Sultai Charm

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Khans of Tarkir Uncommon
Promo Set Rare

Combos Browse all

Sultai Charm

Instant

Choose one

  • Destroy target monocolored creature.
  • Destroy target artifact or enchantment.
  • Draw two cards, then discard a card.
View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Sultai Charm Discussion

dbpunk on Sidisi's Zombie Arsenal

1 week ago

I'd say switch out Bontu the Glorified. It doesn't fill your graveyard much and it's kinda slow for what it does. Maybe one of the self mill sorceries like Mulch and maybe Sultai Charm.

xyr0s on

3 weeks ago

CArd-by-card questions

Eternal Witness Tell me what you want, what you really-really want, so tell me what you want... to reclaim from the grave? I don't really see it. And you have only a single Tasigur, the Golden Fang and 2 Sultai Charm that could possibly dump something you want back in the graveyard. Are there really no better 3-drops?

Tidehollow Strix ok, deathtouch is nice, and all. But a 4-of? It's a decent enough turn 2 play, if you want to stall against an aggressive deck, but later on it's maybe not really what you want. A clock of 2 life/turn is also slightly on the slow end. And if you meet a deck that plays Lingering Souls it's a really bad card, trading for just 1 token. But against opponents who play one huge threat and comes running with it, it's the best creature you can get.

Sultai Charm How often do you use the draw mode? Because otherwise Putrefy is almost the same, just better against creatures and easier to cast. Or Maelstrom Pulse, although that one is a sorcery.

cplvela0811 on

3 weeks ago

Probably find a way to incorporate a 4x Thoughtseize. Start by removing 1x Sultai Charm and or Spell Pierce. Noble Hierarch could probably be scrapped - entirely, for a 3rd or 4th Birds of Paradise. I strongly feel that the ability to produce your colors is greater than 1 extra damage, here. Also, Fatal Push is too good to not at least be a 3x of, in the main board.

I hope this is helpful, on your quest to greatness.

ibstudent2200 on SAME TEAM!

1 month ago

You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.

Here's a list of removal spells that I like:

  • Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
  • Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
  • Swords to Plowshares: one of the best removal spells ever printed.
  • Path to Exile: a worse version of Swords to Plowshares is still insanely good.
  • Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
  • Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
  • Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
  • Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
  • Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
  • Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
  • Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
  • Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
  • Terminate: It's difficult to find a better removal spell than Terminate.
  • Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
  • Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
  • Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
  • Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
  • Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
  • Crosis's Charm: Not the most efficient, but it is incredibly flexible.
  • Sultai Charm: See above.
  • Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
  • Putrefy: See above, but replace "enchantment" with "artifact".
  • Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
  • Reckless Spite: Kills 2 creatures.
  • Unmake: It's a little on the expensive side, but sometimes exiling is important.
  • Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.

Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.

Darth_Savage on Unblockable Trio

2 months ago

Tapped lands aren't great, especially when you need 3 colours and they produce 2, so I'd recommend that Thornwood Falls, Jungle Hollow and Dismal Backwater should be replaced with 4x Opulent Palace and a forest and island.

Rather than Curiosity use Mask of Memory, it sticks around if the creature is killed and can be played with any colour of mana.

Rather than Phantom Warrior use Looter il-Kor or Drifter il-Dal, if you weren't on a budget I'd recommend Nether Traitor.

Dead Weight is essentially a Disfigure that you can't cast on your opponents turn. You would be better served with 3 Disfigure.

Simic Charm and Sultai Charm could both be useful in your deck too.

Austin_Smith_of_Cards on Sidisi Self-mill

3 months ago

I would also recommend including more card draw spells, because you run a high number of dredge cards, so multiple triggers would be helpful. Probably Sultai Charm, Ancient Excavation, and Fact or Fiction would be your best options. Charm also has the additional benefit of being versatile spot removal.

You also seem pretty light on ramp, so I would include the following: Sakura-Tribe Elder, Deathrite Shaman, and Birds of Paradise.

vincilios on

3 months ago

Ta massa o deck, mas da para melhorar umas 10 criaturas e principalmente mudar as seguintes cartas:

Runic Repetition por Mystic Retrieval

Into the Roil por Utter End

Sultai Charm por Abzan Charm

Mulch por Buried Alive

Pensaria bem em colocar Lurking Predators.

Acho que falta muito ramp tambm para que o Thrasios, Triton Hero valha a pena. Quem sabe um Elvish Pioneer

InchZer0 on

3 months ago

Edit One (04/14/2017):

  • -1x Coiling Oracle, +1x Frantic Search; Coiling Oracle felt too low impact during as stages of the game, and usually just mean "ETB: Draw a card". Frantic Search is a "free" card, and it can trigger dredge rather easily.

  • -1x Fact or Fiction, +1x Jace's Archivist; Four mana is a little much for a none-creature in this deck that does not immediately impact the board. Plus, this card leaves a large decision to the target opponent, which can screw us up. Jace's Archivist can mess with the hands of my enemies while filling ours out rather quickly, while also filling the graveyard with some of the bigger reanimator targets in the deck.

  • -1x Kessig Cagebreakers, +1x Sire of Stagnation; Kessig Cagebreakers never really did anything of value. If Sidisi was doing her job correctly, then I would not need a bunch of wolves in play. Sire of Stagnation is a powerful reanimation target, and can quickly get me to my infinites. Plus, that name is awesome.

  • -1x Golgari Charm, +1x Murderous Cut; I already have Reclamation Sage and Sultai Charm to deal with individual artifacts or enchantments. The other two modes are rarely of use to me, as I want my creatures to die, but -1/-1 will rarely accomplish much. I can cast Murderous Cut for and a few lands in my graveyard. At instant speed. Seems pretty good.

  • -1x Catacomb Sifter, +1x Putrefy; Versatility is king, and Catacomb Sifter was not very impactful during my play. Putrefy is another piece of removal, and there's no such thing as too much removal.

Load more