Choose one —
- Exile target creature with power 3 or greater.
- You draw two cards and you lose 2 life.
- Distribute two +1/+1 counters among one or two target creatures.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Abzan Charm Discussion
1 month ago
griffstick why all the sacrifice creature spells draw a card spells? this deck doesn't have a lot of recursion (actually i don't it any) nor a great number of token generation and a lot of the creatures are high mana cost creatures so you'll be losing more tempo than you gain from the card draw. Though Natural Order is good one since roughly half my creatures are green. Why not instead Ambition's Cost, Ancient Craving, Abzan Charm, Blood Pact, Crushing Disappointment or Night's Whisper. Just wondering why your so set on me sacrificing my creatures
1 month ago
It could be something you did, witnessed or had done to you.
Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.
Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?
He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.
He untaps, draws, and casts a siege rhino.
“Trigger, I go to 4?”
“In response I’ll cast Crackling Doom”
“Oh alright, so I go to 2?”
“… No you’re dead. I cast it in response to the Siege Rhino”
He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.
I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.
I honestly just wanted to know how to sideboard against them better.
What’s your dick move moment?
2 months ago
Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.
First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.
Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.
I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!
3 months ago
3 months ago
When I was messing around with Turbo Fog decks, I had decent results with Sigarda, Host of Herons as a finisher.
How is Abzan Charm working for you?
3 months ago
Thanks, harkness, for the upvote and the comment. Jegantha, the Wellspring definitely looks like a good fit. I may have to make room for it in my list. I would ignore the Companion portion and just play it as a regular card, but it also has the possibility of being an alternate commander, which always makes me happy (even if I don't play with it as a commander much I like having the option - the more variety the better). I also like your budget-friendly replacements for the praetors. We could obviously make the deck better by adding all of the most powerful creatures in the game (usually also the most expensive), but it takes a different kind of skill to build decks on a budget. I like your mentality!
As for draw, at least on paper the deck appears to have a good amount of draw options to me. I count 11 cards in the current list that have the potential to net you cards, not including Fierce Empath or Sultai Charm (which don't technically net you cards but do improve the value of the cards you keep). The rule of thumb I try to follow is to have 10-12 draw spells in the deck so it's right there. And I do think it's very valuable to have plenty of draw after your Hypergenesis turn as it usually leaves you with an empty or near-empty hand and you want to be able to recover from potential board wipes.
That said, you're right that most of the card draw is in the form of creatures or enchantments that come down after Hypergenesis . And it would obviously be ideal to draw before your Hypergenesis turn to make sure you have a hand full of threats to lay down. So I did a search for all 3-mana sorceries and instants that draw two or more cards. The best options, in my opinion, are the following: Abzan Charm , Esper Charm , Field Research , Ingenious Mastery , Probe , and Read the Bones . You could also try Fiery Gambit if you have good luck with coin flips (not a card I would want but I imagine some folks would find it fun, and it would be fantastic every time you actually pull it off).
It might be worth it to swap some of the other instants and sorceries for these, so I will definitely consider it myself. I already have one similar card in the list with Dismantling Blow so I'm not sure how many more I would want or which cards I would want to take out. I believe with these cards you would get to draw the cards first and then do Codie's ability to find and play Hypergenesis, but hopefully someone can correct me if I'm wrong. Of course, this also has the potential downside of drawing Hypergenesis and then not being able to find it, which gives me pause. So I'm not sure if it's worth it or not, but it's at least worth considering and testing!
3 months ago
7 months ago
Your curve is too high. Cut down on some fours and add some twos and threes. Consider significant ramp improvement. Take out Crystals and use multi color ramp/card draw spells. Consider enchantments over artifacts except for a few. Growth Spiral , Urban Evolution , Journey to Eternity Flip, and Manamorphose The mythos won’t play into your commander’s strategy.
I like where you are going with this, but Ramos is a tank. Use it wisely.