Sultai Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Promo Set (000) Rare

Combos Browse all

Sultai Charm

Instant

Choose one

  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.

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Sultai Charm Discussion

Hyperalgialysis on Spot removal (or spots removal) ...

3 days ago

Bramblecrush is great and hits planeswalkers too. I really like Root Out since you get some draw out of it. also any spells with multiple modes like Blessed Alliance Sultai Charm Orzhov Charm any charm spell or escalate spell really since they are seldom dead in your hand. What to cut? When you play with the deck, everytime you draw a card and wish it was something else right down the card name. After you see some repeat 3-5 times you can drop them for other stuff since you don't get value out of them anyway.

Austin_Smith_of_Cards on Ramos, Cascade Engine

2 months ago

Really cool list! Building a very similar list myself, but with Maze's End as an alt-wincon since I don't have any shocklands to spare. Here are my suggestions given my limited playtesting:

Bloom Tender, while a little expensive, is absolutely incredible in 5-color EDH. Taps for 3-5 colors of mana at a time in my experience.

Rashmi, Eternities Crafter technically doesn't give your first spell each turn cascade, but is close enough to make it worth it. At worst, you draw an extra card each turn if you're playing stuff at instant-speed.

How often are you able to cascade? Only five cards in your deck actually have or grant the ability. I'd add a few more spells just to let it happen more often. The ones that work best for me that I'd recommend are Bloodbraid Elf, Bituminous Blast, and Deny Reality.

I'd also stock up on more charms, especially the tricolored ones. With cascade, you never know what you're going to hit, so having lots of flexibility is really helpful. The consistently useful ones I'd say are Abzan Charm, Esper Charm, Naya Charm, and Sultai Charm.

If you've got any recommendations for me, my decklist is here: Taste the Rainbow, M'Fer - Ramos Cascade EDH

multimedia on Ramos the Voltron Spellslinger

3 months ago

Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.

My suggestions are:

Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.

Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.

Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.

Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.

Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.

Good luck with your deck.


goblinguiderevealpls on Ramos the Voltron Spellslinger

3 months ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

CaptSillva on Ramos the Voltron Spellslinger

3 months ago

Here is a list of some great cards you could consider for this deck. Corpsejack Menace, Horde of Notions, Sliver Queen, Progenitus, Atraxa, Praetors' Voice, Saskia the Unyielding, Cruel Ultimatum, Brilliant Ultimatum, Cultivate, Kodama's Reach, Bound/Determined, Decimate, Urban Evolution, Abzan Charm, Bant Charm, and Sultai Charm.

As far as some cuts go you could cut these Chandra's Ignition, Day's Undoing, Reforge the Soul, Unexpected Results, Mind's Dilation. I don't really thing they do enough in this deck.

Madhava on Vethan's Sultai Delver

3 months ago

Exactly... Goyf, and also snaps, have lots of interplay with other cards ...which is something I'm sure he'll pick up on eventually. Cards with a lot of options can be confusing, too; I took out Sultai Charms after noticing he'd only ever use the draw/discard mode.

Delve he understands perfectly, so I'm considering adding Gurmag Angler, or Hooting Mandrills ...or possibly Murderous Cut.

I didn't plan on having as many planeswalkers in here as there are now, but he's very enthusiastic about them. He ultimate'ed Tamiyo whilst playing one of our first games. Ever since then, he thinks planeswalkers are the best cards. :D

SynergyBuild on

3 months ago

To make it delve, take out white/red (leave in your favorite), and build a stronger mana-base. Then add in the following delve beauties:

Satyr Wayfinder

Hooting Mandrills

Nemesis of Mortals

Commune with the Gods

Murderous Cut

Whip of Erebos (Legendary so maybe just 2)

Sultai Charm

Necropolis Fiend

Make sure to keep Tasigur, the Golden Fang a 4-of.

Other good cards to hold the deck together:

Despise

Stubborn Denial

Read the Bones

Reality Shift

--

You can use cards like Lightning Axe, etc. in red, and cards like Path to Exile in white, so pick either.

dbpunk on Sidisi's Zombie Arsenal

4 months ago

I'd say switch out Bontu the Glorified. It doesn't fill your graveyard much and it's kinda slow for what it does. Maybe one of the self mill sorceries like Mulch and maybe Sultai Charm.

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