Sultai Charm

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Khans of Tarkir Uncommon
Promo Set Rare

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Sultai Charm

Instant

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  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.
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Sultai Charm Discussion

ibstudent2200 on SAME TEAM!

5 days ago

You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.

Here's a list of removal spells that I like:

  • Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
  • Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
  • Swords to Plowshares: one of the best removal spells ever printed.
  • Path to Exile: a worse version of Swords to Plowshares is still insanely good.
  • Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
  • Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
  • Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
  • Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
  • Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
  • Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
  • Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
  • Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
  • Terminate: It's difficult to find a better removal spell than Terminate.
  • Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
  • Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
  • Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
  • Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
  • Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
  • Crosis's Charm: Not the most efficient, but it is incredibly flexible.
  • Sultai Charm: See above.
  • Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
  • Putrefy: See above, but replace "enchantment" with "artifact".
  • Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
  • Reckless Spite: Kills 2 creatures.
  • Unmake: It's a little on the expensive side, but sometimes exiling is important.
  • Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.

Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.

Darth_Savage on Unblockable Trio

1 month ago

Tapped lands aren't great, especially when you need 3 colours and they produce 2, so I'd recommend that Thornwood Falls, Jungle Hollow and Dismal Backwater should be replaced with 4x Opulent Palace and a forest and island.

Rather than Curiosity use Mask of Memory, it sticks around if the creature is killed and can be played with any colour of mana.

Rather than Phantom Warrior use Looter il-Kor or Drifter il-Dal, if you weren't on a budget I'd recommend Nether Traitor.

Dead Weight is essentially a Disfigure that you can't cast on your opponents turn. You would be better served with 3 Disfigure.

Simic Charm and Sultai Charm could both be useful in your deck too.

Austin_Smith_of_Cards on Sidisi Self-mill

1 month ago

I would also recommend including more card draw spells, because you run a high number of dredge cards, so multiple triggers would be helpful. Probably Sultai Charm, Ancient Excavation, and Fact or Fiction would be your best options. Charm also has the additional benefit of being versatile spot removal.

You also seem pretty light on ramp, so I would include the following: Sakura-Tribe Elder, Deathrite Shaman, and Birds of Paradise.

vincilios on

1 month ago

Ta massa o deck, mas da para melhorar umas 10 criaturas e principalmente mudar as seguintes cartas:

Runic Repetition por Mystic Retrieval

Into the Roil por Utter End

Sultai Charm por Abzan Charm

Mulch por Buried Alive

Pensaria bem em colocar Lurking Predators.

Acho que falta muito ramp tambm para que o Thrasios, Triton Hero valha a pena. Quem sabe um Elvish Pioneer

InchZer0 on Current, Paper Sidisi Brood Tyrant

1 month ago

Edit One (04/14/2017):

  • -1x Coiling Oracle, +1x Frantic Search; Coiling Oracle felt too low impact during as stages of the game, and usually just mean "ETB: Draw a card". Frantic Search is a "free" card, and it can trigger dredge rather easily.

  • -1x Fact or Fiction, +1x Jace's Archivist; Four mana is a little much for a none-creature in this deck that does not immediately impact the board. Plus, this card leaves a large decision to the target opponent, which can screw us up. Jace's Archivist can mess with the hands of my enemies while filling ours out rather quickly, while also filling the graveyard with some of the bigger reanimator targets in the deck.

  • -1x Kessig Cagebreakers, +1x Sire of Stagnation; Kessig Cagebreakers never really did anything of value. If Sidisi was doing her job correctly, then I would not need a bunch of wolves in play. Sire of Stagnation is a powerful reanimation target, and can quickly get me to my infinites. Plus, that name is awesome.

  • -1x Golgari Charm, +1x Murderous Cut; I already have Reclamation Sage and Sultai Charm to deal with individual artifacts or enchantments. The other two modes are rarely of use to me, as I want my creatures to die, but -1/-1 will rarely accomplish much. I can cast Murderous Cut for and a few lands in my graveyard. At instant speed. Seems pretty good.

  • -1x Catacomb Sifter, +1x Putrefy; Versatility is king, and Catacomb Sifter was not very impactful during my play. Putrefy is another piece of removal, and there's no such thing as too much removal.

Honor_Basquiat on Atraxa Superfriends

1 month ago

Your list is cool and I can see has already made many improvements since the last time I saw it, here is some constructive feedback you may want to consider. For the most part I avoided recommending creatures because it appears you are going for a very limited creatures sub theme.

Planeswalkers you should consider cutting:

Ajani Unyielding (minus ability seems good, but it's really win more because you have very few creatures. This means it's only good if you already have a lot of planeswalkers on the battlefield. Plus ability isn't good because you have very few creatures and Atraxa already has lifelink and vigillance. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Jace Beleren (Decent, but there are better card advantage engines. Double blue is also strict for a budget mana base, but this card is very good if you only minus and Atraxa is out).

Tamiyo, Field Researcher (plus ability is decent at discouraging attackers, but it is difficult to guarntee card advantage because you have so few creatures. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Sorin, Solemn Visitor (plus ability hardly does anything because you have so few creatures and Atraxa already has lifelink. Minus ability isn't really worth the mana. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Planeswalkers you are not running currently but should consider including:

Kiora, Master of the Depths (plus ability is ramp/mana fixing and has good synergy with mana dorks, minus ability is card advantage).

Tamiyo, the Moon Sage (very powerful plus ability, and with proliferation, she can ultimate quickly which is very powerful. Her minus ability can also generate a lot of cards against some match ups).

Karn Liberated (unconditional removal that you can repeat is a no brainer).

Removal Analysis

Your removal suite is good but the spells have too high of a converted mana cost on average. Higher converted mana cost is ok for spot removal, but if this is the case, the cards should be very verstaile (i.e. Sultai Charm)

Budget Options:OustCondemnGo for the ThroatUltimate Price

Nonbudget Options:Abrupt Decay

Vindicate

Maelstrom Pulse

Council's Judgment

Song of the Dryads

Card Advantage

Budget Options:Painful Truths

Fact or Fiction

Glint-Sleeve Siphoner (I know you aren't trying to run a lot of creatures, but it's a solid option)

Non budget options:Phyrexian Arena

Sylvan Library

Rhystic Study

Ramp Options:Nature's Lore/Three Visits allows you to search for shock lands or cycle lands that has the "Forest" sub type if you upgrade your mana base. These cards can also find Murmuring Bosk.

I understand you aren't trying to rely on creatures too much, but you should consider playing Avacyn's Pilgrim and Elves of Deep Shadow. Noble Hierech is very good but not a budget option.

Lands

I recommend you review my list to get an idea of what a 4 color optimized mana base can look like, but there will be some slight differences because you are running superfriends. From your list recommend you consider to cut Gavony Township because it doesn't produced color mana and you don't run a ton of cretaures anyway (although you have some tokens from your planeswalkers).

Temple of the False God also doesn't make colored mana, and doesn't do anything early game. Ancient Tomb is much better, but I'm not even running that one. If you were to run a colorless land, I would recommend Ghost Quarter or Wasteland.

I understand that you can proliferate Dreadship Reef but I don't think it's good because you have to pay mana to add counters to it, this makes it slow. Mirrodin's Core seems much better. Gemstone Mine you should be running for sure.

Feel free to check out my Atraxa list. It's different than your list because it is control and isn't superfriends, but I would imagine we both can learn from each other's lists and I'd love to hear any feedback you have.

http://tappedout.net/mtg-decks/atraxa-control-no-gimmicks/

CaoJin on Hydra Themed EDH

3 months ago

Thanks for the advice! I was looking at Kruphix, God of Horizons but I thought the concept of having potentially infinite mana might be a bit broken, considering how strong everyone else's decks are getting it may be time to drop him in.

Bred for the Hunt, Stubborn Denial and Heroic Interventionsound like pretty good alternatives that I never knew existed! looking at the other charms I can see more uses for both Naya Charm and Sultai Charm especially at my table.

I'll definitely be trialing some of these changes to the deck, thanks for your input!

Panas on Hydra Themed EDH

3 months ago

Allright! Your deck looks pretty solid from where I'm looking at! I did spot a few slots that in my opinion are less than optimal, but first thing first: +1!

Your deck is a liiiittle bit lacking in card draw for my tastes; I would include a card like Bred for the Hunt to remedy that. I'm also not a big fan of the phytohydra, but with a goblin aggro player on your table, I can see its merit.

The "bad" cards I've spotted are: Evasive Action, Temur Charm, Return to the Earth and Vanishing. In their place, I would include Heroic Intervention, Stubborn Denial, Kruphix, God of Horizons and one (or more) of the following charms: Sultai Charm, Naya Charm, Gruul Charm.

Firespout could also be something you may want to look at.

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