Sylvan Reclamation

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal

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Set Rarity
Commander 2016 Uncommon

Combos Browse all

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

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Sylvan Reclamation Discussion

Blacky on average samut

3 weeks ago

and also not sure if u like the idea to put a Rith's Grove there is also the Rith's Charm i think is a sweet card as well not sure what you think about changing Return to Dust for a Sylvan Reclamation since it give u lands if you need them only down side is that if you want to exile two things you will require to pay 1 more mana

Delta-117 on Build My Friend's $15 Mayael Deck

1 month ago

Rishkar's Expertise, Regal Behemoth, Moldgraf Monstrosity, and now I know this one is a bit more but if you happen to own it already or could trade for it etc easily then Void Winnower would be an excellent choice, Ruric Thar, the Unbowed, Blazing Archon. I agree with the earlier suggestion of Hamletback Goliath, and I also think Sylvan Reclamation might fit here.

I hope some of these are of use, and I hope your newfound friend comes to enjoy commander as much as I have in the last year that I have been playing it.

xSindrix on Atraxa Counters

1 month ago

Mikaeus, the Lunarch :D Free counters on everything every turn. Gavony Township also.

Vish Kal, Blood Arbiter and Retribution of the Ancients for repeat removal.

I'd also suggest swapping Mortify and Putrefy for Beast Within and Anguished Unmaking, Utter End, or Vindicate. Just generally better removal spells. Maybe Sylvan Reclamation or Return to Dust if you need a lot of enchantment/artifact removal.

CaliburnAO on Yggdrasil's Children - Trostani EDH

2 months ago

Looks like a really fun list, though I'd personally run more removal, like Return to Dust, Path to Exile, Swords to Plowshares and Sylvan Reclamation. With so many Green creatures clogging your board, Regal Force seems like a great way to refuel, and cards like Eladamri's Call, Worldly Tutor, or even Fierce Empath can help you find those heavy hitting creatures for finishing the game. Enlightened Tutor could also be useful to grab those pump enchantments, and Craterhoof Behemoth, recently reprinted and costing half it's previous price, is without a doubt one of the best finishers in these decks. Just suggestions, but the deck looks sweet to play so far!

MoJoMiXuP on The dragons will burn you down

2 months ago

assuming no duals/shocks/fetches, I'd suggest the following budget (>$2) lands to fill out your mana base. Crucible of the Spirit Dragon, Exotic Orchard, Krosan Verge, Temple of the False God, and Ash Barrens. The tri-color tap lands also find their way into alot of Scion budget decks.

Mana fixing spells that make sure you hit your land drops early game but have other late game uses are Grave Upheaval and Sylvan Reclamation. Chromatic Lantern and Coalition Relic are definitely your best available mana rocks, but I would also add Fellwar Stone and Wayfarer's Bauble for early ramp. Farseek, Nature's Lore, Skyshroud Claim, and Tempt with Discovery are great sorcery ramp options as well.

If you want more ideas on a Scion reanimator build, you can check out my deck There Be Dragons!

MoonTurtle7 on Info for general deck construction

3 months ago

Honestly people I play with use the Idea of "Pick a commander". If you enjoy the commander you're just more likely to play the deck. Playing the colors you want and tacking on a commander can be alright. But running a deck that actually takes your commander into consideration helps make the deck be more focused. The combos can be cool and sway the game but you have to find and properly theory craft a real gameplan. Otherwise you just end up with a mess. It's for this reason that the Yidris Pre-con isn't the greatest. Its ok and kinda strong, but it's a mess and can be a huge dud.

Now in terms of constructing one. I just recently started playing EDH myself and had this issue. Edhrec.com can be your best friend here, I mostly use it to find a commander, think of the colours you want. Each kinda have the same Ideas as their modern counterparts, but some kinda almost always lean in particular directions. For example Selesnya Leans around Creatures, tokens and Lifegain. Black towards Sac, draw power and ressurection. (this goes for almost everything that even dabbles in black) Just kinda check out their signature cards and see if it's up an alley you may wanna run.

Now Recursion and removal are all great getting more than a 1 for 1 is the best. Having stuff like Ancient Grudge Sylvan Reclamation Hull Breach Phyrexian Reclamation Dictate of Erebos Getting more than one use is just really handy.

Boardwipes are great, having many players can lead to a pretty hectic boardstate. Especially with ally/elf/zombie decks where they can get really out of hand. Having at least two or so is pretty normal.

Synergy is one of the keys to having a deck be strong. Allies and elves are one of the clearest examples of this. they boost each other and effects that reward you for just being tribal. Now you can use some pretty sweet combos without being tribal. Hence why picking a commander is important, having a commander that compliments the strategy is great. The trick is picking a commander that isn't your deck, Unless your running a Voltron deck (which is debatable) your deck should be able to function and win without the commander. For example Alesha, Who Smiles at Death it's an aggressive deck that uses and abuses the ETB effect and resurrection. But thanks to things like Reveillark + Karmic Guide you can run the deck without Alesha. Of course it's stronger with her, but it can still win.

Draw power, Having low cmc is Worthless if you run out of gas, you have a board state and nothing to follow it up with. This is where a number of people lose, Your opponents just catch up and throw down something bigger and badder. You gotta run things like Phyrexian Arena Necropotence Harmonize Rhystic Study

And Another thing to remember due to the more "casual" nature of EDH winning in turn 4 is uncommon unless you've essentially jam packed the deck to do so. A $100-$200 deck can actually beat a $1000 and up deck,especially when it's a multiplayer match. So take that with a grain of salt, understand that a price tag doesn't automatically mean you win.

Side Note-> Group hug is a relatively EDH exclusive strategy which involves being political and helping some/all of your opponents so they leave you alone until you can pull the rug out from under them. (in case you didn't know)

I hope my ravings helped, Just remember it's a Relatively casual multiplayer format. The point is to have fun.

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