Sultai Charm

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Promo Set (000) Rare

Combos Browse all

Sultai Charm

Instant

Choose one

  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.

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Sultai Charm Discussion

Hyperalgialysis on Hyperalgialysis

1 month ago

Yeah, i have a ton of decks (60+) so it takes awhile to upload them, I will upload in the next few days for ya tho. Basically I have tried everything for her tho, and what works best is ramping with green, I run like 24 ramp spells, 20 board wipes, and a couple win cons and utility cards like Sultai Charm. The trick for me is getting out High Market asap, so I can sac child and not waste my wipes.

Suns_Champion on Sidisi, Brood Tyrant

1 month ago

Hi! Sorry it took me so long to get back to you!

Here are a few suggestions, though I may be back later for more!

Growing Rites of Itlimoc  Flip would be a good card for insane ramp in the late game, allowing blowout turns to win.

Splendid Reclamation and Ramunap Excavator for some land recursion.

Cut some of your weaker creatures for some instant speed interaction. You need stuff like Putrefy, Counterspell, Cyclonic Rift, Negate, Swan Song, Murder, Sultai Charm, Beast Within, Krosan Grip to stack up in multiplayer. Not sating all of these, but you need most. Counterspells are important. What if someone board wipes after you put down 40 creatures?

Along that note, more board wipes. if you're behind in this deck, how do you get ahead? If they have flyers or 3/3s or simple a better board state, you'll have a tough time. You need some reset buttons. Toxic Deluge, Cyclonic Rift, and Damnation are the best I think.

Hope some of this helps! Good luck!

T12H on BUG Birthing Pod Toolbox Control

1 month ago

McMayhem

Bring to Light almost always goes for 2-3 drops. It almost feels like demonic tutoring for a 3 drop and playing it. With City of Brass and Mana Confluence you can do 4 and 5 drops also. It just depends on the situation. It can get (cmc 2-3):

Value: Nissa, Vastwood Seer  Flip, Eldritch Evolution

Wrath: Toxic Deluge

Versatile removal spells: Sultai Charm, Maelstrom Pulse, Reclamation Sage

Ramp: Cultivate, Kodama's Reach, Yavimaya Elder

Steal spell: Gilded Drake

Recursion: Eternal Witness, Ghostly Flicker, Phantasmal Image

Reanimation: Victimize, Reanimate

Credit Voucher is very nice at fixing your starting hands. throwing 5-8 drops or tools you don't need back into the deck on early turns to find lands and tools you need is really nice.

Sidisi's Faithful I have been so impressed with ever since I put it in the deck. It turn Sheoldred, Whispering One, Meren of Clan Nel Toth, and Havengul Lich into unsummon machine guns and gives chord of calling a very cheap target for emergency removal. Also gives tokens a little extra value to sacrifice to Pod.

Mystic Confluence is just insanely versatile. It is not painful to keep up at all. You get to take everyone's turn to decide what is "ok" to resolve and counter the scary spell and draw two. Or nothing relevant gets played....draw three, Or end of turn bounce three creatures. But one of my favorites is to bounce my own ETB creatures for value like Eternal Witness or Gilded Drake to steal another creature.

Riverain on This Deck Is Oozing Potential...

2 months ago

checkforloot While crafning Budget Damia Experiment I thought exactly in the same vain - it's cool to play with your opponents' decks! So I think you'll like my suggestions :)

  1. Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).

  2. Not sure about Lay of the Land. It seems to me that classical Cultivate, Urban Evolution, Farseek or Search for Tomorrow would be much more effective.

  3. Skullwinder is cheaper and more efficient on the battlefield than Eternal Witness plus it doesn't require double G in mana cost

  4. Extract from Darkness would be a great card to boost your Commander and get some cloning material

  5. I got the idea behind your deck but IMO it lacks removal a little bit. Simple Sultai Charm or Putrefy are great for this colors.

  6. Also think on Diluvian Primordial (and/or other Primordials), Palace Siege and Puppeteer Clique (this one is one of my favourite cards in the game)

Hyperalgialysis on Spot removal (or spots removal) ...

3 months ago

Bramblecrush is great and hits planeswalkers too. I really like Root Out since you get some draw out of it. also any spells with multiple modes like Blessed Alliance Sultai Charm Orzhov Charm any charm spell or escalate spell really since they are seldom dead in your hand. What to cut? When you play with the deck, everytime you draw a card and wish it was something else right down the card name. After you see some repeat 3-5 times you can drop them for other stuff since you don't get value out of them anyway.

Austin_Smith_of_Cards on Ramos, Cascade Engine

5 months ago

Really cool list! Building a very similar list myself, but with Maze's End as an alt-wincon since I don't have any shocklands to spare. Here are my suggestions given my limited playtesting:

Bloom Tender, while a little expensive, is absolutely incredible in 5-color EDH. Taps for 3-5 colors of mana at a time in my experience.

Rashmi, Eternities Crafter technically doesn't give your first spell each turn cascade, but is close enough to make it worth it. At worst, you draw an extra card each turn if you're playing stuff at instant-speed.

How often are you able to cascade? Only five cards in your deck actually have or grant the ability. I'd add a few more spells just to let it happen more often. The ones that work best for me that I'd recommend are Bloodbraid Elf, Bituminous Blast, and Deny Reality.

I'd also stock up on more charms, especially the tricolored ones. With cascade, you never know what you're going to hit, so having lots of flexibility is really helpful. The consistently useful ones I'd say are Abzan Charm, Esper Charm, Naya Charm, and Sultai Charm.

If you've got any recommendations for me, my decklist is here: Taste the Rainbow, M'Fer - Ramos Cascade EDH

multimedia on Ramos the Voltron Spellslinger

6 months ago

Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.

My suggestions are:

Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.

Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.

Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.

Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.

Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.

Good luck with your deck.


goblinguiderevealpls on Ramos the Voltron Spellslinger

6 months ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

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