Abzan Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Abzan Charm

Instant

Choose one —

  • Exile target creature with power 3 or greater.
  • You draw two cards and you lose 2 life.
  • Distribute two +1/+1 counters among one or two target creatures.

Flarhoon13 on Saskia keeps hitting

4 months ago

Another close multiplayer loss. Turn 3, I used an Abzan Charm on Seth's Goblin Researcher in response to it being targeted by Sudden Breakthrough. I was holding up mana to kill Krenko, Mob Boss but Logan, on Flubs, the Fool, was kind enough to kill it on his turn. Turn 4, I named Seth with Saskia the Unyieldingfoil and hit him for 6. Turn 5, I played Herald of the Host. I could have killed Seth on turn 6 but Jesse targeted me with a Do or Die, one of so many fun games his The Celestial Toymaker enjoyed. I chose for it to destroy Saskia the Unyieldingfoil so my turn 6 Gratuitous Violencefoil meant Seth took 8 instead of 56. I never got a turn 7 as Seth's goblins took me and Jesse out, giving the game to Logan.

jakeelephant006 on Atraxa is a big fat bully [seeking help]

1 year ago

Looks like a fun deck! Atraxa is certainly a powerful commander that can go in many directions but I like your choice of going w/ +1/+1 counters mainly. I think more cards like Winding Constrictor and Kami of Whispered Hopes would really make the deck hum. Corpsejack Menace and Conclave Mentor are good adds. I think some more effects to spread around counters more such as Good-Fortune Unicorn and Mikaeus, the Lunarch would help as well.

I think the deck could use some more cards that help w/ consistency and interaction as well. Abzan Charm and Inspiring Call both draw cards in addition to having other flexibility and +1/+1 counter synergy. Fertilid and Incubation Druid both ramp and care about +1/+1 counters. Lastly, Damning Verdict would be a good board wipe addition to clear out opponents' threats while leaving your board mostly intact.

Adding cards is easier than cutting cards. Here's my thoughts on cards that could go to make room for new ones. Venser, the Sojourner doesn't seem to do too much other than being ult-ed. Semester's End is good for saving your board but it resets any amount of counters you've built up back to 1. I don't think there's quite enough planeswalkers or non-creature spells to warrant running Ichormoon Gauntlet. Arcus Acolyte seems a bit slow. Empyrial Archangel doesn't seem to do a lot of work and can be difficult to get counters on because of the shroud.

I would also think about adding a few more basics to help ensure consistency. Good luck with the deck!

Stardragon on Board state getting you down? Try Nukes!

3 years ago

griffstick why all the sacrifice creature spells draw a card spells? this deck doesn't have a lot of recursion (actually i don't it any) nor a great number of token generation and a lot of the creatures are high mana cost creatures so you'll be losing more tempo than you gain from the card draw. Though Natural Order is good one since roughly half my creatures are green. Why not instead Ambition's Cost, Ancient Craving, Abzan Charm, Blood Pact, Crushing Disappointment or Night's Whisper. Just wondering why your so set on me sacrificing my creatures

Daveslab2022 on What’s your “dick move” moment?

3 years ago

It could be something you did, witnessed or had done to you.

Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.

Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?

He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.

He untaps, draws, and casts a siege rhino.

“Trigger, I go to 4?”

“In response I’ll cast Crackling Doom

“Oh alright, so I go to 2?”

“… No you’re dead. I cast it in response to the Siege Rhino”

He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.

I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.

I honestly just wanted to know how to sideboard against them better.

What’s your dick move moment?

Cup0fCovfefe on Ghave deck

3 years ago

Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.

First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.

Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.

I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!

Vangoguey on Combo Frog

3 years ago

legendofa Abzan Charm works really well, it gets rid of a lot of the most potent threats in the format while also offering some needed card draw

legendofa on Combo Frog

3 years ago

When I was messing around with Turbo Fog decks, I had decent results with Sigarda, Host of Herons as a finisher.

How is Abzan Charm working for you?

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