Liege of the Tangle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Liege of the Tangle

Creature — Elemental

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Liege of the Tangle Discussion

vdiddy1 on I hope this will be good.

4 days ago

"Other" Section Observations:

Burgeoning good card, but you have alot of multiple lands per turn cards

Constant Mists solid

Crop Rotation Unnecessary imo

Life / Death Can only use one spell, can prob find something that is more impactful to the deck

Sensei's Divining Top Yes

Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures

Sylvan Library V good card, excels if you maintain lifegain sub-strategy

Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy

Traverse the Outlands fantastic, can this be turned into a win condition?

Volcanic Offering fun af, but probably better options for the card slot

Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this

Wildfire Abso-freakin-lutely

Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies


Additional Observations:

World Breaker kinda sucks for 7 mana

Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta

Nissa, Vastwood Seer  Flip her -2 will trigger the legendary rule

Exsanguinate Love it.


Final Comment:

Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.

Some good creatures for this deck:

Liege of the Tangle

Oran-Rief Hydra

Charnelhoard Wurm

Blightsteel Colossus

Ghalta, Primal Hunger

Molimo, Maro-Sorcerer

Phantom Nishoba

Stonehoof Chieftain

Worldspine Wurm

Xica on Eldritch StompoSaurus (V 2.0)

1 month ago

I don't think i have much use for those cards.
Budget reanimator decks use Footsteps of the Goryo to reanimate them, and that is where cards like Ashen Rider shine. If i would want a "FINISH HIM" bomb of the top of eldritch evolution, i wouldn't run Moldgraf Monstrosity as even cards like Terastodon (destroying my own lands) are better options - probably i would go for something like Avenger of Zendikar or Liege of the Tangle...

(and i have no clue why would i want to play terastodon...)

To me (at least) Void Winnower look like a more fun, but ultimately more easily removed Iona, Shield of Emeria

JoosetheMuice on Omnath, Locus of Salt

1 month ago

I agree with all of Patrickd's suggestions and cuts except I kind of like tornado elemental. Burgeoning would be a good one, especially if you choose to stick with 44 lands (I think 42 may be enough). Run Nature's Lore over Rampant Growth if not both. I'd like to see some more card draw, Rishkar's Expertise Harmonize Faithless Looting Momentous Fall and Lifecrafter's Bestiary all seem like good options. I like Parallel Lives, Ashnod's Altar as a sac outlet/ramp and Zendikar Resurgent as well. Liege of the Tangle is also a fun option, though not the most powerful. Brighthearth Banneret is another one I like. Aftershock could be okay if you find yourself needing more targeted removal. It has nice utility but the downside is the sorcery speed.

As for lands Tectonic Edge, Scavenger Grounds and Kessig Wolf Run all seem solid. Rocky Tar Pit and Grasslands are better than any vanilla dual land that come into play tapped and are on par with Terramorphic Expanse or Evolving Wilds, they have the advantage of being able to grab your mountain/forests, their disadvantage is they trigger 2 landfalls over 2 turns rather than 2 in 1.

I don't like (apart from what's been mentioned) Rogue's Passage, Decimate, Kazandu Refuge, Rugged Highlands, Sylvan Awakening (seems too risky, but could be worth the test)

CountBlek on Machiavellian Tactics

3 months ago

I was looking at your deck and I think Liege of the Tangle would be a really good fit

Shinwizzles on Omnath, Locus of Rage

4 months ago

Awesome deck! Omnath, Locus of Rage is definitely my favorite Gruul commander. I notice that you have a lot of cards that deal damage to creatures, so it might benefit you to find a place for Repercussion in your deck. Can't decide where to aim Omnath, Locus of Rage's ability? Well with Repercussion you won't have to!

Rampaging Baloths has been an absolute powerhouse in my deck. The high CMC isn't much to worry about if you ramp enough mana up early on in the game. In the same vein, Zendikar's Roil is a little cheaper, and even gives you elementals for more Omnath, Locus of Rage triggers. Liege of the Tangle is also pretty solid. He can end the game pretty easily if you have enough lands to sacrifice to kill an opponent. It combos nicely with Titania, Protector of Argoth, but I'd only add her if you think you have enough effects that send lands to the graveyard (Scapeshift, Crop Rotation, and Wave of Vitriol are great with her!)

With all the mana you're working with, you might want to consider adding Genesis Wave, which gets pretty bonkers when X is anything over like, 10. Nykthos, Shrine to Nyx might be another addition worth thinking about. Not sure if it'd be worth it, since you have more sorceries than any other category, but it works well in my deck.

Great deck, looks like a lot of fun!

MrPiesGuy on Basic Simic

5 months ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

elgosu1337 on Let's do the land warp AGAIN

6 months ago

If you're running Vaevictis as a commander, I would recommend cutting down on the instants and sorceries so that you get more out of Vaevictis's trigger. There are some pretty good permanents that can provide the removal anyway, like Terastodon, Bane of Progress, Pernicious Deed, Duplicant, Noxious Gearhulk, Butcher of Malakir, Gruul Ragebeast, Demon of Dark Schemes, Massacre Wurm. Aid from the Cowl is also very helpful to put more permanents into play. Protean Hulk and Razaketh, the Foulblooded can help you find missing pieces. Aggravated Assault can give infinite attacks if you have enough mana, especially if you have Savage Ventmaw, Bear Umbra, or Neheb, the Eternal, or if your lands are animated by Nature's Revolt or Liege of the Tangle.

For the lands aspect of the deck, you could add Ramunap Excavator for more recursion, Ulvenwald Hydra to find lands, and Storm Cauldron for more land plays and to disrupt opponents. Stone-Seeder Hierophant could be good to untap your lands as well.

You can check out my Vaevictis deck and my Windgrace deck for some ideas.

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Liege of the Tangle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.03%