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I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.
Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.
There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.
If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.
October 15, 2019 10:21 a.m.
October 14, 2019 12:15 p.m.
Power boosts that don't cost mana that turn are good- Llanowar Augur will help.
October 14, 2019 11:15 a.m.
So a weird Liquimetal Coating list.
Proliferate spells remove a lot of clunkiness too, while Pentad Prism goes a long way to fixing budget manabase clunkiness.
Best of luck with the brew.
October 12, 2019 5:10 p.m.
Stone-face Hunter. WWW
tap; destroy target creature with power 4 or greater. Create a 0/2 statue creature token with defender.
Create a plant creature with a 'conspiracy style' draft effect.
October 12, 2019 9:03 a.m.
Yeah, that makes sense. I was hoping that Pulse of Murasa , an increased land count, Life from the Loam and routes would be enough to fight through, but at that point its closer to legacy lands than anything else. Knight of the Reliquary / Elvish Reclaimer to pull the combo out of nowhere seems really attractive but getting that to work solidly shifts it to a midrange list, and you start having to cut combo pieces.
Still, great list. I'll be keeping it in mind when I'm tinkering.
October 11, 2019 6:18 a.m.
I was testing in a Growth Spiral / Summoner's Pact primetime variant as well as a 'purer' taking turns/graveyard shenanigans list- it felt super good in both. Also, I'd clicked on fetching the other ones as tech, but I hadn't clicked that this would do that. Brain no work great.
October 10, 2019 3:40 p.m.
I have just done some testing- you need to try Trade Routes / Tolaria West . It allows you to reliably repeat any spell- which includes locking your opponent out of the game with Gigadrowse / Exhaustion .
October 10, 2019 3:37 a.m.
I'd worry less about going infinite with aeons- its nice, but most of the time getting an extra turn or two with walkers on the battlefield should win. Deprive looks good.
Green offers a lot here. A Life from the Loam package would allow you to lean hard into a crucible gameplan and create a lot of value reccuring lands, but I can't say that would be better, but it is worth thinking about- a single Breeding Pool and your LGS will start having to guess which version of the list you brought this week. Tamiyo, Collector of Tales is also an interesting option to loop with while protecting against strategies that hate out control.
Alternately, Fall of the Thran allows you to value out with planeswalkers in the same cost slot as walk- it is worth considering if another graveyard meta rears its head.
October 9, 2019 4:41 a.m.
It is a little weird to call it valuetown without gavony. That said, have you tested Pulse of Murasa ? Playing extra pridemage or autumn in a game does a lot, and the life gain is very relevant. Its definitely in the running for at least a couple sideboard slots.
October 7, 2019 3:13 p.m.
Oppressive Rays is better than pacifism since it shuts down activtated abilities, even if it can be bought off.
October 7, 2019 2:46 p.m.
October 7, 2019 2:39 p.m.
I think most of the tinkering is now in the sideboard- and I reccomend not 'picking a sideboard' until you have seen the metagame. Don't spend 'up' to your budget, keep the rest in reserve until you've seen what the meta looks like.
If you keep losing to Grislebrand combo, you can pick specific hate for that. If burn is a problem, or affinity a problem, similarly. It usually ends up with key cards split between side and main, another couple of Selfless Spirit as a wrath answer, for example. For now just put whatever you already have in there and don't worry too hard, then update as you play.
Notable sideboard options for spirits are Ghost-Lit Redeemer , Spirit of the Labyrinth & Windborn Muse , but honestly non-tribal options should be your go-to. Timely Reinforcements is still a workhorse against burn if you don't care about soldiers for example.
October 5, 2019 6:22 a.m.
Some entires like Gemstone Caverns might be worth it to up your land count. There are a few ways out there to cheat lands out, and all of them seem a bit better when you are firesing. In addition Devastating Summons can be an easy way to turn on Restore Balance . Good luck with the brew- I'm pretty sure there will be a Fires of Invention / As Foretold competitive temur list around soon.
October 4, 2019 10:13 a.m.
October 3, 2019 6 a.m.
Depending on how competitive you want to be there are a few options, and a few powerful directions. Cabal Therapist is notable in being powerful hand disruption- other aristocrats cover various options, from the venerable flying brick Falkenrath Aristocrat to my pet pick Spawning Pit . Indulgent Aristocrat and vampire/human dual tribal is a fairly strong choice.
For a more aggressive gameplan hand disruption, even the humble Duress will offer a lot- dodging board wipes is valuable. Plan your sideboard too- it will help a lot to know that you have a plan for burn or artifacts, almost no matter what it is. Just keep an eye on your curve and remember the number of modern games being decided in turns 1-4 by aggro and combo lists.
October 2, 2019 12:56 p.m.
Infect is one of those decks that can really perform even on a budget.
Nurturing Peatland is the most important non-budget land option.
Contagion clasp is too slow in this kind of deck, however since you are already leaning to more midragney value, so I'd look at a card advantage engine in those slots- gambit mainboard or something like Yawgmoth, Thran Physician . I'd also look at taking advantage of cheap hand disruption in black- its a lot easier to land Scale Up if you've just cast Duress . Creature protection is less important since you are running a lot more creatures than traditional, which means 'group' pump spells and wrath-protection should be what you are looking for. pump spells to speed up goldfish or Heroic Intervention / Duress to protect against wipes.
Vector Asp is a turn 1 infect creature that is a little weak to see standard play, but might help your curve. Since this is leaning more towards midrange, Whispering Specter is worth noting for the control matchup. Past that its looking at traditional infect or midrange tools, from Become Immense to all the card advantage spells.
September 30, 2019 1:10 p.m.
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