Knacksaw Clique

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Knacksaw Clique

Creature — Faerie Rogue

Flying

(1)(Blue), Untap: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card.

Price & Acquistion Set Price Alerts

SHM

Ebay

Have (1) YossarianLives
Want (1) The_Munchkin

Recent Decks

Load more

Knacksaw Clique Discussion

Quazzle on The super-synergy deck

4 weeks ago

Thank you for the suggestions.

Shapers of Nature is to be tested, but I think it's just going to be an expensive version of Zameck Guildmage.

My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).

Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).

Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.

Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).

Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter  Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.

Again, thanks for the time you took to help me with the deck.

Jagd_Tallgeese on Oona is Love, Oona is Life.....

2 months ago

A number of changes to report for the deck! I added a potential infinite combo involving three pieces. Deepfathom Skulker has been removed for Paradise Mantle. The mantle is used for Knacksaw Clique which has replaced Monastery Flock to continuously pay for its own ability. Heartstone is used to make the cost cheaper. Returned Centaur is removed in favor of Rhystic Study.

RazortoothMtg on Looking for creatures tha benefit ...

2 months ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

Mandalorian on Experiment Kraj: Mr. Steal Yo' Bitch

5 months ago

Chromatic Lantern for more Joiner Adept effects. Same with rocks like Fellwar Stone.

Dismiss into Dream, Devoted Druid goes infinite with some stuff like Hardened Scales, Krosan Restorer, Knacksaw Clique can untap your Kraj but with upside and more utility than cards like Simic Ragworm, same with Pili-Pala, Sage of Fables.

zapgood on Can i borrow it?

5 months ago

Funkydiscogod nice aditions to the deck, never knew any of this cards.

so i think im going -4 Wizened Snitches -2 Knacksaw Clique > +3 Lantern of Insight and +2Ornate Kanzashi

i'll keep Knowledge Exploitation for now because its the only good sorcery thief will see how it works out

i'm down for any other card you think will be a good add for this theme

Funkydiscogod on Can i borrow it?

5 months ago

Knowledge Exploitation should be in the sideboard. It's a lot of effort to go through, and I don't think there are many instants or sorceries worth casting for (assuming you're getting the discount). It's not like Cruel Ultimatum is very common these days.

Bribery or its budget replacement Telemin Performance would probably be better, but still sideboard for those decks where you know what you're going to get. Telemin Performance gets bonus points because it's lethal to creatureless decks. So, anyway...consider replacing Knowledge Exploitation with Muse Vessel or Commandeer or Gather Specimens.

I like Wizened Snitches and Knacksaw Clique, but what about using their noncreature counterparts? Lantern of Insight and Ornate Kanzashi have possibilities here, too I think.

Load more