|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Rare|
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- Destroy target monocolored creature.
- Destroy target artifact or enchantment.
- Draw two cards, then discard a card.
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Sultai Charm Discussion
3 days ago
Bramblecrush is great and hits planeswalkers too. I really like Root Out since you get some draw out of it. also any spells with multiple modes like Blessed Alliance Sultai Charm Orzhov Charm any charm spell or escalate spell really since they are seldom dead in your hand. What to cut? When you play with the deck, everytime you draw a card and wish it was something else right down the card name. After you see some repeat 3-5 times you can drop them for other stuff since you don't get value out of them anyway.
2 months ago
Really cool list! Building a very similar list myself, but with Maze's End as an alt-wincon since I don't have any shocklands to spare. Here are my suggestions given my limited playtesting:
Bloom Tender, while a little expensive, is absolutely incredible in 5-color EDH. Taps for 3-5 colors of mana at a time in my experience.
Rashmi, Eternities Crafter technically doesn't give your first spell each turn cascade, but is close enough to make it worth it. At worst, you draw an extra card each turn if you're playing stuff at instant-speed.
How often are you able to cascade? Only five cards in your deck actually have or grant the ability. I'd add a few more spells just to let it happen more often. The ones that work best for me that I'd recommend are Bloodbraid Elf, Bituminous Blast, and Deny Reality.
I'd also stock up on more charms, especially the tricolored ones. With cascade, you never know what you're going to hit, so having lots of flexibility is really helpful. The consistently useful ones I'd say are Abzan Charm, Esper Charm, Naya Charm, and Sultai Charm.
If you've got any recommendations for me, my decklist is here: Taste the Rainbow, M'Fer - Ramos Cascade EDH
3 months ago
Hey, you asked for my advice. Consider narrowing down to a couple of strategies and cutting the rest? An important question is, how is the deck going to function if you don't have Ramos in play? Don't count on having his mana at all times. I would start by cutting a lot of the good stuff bombs and additional combats; you don't need these cards. They may be fun, nice to envision casting them with Ramos's mana, but they aren't practical. I would also cut the wheels or consider adding some options which can take advantage of getting cards out of the graveyard.
My suggestions are:
- Birds of Paradise
- Atraxa, Praetors' Voice
- Kess, Dissident Mage
- Eternal Witness
- Bloodbraid Elf
- Abzan Charm
- Jund Charm
- Bant Charm
- Esper Charm
- Sultai Charm
- Swords to Plowshares
- Sphinx's Revelation
- Supreme Verdict
- Demonic Tutor
- Vampiric Tutor
- Enlightened Tutor
- Worldly Tutor
- Bring to Light
- Prismatic Omen
- Joiner Adept
Other than Progenitus my suggestions will decrease the avg. CMC of this deck and allow you to focus on the more important cards rather than playing so many high casting cost cards which will be a hindrance much more than a strength in games where you don't have Ramos in play.
Playing tutors is better than playing so many good stuff bombs. It's better to play only a few good stuff bombs and then use the tutors to tutor for them directly when you want them. Tutors can help at all times in a game. In the early game to get cards that can help to cast Ramos and power him up and then later to find the bombs you want to use Ramo's mana with.
Charms are very good with Ramos, but more importantly they're good when Ramos isn't in play because they give so many options. They're also excellent with cascade.
Prismatic and Joiner are additional Chromatic Lantern effects. This effect is very important for the deck to function without Ramos's mana.
Kess is amazing with tutors and charms being able to cast them a second time from the graveyard.
Good luck with your deck.
3 months ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
3 months ago
Here is a list of some great cards you could consider for this deck. Corpsejack Menace, Horde of Notions, Sliver Queen, Progenitus, Atraxa, Praetors' Voice, Saskia the Unyielding, Cruel Ultimatum, Brilliant Ultimatum, Cultivate, Kodama's Reach, Bound/Determined, Decimate, Urban Evolution, Abzan Charm, Bant Charm, and Sultai Charm.
As far as some cuts go you could cut these Chandra's Ignition, Day's Undoing, Reforge the Soul, Unexpected Results, Mind's Dilation. I don't really thing they do enough in this deck.
3 months ago
Exactly... Goyf, and also snaps, have lots of interplay with other cards ...which is something I'm sure he'll pick up on eventually. Cards with a lot of options can be confusing, too; I took out Sultai Charms after noticing he'd only ever use the draw/discard mode.
I didn't plan on having as many planeswalkers in here as there are now, but he's very enthusiastic about them. He ultimate'ed Tamiyo whilst playing one of our first games. Ever since then, he thinks planeswalkers are the best cards. :D
3 months ago
To make it delve, take out white/red (leave in your favorite), and build a stronger mana-base. Then add in the following delve beauties:
Whip of Erebos (Legendary so maybe just 2)
Make sure to keep Tasigur, the Golden Fang a 4-of.
Other good cards to hold the deck together: