Sylvan Reclamation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon

Combos Browse all

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Sylvan Reclamation Discussion

dhannum on Marath Dino + Token + Combo

1 month ago

Selesnya Sanctuary -> Bountiful Promenade - a better dual

Sylvan Reclamation -> Wear / Tear - Cheaper and almost as flexible

Warstorm Surge -> Boros Charm - Warstorm was more for the enrage angle, which I'm moving away from, and how did I forget about Boros Charm

Cacophodon -> Phyrexian Altar - Cacophodon was another dino I was trying out, to untap double lands, but it just didn't work. And everyone knows the Altar is awesome, plus I pulled a foil :)

The rest is an attempt to lean into a superfriends subtheme

Out

Collective Unconscious

Fiery Confluence

Pyrohemia

Magmaquake

In

Ajani Unyielding

Ajani, Mentor of Heroes

Nissa, Vital Force

Nissa, Voice of Zendikar

BahGringo on Najeela - Warrior Princess

1 month ago

The above comments are great ideas. your color pie is really skewed so your deck needs to be reworked. in a normal deck you would want the land section and the spell section to look similar you are running a lot of blue lands but few blue cards. Normally this means you should swap some lands around to level it out but given Najeela's ability needs blue, you need to add some blue spells instead.

Given the budget the lands you have and the above lands are about as good as you can get. When rotation hits shock lands are going to go on sale so it might be a good time to pick them up if you want. some other lands not mentioned which you might want to look into are the vivid set great for mana fixing in the early game and for extra combat fixing in the late. Terramorphic Expanse , Evolving Wilds , and Ash Barrens are great simple searches that you can never go wrong with.

I personally prefer Lairs over the tap trilands. A land coming into play tapped can set you back a turn. Lairs can be used the turn they come into play and should be the last land you play from your hand. They can be a little clumsy if your next draw is a land though.

Review your current cards to make sure they're something you really want, given the number of mana symbols in their casting cost. Kresh the Bloodbraided might seem like a really good card but he has three mana symbols in his casting cost. The more mana symbols a spell has the harder it is to mana fix for it.

When you have the fixing and ramp power of green I'd avoid mana rocks over ramp spells you might consider swapping Commander's Sphere out for something like Harvest Season . In-fact you need to run harvest season the ability to grab every basic land in your deck is great mana fixing.

Look into cards with my personal favorite is Sylvan Reclamation exile two threats and if you don't have the mana to cast it get a land instead.

Civic Wayfinder and Jungle Wayfinder hey look warriors and land searching two for one.

Bring to Light having land roblems search for a ramp spell. opponent about to swing in with an eldrazi next turn; bring to light removal. Want to search for and cast a creature you don't have the mana colors for bring it to light.

Sword of the Animist multiple combats means multiple searches.

Hope these tips, tricks and cards help you with your mana fixing let me know if there's another part of the deck you want help working on, and have fun!

Osbert on Gishath, Sun's Avatar

2 months ago

Congregation at Dawn and Cream of the Crop let you set the top of your deck up with whatever dinos you want.

Here's a bit of a dump on good cards for Gishath I've seen played: Swords to Plowshares, Aura Shards, Mirari's Wake, Seize the Day, Aurelia, the Warleader, Sun Titan, Skyshroud Claim (if you are able to afford dual lands, otherwise Kodama's Reach, Explosive Vegetation, and Circuitous Route will do just fine), Sylvan Reclamation, Duelist's Heritage, Asceticism.

A lot of those cards do more of what you want to be doing: More mana to play bigger stuff, protect that bigger stuff, get more reliable dinosaurs off the top, disrupt your opponents plan by removing problematic cards.

If you want some resources for commander deck building I highly suggest you check out The Command Zone podcast and Youtube channel, specifically the episode where they go over core deck building.

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

3 months ago

Jumgei

Curve wise, I don't like the 4 drop ramp slot to having lands come in tapped. You can cut out Explosive Vegetation for it. If you still like that ramp, the alternative is Skyshroud Claim. If not like I recommended before, since you have two exile effects in Return to Dust and Sylvan Reclamation, you can cut out Sylvan, as a mass artifact hate is better. But it is your meta and your call :P

Hope that helps!

Jumgei on Ravos, Soultender// Reyhan, The Last Abzan

3 months ago

hkhssweiss

I already had Farseek in the deck but took it out along with most of the mana rocks to make more room for other cards. I never have any mana issues aither so I don't need more ramp I don't think.

Sylvan Reclamation is a really good card, it's Return to Dust for an extra mana, plus I need the artifact removal since we have a Sharuum the Hegemon artifact deck in our group that plays Mycosynth+Darksteel Forge with loads of other artifact combos.

I put Deadbridge Chant in for fun, didn't expect it to mount to much, haven't been able to play it yet though.

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

3 months ago

Jumgei I do agree that the curve is tad too high, I would actually cut some of the bigger cmc spells for more ramp. Some of the efficient ones like Nature's Lore, Farseek, Search for Tomorrow. Or mana rocks as well if you don't run a heavy artifact hate meta.

The biggest cards that I see that are too slow and inefficient are Sylvan Reclamation, Deadbridge Chant, as well as Death's Presence. Investing that much mana for something that doesn't change the game immediately is too costly imo.

ClockworkSwordfish on G/W Tokens

3 months ago

If I may, I'd strongly suggest Rhys the Redeemed as your commander, instead! Being able to always play your commander on turn 1 is a pretty unique feature, and since he's so cheap, you could easily afford to play him four or five times in a game. Besides, you seem to have a few more ways to pump up your creatures than to actually make tokens as it is, so it seems like a good tradeoff to me. Tolsimir could still go in your deck itself, of course!

Some other cards that might interest you include Gavony Township, Aura Shards, Sylvan Reclamation and Mirari's Wake. Hopefully some of these help!

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Sylvan Reclamation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%