Sylvan Reclamation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon

Combos Browse all

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

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C16

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Sylvan Reclamation Discussion

Osbert on Gishath, Sun's Avatar

3 weeks ago

Congregation at Dawn and Cream of the Crop let you set the top of your deck up with whatever dinos you want.

Here's a bit of a dump on good cards for Gishath I've seen played: Swords to Plowshares, Aura Shards, Mirari's Wake, Seize the Day, Aurelia, the Warleader, Sun Titan, Skyshroud Claim (if you are able to afford dual lands, otherwise Kodama's Reach, Explosive Vegetation, and Circuitous Route will do just fine), Sylvan Reclamation, Duelist's Heritage, Asceticism.

A lot of those cards do more of what you want to be doing: More mana to play bigger stuff, protect that bigger stuff, get more reliable dinosaurs off the top, disrupt your opponents plan by removing problematic cards.

If you want some resources for commander deck building I highly suggest you check out The Command Zone podcast and Youtube channel, specifically the episode where they go over core deck building.

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

3 weeks ago

Jumgei

Curve wise, I don't like the 4 drop ramp slot to having lands come in tapped. You can cut out Explosive Vegetation for it. If you still like that ramp, the alternative is Skyshroud Claim. If not like I recommended before, since you have two exile effects in Return to Dust and Sylvan Reclamation, you can cut out Sylvan, as a mass artifact hate is better. But it is your meta and your call :P

Hope that helps!

Jumgei on Ravos, Soultender// Reyhan, The Last Abzan

3 weeks ago

hkhssweiss

I already had Farseek in the deck but took it out along with most of the mana rocks to make more room for other cards. I never have any mana issues aither so I don't need more ramp I don't think.

Sylvan Reclamation is a really good card, it's Return to Dust for an extra mana, plus I need the artifact removal since we have a Sharuum the Hegemon artifact deck in our group that plays Mycosynth+Darksteel Forge with loads of other artifact combos.

I put Deadbridge Chant in for fun, didn't expect it to mount to much, haven't been able to play it yet though.

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

4 weeks ago

Jumgei I do agree that the curve is tad too high, I would actually cut some of the bigger cmc spells for more ramp. Some of the efficient ones like Nature's Lore, Farseek, Search for Tomorrow. Or mana rocks as well if you don't run a heavy artifact hate meta.

The biggest cards that I see that are too slow and inefficient are Sylvan Reclamation, Deadbridge Chant, as well as Death's Presence. Investing that much mana for something that doesn't change the game immediately is too costly imo.

ClockworkSwordfish on G/W Tokens

1 month ago

If I may, I'd strongly suggest Rhys the Redeemed as your commander, instead! Being able to always play your commander on turn 1 is a pretty unique feature, and since he's so cheap, you could easily afford to play him four or five times in a game. Besides, you seem to have a few more ways to pump up your creatures than to actually make tokens as it is, so it seems like a good tradeoff to me. Tolsimir could still go in your deck itself, of course!

Some other cards that might interest you include Gavony Township, Aura Shards, Sylvan Reclamation and Mirari's Wake. Hopefully some of these help!

eliakimras on Atraxa help

1 month ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

Crazy0Juice on [PRIMER] (not) A Windgrace Deck

1 month ago

I believe in your description there are multiple places where you use Sylvan Reclamation instead of Splendid Reclamation, which is in your decklist and not a white card. Otherwise looks like a great list with a thorough description. +1!

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