|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
Combos Browse all
Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Sylvan Reclamation Discussion
1 week ago
I had some time for deckbuilding and did small changes.
Check out the new stuff!
1 month ago
The rest is an attempt to lean into a superfriends subtheme
1 month ago
The above comments are great ideas. your color pie is really skewed so your deck needs to be reworked. in a normal deck you would want the land section and the spell section to look similar you are running a lot of blue lands but few blue cards. Normally this means you should swap some lands around to level it out but given Najeela's ability needs blue, you need to add some blue spells instead.
Given the budget the lands you have and the above lands are about as good as you can get. When rotation hits shock lands are going to go on sale so it might be a good time to pick them up if you want. some other lands not mentioned which you might want to look into are the vivid set great for mana fixing in the early game and for extra combat fixing in the late. Terramorphic Expanse , Evolving Wilds , and Ash Barrens are great simple searches that you can never go wrong with.
I personally prefer Lairs over the tap trilands. A land coming into play tapped can set you back a turn. Lairs can be used the turn they come into play and should be the last land you play from your hand. They can be a little clumsy if your next draw is a land though.
Review your current cards to make sure they're something you really want, given the number of mana symbols in their casting cost. Kresh the Bloodbraided might seem like a really good card but he has three mana symbols in his casting cost. The more mana symbols a spell has the harder it is to mana fix for it.
When you have the fixing and ramp power of green I'd avoid mana rocks over ramp spells you might consider swapping Commander's Sphere out for something like Harvest Season . In-fact you need to run harvest season the ability to grab every basic land in your deck is great mana fixing.
Look into cards with my personal favorite is Sylvan Reclamation exile two threats and if you don't have the mana to cast it get a land instead.
Bring to Light having land roblems search for a ramp spell. opponent about to swing in with an eldrazi next turn; bring to light removal. Want to search for and cast a creature you don't have the mana colors for bring it to light.
Sword of the Animist multiple combats means multiple searches.
Hope these tips, tricks and cards help you with your mana fixing let me know if there's another part of the deck you want help working on, and have fun!
2 months ago
Here's a bit of a dump on good cards for Gishath I've seen played: Swords to Plowshares, Aura Shards, Mirari's Wake, Seize the Day, Aurelia, the Warleader, Sun Titan, Skyshroud Claim (if you are able to afford dual lands, otherwise Kodama's Reach, Explosive Vegetation, and Circuitous Route will do just fine), Sylvan Reclamation, Duelist's Heritage, Asceticism.
A lot of those cards do more of what you want to be doing: More mana to play bigger stuff, protect that bigger stuff, get more reliable dinosaurs off the top, disrupt your opponents plan by removing problematic cards.
If you want some resources for commander deck building I highly suggest you check out The Command Zone podcast and Youtube channel, specifically the episode where they go over core deck building.
3 months ago
Curve wise, I don't like the 4 drop ramp slot to having lands come in tapped. You can cut out Explosive Vegetation for it. If you still like that ramp, the alternative is Skyshroud Claim. If not like I recommended before, since you have two exile effects in Return to Dust and Sylvan Reclamation, you can cut out Sylvan, as a mass artifact hate is better. But it is your meta and your call :P
Hope that helps!
3 months ago
I already had Farseek in the deck but took it out along with most of the mana rocks to make more room for other cards. I never have any mana issues aither so I don't need more ramp I don't think.
Sylvan Reclamation is a really good card, it's Return to Dust for an extra mana, plus I need the artifact removal since we have a Sharuum the Hegemon artifact deck in our group that plays Mycosynth+Darksteel Forge with loads of other artifact combos.
I put Deadbridge Chant in for fun, didn't expect it to mount to much, haven't been able to play it yet though.
3 months ago
Jumgei I do agree that the curve is tad too high, I would actually cut some of the bigger cmc spells for more ramp. Some of the efficient ones like Nature's Lore, Farseek, Search for Tomorrow. Or mana rocks as well if you don't run a heavy artifact hate meta.
The biggest cards that I see that are too slow and inefficient are Sylvan Reclamation, Deadbridge Chant, as well as Death's Presence. Investing that much mana for something that doesn't change the game immediately is too costly imo.
3 months ago
If I may, I'd strongly suggest Rhys the Redeemed as your commander, instead! Being able to always play your commander on turn 1 is a pretty unique feature, and since he's so cheap, you could easily afford to play him four or five times in a game. Besides, you seem to have a few more ways to pump up your creatures than to actually make tokens as it is, so it seems like a good tradeoff to me. Tolsimir could still go in your deck itself, of course!
Sylvan Reclamation occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%