Reap the Past

Reap the Past

Sorcery

Return X cards at random from your graveyard to your hand. Exile Reap the Past.

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Set Rarity
Modern Horizons (MH1) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reap the Past Discussion

Ranglez7 on Xenagos, the G.O.A.T.

1 month ago

It has been impossible to play test plenty of these given the current events. That being said, I do have thoughts. Nyxbloom Ancient is a great card, but not in this deck. It is going to encourage overcommitting to a board with excess mana and few X spells. That will only serve to work against Xenagos by helping reach devotion, opening it up to creature removal. Atarka, World Render was in here at one time, but was removed because the double strike on dragons only ever applied to itself. Useful yes, but there are other effects that I feel are more impactful. That being said, I am strongly considering finding a spot for Terror of Mount Velus. Reap the Past is exactly random like you said, and I want to know what is going to happen when I play a card. And when I do get X things back, devotion is fulfilled which is not the goal at all.

Life's Legacy is a good effect, but at sorcery speed is not ideal. I would much rather Momentous Fall or Greater Good in response to removal. Decimate suffers the same sorcery speed hindrance, and I am familiar with card types and interactions. The need to have to target each type, and at times having to target my own things (regardless of their being indestructible) just to cast it, is far too limiting. Voracious Hydra is interesting, but being an X spell makes it difficult to cheat into play or tutor effectively like many other creatures. The fight upside is also limited since I would rather just trample over something Xenagos made bigger. Bolt Bend is definitely on my radar, but so far if anyone is looking to blow up or counter my creature I usually have another one coming behind it. More testing will have to be done. Return of the Wildspeaker is another one I'm strongly considering over Rishkar's Expertise. Rarely am I using the free casting of CMC 5 or less on it to a degree I feel outweighs the sorcery limitation. Siege Behemoth is something I looked at in the past, but it leads into the same trap as Nyxbloom Ancient of wanting to overcommit to the board to maximize the effect. Wasting a turn recasting Xenagos because it got removed with Path to Exile or Swords to Plowshares is damage lost. I can just go tall and get rid of whatever is in my way.

Apologies for the absolute wall of text. I did give some of these as good a test as I could, which took extra time because my local game shop is closed at the moment. One card coming up that needs to go in before anyone else suggests it is Quartzwood Crasher! Just have to figure out where.

Lanzo493 on Xenagos, the G.O.A.T.

2 months ago

Nyxbloom Ancient is great for getting you lots of mana for other big cards as well as having trample (so Mwonvuli Beast Tracker can fetch him). Also, Atarka, World Render is as big of a beater as Ghalta is, and also has flying and incidentally doubles the power of your other dragons. My last suggestion would be Reap the Past. It is random, but definitely worth it to use after a board wipe. Since you have a lot of cards that ramp your lands, even after a boardwipe you will be able to get most of the destroyed cards back.

Profet93 on Xenagos, God of Beatdown

6 months ago

plushpenguin

+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.

As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?

Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.

I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.

In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.

Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.

Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.

I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.

What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.

Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.

Under your section of cards you don't play, I disagree the following....

  1. You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
  2. Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
  3. Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.

Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro

Massacar on Not Only Witches Have Worts

6 months ago

mydastt I did cut Mogg War Marshal as per your advice, he was just basically Krenko's Command with a body. Creature's have been the hardest thing so far for me to cut, so I'm glad that it's not just me on that front.

As for the recursion, I'll try dropping Eternal Witness in favor of keeping Regrowth , Past in Flames , and Reap the Past .

Free_Iona on

11 months ago

Oh man! Have you built that deck? Would love to play against it when I come back to Adelaide in October!

I have on order The Gitrog Monster , Omnath, Locus of Rage , Ramunap Excavator , and Mina and Denn, Wildborn They are all going awesome in this, and should take the deck from good to great. Underrealm Lich is another I'm getting that you should too. I'm hoping the The Mending of Dominaria is something I'm also hoping will perform.

Having access to red makes a big difference. Tectonic Reformation is a big one. Reap the Past , too and Rubblehulk is so strong. Also Living Twister is a whole lot stronger.

Elvish Reclaimer from the new set is pretty exciting. I also think Loaming Shaman has value.

krieksken on Jund post horizons (work in progress)

11 months ago

MoonHollow124 Force of Despair is contending with Damnation for the sideboard slot, it is true that it punishes humans and other aggressive go wide decks if they have a big turn 2/3 that you really need to answer. In this regard it might be better then Damnation for that single turn, but Jund still tries disrupt the hand enough with our discard so that big turn can not happen or happens later on. Also we run alot of very effective removal spells in Lightning Bolt , Fatal Push and Abrupt Decay with notable mentions of Kolaghan's Command and Maelstrom Pulse .

Both Wrenn and Six and Liliana, the Last Hope are very good at killing of their small creatures without being in direct danger of being removed themselves, Wrenn on turn 2 killing Champion of the Parish is great value and leaves Wrenn at a comfortable 2 loyalty going into their turn 2 (on the play). On the draw these planeswalker arent as effective and only Liliana of the Veil is guaranteed to remove 1 creature to then most likely die on their next turn.

Against humans or other decks that run Thalia, Guardian of Thraben it might be too late to cast either a single removal on Thalia to follow up next turn with Anger of the Gods or Damnation , but playtesting will have to be the deciding factor here.

For now I have a sideboard slot that is easily switched out in the form of Reap the Past as I am convinced this card will do little yet I do want to give the card some play before I decide. I could very well run the Force instead of this card and give myself 3 sideboard wipe options against go wide decks

But it is more likely that Reap the Past will be switched with more graveyard disruption, leaving Force to contend with Damnation.

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