse

Shattering Spree

Chandra, Pyromaster ultimate allows you to cast copies.

Finale of Promise

You could also use cards with the cipher mechanic, Hidden Strings .

Cloven Casting

Swarm Intelligence

Thousand-Year Storm

Just a few ideas :)

+1

Mullac on

1 month ago

Leyline of Punishment can be useful for life gain decks that can be a nuisance. Also, I really like Wear / Tear as a card for its versatility but because I don't play modern that much, I'll let you decide if you want to keep Shattering Spree . Otherwise this looks like a solid burn deck!

SideBae on Gas Powered Stick (Complete)

1 month ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

Stefouch on Breath of Fire: Chandra OBK

1 month ago

From my tiny experience in cEDH, I would say By Force is the best artifact-wipe, close to Shattering Spree . The latter can avoid countermagic, but needs too much red mana (which is fine in this list)

Vandalblast gives you only two choices: one artifact or all of them. Sometimes, you need to destroy two or three of them as soon as possible. But Vandalblast comboes with Mycosynth Lattice

AlmightyTentacle on Breath of Fire: Chandra OBK

1 month ago

Hi, 7xprototype

Thx for upvote, mate!

By Force not bad card, but if I choose to swap Smash to Smithereens for sorcery spell, I think Shattering Spree or Vandalblast are little better variants imho. But still tyvm for your suggestion!

abbatromebone on Gob-Kin Frenzy

1 month ago

basically your SB is cards that solve match ups. Play your deck against decks it will go against and find matches it cant win. Find cards that are solutions to those problems. Shattering Spree is amazing, but you have a lot of artifact hate cards, probably do not need that many.

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Shattering Spree occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Red: 0.2%