|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Skull Storm Discussion
1 month ago
Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.
Other cards I genereally recommend to take out other than the lands:
So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)
2 months ago
You can kick out Skull Storm since you won't cast your commander
6 months ago
itsmekidney, I do like the Skull Storm and probably should fine a space for it. The only issue I have with the card it that it has a high cost. Most of my deck is designed to "cheat" the casting cost. It seems like it might often be a Plague Wind or In Garruk's Wake with a nice upside; except against go wide decks where it is worse. I may try it in place of the Plague Wind . As for the other two I'm not really sold on them for this deck, but I hope you can steal some of the ideas I had to build a fun deck. Let me know when yours in finished so I can see how it comes together.
6 months ago
I actually just thought about making a deck with these 2 commanders today!
I don't have too much advice except for bringing up the various commander "storm" spells, most importantly Skull Storm and maybe Fury Storm (and maaaaaybe Echo Storm . Storm spells include both your low cost commanders in their copy effect, and are pretty devastating.
11 months ago
- Jeskai Infiltrator
- Loyal Subordinate
- Loyal Unicorn
- Sower of Discord
- Sphinx of Jwar Isle
- Army of the Damned
- Varina, Lich Queen
- Serra Avatar
- Geode Golem
- Skull Storm
- High Priest of Penance
- Silent-Blade Oni
- Barren Moor
- AEthermage's Touch
- Magus of the Balance
- Primordial Mist
- Adarkar Valkyrie
- Seer's Lantern
- Treasure Hunt
- Sigiled Starfish
- Conundrum Sphinx
- Aminatou's Augury
- Crystal Ball
- Swords to Plowshares
- Felidar Guardian
- Altar of the Brood
- Brago, King Eternal
- Rune-Scarred Demon
- Fleshbag Marauder
- Oath of Teferi
- Vela the Night-Clad
- Diabolic Tutor
- Piranha Marsh
- Eerie Interlude
- Merciless Eviction
- Perplexing Chimera
- Cryptic Annelid
- Peregrine Drake
- Gonti, Lord of Luxury
- Liliana's Contract
- Explorer's Scope
- Ghostly Flicker
- Fellwar Stone
1 year ago
Sorry. That last comment was bad let me try again:
I would remove at first glance:
Azorius Chancery Dimir Aqueduct Forge of Heroes Orzhov Basilica Conundrum Sphinx Geode Golem Jeskai Infiltrator Loyal Subordinate Night Incarnate Ninja of the Deep Hours Phyrexian Delver Silent-Blade Oni Sphinx of Uthuun Varina, Lich Queen Yennett, Cryptic Sovereign Yuriko, the Tiger's Shadow Skull Storm AEthermage's Touch
These I chose either for the simple fact they don't go for the plan or are too slow. There are better cards that aren't that expensive.
1 year ago
Hey Daedalus19876! Dang I'm sorry to hear about your hand, but I hope it heals quickly (and properly)!
With Archfiend of Dispair, I figured it'd be an iffy one, and that's a good point about the reanimation (that I totally didn't even think about). On a side note, Wound Reflection is a wonderful card that I never knew existed, so thanks for that!
Krav, the Unredeemed is definitely teetering between being good, or completely useless. At his base he's a 3/3 for 5CMC, so that's actually pretty bad... but if you could activate his ability at least once sacrificing a couple tokens, then it's somewhat worthwhile? He's definitely not a card you'd want to draw/play if you're far behind though.
I like the "Friend or Foe" mechanic. It's pretty cool in multiplayer matches. My only issue is that most of those cards rather suck. Regna's Sanction I think is just at that borderline of not sucking. I believe it's also one of the only ones that have one colored mana in its CMC? Anywho, I definitely couldn't tell you what it could replace if you did decide to try it out.
I honestly did not think about that with Thrilling Encore, so my apologies! But yeah, I suppose with this deck having five open mana would set off all kinds of red flags for your opponents.
Forge of Heroes: Fair enough. Can't argue with sound reasoning like that.
Magus of the Balance: Ah, very true. It's definitely weaker compared to other Pox effects, and it's practically useless if you're ahead. And not being able to hit mana rocks and the like is a big loss. And with the new Saheeli deck coming out with all those shiny new artifacts, I'm sure there'll be a big artifact surge.
Skull Storm: Ah, another oversight on my part. First, I forgot that Elenda is mainly just another cog in the pox machine. Second, I realize that I was focusing on plays far too situational to truly warrant its use.
Oh, what are your thoughts on Isareth the Awakener? A 3/3 Deathtouch for 3 CMC definitely isn't bad, but how useful would its ability be to you?
Until next time!
1 year ago
Zimmers_0: I'm considering it! :D
KingZamiel: Thank you for the detailed comment! To be honest, I've been pretty absent here as well, due to work and having broken a hand. In order:
Archfiend of Dispair: I can definitely imagine a deck where this is bonkers, along with Wound Reflection. I don't think it fits here, though - I don't have enough reanimation to get him out early enough :(
Fraying Omnipotence: Oh, I SLAMMED that into this list, haha.
Krav, the Unredeemed: ...Huh. I'll consider! I'm just nervous about the CMC, in a deck that plays almost zero ramp.
Regna's Sanction: Hmmm. I'll consider it as well! There's just too many things and too few slots...
Thrilling Encore: Honestly? I tested it and didn't like it much (I don't want to hold up 5 mana continuously, and almost never have the mana to cast the board wipe myself).
Forge of Heroes: Meh - I care more about the colors than a marginal +1.
Magus of the Balance: I'm considering it. I'm just worried that it sets me behind compared to artifact-heavy decks.
Night Incarnate: I love this card. I need to find a hime.
Skull Storm: I never plan to cast Elenda more than once from command zone, though. And that late in the game, I can't imagine people not having creatures to sac.
Thanks for the thoughts!!
Skull Storm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%