Mayael the Anima

Mayael the Anima

Legendary Creature — Elf Shaman

, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

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Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare
Commander's Arsenal (CMA) Mythic Rare
Shards of Alara (ALA) Mythic Rare

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Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Mayael the Anima occurrence in decks from the last year

Mayael the Anima Discussion

Optimator on Giant's Deck

2 weeks ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Optimator on Giant's Deck

2 weeks ago

As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.

Five-Color Commanders:

Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.

Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended

Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.

Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.

Jodah, Archmage Eternal and Jegantha, the Wellspring are passable but are completely outclassed by the three mentioned. Jegantha is a giant elk for what it's worth.

Naya Commanders

The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.

Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!

Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.

Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.

Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.

Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.

Four-Color Commanders:

I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.

Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.

Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.


Oloro, Ageless Ascetic and Ruhan of the Fomori can be commanders, but I think they won't be very good for Giant Tribal


I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.

I'm really intrigued with the Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper too.

Optimator on Giant's Deck

3 weeks ago

Potential Non-Boros Commanders: Show

Optimator on Best Stompy Commander?

2 months ago

That said, raw power isn't always what you want or even necessarily more fun. For instance, the building decisions from Grand Warlord Radha's mana ability are really fun to play around with and Ruric Thar, the Unbowed's and Nikya of the Old Ways's restrictions make for fun playlines and deck-building.

Gishath, Sun's Avatar definitely qualifies as stompy. Mayael the Anima can be fun for the guessing game, Gahiji, Honored One has the politics angle. Atla Palani, Nest Tender is a house. Marisi, Breaker of the Coil is also great at building stompy, with the added political edge to make games more interactive.

Lots of excellent choices.

Oh, and another vote for Animar, Soul of Elements for raw power. Homeboy is a BEAST

Hi_diddly_ho_neighbor on Mayael’s Overwhelming Stampede

4 months ago

Hi there,

Mayael the Anima was my first commander deck. I no longer run her, but there are a few things that I learned while playing her:

1) Protection is key: Because of her ability, Mayael is a lightning rod for removal. I'd think about including cards like Swiftfoot Boots, Lightning Greaves, Dense Foliage (you aren't running much targeted removal anyways), Aspect of Mongoose, or some Umbras.

2) You need a back-up plan: You've already have a few ways besides Mayael to cheat creatures in, but I would highly recommend Hunting Grounds, as well as more ramp/mana doublers like Mirari's Wake

3) Top deck manipulation is the most important thing: In addition to Mirri's Guile, consider adding Sensei's Divining Top, Crystal Ball, Congregation at Dawn, and Scroll Rack (if you have the budget)

Also, some haste enablers like Rhythm of the Wild would be good. And I see that the pair of Avacyn, Angel of Hope/Sigarda, Host of Herons have already been suggested. I would consider the third member of the holy trinity, Archetype of Endurance, for complete protection.

Klapmeyer94 on Mayael EDH Primer

5 months ago

Hello KindredDiscovery,

I must say that your decklist is by far the best I've seen. And your explanation on how to build a deck around Mayael the Anima is greatly appreciated. Made me think long and hard about the one that I just made. I recently watched a Star City Games video with Danny West's Mayael deck and he kept talking about a card named Impromptu Raid. I was wondering if that would be an ideal addition to a Mayael Deck?

If you could take a look at my deck and maybe give some feedback on it; I would greatly appreciate it! Mayael the Anima Creature Showdown

Omniscience_is_life on She Likes 'em T H I C C | EDH Primer

5 months ago

A well-oiled Mayael the Anima deck runs like a machine, and this fits the bill. Love the use of Mirri's Guile, might have to use that in my Atla Palani, Nest Tender deck!

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