Sultai Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sultai Charm

Instant

Choose one —

  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.

Silly-Go-Round on But I wanna play Hydras [Help Needed]

2 years ago

Stuff I'd consider in no particular order.

Nature's Lore

Voracious Hydra

Steelbane Hydra - this one in particular has what you're looking for in enchantment hate, but I'll have a section specifically for that too.

Curse of the Swine

Hydroid Krasis - a little above your price range, but a fantastic hydra.

Elementalist's Palette

Lifeblood Hydra - just under 10 bucks, definitely a solid upgrade.

Vorel of the Hull Clade

Evolution Sage

Death Denied

Three Visits

Skyshroud Claim

Explosive Vegetation

Exponential Growth

Greater Good

Unbound Flourishing

I'd also consider looking up all the different duals that show up in sultai and picking up some of the cheaper ones? I google "word for the color identity of the deck I'm playing and dual lands" and theres a few sites there generally with prices. Also going up like, 3/4 more lands since 33 seems slim and you don't have a lot of mana rocks/dorks to shore that up.

enchantment removal I've used/like/I think would be good here.

Krosan Grip

Gaze of Granite

Pest Infestation

Sultai Charm

Maelstrom Pulse

Molder

Windgrace's Judgment

As for stuff I'd cut.

Edge of Autumn - theres better ramp cards and I suggested a few above

Grow from the Ashes - see above

Font of Fertility - see above

Frontier Siege - this seems kinda medium if all were doing with it is adding 2 extra mana, I like that it's modal but you're never going to pick that mode since we don't have a lot of flyers in hydras.

Icy Blast - I see where you're coming from with this, and I think it could definitely put in work, but I also feel like theres probably either hard removal that you could play for the same amount of mana that would make this useful, or something similar.

Personally I'd also cut the counter spells for more stuff that draws/removes but I understand why they're here.

I hope this helps, sorry if it's long winded, and good luck with the list!!

Darb_the_Bard on Codie: Hypergenesis

2 years ago

Thanks, harkness, for the upvote and the comment. Jegantha, the Wellspring definitely looks like a good fit. I may have to make room for it in my list. I would ignore the Companion portion and just play it as a regular card, but it also has the possibility of being an alternate commander, which always makes me happy (even if I don't play with it as a commander much I like having the option - the more variety the better). I also like your budget-friendly replacements for the praetors. We could obviously make the deck better by adding all of the most powerful creatures in the game (usually also the most expensive), but it takes a different kind of skill to build decks on a budget. I like your mentality!

As for draw, at least on paper the deck appears to have a good amount of draw options to me. I count 11 cards in the current list that have the potential to net you cards, not including Fierce Empath or Sultai Charm (which don't technically net you cards but do improve the value of the cards you keep). The rule of thumb I try to follow is to have 10-12 draw spells in the deck so it's right there. And I do think it's very valuable to have plenty of draw after your Hypergenesis turn as it usually leaves you with an empty or near-empty hand and you want to be able to recover from potential board wipes.

That said, you're right that most of the card draw is in the form of creatures or enchantments that come down after Hypergenesis . And it would obviously be ideal to draw before your Hypergenesis turn to make sure you have a hand full of threats to lay down. So I did a search for all 3-mana sorceries and instants that draw two or more cards. The best options, in my opinion, are the following: Abzan Charm , Esper Charm , Field Research , Ingenious Mastery , Probe , and Read the Bones . You could also try Fiery Gambit if you have good luck with coin flips (not a card I would want but I imagine some folks would find it fun, and it would be fantastic every time you actually pull it off).

It might be worth it to swap some of the other instants and sorceries for these, so I will definitely consider it myself. I already have one similar card in the list with Dismantling Blow so I'm not sure how many more I would want or which cards I would want to take out. I believe with these cards you would get to draw the cards first and then do Codie's ability to find and play Hypergenesis, but hopefully someone can correct me if I'm wrong. Of course, this also has the potential downside of drawing Hypergenesis and then not being able to find it, which gives me pause. So I'm not sure if it's worth it or not, but it's at least worth considering and testing!

Johnny14xxx on 5C Tribally Tribal

3 years ago

I love the idea of the Changeling-Ally theme and it can easily be misjudged for a weak synergy. I would add some interaction and a couple more single target removal. I would suggest you to consider the various charms (both two and three colors. Ex. Crosis's Charm , Naya Charm , Sultai Charm , etc...) and also Crib Swap just for flavor's sake.

CaptainToll on Silumgar's Choker - Control me hard, Daddy

3 years ago

zapyourtumor thanks for your suggestions! So Sultai Charm is a bit too colorintensive for what it does, albeit being versatile. Windgrace's Judgment I don't have, and Silumgar's Command I will need to try. The other cards are being played, I just tend to mix them up. Force of Despair for example is a supernice card and already has a home in my "All Nicol Bolas flavor" deck. Thanks again and have a nice day :)

zapyourtumor on Silumgar's Choker - Control me hard, Daddy

3 years ago

Some controlly card suggestions: Sultai Charm (noice and versatile, plus it fits flavor), Miscast, Putrefy, Windgrace's Judgment, Force of Despair, Silumgar's Command (how could you not have this bad boy??), Ultimate Price (fits theme but not quite as good in edh)

Paeldroth on

3 years ago

Cards I'm thinking of adding:

Thoughts?

hejtmane on EDH Under $1 is Back …

4 years ago

A great card for green is Into the Wilds you get to look at the top card of your library upkeep if it is a land put it on the battlefield best part does not count as your land played for your turn so filters your land + can be ramp oh and is like 25cents

Abundance is another variation of filtering your deck also green

Den Protector budget eternal witness

Echoing Truth flexible bounce because if it is tokens it hits all the same tokens

Creature exile Reality Shift Crib Swap

Look at charms some are cheaper than others some will fit budgets some may not but see example below Sultai Charm

More removal Status / Statue Turn / Burn

Shenanigans Reins of Power ignore the $5 ones someone is trying to rip people off outside those they are all 50-85 cents

Polymorphist's Jest

Look for value creatures like Savage Ventmaw Giant Killer Steel Hellkite

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