|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Mythic Rare|
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Liege of the Tangle
Creature — Elemental
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Liege of the Tangle Discussion
3 days ago
I was looking at your deck and I think Liege of the Tangle would be a really good fit
1 month ago
Awesome deck! Omnath, Locus of Rage is definitely my favorite Gruul commander. I notice that you have a lot of cards that deal damage to creatures, so it might benefit you to find a place for Repercussion in your deck. Can't decide where to aim Omnath, Locus of Rage's ability? Well with Repercussion you won't have to!
Rampaging Baloths has been an absolute powerhouse in my deck. The high CMC isn't much to worry about if you ramp enough mana up early on in the game. In the same vein, Zendikar's Roil is a little cheaper, and even gives you elementals for more Omnath, Locus of Rage triggers. Liege of the Tangle is also pretty solid. He can end the game pretty easily if you have enough lands to sacrifice to kill an opponent. It combos nicely with Titania, Protector of Argoth, but I'd only add her if you think you have enough effects that send lands to the graveyard (Scapeshift, Crop Rotation, and Wave of Vitriol are great with her!)
With all the mana you're working with, you might want to consider adding Genesis Wave, which gets pretty bonkers when X is anything over like, 10. Nykthos, Shrine to Nyx might be another addition worth thinking about. Not sure if it'd be worth it, since you have more sorceries than any other category, but it works well in my deck.
Great deck, looks like a lot of fun!
2 months ago
Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.
2 months ago
If you're running Vaevictis as a commander, I would recommend cutting down on the instants and sorceries so that you get more out of Vaevictis's trigger. There are some pretty good permanents that can provide the removal anyway, like Terastodon, Bane of Progress, Pernicious Deed, Duplicant, Noxious Gearhulk, Butcher of Malakir, Gruul Ragebeast, Demon of Dark Schemes, Massacre Wurm. Aid from the Cowl is also very helpful to put more permanents into play. Protean Hulk and Razaketh, the Foulblooded can help you find missing pieces. Aggravated Assault can give infinite attacks if you have enough mana, especially if you have Savage Ventmaw, Bear Umbra, or Neheb, the Eternal, or if your lands are animated by Nature's Revolt or Liege of the Tangle.
For the lands aspect of the deck, you could add Ramunap Excavator for more recursion, Ulvenwald Hydra to find lands, and Storm Cauldron for more land plays and to disrupt opponents. Stone-Seeder Hierophant could be good to untap your lands as well.
2 months ago
Hey AdmiralFisticuffs! I really like the idea of what you're trying here, since so many of the lands matter creatures are Elementals, and Horde of Notions is just so cool with its ability. I was slightly disappointed not to see Primal Beyond in the deck given the title. Cavern of Souls could be helpful if you're expecting counterspells. You should probably cut Tabernacle for a more casual meta. You need more extra land play cards if you are playing so many lands, like Wayward Swordtooth, Mina and Denn, Wildborn, and Storm Cauldron.
Hedron Crab and Mesmeric Orb could help you fill your graveyard, and also mill opponents out for a win. Retreat to Hagra and Ob Nixilis, the Fallen can burn your opponents. Cosi's Ravager does the same but is an Elemental. Liege of the Tangle, Embodiment of Fury, and Embodiment of Insight can animate your lands to attack, and since they become Elementals Coat of Arms, Door of Destinies, and Shared Animosity make them really big.
5 months ago
kamarupa, thats for your suggestions.
Sorry but I don't think I will add Howl of the Night Pack, Liege of the Tangle or Harvest Season. I think that Wolfbriar Elemental fills the role of Howl of the Night Pack, Liege of the Tangle I find is too fragile (Can be Path to Exiled or kill by other removable before it can make your lands 8/8) and cards like Harvest Season don't give you board presence which can let your opponent get ahead.
When it comes to the cards you suggested for the sideboard, right now this deck doesn't have a sideboard but I am working on one. I was planing to play Broken Bond instead of Naturalize because I think the upside is worth the downside of not being an instant. I was thinking of one copy of Bramblecrush in the side board but I think you are right and Beast Within would be better. Pithing Needle is fine, but there are already other cards I would rather play in the sideboard.
Thanks for your comment kamarupa. :)
5 months ago
Maybe Harvest Season has a place here? Might also consider Beast Within for removal, as well as 4xNaturalize in the sideboard. Pithing Needle might be useful, too. If you get enough lands down, Howl of the Night Pack might be cool. 1xLiege of the Tangle could be a fun wincon as well. I've been trying to build a green lands deck for a while, but they never seem to have enough speed/defense to get to the whomping wincons. You could look at one of my attempts if you like: Wooden Throne or Sylvan Harvest.