Skull Storm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Skull Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

Skull Storm Discussion

TurtleLordMTG on Aminatou's Time Friends - Temporary

1 month ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

Senomar on Ninja Faeries

2 months ago

You can kick out Skull Storm since you won't cast your commander

mrdehring on Thrasios and Vial Smasher EDH

6 months ago

itsmekidney, I do like the Skull Storm and probably should fine a space for it. The only issue I have with the card it that it has a high cost. Most of my deck is designed to "cheat" the casting cost. It seems like it might often be a Plague Wind or In Garruk's Wake with a nice upside; except against go wide decks where it is worse. I may try it in place of the Plague Wind . As for the other two I'm not really sold on them for this deck, but I hope you can steal some of the ideas I had to build a fun deck. Let me know when yours in finished so I can see how it comes together.

itsmekidney on Thrasios and Vial Smasher EDH

6 months ago

I actually just thought about making a deck with these 2 commanders today!

I don't have too much advice except for bringing up the various commander "storm" spells, most importantly Skull Storm and maybe Fury Storm (and maaaaaybe Echo Storm . Storm spells include both your low cost commanders in their copy effect, and are pretty devastating.

Blainman on Jared who donates a bit more than he should

1 year ago

Sorry. That last comment was bad let me try again:

I would remove at first glance:

Azorius Chancery Dimir Aqueduct Forge of Heroes Orzhov Basilica Conundrum Sphinx Geode Golem Jeskai Infiltrator Loyal Subordinate Night Incarnate Ninja of the Deep Hours Phyrexian Delver Silent-Blade Oni Sphinx of Uthuun Varina, Lich Queen Yennett, Cryptic Sovereign Yuriko, the Tiger's Shadow Skull Storm AEthermage's Touch

These I chose either for the simple fact they don't go for the plan or are too slow. There are better cards that aren't that expensive.

KingZamiel on Hymn of Darkness: Elenda EDH [PRIMER]

1 year ago

Hey Daedalus19876! Dang I'm sorry to hear about your hand, but I hope it heals quickly (and properly)!

With Archfiend of Dispair, I figured it'd be an iffy one, and that's a good point about the reanimation (that I totally didn't even think about). On a side note, Wound Reflection is a wonderful card that I never knew existed, so thanks for that!

Krav, the Unredeemed is definitely teetering between being good, or completely useless. At his base he's a 3/3 for 5CMC, so that's actually pretty bad... but if you could activate his ability at least once sacrificing a couple tokens, then it's somewhat worthwhile? He's definitely not a card you'd want to draw/play if you're far behind though.

I like the "Friend or Foe" mechanic. It's pretty cool in multiplayer matches. My only issue is that most of those cards rather suck. Regna's Sanction I think is just at that borderline of not sucking. I believe it's also one of the only ones that have one colored mana in its CMC? Anywho, I definitely couldn't tell you what it could replace if you did decide to try it out.

I honestly did not think about that with Thrilling Encore, so my apologies! But yeah, I suppose with this deck having five open mana would set off all kinds of red flags for your opponents.

Forge of Heroes: Fair enough. Can't argue with sound reasoning like that.

Magus of the Balance: Ah, very true. It's definitely weaker compared to other Pox effects, and it's practically useless if you're ahead. And not being able to hit mana rocks and the like is a big loss. And with the new Saheeli deck coming out with all those shiny new artifacts, I'm sure there'll be a big artifact surge.

Skull Storm: Ah, another oversight on my part. First, I forgot that Elenda is mainly just another cog in the pox machine. Second, I realize that I was focusing on plays far too situational to truly warrant its use.

Oh, what are your thoughts on Isareth the Awakener? A 3/3 Deathtouch for 3 CMC definitely isn't bad, but how useful would its ability be to you?

Until next time!

Daedalus19876 on Hymn of Darkness: Elenda EDH [PRIMER]

1 year ago

Zimmers_0: I'm considering it! :D

KingZamiel: Thank you for the detailed comment! To be honest, I've been pretty absent here as well, due to work and having broken a hand. In order:

Archfiend of Dispair: I can definitely imagine a deck where this is bonkers, along with Wound Reflection. I don't think it fits here, though - I don't have enough reanimation to get him out early enough :(

Fraying Omnipotence: Oh, I SLAMMED that into this list, haha.

Krav, the Unredeemed: ...Huh. I'll consider! I'm just nervous about the CMC, in a deck that plays almost zero ramp.

Regna's Sanction: Hmmm. I'll consider it as well! There's just too many things and too few slots...

Thrilling Encore: Honestly? I tested it and didn't like it much (I don't want to hold up 5 mana continuously, and almost never have the mana to cast the board wipe myself).

Forge of Heroes: Meh - I care more about the colors than a marginal +1.

Magus of the Balance: I'm considering it. I'm just worried that it sets me behind compared to artifact-heavy decks.

Night Incarnate: I love this card. I need to find a hime.

Skull Storm: I never plan to cast Elenda more than once from command zone, though. And that late in the game, I can't imagine people not having creatures to sac.

Thanks for the thoughts!!

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Skull Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%