|Commander / EDH||Legal|
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Creature — Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Timbermaw Larva Discussion
4 months ago
@slusken Thank you very much for your reply! I'm grateful for the advice. The combo in particular! I didn't even see the potential for Aerial Guide to do such a thing, it was just there since I wanted a couple of flying creatures. I'll look into obtaining those two wonderful cards that you suggested, and I'll likely remove the Aven Reedstalkers. Would a card like Harrow be good for the Landfall effects, or would putting a land in the graveyard be too big a cost in the long run?
The theme I went for was healing and sustaining myself, with Grazing Gladehart , Sylvan Ranger , Ondu Giant and the Avid Reclaimer . Baloth Woodcrasher was meant to be a powerful combo built into it, and I think I'll be trying to get a few more copies of him too. I might also look into cards that give Trample, to give my Timbermaw Larva a similar effect to the Baloth.
Also, I intend on playing Magic casually. Just with a couple of friends, and maybe people at Game stores every so often. Most likely just a casual format, though I believe the deck is Modern legal too, if I'm not wrong.
Once again, thank you for your feedback! I greatly appreciate it, and I'll use it to craft a more effective deck.
1 year ago
Also Cultivate. For double land grab for 3.
2 years ago
Timbermaw Larva - big guy in mono-green
Canopy Cover - combat utility
Shinen of Life's Roar - clear the way for the alpha strike
Elfhame Sanctuary - get a land when you really need it
Bellowing Tanglewurm - straight unblockability at times
3 years ago
Skyshroud Claim, Vorinclex, Voice of Hunger, Tireless Tracker, Primal Bellow, Beacon of Creation, Blanchwood Armor, Worldly Tutor, Quirion Ranger, Timbermaw Larva, Ulvenwald Hydra, Mistcutter Hydra, Tormod's Crypt, Sol Ring, Ulvenwald Hydra, Traverse the Ulvenwald
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