Mayael the Anima
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Mayael the Anima

Legendary Creature — Elf Shaman

, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

AstroAA on Maya Angels

5 months ago

So first things first - I see you swapped the commander to Atla Palani, Nest Tender, and I do think that she is stronger for cheating things into play as her plus her ability costs the same as a single Mayael the Anima activation, her ability triggers whenever an egg dies, and besides her you only have one egg producer in the deck - Nesting Dragon - and you aren't running any token doublers, I'd advise running something like Rings of Brighthearth or Illusionist's Bracers to copy her ability, allowing you to potentially cheat in multiple things a turn. However, her ability only triggers when something dies. I see you have Ashnod's Altar and Phyrexian Altar in the maybeboard, and they're definitely probably your best options to accomplish this as that mana can also be used to cast angels in your hand.

Also, your CMC is 4.03, which is ridiculously high. You also aren't running any mana ramp outside of artifacts, which while your commanders ability is based around cheating things into play - if you don't have access to your commander or sac outlets than you're screwed. Things like Cultivate, Kodama's Reach, Migration Path, or cards like Birds of Paradise, Avacyn's Pilgrim, Fyndhorn Elves, or even cost-reducer cards like Starnheim Aspirant, Pearl Medallion all can make a big impact. Or, even just swapping some of the higher CMC angels out for lower-costed ones, like Angel of Vitality, Angel of Jubilation, Resplendent Angel and Righteous Valkyrie can go a long way towards a smoother game.

AstroAA on Angel Deck needs updating

5 months ago

If you're not against swapping the commander, I personally think Kaalia of the Vast is a better tribal angel commander, as while very similar to Mayael the Anima with cheating creatures into play, her ability does not cost mana to activate.

From the New Capenna set, Giada, Font of Hope is a must add. She's a mana dork for angels and acts as an anthem-effect by putting a +1/+1 counter on your angels whenever they ETB.

I'll comment more stuff later when I have time.

Massacar on Should WotC be uninvolved in …

6 months ago

I definitely have somewhat mixed feelings, but in the end I definitely appreciate some of the support WoTC has given in terms of staple reprints (Sol Ring etc). Precons are great starting points for people, and since EDH is a big part of what's kept me interested in MTG over the years, I think it's helpful to the player base to have at least some regular support.

Reprints can help keep things affordable and accessible to new players, so the more opportunity for useable content, the better.

I first played EDH in college when a friend who was getting me into magic had me draft my first commander deck (Lavinia of the Tenth) for a game to teach me the format. It was definitely a fun challenge, but I wanted something a little more cohesive to build off of. A few months later I ended up getting my first precon, which was the C13 "Nature of the Beast" one. I used Mayael the Anima as the commander. Ever since then, EDH has been my most played regular format.

TypicalTimmy on Card creation challenge

7 months ago

Might of Mayael

Legendary Enchantment

At the beginning of your upkeep, double the number of +1/+1 counters you have on each creature. Then, if you control creatures with 100 or more +1/+1 counters, you win the game.


Turn Mayael the Anima into a Planeswalker

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

10 months ago

This needs lots of help. I'm gonna try my best to help.

I'll start with the easy cuts.

Cards that think are good here.

enpc on Teirs of commander

1 year ago

I'm guessing what they mean is that they play "big creatures smash into other big creatures". So basically no stax, minimal counterspells (4-5 max in a deck) and most of the removal you run is on a stick, so while you might have Swords to Plowshares and maybe other other creature remoal spell, most of it will be tied to creatures. Ramp will alos be slower - more along the lines of 6 mana on turn 4 rather than 4 mana on turn 2. Cultivate, Kodama's Reach and Explosive Vegetation are your friends here.

As for the commander, think tribal synergies and stuff like Mayael the Anima.

If you're concerned about misalignments between deck powers, start underpowered and work your way up. Being the weakest deck at hte table for a week is better thna immediately developing a name for yourself as the overpowered player. You'll paint a target on your back for future weeks, regardless of what you play. I also find it much easier to make a deck better than making it worse.

ZendikariWol on Not using the obvious?

1 year ago

I upgraded the Vrondiss, Rage of Ancients precon to be "power 5 or greater" synergies. My first commander was Mayael the Anima so I'm loving this reimagining of my first deck.

Scytec on Best commanders to introduce new …

1 year ago

It occurs to me that I answered a different question than the one you posed. I apologize. haha. I personally normally start people with Mayael the Anima or any of the pre-constructed decks they show interest in that I own. I also made my son a Ruric Thar, the Unbowed deck that is amusing for him because it makes people pay for playing "those complicated cards" as he likes to put it. :p

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